Search Results

Search found 25521 results on 1021 pages for 'static objects'.

Page 480/1021 | < Previous Page | 476 477 478 479 480 481 482 483 484 485 486 487  | Next Page >

  • Create table class as a singleton

    - by Mark
    I got a class that I use as a table. This class got an array of 16 row classes. These row classes all have 6 double variables. The values of these rows are set once and never change. Would it be a good practice to make this table a singleton? The advantage is that it cost less memory, but the table will be called from multiple threads so I have to synchronize my code which way cause a bit slower application. However lookups in this table are probably a very small portion of the total code that is executed. EDIT: This is my code, are there better ways to do this or is this a good practice? Removed synchronized keyword according to recommendations in this question. final class HalfTimeTable { private HalfTimeRow[] table = new HalfTimeRow[16]; private static final HalfTimeTable instance = new HalfTimeTable(); private HalfTimeTable() { if (instance != null) { throw new IllegalStateException("Already instantiated"); } table[0] = new HalfTimeRow(4.0, 1.2599, 0.5050, 1.5, 1.7435, 0.1911); table[1] = new HalfTimeRow(8.0, 1.0000, 0.6514, 3.0, 1.3838, 0.4295); //etc } @Override @Deprecated public Object clone() throws CloneNotSupportedException { throw new CloneNotSupportedException(); } public static HalfTimeTable getInstance() { return instance; } public HalfTimeRow getRow(int rownumber) { return table[rownumber]; } }

    Read the article

  • Why does obj.getBounds().height give a larger height than obj.height?

    - by TC
    I'm new to Flash and ActionScript, but managing quite nicely. One thing that is continuously getting in my way are the width and height properties of DisplayObject(Container)s. I'm finally starting to get my head around them and learned that the width and height of a Sprite are determined solely by their contents for example. I do not understand the following though: I've got a Sprite that I add a bunch of Buttons to. The buttons all have a height of 30 and an y of 0. As such, I'd expect the height of the containing Sprite to be 30. Surprisingly, the height is 100. The Adobe documentation of the height property of a DisplayObject states: Indicates the height of the display object, in pixels. The height is calculated based on the bounds of the content of the display object. Apparently, the 'bounds' of the object are important. So I went ahead and wrote this little test in the Sprite that contains the Buttons: for (var i:int = 0; i < numChildren; ++i) { trace("Y: " + getChildAt(i).y + " H: " + getChildAt(i).height); trace("BOUNDS H: " + getChildAt(i).getBounds(this).height); } trace("SCALEY: " + scaleY + " TOTAL HEIGHT: " + height); This code iterates through all the objects that are added to its display list and shows their y, height and getBounds().height values. Surprisingly, the output is: Y: 0 H: 30 BOUNDS H: 100 ... (5x) SCALEY: 1 TOTAL HEIGHT: 100 This shows that the bounds of the buttons are actually larger than their height (and the height that they appear to be, visually). I have no clue why this is the case however. So my questions are: Why are the bounds of my buttons larger than their height? How can I set the bounds of my buttons so that my Sprite isn't larger than I'd expect it to be based on the position and size of the objects it contains? By the way, the buttons are created as follows: var control:Button = new Button(); control.setSize(90, 30); addChild(control);

    Read the article

  • Best Java thread-safe locking mechanism for collections?

    - by Simon
    What would be the least-slow thread-safe mechanism for controlling multiple accesses to a collection in Java? I am adding objects to the top of a collection and i am very unsure what would be the best performing collection. Would it be a vector or a queue? I originally thought an ArrayList would be fast but i ran some experiments and it was very slow. EDIT: In my insertion testing a Vector delared using volatile seems to be the fastest?

    Read the article

  • Regex for ignoring consecutive quotation marks in string

    - by will-hart
    I have built a parser in Sprache and C# for files using a format I don't control. Using it I can correctly convert: a = "my string"; into my string The parser (for the quoted text only) currently looks like this: public static readonly Parser<string> QuotedText = from open in Parse.Char('"').Token() from content in Parse.CharExcept('"').Many().Text().Token() from close in Parse.Char('"').Token() select content; However the format I'm working with escapes quotation marks using "double doubles" quotes, e.g.: a = "a ""string""."; When attempting to parse this nothing is returned. It should return: a ""string"". Additionally a = ""; should be parsed into a string.Empty or similar. I've tried regexes unsuccessfully based on answers like this doing things like "(?:[^;])*", or: public static readonly Parser<string> QuotedText = from content in Parse.Regex("""(?:[^;])*""").Token() This doesn't work (i.e. no matches are returned in the above cases). I think my beginners regex skills are getting in the way. Does anybody have any hints? EDIT: I was testing it here - http://regex101.com/r/eJ9aH1

    Read the article

  • Java Swing: Resize JMenuItem's icon, either automatically or programatically?

    - by TGP1994
    It seems that JMenuItems don't automatically resize any image icon that's assigned to them, and from what I can tell, there isn't a property that makes them automatically do that, either. Is anyone aware of a way that I can programatically resize the Icon for a JMenuItem? It seems like the Icon object is lacking functionality as it is, unless there's some other function that can actually deal with Icon objects.

    Read the article

  • When to use reflection to convert datarow to an object

    - by Daniel McNulty
    I'm in a situation now were I need to convert a datarow I've fetched from a query into a new instance of an object. I can do the obvious looping through columns and 'manually' assign these to properties of the object - or I can look into reflection such as this: http://www.codeproject.com/Articles/11914/Using-Reflection-to-convert-DataRows-to-objects-or What would I base the decision on? Just scalability??

    Read the article

  • Ninject: Singleton binding syntax?

    - by Rosarch
    I'm using Ninject 2.0 for the .Net 3.5 framework. I'm having difficulty with singleton binding. I have a class UserInputReader which implements IInputReader. I only want one instance of this class to ever be created. public class MasterEngineModule : NinjectModule { public override void Load() { // using this line and not the other two makes it work //Bind<IInputReader>().ToMethod(context => new UserInputReader(Constants.DEFAULT_KEY_MAPPING)); Bind<IInputReader>().To<UserInputReader>(); Bind<UserInputReader>().ToSelf().InSingletonScope(); } } static void Main(string[] args) { IKernel ninject = new StandardKernel(new MasterEngineModule()); MasterEngine game = ninject.Get<MasterEngine>(); game.Run(); } public sealed class UserInputReader : IInputReader { public static readonly IInputReader Instance = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); // ... public UserInputReader(IDictionary<ActionInputType, Keys> keyMapping) { this.keyMapping = keyMapping; } } If I make that constructor private, it breaks. What am I doing wrong here?

    Read the article

  • c++: see compiled object layout

    - by horsthahn
    Hi, is there a way - much like the way i can see the result of preprocessing when using 'gcc -E' - to see what my objects look like once the compiler compiled them into object files? I am not too good in reading assembler, so an advice to get the results as text would be nice .. or at least a little 'howto read the constructor intructions' or 'howto find the constructor' ... I am talking about gcc/g++, but a solution including msvc would be fine. Thanks!

    Read the article

  • Adding object to child collection causes entire collection to load in Fluent NHibernate.

    - by Mike C.
    Hello, I have my Parent object, which contains an ICollection of Children objects. The Children are lazy loaded and I do not need them in the context of my scenario. However, when I try to add a new child object to my Children collection, it kicks off the lazy load and loads all 7000 child records. I assume I am making a newbie mistake. Anybody out there know how I can fix this? Thanks!

    Read the article

  • Using Predicate of a class to Search Generic list - Faster than looping?

    - by Srikanth
    Lets say we have a generic list of Class1, typically having ~100 objects for a given session. I would like to see if the list has a particular object. ASP.NET 2.0 allows me to do this: Dim objResult as Class1 = objList.Find(objSearch) How does this approach rate when compared to a traditional For loop, looking at a performance perspective? How would this vary with increase or decrease in length of the list?

    Read the article

  • Manipulate method functionality call

    - by danrichardson
    Hello, is it possibly in c# to have some sort of base class functionality which is manipulated slightly based on the class. For instance say i have the following code (which will quite obviously not compile it's meant to only be for demonstrative purposes) class BaseFunctionality { public virtual bool adminCall public static string MethodName(int id, string parameter) { if (adminCall) return dbcall.Execute(); else return dbcall.ExecuteMe(); } } class Admin : BaseFunctionality { override bool adminCall = true; } class Front : BaseFunctionality { override bool adminCall = false; } Now what i would like to be able to do is; string AdminCall = Admin.MethodName(1, "foo"); string FrontCall = Front.MethodName(2, "bar"); Is their any way to do something like this? I'm trying to do everything with static methods so i do not have to instantiate classes all the time, and have nice clean code which is only being manipulated in one place. The idea behind this is so that there is minimal code repeating and makes things easier to expand on, so for instance another class could implement the BaseFunctionality later on. Thanks Dan

    Read the article

  • How to check whether an object has a specific method or not

    - by Ghommey
    Hey, I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell whether $myObject has a method called helloWorld or not?

    Read the article

  • question about partition

    - by davit-datuashvili
    i have question about hoare partition method here is code and also pseudo code please if something is wrong correct pseudo code HOARE-PARTITION ( A, p, r) 1 x ? A[ p] 2 i ? p-1 3 j ? r +1 4 while TRUE 5 do repeat j ? j - 1 6 until A[ j ] = x 7 do repeat i ? i + 1 8 until A[i] = x 9 if i < j 10 then exchange A[i] ? A[ j ] 11 else return j and my code public class Hoare { public static int partition(int a[],int p,int r) { int x=a[p]; int i=p-1; int j=r+1; while (true) { do { j=j-1; } while(a[j]>=x); do { i=i+1; } while(a[i]<=x); if (i<j) { int t=a[i]; a[i]=a[j]; a[j]=t; } else { return j; } } } public static void main(String[]args){ int a[]=new int[]{13,19,9,5,12,8,7,4,11,2,6,21}; partition(a,0,a.length-1); } } and mistake is this error: Class names, 'Hoare', are only accepted if annotation processing is explicitly requested 1 error any ideas

    Read the article

  • Class Inside Structure

    - by Knvn
    Could some one please explain, What happens when a reference type is defined inside the value type. I write the following code: namespace ClassInsideStruct { class ClassInsideStruct { static void Main(string[] args) { ValueType ObjVal = new ValueType(10); ObjVal.Display(); ValueType.ReferenceType ObjValRef = new ValueType.ReferenceType(10); ObjValRef.Display(); Test(ObjVal, ObjValRef); ObjVal.Display(); ObjValRef.Display(); Console.ReadKey(); } private static void Test(ValueType v, ValueType.ReferenceType r) { v.SValue = 50; r.RValue = 50; } } struct ValueType { int StructNum; ReferenceType ObjRef; public ValueType(int i) { StructNum = i; ObjRef = new ReferenceType(i); } public int SValue { get { return StructNum; } set { StructNum = value; ObjRef.RValue = value; } } public void Display() { Console.WriteLine("ValueType: " + StructNum); Console.Write("ReferenceType Inside ValueType Instance: "); ObjRef.Display(); } public class ReferenceType { int ClassNum; public ReferenceType(int i) { ClassNum = i; } public void Display() { Console.WriteLine("Reference Type: " + ClassNum); } public int RValue { get { return ClassNum; } set { ClassNum = value; } } } } } Which outputs: ValueType: 10 ReferenceType Inside ValueType Instance: Reference Type: 10 Reference Type: 10 ValueType: 10 ReferenceType Inside ValueType Instance: Reference Type: 50 Reference Type: 50 I'm curious to know, after calling the method Test(ObjVal, ObjValRef), how the values of ReferenceType is changed to 50 which resides inside the ValueType who's value is not changed?

    Read the article

  • Are there java libraries to do a word-based diff?

    - by Mycol
    I have two pieces of text. I would like to make a word-based diff between them (like whe unix utility wdiff does) but with more information in the output (I mean, the character's posizion where the added/delited word starts). I need to do this in Java, so a simple output of the differences (like wdiff) doesn't suite for me: I would like to manipulate objects representing differences.

    Read the article

  • extra storage merge sort

    - by davit-datuashvili
    I need make a merge sort using an additional array. Here is my code: public class extra_storage{ public static void main(String[]args) { int x[]=new int[]{12,9,4,99,120,1,3,10}; int a[]=new int[x.length]; mergesort(x,0,x.length-1,a); for (int i=0;i<x.length;i++){ System.out.println(x[i]); } } public static void mergesort(int x[],int low,int high, int a[]){ if (low>=high) { return; } int middle=(low+high)/2; mergesort(x,low,middle,a); mergesort(x,middle+1,high,a); int k; int lo=low; int h=high; for (k=low;k<high;k++) if ((lo<=middle ) && ((h>high)||(x[lo]<x[h]))){ a[k]=x[lo++]; } else { a[k]=x[h++]; } for (k=low;k<=high;k++){ x[k]=a[k]; } } } But something is wrong. When I run it the output is this: 1 0 3 0 4 0 9 0 What is the problem?

    Read the article

< Previous Page | 476 477 478 479 480 481 482 483 484 485 486 487  | Next Page >