Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 479/871 | < Previous Page | 475 476 477 478 479 480 481 482 483 484 485 486  | Next Page >

  • What is different about C++ math.h abs() compared to my abs()

    - by moka
    I am currently writing some glsl like vector math classes in c++, and I just implemented an abs() function like this: template<class T> static inline T abs(T _a) { return _a < 0 ? -_a : _a; } I compared its speed to the default c++ abs from math.h like this: clock_t begin = clock(); for(int i=0; i<10000000; ++i) { float a = abs(-1.25); }; clock_t end = clock(); unsigned long time1 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); begin = clock(); for(int i=0; i<10000000; ++i) { float a = myMath::abs(-1.25); }; end = clock(); unsigned long time2 = (unsigned long)((float)(end-begin) / ((float)CLOCKS_PER_SEC/1000.0)); std::cout<<time1<<std::endl; std::cout<<time2<<std::endl; Now the default abs takes about 25ms while mine takes 60. I guess there is some low level optimisation going on. Does anybody know how math.h abs works internally? The performance difference is nothing dramatic, but I am just curious!

    Read the article

  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

    Read the article

  • Inject runtime exception to pthread sometime fails. How to fix that?

    - by lionbest
    I try to inject the exception to thread using signals, but some times the exception is not get caught. For example the following code: void _sigthrow(int sig) { throw runtime_error(strsignal(sig)); } struct sigaction sigthrow = {{&_sigthrow}}; void* thread1(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1) usleep(1); } catch(exception &e) { cerr << "Thread1 catched " << e.what() << endl; } }; void* thread2(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1); } catch(exception &e) { cerr << "Thread2 catched " << e.what() << endl; //never goes here } }; If I try to execute like: int main() { pthread_t p1,p2; pthread_create( &p1, NULL, &thread1, NULL ); pthread_create( &p2, NULL, &thread2, NULL ); sleep(1); pthread_kill( p1, SIGINT); pthread_kill( p2, SIGINT); sleep(1); return EXIT_SUCCESS; } I get the following output: Thread1 catched Interrupt terminate called after throwing an instance of 'std::runtime_error' what(): Interrupt Aborted How can I make second threat catch exception? Is there better idea about injecting exceptions?

    Read the article

  • Is there really such a thing as a char or short in modern programming?

    - by Dean P
    Howdy all, I've been learning to program for a Mac over the past few months (I have experience in other languages). Obviously that has meant learning the Objective C language and thus the plainer C it is predicated on. So I have stumbles on this quote, which refers to the C/C++ language in general, not just the Mac platform. With C and C++ prefer use of int over char and short. The main reason behind this is that C and C++ perform arithmetic operations and parameter passing at integer level, If you have an integer value that can fit in a byte, you should still consider using an int to hold the number. If you use a char, the compiler will first convert the values into integer, perform the operations and then convert back the result to char. So my question, is this the case in the Mac Desktop and IPhone OS environments? I understand when talking about theses environments we're actually talking about 3-4 different architectures (PPC, i386, Arm and the A4 Arm variant) so there may not be a single answer. Nevertheless does the general principle hold that in modern 32 bit / 64 bit systems using 1-2 byte variables that don't align with the machine's natural 4 byte words doesn't provide much of the efficiency we may expect. For instance, a plain old C-Array of 100,000 chars is smaller than the same 100,000 ints by a factor of four, but if during an enumeration, reading out each index involves a cast/boxing/unboxing of sorts, will we see overall lower 'performance' despite the saved memory overhead?

    Read the article

  • getting hasMany records of a HABTM relationship

    - by charliefarley321
    I have tables: categories HABTM sculptures hasMany images from the CategoriesController#find() produces an array like so: array( 'Category' => array( 'id' => '3', 'name' => 'Modern', ), 'Sculpture' => array( (int) 0 => array( 'id' => '25', 'name' => 'Ami', 'material' => 'Bronze', 'CategoriesSculpture' => array( 'id' => '18', 'category_id' => '3', 'sculpture_id' => '25' ) ), (int) 1 => array( 'id' => '26', 'name' => 'Charis', 'material' => 'Bronze', 'CategoriesSculpture' => array( 'id' => '19', 'category_id' => '3', 'sculpture_id' => '26' ) ) ) ) I'd like to be able to get the images related to sculpture in the array as well if this is possible?

    Read the article

  • Strange inheritance behaviour in Objective-C

    - by Smikey
    Hi all, I've created a class called SelectableObject like so: #define kNumberKey @"Object" #define kNameKey @"Name" #define kThumbStringKey @"Thumb" #define kMainStringKey @"Main" #import <Foundation/Foundation.h> @interface SelectableObject : NSObject <NSCoding> { int number; NSString *name; NSString *thumbString; NSString *mainString; } @property (nonatomic, assign) int number; @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *thumbString; @property (nonatomic, retain) NSString *mainString; @end So far so good. And the implementation section conforms to the NSCoding protocol as expected. HOWEVER, when I add a new class which inherits from this class, i.e. #import <Foundation/Foundation.h> #import "SelectableObject.h" @interface Pet : SelectableObject <NSCoding> { } @end I suddenly get the following compiler error in the Selectable object class! SelectableObject.h:16: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'interface' This makes no sense to me. Why is the interface declaration for the SelectableObject class suddenly broken? I also import it in a couple of other classes I've written... Any help would be very much appreciated. Thanks! Michael

    Read the article

  • How to create a list/structure? in JAVA

    - by lox
    i have to create a list of ,let's say 50 people, (in JAVA) and display the list, and i don't really know how to do that. so this is what i have tried to do so far . please correct and complete some of my code . public class Person { String name; String stuff; } public class CreatePerson { public static void ang() { ArrayList<Person> thing=new ArrayList<Person>(); Scanner diskScanner = new Scanner(in); for(int i=0; i<50; i++){ Person pers = new Person(); out.print("name: "); pers.name=diskScanner.nextLine(); out.print("stuff: "); pers.stuff=diskScanner.nextLine(); thing.add(pers); break; } // Display people for (int i=0; i<50; i++) { out.println(??);{ } } }}

    Read the article

  • Getting value from pointer

    - by Eric
    Hi, I'm having problem getting the value from a pointer. I have the following code in C++: void* Nodo::readArray(VarHash& var, string varName, int posicion, float& d) { //some code before... void* res; float num = bit.getFloatFromArray(arregloTemp); //THIS FUNCTION RETURN A FLOAT AND IT'S OK cout << "NUMBER " << num << endl; d = num; res = &num; return res } int main() { float d = 0.0; void* res = n.readArray(v, "c", 0, d); //THE VALUES OF THE ARRAY ARE: {65.5, 66.5}; float* car3 = (float*)res; cout << "RESULT_READARRAY " << *car3 << endl; cout << "FLOAT REFERENCE: " << d << endl; } The result of running this code is the following: NUMBER 65.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 65.5 //CORRECT NUMBER 66.5 RESULT_READARRAY -1.2001 //INCORRECT IT SHOULD BE LIKE NUMBER FLOAT REFERENCE: 66.5 //CORRECT For some reason, when I get the value of the pointer returned by the function called readArray is incorrect. I'm passing a float variable(d) as a reference in the same function just to verify that the value is ok, and as you can see, THE FLOAT REFERENCE matches the NUMBER. If I declare the variable num(read array) as a static float, the first RESULT_READARRAY will be 65.5, that is correct, however, the next value will be the same instead of 66.5. Let me show you the result of running the code using static float variable: NUMBER 65.5 RESULT_READARRAY 65.5 //PERFECT FLOAT REFERENCE: 65.5 //¨PERFECT NUMBER 65.5 //THIS IS INCORRECT, IT SHOULD BE 66.5 RESULT_READARRAY 65.5 FLOAT REFERENCE: 65.5 Do you know how can I get the correct value returned by the function called readArray()?

    Read the article

  • Incorrect logic flow? function that gets coordinates for a sudoku game

    - by igor
    This function of mine keeps on failing an autograder, I am trying to figure out if there is a problem with its logic flow? Any thoughts? Basically, if the row is wrong, "invalid row" should be printed, and clearInput(); called, and return false. When y is wrong, "invalid column" printed, and clearInput(); called and return false. When both are wrong, only "invalid row" is to be printed (and still clearInput and return false. Obviously when row and y are correct, print no error and return true. My function gets through most of the test cases, but fails towards the end, I'm a little lost as to why. bool getCoords(int & x, int & y) { char row; bool noError=true; cin>>row>>y; row=toupper(row); if(row>='A' && row<='I' && isalpha(row) && y>=1 && y<=9) { x=row-'A'; y=y-1; return true; } else if(!(row>='A' && row<='I')) { cout<<"Invalid row"<<endl; noError=false; clearInput(); return false; } else { if(noError) { cout<<"Invalid column"<<endl; } clearInput(); return false; } }

    Read the article

  • How do I post a .wav file from CS5 Flash, AS3 to a Java servlet?

    - by Muostar
    Hi, I am trying to send a byteArray from my .fla to my running tomcat server integrated in Eclipse. From flash I am using the following code: var loader:URLLoader = new URLLoader(); var header:URLRequestHeader = new URLRequestHeader("audio/wav", "application/octet-stream"); var request:URLRequest = new URLRequest("http://localhost:8080/pdp/Server?wav=" + tableID); request.requestHeaders.push(header); request.method = URLRequestMethod.POST; request.data = file;//wav; loader.load(request); And my java servlet looks as follows: try{ int readBytes = -1; int lengthOfBuffer = request.getContentLength(); InputStream input = request.getInputStream(); byte[] buffer = new byte[lengthOfBuffer]; ByteArrayOutputStream output = new ByteArrayOutputStream(lengthOfBuffer); while((readBytes = input.read(buffer, 0, lengthOfBuffer)) != -1) { output.write(buffer, 0, readBytes); } byte[] finalOutput = output.toByteArray(); input.close(); FileOutputStream fos = new FileOutputStream(getServletContext().getRealPath(""+"/temp/"+wav+".wav")); fos.write(finalOutput); fos.close(); When i run the flash .swf file and send the bytearray to the server, I receive following in the server's console window:: (loads of loads of Chinese symbols) May 20, 2010 7:04:57 PM org.apache.tomcat.util.http.Parameters processParameters WARNING: Parameters: Character decoding failed. Parameter '? (loads of loads of Chinese symbols) and then looping this for a long time. It is like I recieve the bytes but not encoding/decoding them correctly. What can I do?

    Read the article

  • How to handle image/gif type response on client side using GWT

    - by user200340
    Hi all, I have a question about how to handle image/gif type response on client side, any suggestion will be great. There is a service which responds for retrieving image (only one each time at the moment) from database. The code is something like, JDBC Connection Construct MYSQL query. Execute query If has ResultSet, retrieve first one { //save image into Blob image, “img” is the only entity in the image table. image = rs.getBlob("img"); } response.setContentType("image/gif"); //set response type InputStream in = image.getBinaryStream(); //output Blob image to InputStream int bufferSize = 1024; //buffer size byte[] buffer = new byte[bufferSize]; //initial buffer int length =0; //read length data from inputstream and store into buffer while ((length = in.read(buffer)) != -1) { out.write(buffer, 0, length); //write into ServletOutputStream } in.close(); out.flush(); //write out The code on client side .... imgform.setAction(GWT.getModuleBaseURL() + "serviceexample/ImgRetrieve"); .... ClickListener { OnClick, then imgform.submit(); } formHandler { onSubmit, form validation onSubmitComplete ??????? //handle response, and display image **Here is my question, i had tried Image img = new Image(GWT.getHostPageBaseURL() +"serviceexample/ImgRetrieve"); mg.setSize("300", "300"); imgpanel.add(img); but i only got a non-displayed image with 300X300 size.** } So, how should i handle the responde in this case? Thanks,

    Read the article

  • Executing logic before save or validation with EF Code-First Models

    - by Ryan Norbauer
    I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling. I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle. To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object: public class Authoring { public int ID { get; set; } [Required] public int Position { get; set; } [Required] public virtual Play Play { get; set; } [Required] public virtual Author Author { get; set; } } where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.) Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one. Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors? Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)

    Read the article

  • Retrieve only the superclass from a class hierarchy

    - by user1792724
    I have an scenario as the following: @Entity @Table(name = "ANIMAL") @Inheritance(strategy = InheritanceType.JOINED) public class Animal implements Serializable { @Id @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S_ANIMAL") @SequenceGenerator(name = "S_ANIMAL", sequenceName = "S_ANIMAL", allocationSize = 1) public int getNumero() { return numero; } public void setNumero(int numero) { this.numero = numero; } . . . } and as the subclass: @Entity @Table(name = "DOG") public class Dog extends Animal { private static final long serialVersionUID = -7341592543130659641L; . . . } I have a JPA Select statement like this: SELECT a FROM Animal a; I'm using Hibernate 3.3.1 As I can see the framework retrieves instances of Animal and also of Dog using a left outer join. Is there a way to Select only the "part" Animal? I mean, the previous Select will get all the Animals, those that are only Animals but not Dogs and those that are Dogs. I want them all, but in the case of Dogs I want to only retrieve the "Animal part" of them. I found the @org.hibernate.annotations.Entity(polymorphism = PolymorphismType.EXPLICIT) but as I could see this only works if Animal isn't an @Entity. Thanks a lot.

    Read the article

  • Pointers, am I doing them correctly? Objective-c/cocoa

    - by Chris
    I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right? And if setting non-object values like ints, boolean, etc, I do not have to release the old value right (assuming non-GC environment)? The struct contains objects: typedef struct track { NSString* theId; NSString* title; } *track; Am I doing that correctly? Lastly, I access the struct like this: [currentTrack.title ...]; currentTrack.theId = @"asdf"; //LINE 1 I'm also manually managing the memory (from a setter) for the struct like this: [currentTrack.title autorelease]; currentTrack.title = [newTitle retain]; If I'm understanding the garbage collection correctly, I should be able to ditch that and just set it like LINE 1 (above)? Also with garbage collection, I don't need a dealloc method right? If I use garbage collection does this mean it only runs on OS 10.5+? And any other thing I should know before I switch to garbage collected code? Sorry there are so many questions. Very new to objective-c and desktop programming. Thanks

    Read the article

  • Convert SQL to LINQ in MVC3 with Ninject

    - by Jeff
    I'm using MVC3 and still learning LINQ. I'm having some trouble trying to convert a query to LINQ to Entities. I want to return an employee object. SELECT E.EmployeeID, E.FirstName, E.LastName, MAX(EO.EmployeeOperationDate) AS "Last Operation" FROM Employees E INNER JOIN EmployeeStatus ES ON E.EmployeeID = ES.EmployeeID INNER JOIN EmployeeOperations EO ON ES.EmployeeStatusID = EO.EmployeeStatusID INNER JOIN Teams T ON T.TeamID = ES.TeamID WHERE T.TeamName = 'MyTeam' GROUP BY E.EmployeeID, E.FirstName, E.LastName ORDER BY E.FirstName, E.LastName What I have is a few tables, but I need to get only the newest status based on the EmployeeOpertionDate. This seems to work fine in SQL. I'm also using Ninject and set my query to return Ienumerable. I played around with the group by option but it then returns IGroupable. Any guidance on converting and returning the property object type would be appreciated. Edit: I started writing this out in LINQ but I'm not sure how to properly return the correct type or cast this. public IQueryable<Employee> GetEmployeesByTeam(int teamID) { var q = from E in context.Employees join ES in context.EmployeeStatuses on E.EmployeeID equals ES.EmployeeID join EO in context.EmployeeOperations on ES.EmployeeStatusID equals EO.EmployeeStatusID join T in context.Teams on ES.TeamID equals T.TeamID where T.TeamName == "MyTeam" group E by E.EmployeeID into G select G; return q; } Edit2: This seems to work for me public IQueryable<Employee> GetEmployeesByTeam(int teamID) { var q = from E in context.Employees join ES in context.EmployeeStatuses on E.EmployeeID equals ES.EmployeeID join EO in context.EmployeeOperations.OrderByDescending(eo => eo.EmployeeOperationDate) on ES.EmployeeStatusID equals EO.EmployeeStatusID join T in context.Teams on ES.TeamID equals T.TeamID where T.TeamID == teamID group E by E.EmployeeID into G select G.FirstOrDefault(); return q; }

    Read the article

  • Get an array of structures from native dll to c# application

    - by PaulH
    I have a C# .NET 2.0 CF project where I need to invoke a method in a native C++ DLL. This native method returns an array of type TableEntry. At the time the native method is called, I do not know how large the array will be. How can I get the table from the native DLL to the C# project? Below is effectively what I have now. // in C# .NET 2.0 CF project [StructLayout(LayoutKind.Sequential)] public struct TableEntry { [MarshalAs(UnmanagedType.LPWStr)] public string description; public int item; public int another_item; public IntPtr some_data; } [DllImport("MyDll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto)] public static extern bool GetTable(ref TableEntry[] table); SomeFunction() { TableEntry[] table = null; bool success = GetTable( ref table ); // at this point, the table is empty } // In Native C++ DLL std::vector< TABLE_ENTRY > global_dll_table; extern "C" __declspec(dllexport) bool GetTable( TABLE_ENTRY* table ) { table = &global_dll_table.front(); return true; } Thanks, PaulH

    Read the article

  • Mapping an instance of IList in NHibernate

    - by Martin Kirsche
    I'm trying to map a parent-child relationship using NHibernate (2.1.2), MySql.Data (6.2.2) and MySQL Server (5.1). I figured out that this must be done using a <bag> in the mapping file. I build a test app which is running without yielding any errors and is doing an insert for each entry but somehow the foreign key inside the children table (ParentId) is always empty (null). Here are the important parts of my code... Parent public class Parent { public virtual int Id { get; set; } public virtual IList<Child> Children { get; set; } } <class name="Parent"> <id name="Id"> <generator class="native"/> </id> <bag name="Children" cascade="all"> <key column="ParentId"/> <one-to-many class="Child"/> </bag> </class> Child public class Child { public virtual int Id { get; set; } } <class name="Child"> <id name="Id"> <generator class="native"/> </id> </class> Program using (ISession session = sessionFactory.OpenSession()) { session.Save( new Parent() { Children = new List<Child>() { new Child(), new Child() } }); } Any ideas what I did wrong?

    Read the article

  • How to get mouseposition when context menu appears?

    - by ikky
    Hi. I have a panel which holds many pictureboxes. Each picturebox has registered "contextRightMenu" as their context menu. What i want when the context menu pops up is to get the current mouseposition. I have tried getting the mouseposition by using mouseDown and click, but these events happens after one of the items of the context menu is clicked, and that is too late. the popup event of the context menu does not deliver mouse event args, so i don't know how to get the mouseposition. If i can get mouse event args it is easy. Then i just can: this.contextRightClick.Popup += new System.EventHandler(this.contextRightClick_Popup); // If EventArgs include mouseposition within the sender private void contextRightClick_Popup)(object sender, EventArgs e) { int iLocationX = sender.Location.X; int iLocationY = sender.Location.Y; Point pPosition = new Point(iLocationX + e.X, iLocationY + e.Y); // Location + position within the sender = current mouseposition } Can anyone help me either get some mouse event args, or suggest a event that will run before the contextmenu pop ups? Thanks in advance

    Read the article

  • create board for game with events support in WPF

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

    Read the article

  • SQL Server 2008 - Keyword search using table Join

    - by Aaron Wagner
    Ok, I created a Stored Procedure that, among other things, is searching 5 columns for a particular keyword. To accomplish this, I have the keywords parameter being split out by a function and returned as a table. Then I do a Left Join on that table, using a LIKE constraint. So, I had this working beautifully, and then all of the sudden it stops working. Now it is returning every row, instead of just the rows it needs. The other caveat, is that if the keyword parameter is empty, it should ignore it. Given what's below, is there A) a glaring mistake, or B) a more efficient way to approach this? Here is what I have currently: ALTER PROCEDURE [dbo].[usp_getOppsPaged] @startRowIndex int, @maximumRows int, @city varchar(100) = NULL, @state char(2) = NULL, @zip varchar(10) = NULL, @classification varchar(15) = NULL, @startDateMin date = NULL, @startDateMax date = NULL, @endDateMin date = NULL, @endDateMax date = NULL, @keywords varchar(400) = NULL AS BEGIN SET NOCOUNT ON; ;WITH Results_CTE AS ( SELECT opportunities.*, organizations.*, departments.dept_name, departments.dept_address, departments.dept_building_name, departments.dept_suite_num, departments.dept_city, departments.dept_state, departments.dept_zip, departments.dept_international_address, departments.dept_phone, departments.dept_website, departments.dept_gen_list, ROW_NUMBER() OVER (ORDER BY opp_id) AS RowNum FROM opportunities JOIN departments ON opportunities.dept_id = departments.dept_id JOIN organizations ON departments.org_id=organizations.org_id LEFT JOIN Split(',',@keywords) AS kw ON (title LIKE '%'+kw.s+'%' OR [description] LIKE '%'+kw.s+'%' OR tasks LIKE '%'+kw.s+'%' OR requirements LIKE '%'+kw.s+'%' OR comments LIKE '%'+kw.s+'%') WHERE ( (@city IS NOT NULL AND (city LIKE '%'+@city+'%' OR dept_city LIKE '%'+@city+'%' OR org_city LIKE '%'+@city+'%')) OR (@state IS NOT NULL AND ([state] = @state OR dept_state = @state OR org_state = @state)) OR (@zip IS NOT NULL AND (zip = @zip OR dept_zip = @zip OR org_zip = @zip)) OR (@classification IS NOT NULL AND (classification LIKE '%'+@classification+'%')) OR ((@startDateMin IS NOT NULL AND @startDateMax IS NOT NULL) AND ([start_date] BETWEEN @startDateMin AND @startDateMax)) OR ((@endDateMin IS NOT NULL AND @endDateMax IS NOT NULL) AND ([end_date] BETWEEN @endDateMin AND @endDateMax)) OR ( (@city IS NULL AND @state IS NULL AND @zip IS NULL AND @classification IS NULL AND @startDateMin IS NULL AND @startDateMax IS NULL AND @endDateMin IS NULL AND @endDateMin IS NULL) ) ) ) SELECT * FROM Results_CTE WHERE RowNum >= @startRowIndex AND RowNum < @startRowIndex + @maximumRows; END

    Read the article

  • How might I wrap the FindXFile-style APIs to the STL-style Iterator Pattern in C++?

    - by BillyONeal
    Hello everyone :) I'm working on wrapping up the ugly innards of the FindFirstFile/FindNextFile loop (though my question applies to other similar APIs, such as RegEnumKeyEx or RegEnumValue, etc.) inside iterators that work in a manner similar to the Standard Template Library's istream_iterators. I have two problems here. The first is with the termination condition of most "foreach" style loops. STL style iterators typically use operator!= inside the exit condition of the for, i.e. std::vector<int> test; for(std::vector<int>::iterator it = test.begin(); it != test.end(); it++) { //Do stuff } My problem is I'm unsure how to implement operator!= with such a directory enumeration, because I do not know when the enumeration is complete until I've actually finished with it. I have sort of a hack together solution in place now that enumerates the entire directory at once, where each iterator simply tracks a reference counted vector, but this seems like a kludge which can be done a better way. The second problem I have is that there are multiple pieces of data returned by the FindXFile APIs. For that reason, there's no obvious way to overload operator* as required for iterator semantics. When I overload that item, do I return the file name? The size? The modified date? How might I convey the multiple pieces of data to which such an iterator must refer to later in an ideomatic way? I've tried ripping off the C# style MoveNext design but I'm concerned about not following the standard idioms here. class SomeIterator { public: bool next(); //Advances the iterator and returns true if successful, false if the iterator is at the end. std::wstring fileName() const; //other kinds of data.... }; EDIT: And the caller would look like: SomeIterator x = ??; //Construct somehow while(x.next()) { //Do stuff } Thanks! Billy3

    Read the article

  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

    Read the article

  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

    Read the article

  • Strange Sql Server 2005 behavior

    - by Justin C
    Background: I have a site built in ASP.NET with Sql Server 2005 as it's database. The site is the only site on a Windows Server 2003 box sitting in my clients server room. The client is a local school district, so for data security reasons there is no remote desktop access and no remote Sql Server connection, so if I have to service the database I have to be at the terminal. I do have FTP access to update ASP code. Problem: I was contacted yesterday about an issue with the system. When I looked in to it, it seems a bug that I had solved nearly a year ago had returned. I have a stored procedure that used to take an int as a parameter but a year ago we changed the structure of the system and updated the stored procedure to take an nvarchar(10). The stored procedure somehow changed back to taking an int instead of an nvarchar. There is an external hard drive connected to the server that copies data periodically and has the ability to restore the server in case of failure. I would have assumed that somehow an older version of the database had been restored, but data that I know was inserted 7 days and 1 day before the bug occurred is still in the database. Question: Is there anyway that the structure of a Sql Server 2005 database can revert to a previous version or be restored to a previous version without touching the actual data? No one else should have access to the server so I'm going a little insane trying to figure out how this even happened. Any ideas?

    Read the article

  • How to produce 64 bit masks?

    - by egiakoum1984
    Based on the following simple program the bitwise left shit operator works only for 32 bits. Is it true? #include <iostream> #include <stdlib.h> using namespace std; int main(void) { long long currentTrafficTypeValueDec; int input; cout << "Enter input:" << endl; cin >> input; currentTrafficTypeValueDec = 1 << (input - 1); cout << currentTrafficTypeValueDec << endl; cout << (1 << (input - 1)) << endl; return 0; } The output of the program: Enter input: 30 536870912 536870912 Enter input: 62 536870912 536870912 How could I produce 64-bit masks?

    Read the article

< Previous Page | 475 476 477 478 479 480 481 482 483 484 485 486  | Next Page >