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  • combine two arrays and sort

    - by Jun
    Given two arrays like the following: a = array([1,2,4,5,6,8,9]) b = array([3,4,7,10]) I would like the output to be: c = array([1,2,3,4,5,6,7,8,9,10]) or: c = array([1,2,3,4,4,5,6,7,8,9,10]) I'm aware that I can do the following: c = sort(unique(concatenate((a,b))) I'm just wondering if there is a faster way to do it as the arrays I'm dealing with have millions of elements. Any idea is welcomed. Thanks

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  • Php DOMDocument Htmlentities problem

    - by scopus
    Hi, I use DOMDocument. My code here. $dom = new DOMDocument('1.0', 'utf-8'); $textNode = $dom->createTextNode('<input type="text" name="lastName" />'); $dom->appendChild($textNode); echo $dom->saveHTML(); Output: &lt;input type="text" name="lastName" &gt; But i want to disable htmlentities. How can i do?

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  • Unable to view data in notepad.

    - by Saran
    I have a java code that reads an excel file and writes it to a text file. When i get the output text file, I can see only symbols like this in the notepad. "????????????????????????????" But if i open the text file in wordpad or ms-word, the data is correctly displayed. What could be the error?

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  • MySQL: select words as rows even som are "new line" separated in one field

    - by Tillebeck
    Hi I have a table with a field where words are written separated with new lines. So a select on this single field from to rows will output 3 lines for first row and 2 lines for second row: Row1 designationer nye kolonier mindre byer Row2 udsteder bopladser I would like to do a select that select all these lines as if they had been rows in the table like: SELECT do_the_split(field) FROM table so the result would be more like: Row1 designationer Row2 nye kolonier Row3 mindre byer Row4 udsteder Row5 bopladser is there any way to do this in MySQL? BR. Anders

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  • Parsing a file with hierarchical structure in Python

    - by Kevin Stargel
    I'm trying to parse the output from a tool into a data structure but I'm having some difficulty getting things right. The file looks like this: Fruits Apple Auxiliary Core Extras Banana Something Coconut Vegetables Eggplant Rutabaga You can see that top-level items are indented by one space, and items beneath that are indented by two spaces for each level. The items are also in alphabetical order. How do I turn the file into a Python list that's something like ["Fruits", "Fruits/Apple", "Fruits/Banana", ..., "Vegetables", "Vegetables/Eggplant", "Vegetables/Rutabaga"]?

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  • Zend_PDF - different layout in adobe reader

    - by terrani
    Hi, I modified Magento pdf invoice with Zend_PDF. Output PDF looks fine on google doc and my local pdf reader (PDF+), but not on adobe reader 9. PDF on google and my local pdf reader http://babostory.com/local_google.gif PDF on Adobe Reader 9 http://babostory.com/adobe_reader.gif is this a bug or am I missing something?

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Using JRuby/Jython for Ruby/Python interoperability?

    - by dbr
    Quite-probably a silly question, as I don't know much about Java/Jython/JRuby/bytecode, but.. I stumbled across _why's unholy again today.. It allows you to output Python bytecode from Ruby code.. Basically allowing them to produce the same bytecode.. Jython outputs Java bytecode, as does JRuby.. Since these both compile to the same bytecode, does this mean you could potentially use any Python library from Ruby, and Ruby libraries from Python?

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  • How to pass the 'argument-line' of one PowerShell function to another?

    - by jwfearn
    I'm trying to write some PowerShell functions that do some stuff and then transparently call through to existing built-in function. I want to pass along all the arguments untouched. I don't want to have to know any details of the arguments. I tired using 'splat' to do this with @args but that didn't work as I expected. In the example below, I've written a toy function called myls which supposed to print hello! and then call the same built-in function, Get-ChildItem, that the built-in alias ls calls with the rest of the argument line intact. What I have so far works pretty well: function myls { Write-Output "hello!" Invoke-Expression("Get-ChildItem "+$MyInvocation.UnboundArguments -join " ") } A correct version of myls should be able to handle being called with no arguments, with one argument, with named arguments, from a line containing multiple semi-colon delimited commands, and with variables in the arguments including string variables containing spaces. The tests below compare myls and the builtin ls: [NOTE: output elided and/or compacted to save space] PS> md C:\p\d\x, C:\p\d\y, C:\p\d\"jay z" PS> cd C:\p\d PS> ls # no args PS> myls # pass PS> cd .. PS> ls d # one arg PS> myls d # pass PS> $a="A"; $z="Z"; $y="y"; $jz="jay z" PS> $a; ls d; $z # multiple statements PS> $a; myls d; $z # pass PS> $a; ls d -Exclude x; $z # named args PS> $a; myls d -Exclude x; $z # pass PS> $a; ls d -Exclude $y; $z # variables in arg-line PS> $a; myls d -Exclude $y; $z # pass PS> $a; ls d -Exclude $jz; $z # variables containing spaces in arg-line PS> $a; myls d -Exclude $jz; $z # FAIL! Is there a way I can re-write myls to get the behavior I want?

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  • Jquery Countup Timer

    - by knightrider
    Hello, I was trying to achieve count up timer with this jquery plugin. As I am newbie on this, I really don't understand their documentation. What I want to display is. I want to display counter which counts from 1st January 2005 till current date. Example of output display is 5 years 5months 5hours 5seconds (seconds will be keep counting) Please kindly help me by posting snippets to achieve. Thanks for your time and greatly appreciated.

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  • Problems with $libdir on PostgreSQL

    - by Joe Germuska
    In short, my question is "why doesn't $libdir work on my PSQL installation." CREATE FUNCTION st_box2d_in(cstring) RETURNS box2d AS '$libdir/liblwgeom', 'BOX2DFLOAT4_in' LANGUAGE c IMMUTABLE STRICT; yields an error could not access file "$libdir/liblwgeom": No such file or directory while CREATE FUNCTION st_box2d_in(cstring) RETURNS box2d AS '/usr/local/pgsql/lib/liblwgeom', 'BOX2DFLOAT4_in' LANGUAGE c IMMUTABLE STRICT; works correctly. The output of % pg_config --pkglibdir /usr/local/pgsql/lib appears to be correct.

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  • Software to Tune/Calibrate Properties for Heuristic Algorithms

    - by Karussell
    Today I read that there is a software called WinCalibra (scroll a bit down) which can take a text file with properties as input. This program can then optimize the input properties based on the output values of your algorithm. See this paper or the user documentation for more information (see link above; sadly doc is a zipped exe). Do you know other software which can do the same which runs under Linux? (preferable Open Source)

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  • Drupal: Views titles

    - by stef
    I have a View that outputs a page. Under Basic Settings I set a "title". When I load the page, I see that title as the page title (at top of the browser) - all good. How can I print this value out in the "Display output" .tpl file? The $title variable doesn't seem to hold any value here. Do I need to use a preprocess function? Thanks

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  • Oracle datetime in VB.net

    - by acadia
    I have a Oracle procedure to which I have to pass a datetime value (2/5/2010 11:46 AM) How do I pass this value from VB.net. When I pass the date as shown below it is not returning any records though there are records. With Cmd .Connection = FactsConn .CommandType = CommandType.StoredProcedure .CommandText = "sp_atas_image_qry" .Parameters.Add(New OracleParameter("vinspectiondatetime", OracleClient.OracleType.DateTime)).Value = "2/5/2010 11:46 AM" .Parameters.Add(New OracleParameter("io_cursor", OracleClient.OracleType.Cursor)).Direction = ParameterDirection.Output End With

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  • Solaris: Programmatic interface to ifconfig?

    - by David Citron
    I'm looking for a programmatic interface to the Solaris ifconfig(1M) command. Apparently Linux has the getifaddrs(3) command, but as far as I can tell this has not been ported to Solaris. Short of attempting to use the code at the link above, is there any way to determine ifconfig(1M)-type data (network interface presence, state, etc.) without forking the system command and parsing the output?

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  • Font baseline in Silverlight v3

    - by James
    How do I get the baseline of a font in Silverlight v3. I need to be able to do some simple font metrics so that I can reproduce some online render using an external markup system and make the output looks the same. Silverlight renders fonts from top,left but the external system uses font baseline.

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  • How to bind arrays?

    - by Emily
    Say i have those 3 arrays : Product(milk,candy,chocolate) Colors(white,red,black) Rating(8,7,9) How to create a loop to bind those arrays so i get 3 variables in each loop : $product $color $rating So by example i will output like this: Milk is white and has a rating of 8/10 Candy is red and has a rating of 7/10 Chocolate is black and has a rating of 9/10 Thanks

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  • Connect MySQL database from Android

    - by Mistry Hardik
    hello people! well this is the code snippet i use to access the getUser.php to retrive user details from a MySQL database in my application: String result = ""; //the year data to send ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("uid","demo")); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://192.xxx.xx.xxx/getUser.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); InputStream is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ InputStream is = null; BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","id: "+json_data.getInt("id")+ ", name: "+json_data.getString("fname")+ ", sex: "+json_data.getInt("sex")+ ", birthyear: "+json_data.getInt("dob") ); } } catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } } This snippet is taken from http://helloandroid.com Everything is configured fine: the MySQL Db, IIS with FASTCGi, PHP tools and drivers. even the script below when called from browser with url: http://192.xxx.xx.x.xxx/getUser.php?uid=demo works fine, But returns error in android with java.lang.NullPointerException and org.json.JSONEXCEPTION: End of input at character 0 <?php mysql_connect("myhost","username","pwd"); mysql_select_db("mydb"); $q=mysql_query("SELECT * FROM userinfo WHERE uid ='".$_REQUEST['uid']."'"); while($e=mysql_fetch_assoc($q)) $output[]=$e; print(json_encode($output)); mysql_close(); ?> Can anybody help in this section? Regards, Mistry Hardik

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  • Why touching "d_name" makes calls to readdir() fail?

    - by Sarah Mani
    Hi, I'm trying to write a little helper for Windows which eventually will accept a file extension as an argument and return the number of files of that kind in the current directory. To do so, I'm reading the file entries in the directories and after getting the extension I'd like to convert it to lowercase to compare it with the yet-to-add specified argument. When converting the extension to lowercase I found that touching even a duplicate string of the d_name variable will cause a strange behaviour, like no more calls to readdir are called. Here is the code I'm using right now (the commented code is preliminary) and outputs for a given directory: #include <ctype.h> #include <dirent.h> #include <stdio.h> #include <string.h> char * strrch(char *string, size_t elements, char character) { char *reverse = string + elements; while (--reverse != string) if (*reverse == character) return reverse; return NULL; } void test(char *string) { // Even being a duplicate will make it fail: char *str = strdup(string); printf("Strings: %s %s\n", string, str); *str = 'a'; printf("Strings: %s %s\n", string, str); //unsigned short int i = 0; //for (; str[i] != '\0', str++; i++) // str[i] = tolower((unsigned char) str[i]); //puts(str); } int main(int argc, char **argv) { DIR *directory; struct dirent *element; if (directory = opendir(".")) { while (element = readdir(directory)) test(strrch(element->d_name, element->d_namlen, '.')); closedir(directory); puts(NULL); } else puts("Couldn't open the directory.\n"); } Output without modifying the duplicate (modification and the second printf call commented): Strings: (null) (null) Strings: . . Strings: .exe .exe Strings: .pdf .pdf Strings: .c .c Strings: .ini .ini Strings: .pdf .pdf Strings: .pdf .pdf Strings: .pdf .pdf Strings: .flac .flac Strings: .FLAC .FLAC Strings: .lnk .lnk Strings: .URL .URL Output of the same directory (with the code above, with the 2 printfs): Strings: (null) (null) Is there anything wrong? Is it a compiler issue? I'm using GCC 4.4.3 in Windows (MinGW) right now. Thank you very much for your help. By the way, is there any other way to work with files and directories in a Windows environment not using the POSIX functions?

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  • Algorithm to generate a crossword

    - by nickf
    Given a list of words, how would you go about arranging them into a crossword grid? It wouldn't have to be like a "proper" crossword puzzle which is symmetrical or anything like that: basically just output a starting position and direction for each word.

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