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  • An XEvent a Day (16 of 31) – How Many Checkpoints are Issued During a Full Backup?

    - by Jonathan Kehayias
    This wasn’t my intended blog post for today, but last night a question came across #SQLHelp on Twitter from Varun ( Twitter ). #sqlhelp how many checkpoints are issued during a full backup? The question was answered by Robert Davis (Blog|Twitter) as: Just 1, at the very start. RT @ 1sql : #sqlhelp how many checkpoints are issued during a full backup? This seemed like a great thing to test out with Extended Events so I ran through the available Events in SQL Server 2008, and the only Event related...(read more)

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  • Wine right click open is different to terminal "wine appname"

    - by Sman789
    I have an application (Star Trek Bridge Commander) which runs fine on Wine when I navigate to its directory and 'open with - Wine Windows Program Loader' from the right click menu. Unfortunately, it quits with a runtime error if I try to use 'wine (path)' or 'wine start (path)' in the terminal. This is a problem because I am trying to make a custom shortcut (.desktop file) to open it. Thankyou for any assistance :)

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Visual Studio 2010 and SQLCLR: Some Good, Some Bad

    - by Adam Machanic
    This past week I've been trying out Visual Studio 2010 for SQLCLR development. Verdict: A couple of nice things, a couple not so nice. In the interest of keeping things somewhat positive around here, we'll start with the good stuff : Pre-deployment and post-deployment scripts are built in. This is great, especially if you're working with features such as ordered TVFs, which Visual Studio 2008 never properly supported. In 2010 you can stick the ALTER FUNCTION in a post-deployment script and you'll...(read more)

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  • Grandparent – Parent – Child Reports in SQL Developer

    - by thatjeffsmith
    You’ll never see one of these family stickers on my car, but I promise not to judge…much. Parent – Child reports are pretty straightforward in Oracle SQL Developer. You have a ‘parent’ report, and then one or more ‘child’ reports which are based off of a value in a selected row or value from the parent. If you need a quick tutorial to get up to speed on the subject, go ahead and take 5 minutes Shortly before I left for vacation 2 weeks agao, I got an interesting question from one of my Twitter Followers: @thatjeffsmith any luck with the #Oracle awr reports in #SQLDeveloper?This is easy with multi generation parent>child Done in #dbvisualizer — Ronald Rood (@Ik_zelf) August 26, 2012 Now that I’m back from vacation, I can tell Ronald and everyone else that the answer is ‘Yes!’ And here’s how Time to Get Out Your XML Editor Don’t have one? That’s OK, SQL Developer can edit XML files. While the Reporting interface doesn’t surface the ability to create multi-generational reports, the underlying code definitely supports it. We just need to hack away at the XML that powers a report. For this example I’m going to start simple. A query that brings back DEPARTMENTs, then EMPLOYEES, then JOBs. We can build the first two parts of the report using the report editor. A Parent-Child report in Oracle SQL Developer (Departments – Employees) Save the Report to XML Once you’ve generated the XML file, open it with your favorite XML editor. For this example I’ll be using the build-it XML editor in SQL Developer. SQL Developer Reports in their raw XML glory! Right after the PDF element in the XML document, we can start a new ‘child’ report by inserting a DISPLAY element. I just copied and pasted the existing ‘display’ down so I wouldn’t have to worry about screwing anything up. Note I also needed to change the ‘master’ name so it wouldn’t confuse SQL Developer when I try to import/open a report that has the same name. Also I needed to update the binds tags to reflect the names from the child versus the original parent report. This is pretty easy to figure out on your own actually – I mean I’m no real developer and I got it pretty quick. <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="92857fce-0139-1000-8006-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[Grandparent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.departments]]></sql> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Parent]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.employees where department_id = EPARTMENT_ID]]></sql> <binds> <bind id="DEPARTMENT_ID"> <prompt><![CDATA[DEPARTMENT_ID]]></prompt> <tooltip><![CDATA[DEPARTMENT_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Child]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[select * from hr.jobs where job_id = :JOB_ID]]></sql> <binds> <bind id="JOB_ID"> <prompt><![CDATA[JOB_ID]]></prompt> <tooltip><![CDATA[JOB_ID]]></tooltip> <value><![CDATA[NULL_VALUE]]></value> </bind> </binds> </query> <pdf version="VERSION_1_7" compression="CONTENT"> <docproperty title="" author="" subject="" keywords="" /> <cell toppadding="2" bottompadding="2" leftpadding="2" rightpadding="2" horizontalalign="LEFT" verticalalign="TOP" wrap="true" /> <column> <heading font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="FIRST_PAGE" /> <footing font="Courier" size="10" style="NORMAL" color="-16777216" rowshading="-1" labeling="NONE" /> <blob blob="NONE" zip="false" /> </column> <table font="Courier" size="10" style="NORMAL" color="-16777216" userowshading="false" oddrowshading="-1" evenrowshading="-1" showborders="true" spacingbefore="12" spacingafter="12" horizontalalign="LEFT" /> <header enable="false" generatedate="false"> <data> null </data> </header> <footer enable="false" generatedate="false"> <data value="null" /> </footer> <security enable="false" useopenpassword="false" openpassword="" encryption="EXCLUDE_METADATA"> <permission enable="false" permissionpassword="" allowcopying="true" allowprinting="true" allowupdating="false" allowaccessdevices="true" /> </security> <pagesetup papersize="LETTER" orientation="1" measurement="in" margintop="1.0" marginbottom="1.0" marginleft="1.0" marginright="1.0" /> </pdf> </display> </display> </display> </displays> Save the file and ‘Open Report…’ You’ll see your new report name in the tree. You just need to double-click it to open it. Here’s what it looks like running A 3 generation family Now Let’s Build an AWR Text Report Ronald wanted to have the ability to query AWR snapshots and generate the AWR reports. That requires a few inputs, including a START and STOP snapshot ID. That basically tells AWR what time period to use for generating the report. And here’s where it gets tricky. We’ll need to use aliases for the SNAP_ID column. Since we’re using the same column name from 2 different queries, we need to use different bind variables. Fortunately for us, SQL Developer’s clever enough to use the column alias as the BIND. Here’s what I mean: Grandparent Query SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc Parent Query SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc And here’s where it gets even trickier – you can’t reference a bind from outside the parent query. My grandchild report can’t reference a value from the grandparent report. So I just carry the selected value down to the parent. In my parent query SELECT you see the ‘:START1′ at the end? That’s making that value available to me when I use it in my grandchild query. To complicate things a bit further, I can’t have a column name with a ‘:’ in it, or SQL Developer will get confused when I try to reference the value of the variable with the ‘:’ – and ‘::Name’ doesn’t work. But that’s OK, just alias it. Grandchild Query Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1)); Ok, and the last trick – I hard-coded my report to use my database’s DB_ID and INST_ID into the AWR package call. Now a smart person could figure out a way to make that work on any database, but I got lazy and and ran out of time. But this should be far enough for you to take it from here. Here’s what my report looks like now: Caution: don’t run this if you haven’t licensed Enterprise Edition with Diagnostic Pack. The Raw XML for this AWR Report <?xml version="1.0" encoding="UTF-8" ?> <displays> <display id="927ba96c-0139-1000-8001-7f0000015340" type="" style="Table" enable="true"> <name><![CDATA[AWR Start Stop Report Final]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id start1, begin_interval_time, end_interval_time FROM dba_hist_snapshot ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[Stop SNAP_ID]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[SELECT snap_id stop1, begin_interval_time, end_interval_time, :START1 carry FROM dba_hist_snapshot WHERE snap_id > :START1 ORDER BY 1 asc]]></sql> </query> <display id="null" type="" style="Table" enable="true"> <name><![CDATA[AWR Report]]></name> <description><![CDATA[]]></description> <tooltip><![CDATA[]]></tooltip> <drillclass><![CDATA[null]]></drillclass> <CustomValues> <TYPE>horizontal</TYPE> </CustomValues> <query> <sql><![CDATA[Select Output From Table(Dbms_Workload_Repository.Awr_Report_Text(1298953802, 1,:CARRY, :STOP1 ))]]></sql> </query> </display> </display> </display> </displays> Should We Build Support for Multiple Levels of Reports into the User Interface? Let us know! A comment here or a suggestion on our SQL Developer Exchange might help your case!

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  • What’s New in Delphi XE6 Regular Expressions

    - by Jan Goyvaerts
    There’s not much new in the regular expression support in Delphi XE6. The big change that should be made, upgrading to PCRE 8.30 or later and switching to the pcre16 functions that use UTF-16, still hasn’t been made. XE6 still uses PCRE 7.9 and thus continues to require conversion from the UTF-16 strings that Delphi uses natively to the UTF-8 strings that older versions of PCRE require. Delphi XE6 does fix one important issue that has plagued TRegEx since it was introduced in Delphi XE. Previously, TRegEx could not find zero-length matches. So a regex like (?m)^ that should find a zero-length match at the start of each line would not find any matches at all with TRegEx. The reason for this is that TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx sets its State property to [preNotEmpty] in its constructor, which tells it to skip zero-length matches. This is not a problem with TPerlRegEx because users of this class can change the State property. But TRegEx does not provide a way to change this property. So in Delphi XE5 and prior, TRegEx cannot find zero-length matches. In Delphi XE6 TPerlRegEx’s constructor was changed to initialize State to the empty set. This means TRegEx is now able to find zero-length matches. TRegex.Replace() using the regex (?m)^ now inserts the replacement at the start of each line, as you would expect. If you use TPerlRegEx directly, you’ll need to set State to [preNotEmpty] in your own code if you relied on its behavior to skip zero-length matches. You will need to check existing applications that use TRegEx for regular expressions that incorrectly allow zero-length matches. In XE5 and prior, TRegEx using \d* would match all numbers in a string. In XE6, the same regex still matches all numbers, but also finds a zero-length match at each position in the string. RegexBuddy 4 warns about zero-length matches on the Create panel if you set it to Detailed mode. At the bottom of the regex tree there will be a node saying either “your regular expression may find zero-length matches” or “zero-length matches will be skipped” depending on whether your application allows zero-length matches (XE6 TRegEx) or not (XE–XE5 TRegEx).

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Customize the Default Screensavers in Windows 7 and Vista

    - by Matthew Guay
    Windows 7 and Vista include a nice set of backgrounds, but unfortunately most of them aren’t configurable by default.  Thanks to a free app and some registry changes, however, you can make the default screensavers uniquely yours! Customize the default screensavers If you’ve ever pressed the Customize button on most of the default screensavers in Windows 7 and Vista, you were probably greeted with this message: A little digging in the registry shows that this isn’t fully correct.  The default screensavers in Vista and 7 do have options you can set, but they’re not obvious.  With the help of an app or some registry tips, you can easily customize the screensavers to be uniquely yours.  Here’s how you can do it with an app or in the registry. Customize Windows Screensavers with System Screensavers Tweaker Download the System Screensavers Tweaker (link below), and unzip the folder.  Run nt6srccfg.exe in the folder to tweak your screensavers.  This application lets you tweak the screensavers’ registry settings graphically, and it works great in all editions of Windows Vista and 7, including x64 versions. Change any of the settings you want in the screensaver tweaker, and click Apply. To preview the changes to your screensaver, open the Screen Saver settings window as normal by right-clicking on the desktop, and selecting Personalize. Click on the Screensaver button on the bottom right. Now, select your modified screensaver, and click Preview to see your changes. You can change a wide variety of settings for the Bubbles, Ribbons, and Mystify screensavers in Windows 7 and Vista, as well as the Aurora screensaver in Windows Vista.  The tweaks to the Bubbles screensaver are especially nice.  Here’s how the Bubbles look without transparency. And, by tweaking a little more, you get a screensaver that looks more like a screen full of marbles. Ribbons and Mystify each have less settings, but still can produce some unique effects.   How’s that for a brilliant screensaver? And, if you want to return your screensavers to their default settings, simply run the System Screensavers Tweaker and select Reset to defaults on any screensaver you wish to reset. Customize Windows Screensavers in the Registry If you prefer to roll up your sleeves and tweak Windows under-the-hood, then here’s how you can customize the screensavers yourself in the Registry.  Type regedit into the search box in the Start menu, browse to the key for each screensaver, and add or modify the DWORD values listed for that screensaver using the Decimal base. Please Note: Tweaking the Registry can be difficult, so if you’re unsure, just use the tweaking application above. Also, you’ll probably want to create a System Restore Point.   Bubbles To edit the Bubbles screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Bubbles Now, add or modify the following DWORD values to tweak the screensaver: MaterialGlass – enter 0 for solid or 1 for transparent bubbles Radius – enter a number between 1090000000 and 1130000000; the larger the number, the larger the bubbles’ radius ShowBubbles – enter 0 to show a black background or 1 to show the current desktop behind the bubbles ShowShadows – enter 0 for no shadow or 1 for shadows behind the bubbles SphereDensity – enter a number from 1000000000 to 2100000000; the higher the number, the more bubbles on the screen. TurbulenceNumOctaves – enter a number from 1 to 255; the higher the number, the faster the bubble colors will change. Ribbons To edit the Ribbons screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Ribbons Now, add or modify the following DWORD values to tweak the screensaver: Blur – enter 0 to prevent ribbons from fading, or 1 to have them fade away after a few moments. Numribbons – enter a number from 1 to 100; the higher the number, the more ribbons on the screen. RibbonWidth – enter a number from 1000000000 to 1080000000; the higher the number, the thicker the ribbons. Mystify To edit the Mystify screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Mystify Now, add or modify the following DWORD values to tweak the screensaver: Blur – enter 0 to prevent lines from fading, or 1 to have them fade away after a few moments. LineWidth – enter a number from 1000000000 to 1080000000; the higher the number, the wider the lines. NumLines – enter a number from 1 to 100; the higher the value, the more lines on the screen. Aurora – Windows Vista only To edit the Aurora screensaver in Windows Vista, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Aurora Now, add or modify the following DWORD values to tweak the screensaver: Amplitude – enter a value from 500000000 to 2000000000; the higher the value, the slower the motion. Brightness – enter a value from 1000000000 to 1050000000; the higher the value, the brighter the affect. NumLayers – enter a value from 1 to 15; the higher the value, the more aurora layers displayed. Speed – enter a value from 1000000000 to 2100000000; the higher the value, the faster the cycling. Conclusion Although the default screensavers are nice, they can be boring after awhile with their default settings.  But with these tweaks, you can create a variety of vibrant screensavers that should keep your desktop fresh and interesting. Link Download the System Screensavers Tweaker Similar Articles Productive Geek Tips Create Icons to Start the Screensaver on Windows 7 or VistaMake Your Windows XP Logon Screen Look Like Windows VistaSpeed up Windows Vista Start Menu Search By Limiting ResultsRoundup: 16 Tweaks to Windows Vista Look & FeelSet XP as the Default OS in a Windows Vista Dual-Boot Setup TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • Oracle's Australian Graduate Recruitment Program

    - by david.talamelli
    I have been with Oracle for 5 years now and one thing that I have found that there is never a shortage of here is - Variety. Over the last 5 years I have had the opportunity to work on projects across various countries, across various technologies and skill-sets and also across various level of seniority. No two days are the same. One of the projects I was fortunate to be involved in occurred last year and it is one of the ones that is closest to me. Last year I was able to take responsibility for our 2011 Graduate Recruitment drive in Australia. Two weeks ago I went to Sydney to meet our Graduates who started in February 2011 with us and it was great to see them come to the end (or beginning actually) of our journey together. I am excited at the potential of what our Graduates careers will develop into here with us. I remember at our interviewing last year trying to explain life in Oracle, it is great to see those same Graduates with us now learning and developing life and business skills that I hope they will take with them in their professional careers. I was talking to one of my colleagues this week who mentioned the excitement and energy that our new Graduates bring is infectious, and I agree it really is. Our Graduates have a big learning curve ahead of them and they are about to start going on rotations into some of our Business Groups - but I think it is a great experience to see how a global company operates and pulls together to achieve results together. Here is a picture we took the other week of this year's Oracle Graduates (if any of our Graduates are reading this blog - it was great seeing you in NSW and I do wish you all the success here at Oracle) Once again Oracle's Graduate Program will be running in 2011 in Australia (Graduates will start in Jan/Feb 2012). The Oracle Australia Graduate Development Program is a one-year program consisting of orientation, formal training, project rotations in one core line of business and finally job placement. The formal training is a combination of structured development programs on soft skills and functional competencies via various delivery formats. Graduates are also expected to work in a team environment and complete multiple projects addressing real business challenges and at the time gaining a broad business understanding. For our Australia program we are hiring in our North Ryde and Melbourne offices. Resume submissions are being accepted now. First Round interviews will take place in June 2011 with Final Round interviews in July 2011. The Australia Graduate Program is open to Australian Residents and Citizens who are either in the final year of their studies or have graduated the previous year. For more details on Oracle and our Graduate Program visit our Campus website To express your interest, mail your resume to [email protected]

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  • SQL SERVER – Automation Process Good or Ugly

    - by pinaldave
    This blog post is written in response to T-SQL Tuesday hosted by SQL Server Insane Asylum. The idea of this post really caught my attention. Automation – something getting itself done after the initial programming, is my understanding of the subject. The very next thought was – is it good or evil? The reality is there is no right answer. However, what if we quickly note a few things, then I would like to request your help to complete this post. We will start with the positive parts in SQL Server where automation happens. The Good If I start thinking of SQL Server and Automation the very first thing that comes to my mind is SQL Agent, which runs various jobs. Once I configure any task or job, it runs fine (till something goes wrong!). Well, automation has its own advantages. We all have used SQL Agent for so many things – backup, various validation jobs, maintenance jobs and numerous other things. What other kinds of automation tasks do you run in your database server? The Ugly This part is very interesting, because it can get really ugly(!). During my career I have found so many bad automation agent jobs. Client had an agent job where he was dropping the clean buffers every hour Client using database mail to send regular emails instead of necessary alert related emails The best one – A client used new Missing Index and Unused Index scripts in SQL Agent Job to follow suggestions 100%. Believe me, I have never seen such a badly performing and hard to optimize database. (I ended up dropping all non-clustered indexes on the development server and ran production workload on the development server again, then configured with optimal indexes). Shrinking database is performance killer. It should never be automated. SQL SERVER – Shrinking Database is Bad – Increases Fragmentation – Reduces Performance The one I hate the most is AutoShrink Database. It has given me hard time in my career quite a few times. SQL SERVER – SHRINKDATABASE For Every Database in the SQL Server Automation is necessary but common sense is a must when creating automation. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • How to Organize a Programming Language Club

    - by Ben Griswold
    I previously noted that we started a language club at work.  You know, I searched around but I couldn’t find a copy of the How to Organize a Programming Language Club Handbook. Maybe it’s sold out?  Yes, Stack Overflow has quite a bit of information on how to learn and teach new languages and there’s also a good number of online tutorials which provide language introductions but I was interested in group learning.  After   two months of meetings, I present to you the Unofficial How to Organize a Programming Language Club Handbook.  1. Gauge interest. Start by surveying prospects. “Excuse me, smart-developer-whom-I-work-with-and-I-think-might-be-interested-in-learning-a-new-coding-language-with-me. Are you interested in learning a new language with me?” If you’re lucky, you work with a bunch of really smart folks who aren’t shy about teaching/learning in a group setting and you’ll have a collective interest in no time.  Simply suggesting the idea is the only effort required.  If you don’t work in this type of environment, maybe you should consider a new place of employment.  2. Make it official. Send out a “Welcome to the Club” email: There’s been talk of folks itching to learn new languages – Python, Scala, F# and Haskell to name a few.  Rather than taking on new languages alone, let’s learn in the open.  That’s right.  Let’s start a languages club.  We’ll have everything a real club needs – secret handshake, goofy motto and a high-and-mighty sense that we’re better than everybody else. T-shirts?  Hell YES!  Anyway, I’ve thrown this idea around the office and no one has laughed at me yet so please consider this your very official invitation to be in THE club. [Insert your ideas about how the club might be run, solicit feedback and suggestions, ask what other folks would like to get out the club, comment about club hazing practices and talk up the T-shirts even more. Finally, call out the languages you are interested in learning and ask the group for their list.] 3.  Send out invitations to the first meeting.  Don’t skimp!  Hallmark greeting cards for everyone.  Personalized.  Hearts over the I’s and everything.  Oh, and be sure to include the list of suggested languages with vote count.  Here the list of languages we are interested in: Python 5 Ruby 4 Objective-C 3 F# 2 Haskell 2 Scala 2 Ada 1 Boo 1 C# 1 Clojure 1 Erlang 1 Go 1 Pi 1 Prolog 1 Qt 1 4.  At the first meeting, there must be cake.  Lots of cake. And you should tackle some very important questions: Which language should we start with?  You can immediately go with the top vote getter or you could do as we did and designate each person to provide a high-level review of each of the proposed languages over the next two weeks.  After all presentations are completed, vote on the language. Our high-level review consisted of answers to a series of questions. Decide how often and where the group will meet.  We, for example, meet for a brown bag lunch every Wednesday.  Decide how you’re going to learn.  We determined that the best way to learn is to just dive in and write code.  After choosing our first language (Python), we talked about building an application, or performing coding katas, but we ultimately choose to complete a series of Project Euler problems.  We kept it simple – each member works out the same two problems each week in preparation of a code review the following Wednesday. 5.  Code, Review, Learn.  Prior to the weekly meeting, everyone uploads their solutions to our internal wiki.  Each Project Euler problem has a dedicated page.  In the meeting, we use a really fancy HD projector to show off each member’s solution.  It is very important to use an HD projector.  Again, don’t skimp!  Each code author speaks to their solution, everyone else comments, applauds, points fingers and laughs, etc.  As much as I’ve learned from solving the problems on my own, I’ve learned at least twice as much at the group code review.  6.  Rinse. Lather. Repeat.  We’ve hosted the language club for 7 weeks now.  The first meeting just set the stage.  The next two meetings provided a review of the languages followed by a first language selection.  The remaining meetings focused on Python and Project Euler problems.  Today we took a vote as to whether or not we’re ready to switch to another language and/or another problem set.  Pretty much everyone wants to stay the course for a few more weeks at least.  Until then, we’ll continue to code the next two solutions, review and learn. Again, we’ve been having a good time with the programming language club.  I’m glad it got off the ground.  What do you think?  Would you be interested in a language club?  Any suggestions on what we might do better?

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Debugging OWB generated SAP ABAP code executed through RFC

    - by Anil Menon
    Within OWB if you need to execute ABAP code using RFC you will have to use the SAP Function Module RFC_ABAP_INSTALL_AND_RUN. This function module is specified during the creation of the SAP source location. Usually in a Production environment a copy of this function module is used due to security restrictions. When you execute the mapping by using this Function Module you can’t see the actual ABAP code that is passed on to the SAP system. In case you want to take a look at the code that will be executed on the SAP system you need to use a custom Function Module in SAP. The easiest way to do this is to make a copy of the Function Module RFC_ABAP_INSTALL_AND_RUN and call it say Z_TEST_FM. Then edit the code of the Function Module in SAP as below FUNCTION Z_TEST_FM . DATA: BEGIN OF listobj OCCURS 20. INCLUDE STRUCTURE abaplist. DATA: END OF listobj. DATA: begin_of_line(72). DATA: line_end_char(1). DATA: line_length type I. DATA: lin(72). loop at program. append program-line to WRITES. endloop. ENDFUNCTION. Within OWB edit the SAP Location and use Z_TEST_FM as the “Execution Function Module” instead of  RFC_ABAP_INSTALL_AND_RUN. Then register this location. The Mapping you want to debug will have to be deployed. After deployment you can right click the mapping and click on “Start”.   After clicking start the “Input Parameters” screen will be displayed. You can make changes here if you need to. Check that the parameter BACKGROUND is set to “TRUE”. After Clicking “OK” the log for the execution will be displayed. The execution of Mappings will always fail when you use the above function module. Clicking on the icon “I” (information) the ABAP code will be displayed.   The ABAP code displayed is the code that is passed through the Function Module. You can also find the code by going through the log files on the server which hosts the OWB repository. The logs will be located under <OWB_HOME>/owb/log. Patch #12951045 is recommended while using the SAP Connector with OWB 11.2.0.2. For recommended patches for other releases please check with Oracle Support at http://support.oracle.com

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  • Using Pandora in Boxee

    - by Mysticgeek
    Boxee is a very cool multimedia app that lets you access and stream your digital media in many different ways. There’s also a lot of extra apps included with it, and today we take a look at the Pandora application in Boxee. Pandora has been a favorite free music streaming service that’s been around for some time now. Though there are new services like Grooveshark and Spotify that are competing, Pandora is still a reliable choice. It’s now included in Boxee, and here we take a look at using it. Create a Pandora Account If you don’t already have a Pandora account, you can easily create one at their website (link below). Pandora in Boxee To start using Pandora from Boxee, launch Boxee and from the main menu select Apps. Now from the My Apps section select Pandora. When the Pandora app menu comes up, select Start. Now you need to log into your Pandora account. After signing in you can starting listening to your stations, viewing artist info, and cover art. All while enjoying some cool visuals in the background. From the controls at the top you can control playback, skip songs, control volume, get information on why a song was picked, and give a song a thumbs up or down. Of course you can also pull up your stations and switch between them and add more. The same features you’ve come to expect from Pandora are available. One thing we noticed missing is not being able to click on the band or artist to get additional information about them –which you can do on the Pandora site and desktop app. But that isn’t a deal breaker by any means, and we’re hoping the feature will be added in the future. Then while you’re checking out other apps, shows, and setting within Boxee, the cool visuals continue and the songs from you stations keep playing. Conclusion Pandora is a great streaming music service and a welcome edition to Boxee. If you’re a fan of Pandora now you can listen to it on your home theater system. If you’re new to Boxee, make sure to check out our article on getting started with Boxee. Create a Pandora Account Download Boxee Similar Articles Productive Geek Tips Integrate Boxee with Media Center in Windows 7Getting Started with BoxeePandora One is a Worthwhile Upgrade for Your Current Pandora AccountCreate Music Video Playlists with TubeRadio.fmSpotify is an Awesome Music Streaming Service TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Draw Online using Harmony How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually

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  • VMware Player 4.04 on Ubuntu 12.04 will not compile

    - by stephen mew
    I installed VMware-Player-4.0.4-744019.i386.bundle onto Ubuntu 11.10. This worked fine. I then upgraded to Ubuntu 12.04 The upgrade appeared to be successful. I then tried to start VMware Player and I got a popup "VMware Kernel Module Updater" I accept the process (click Install) The updater process runs, the output of which is; Stopping VMWare Services [green tick] Virtual Machine Monitor [RED exclamation mark] Virtual Network Device [green tick] VMware Blocking Filesystem [green tick] Virtual Machine Communication Interface [green tick] VMCI Sockets Error popup; Unable to start services See log file /tmp/vmware-root/modconfig-11912.log" Looking in the log file It seems that these are the complaints. 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! I tried the patch for 4.0.3 and it did not work. Can anyone point me in the right direction here ? log file; 2012-07-11T15:35:18.618Z| vthread-3| I120: Log for VMware Workstation pid=11912 version=8.0.4 build=build-744019 option=Release 2012-07-11T15:35:18.618Z| vthread-3| I120: The process is 32-bit. 2012-07-11T15:35:18.618Z| vthread-3| I120: Host codepage=UTF-8 encoding=UTF-8 2012-07-11T15:35:18.618Z| vthread-3| I120: Host is Linux 3.2.0-26-generic Ubuntu 12.04 LTS 2012-07-11T15:35:18.616Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.616Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/usr/lib/vmware/settings": No such file or directory. 2012-07-11T15:35:18.616Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.616Z| vthread-3| I120: PREF Optional preferences file not found at /usr/lib/vmware/settings. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/config": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Optional preferences file not found at /root/.vmware/config. Using default values. 2012-07-11T15:35:18.617Z| vthread-3| I120: Msg_Reset: 2012-07-11T15:35:18.617Z| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/preferences": No such file or directory. 2012-07-11T15:35:18.617Z| vthread-3| I120: ---------------------------------------- 2012-07-11T15:35:18.617Z| vthread-3| I120: PREF Failed to load user preferences. 2012-07-11T15:35:18.618Z| vthread-3| W110: Logging to /tmp/vmware-root/modconfig-11912.log 2012-07-11T15:35:19.054Z| vthread-3| I120: modconf query interface initialized 2012-07-11T15:35:19.056Z| vthread-3| I120: modconf library initialized 2012-07-11T15:35:19.158Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.168Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.168Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.175Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.201Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.291Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.292Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.296Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.326Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.417Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.480Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.489Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.498Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.507Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.517Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.566Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.575Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.584Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.593Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.602Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.606Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.606Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.611Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.635Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.741Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:19.787Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.796Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.805Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.814Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.824Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-07-11T15:35:19.829Z| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-07-11T15:35:19.829Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:19.834Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.857Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:19.945Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:25.503Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.514Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.523Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.533Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:25.542Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:26.338Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:26.343Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.368Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:26.455Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:26.455Z| vthread-3| I120: Building module vmmon. 2012-07-11T15:35:26.455Z| vthread-3| I120: Extracting the sources of the vmmon module. 2012-07-11T15:35:26.484Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:35.469Z| vthread-3| I120: Installing module vmmon from /tmp/vmware-root/modules/vmmon.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:35.470Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmmon.ko 2012-07-11T15:35:39.713Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:39.713Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:39.719Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.753Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:39.845Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:39.845Z| vthread-3| I120: Building module vmnet. 2012-07-11T15:35:39.846Z| vthread-3| I120: Extracting the sources of the vmnet module. 2012-07-11T15:35:39.913Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmnet-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:49.683Z| vthread-3| I120: Failed to compile module vmnet! 2012-07-11T15:35:49.704Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:35:49.705Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:35:49.729Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.874Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:35:49.961Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:35:49.961Z| vthread-3| I120: Building module vmblock. 2012-07-11T15:35:49.961Z| vthread-3| I120: Extracting the sources of the vmblock module. 2012-07-11T15:35:50.159Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmblock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:35:59.283Z| vthread-3| I120: Installing module vmblock from /tmp/vmware-root/modules/vmblock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:35:59.284Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmblock.ko 2012-07-11T15:36:04.318Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:04.319Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:04.324Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.344Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:04.427Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:04.427Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:04.428Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:04.456Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:15.728Z| vthread-3| I120: Installing module vmci from /tmp/vmware-root/modules/vmci.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:15.730Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vmci.ko 2012-07-11T15:36:20.349Z| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-26-generic. 2012-07-11T15:36:20.350Z| vthread-3| I120: Validating path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic 2012-07-11T15:36:20.355Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.378Z| vthread-3| I120: Your GCC version: 4.6 2012-07-11T15:36:20.464Z| vthread-3| I120: Header path /lib/modules/3.2.0-26-generic/build/include for kernel release 3.2.0-26-generic is valid. 2012-07-11T15:36:20.464Z| vthread-3| I120: Building module vmci. 2012-07-11T15:36:20.464Z| vthread-3| I120: Extracting the sources of the vmci module. 2012-07-11T15:36:20.514Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:22.732Z| vthread-3| I120: Building module vsock. 2012-07-11T15:36:22.732Z| vthread-3| I120: Extracting the sources of the vsock module. 2012-07-11T15:36:22.783Z| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vsock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-26-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-07-11T15:36:33.825Z| vthread-3| I120: Installing module vsock from /tmp/vmware-root/modules/vsock.o to /lib/modules/3.2.0-26-generic/misc. 2012-07-11T15:36:33.826Z| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-26-generic/misc/vsock.ko

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  • How can a code editor effectively hint at code nesting level - without using indentation?

    - by pgfearo
    I've written an XML text editor that provides 2 view options for the same XML text, one indented (virtually), the other left-justified. The motivation for the left-justified view is to help users 'see' the whitespace characters they're using for indentation of plain-text or XPath code without interference from indentation that is an automated side-effect of the XML context. I want to provide visual clues (in the non-editable part of the editor) for the left-justified mode that will help the user, but without getting too elaborate. I tried just using connecting lines, but that seemed too busy. The best I've come up with so far is shown in a mocked up screenshot of the editor below, but I'm seeking better/simpler alternatives (that don't require too much code). [Edit] Taking the heatmap idea (from: @jimp) I get this and 3 alternatives - labelled a, b and c: The following section describes the accepted answer as a proposal, bringing together ideas from a number of other answers and comments. As this question is now community wiki, please feel free to update this. NestView The name for this idea which provides a visual method to improve the readability of nested code without using indentation. Contour Lines The name for the differently shaded lines within the NestView The image above shows the NestView used to help visualise an XML snippet. Though XML is used for this illustration, any other code syntax that uses nesting could have been used for this illustration. An Overview: The contour lines are shaded (as in a heatmap) to convey nesting level The contour lines are angled to show when a nesting level is being either opened or closed. A contour line links the start of a nesting level to the corresponding end. The combined width of contour lines give a visual impression of nesting level, in addition to the heatmap. The width of the NestView may be manually resizable, but should not change as the code changes. Contour lines can either be compressed or truncated to keep acheive this. Blank lines are sometimes used code to break up text into more digestable chunks. Such lines could trigger special behaviour in the NestView. For example the heatmap could be reset or a background color contour line used, or both. One or more contour lines associated with the currently selected code can be highlighted. The contour line associated with the selected code level would be emphasized the most, but other contour lines could also 'light up' in addition to help highlight the containing nested group Different behaviors (such as code folding or code selection) can be associated with clicking/double-clicking on a Contour Line. Different parts of a contour line (leading, middle or trailing edge) may have different dynamic behaviors associated. Tooltips can be shown on a mouse hover event over a contour line The NestView is updated continously as the code is edited. Where nesting is not well-balanced assumptions can be made where the nesting level should end, but the associated temporary contour lines must be highlighted in some way as a warning. Drag and drop behaviors of Contour Lines can be supported. Behaviour may vary according to the part of the contour line being dragged. Features commonly found in the left margin such as line numbering and colour highlighting for errors and change state could overlay the NestView. Additional Functionality The proposal addresses a range of additional issues - many are outside the scope of the original question, but a useful side-effect. Visually linking the start and end of a nested region The contour lines connect the start and end of each nested level Highlighting the context of the currently selected line As code is selected, the associated nest-level in the NestView can be highlighted Differentiating between code regions at the same nesting level In the case of XML different hues could be used for different namespaces. Programming languages (such as c#) support named regions that could be used in a similar way. Dividing areas within a nesting area into different visual blocks Extra lines are often inserted into code to aid readability. Such empty lines could be used to reset the saturation level of the NestView's contour lines. Multi-Column Code View Code without indentation makes the use of a multi-column view more effective because word-wrap or horizontal scrolling is less likely to be required. In this view, once code has reach the bottom of one column, it flows into the next one: Usage beyond merely providing a visual aid As proposed in the overview, the NestView could provide a range of editing and selection features which would be broadly in line with what is expected from a TreeView control. The key difference is that a typical TreeView node has 2 parts: an expander and the node icon. A NestView contour line can have as many as 3 parts: an opener (sloping), a connector (vertical) and a close (sloping). On Indentation The NestView presented alongside non-indented code complements, but is unlikely to replace, the conventional indented code view. It's likely that any solutions adopting a NestView, will provide a method to switch seamlessly between indented and non-indented code views without affecting any of the code text itself - including whitespace characters. One technique for the indented view would be 'Virtual Formatting' - where a dynamic left-margin is used in lieu of tab or space characters. The same nesting-level data used to dynamically render the NestView could also used for the more conventional-looking indented view. Printing Indentation will be important for the readability of printed code. Here, the absence of tab/space characters and a dynamic left-margin means that the text can wrap at the right-margin and still maintain the integrity of the indented view. Line numbers can be used as visual markers that indicate where code is word-wrapped and also the exact position of indentation: Screen Real-Estate: Flat Vs Indented Addressing the question of whether the NestView uses up valuable screen real-estate: Contour lines work well with a width the same as the code editor's character width. A NestView width of 12 character widths can therefore accommodate 12 levels of nesting before contour lines are truncated/compressed. If an indented view uses 3 character-widths for each nesting level then space is saved until nesting reaches 4 levels of nesting, after this nesting level the flat view has a space-saving advantage that increases with each nesting level. Note: A minimum indentation of 4 character widths is often recommended for code, however XML often manages with less. Also, Virtual Formatting permits less indentation to be used because there's no risk of alignment issues A comparison of the 2 views is shown below: Based on the above, its probably fair to conclude that view style choice will be based on factors other than screen real-estate. The one exception is where screen space is at a premium, for example on a Netbook/Tablet or when multiple code windows are open. In these cases, the resizable NestView would seem to be a clear winner. Use Cases Examples of real-world examples where NestView may be a useful option: Where screen real-estate is at a premium a. On devices such as tablets, notepads and smartphones b. When showing code on websites c. When multiple code windows need to be visible on the desktop simultaneously Where consistent whitespace indentation of text within code is a priority For reviewing deeply nested code. For example where sub-languages (e.g. Linq in C# or XPath in XSLT) might cause high levels of nesting. Accessibility Resizing and color options must be provided to aid those with visual impairments, and also to suit environmental conditions and personal preferences: Compatability of edited code with other systems A solution incorporating a NestView option should ideally be capable of stripping leading tab and space characters (identified as only having a formatting role) from imported code. Then, once stripped, the code could be rendered neatly in both the left-justified and indented views without change. For many users relying on systems such as merging and diff tools that are not whitespace-aware this will be a major concern (if not a complete show-stopper). Other Works: Visualisation of Overlapping Markup Published research by Wendell Piez, dated from 2004, addresses the issue of the visualisation of overlapping markup, specifically LMNL. This includes SVG graphics with significant similarities to the NestView proposal, as such, they are acknowledged here. The visual differences are clear in the images (below), the key functional distinction is that NestView is intended only for well-nested XML or code, whereas Wendell Piez's graphics are designed to represent overlapped nesting. The graphics above were reproduced - with kind permission - from http://www.piez.org Sources: Towards Hermenutic Markup Half-steps toward LMNL

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  • Having problems booting xubuntu after installation

    - by lagaffenewbe
    I'm newbie with ubuntu, I tried to install ubuntu, at the beginning xubuntu work for the first upgrade to xubuntu 12.04, but after the reboot, no winxp media center ether Xubuntu won't start and I have a screen Ctrl+Alt+Del nothing else. I read a little about, maybe the sata enabled on the bios. What is the problem and can it be fixed or do I have to remove xubuntu. Partition is : 100gb xubuntu 220gb winxp I have an external drive 1 tb Thanks for the help.

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  • Keywords Optimization For Website Optimization

    Saying that you need to do website optimization sounds like saying you need to get healthy. To get healthy we do 2 things: diet management and exercise. Lets start with diet management. Keywords are like food for your WebPages. This article explains the role of keywords in website optimization.

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  • Pourquoi réinventer la roue quand il y a Runnable ? La startup ambitionne de devenir le « YouTube du Code »

    Pourquoi réinventer la roue quand il y a Runnable ? La startup ambitionne de devenir le « YouTube du Code » Runnable, qui a récemment été lancé par une startup du même nom basée à Palo Alto avec pour objectif la facilitation de la découverte et de la réutilisation de portions de code, a annoncé qu'elle a soulevé une levée de fonds de 2 millions de dollars grâce à la participation de Sierra Ventures, Resolute VC, AngelPad et 500 startups.Yash Kumar Directeur Général et co-fondateur de la start-up...

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  • SQLPeople Interviews Wrap Up January 2011 with Matt Velic

    - by andyleonard
    Introduction Late last year I announced an exciting new endeavor called SQLPeople . At the end of 2010 I announced the 2010 SQLPeople Person of the Year . Check out this interview with Matt Velic! SQLPeople is off to a great start. Thanks to all who have our first month awesome - those willing to share and respond to interview requests and those who are enjoying the interviews! Here's a wrap up of January 2011: January 2011 Interviews Matt Velic Cindy Gross Steve Fibich Tim Mitchell Jeremiah Peschka...(read more)

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  • Acer Aspire blank screen

    - by Gerep
    I'm using Ubuntu 11.04 Natty and when I installed it I had a problem with blank screen on startup and found a solution but I have the same problem when it is inactive and goes blank screen, it won't come back, so I have to restart. Any ideas? Thanks in advance for any help. This is what solved my first problem: When you start editing the /etc/rc.local and add before exit 0: setpci -s 00:02.0 F4.B=00 Edit /etc/default/grub, edit the line GRUB_CMDLINE_LINUX_DEFAULT: GRUB_CMDLINE_LINUX_DEFAULT = "quiet splash acpi_osi = Linux" Update grub with: sudo update-grub2

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  • Apparmor not starting with kernel LSM error

    - by Roberto Aloi
    Starting apparmor on a Ubuntu Lucid Lynx gives the following: user@host:~$ sudo /etc/init.d/apparmor start * Starting AppArmor profiles * AppArmor not available as kernel LSM. ...fail! Googling a bit, I found the following bug report - marked as fixed -: https://bugs.launchpad.net/ubuntu/+source/linux/+bug/375422 Which seems to be my exact case. My kernel is 2.6.32-21-generic. Any idea on how to solve the issue?

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