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  • Sprite Fallback

    - by MontyBongo
    I have a number of images on a page contained within a single sprite image, these images must be contained within the single sprite due to other requirements of the site. Whilst this is working fine in most browsers I have an issue on Opera Mini where it is not rendering the sprite at all and just displaying the whole image. Is there any CSS that can be used to provide a text alternative when the browser is unable to render the sprite?

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  • Drupal Query builder

    - by Rimian
    I quite often use Drupal's Views Module to build SQL that I paste into my code. It understands the Drupal database schema quite well. Is there a module that would give me this functionality or can I factor this out of Views?

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • Checkbox has the wrong values

    - by Praesagus
    I have a page with several checkboxes on it, along with a dropdownlist of users. The checkboxes correlate to the user's permissions so each user is different. When a different user is chosen, the check boxes should change to match that user's permissions. The codebehind is correct, I stepped through it and the checkbox.checked value is being assigned to the box with the correct value to match the user. chk.Checked = viewable; No matter what I assign to the checked property the value stays the same as the very first submittal. I tried chk.EnableViewState = false; but that did not help. I am sure it is dot net trying to be helpful (grrr). Thank you for your help. There is no databinding per se. I will be saving the values from the textboxes via xmlhttp when the user clicks on them. I never want the check boxes to fill with values other than what I give them. Here is the essence of the code. foreach (DataRow dRow in dTable.Rows) { viewable = Convert.ToBoolean(dRow["Viewable"]); table.Rows.Add(CreatePageRow(Convert.ToString(dRow["SitePageViewName"]), Convert.ToString(dRow["SitePageName"]), folderDepth, maxFolderDepth, viewable)); } FileTree.Controls.Add(table); private TableRow CreatePageRow(String ViewName, String FileName, Int32 folderDepth, Int32 maxFolderDepth, Boolean viewable) { TableRow tr = new TableRow(); tr.Cells.Add(CreateCheckboxCell(viewable, folderDepth+3)); tr.Cells.Add(CreateImageCell("/images/icon/sm/report_graph.gif", "Page: " + ViewName)); tr.Cells.Add(CreateTitleCell(ViewName, maxFolderDepth - (folderDepth+1), FileName)); return tr; } private TableCell CreateCheckboxCell(Boolean viewable, Int32 colSpan) { TableCell td = new TableCell(); if (colSpan > 1) td.ColumnSpan = colSpan; CheckBox chk = new CheckBox(); chk.Checked = viewable; chk.EnableViewState = false; td.Controls.Add(chk); td.CssClass = "right"; return td; }

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  • Shortest way of attaching multiple DOM elements to one event handler using Jquery?

    - by Camsoft
    I need to attach a single event handler to multiple DOM elements using jQuery. I'm currently achieving this using jQuery's each() method. See below: $([elm1, elm2, elm3]).each(function() { this.click(eventHandler); }); I was wondering if there is a way to do this without using the each method and closure. I thought I would be able to do something like: $(elm1, elm2, elm3).click(eventHandler); This kind of statement works using Prototype.js but not in jQuery.The reason I ask the question is because after using both Prototype.js and jQuery I have found that jQuery requires simpler statements to achieve the same tasks in almost every area so I assume there must be a better way of doing this?

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Career Plan: The one year plan. The three year plan.

    - by drelihan
    Hi Folks, I work as a developer however I only recently began developing full time having worked for 5 years in various roles. When it comes to career planning I think I pretty much agree with The Journeyman to Craftsman model coined in The Pragmatic Probrammer and used by Bob Martin. I see myself as a journeyman and I won't call myself a "good" (for want of a better word) until I re-evaluate my skills in 5 years time. However, as part of our careers we are encouraged to make one and three year plan with specific goals that we should hit. Unfortunately, my goal is this: Write clean code that solves a problem and is easy to maintain. From a technology point of view I want to know C++ and .net programming inside out(C#, WCF etc..) But that's it. That's my plan. Is this enough? So although there's a great discussion on what people should do with their career: http://stackoverflow.com/questions/11313/career-planning-any-tips My question is this: What's your one year plan? What's your three year plan? And am I being naive with my career? Thanks,

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  • Is it the right time to get a Master's degree?

    - by harshit
    I'm currently a software engineer in India and have been working for 3,5 years. Before recession started I decided to study further and planned for a Master of Science degree in computer science in Fall09, since I want to explore more of this field. I have got an admission in Univ of Texas @ Dallas. I am confused about whether I should go for studying at the time of recession or not and how the market will be once I graduate in 2011 Jan. Any views will be appreciated.

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  • JQuery: Push Effect?

    - by JGreig
    I'm currently using the JQuery slideDown/slideUp effect and am not accomplishing what I want. Essentially, I want to create an action where I "push" a div off the top of the browser window. Something similar to the following push effect example. How can I do this with JQuery? The problem with just using slideDown/slideUp is that the other DIV just overlaps the div I'm hiding. But instead, I want to PUSH the div I don't want visible off the top of the browser window.

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  • validating creation by post_id and ip_address - Ruby on Rails

    - by bgadoci
    I have created a blog application using Ruby on Rails which includes the ability to vote on posts. A user can click vote and a record is created in the vote table. I am now trying to limit that same person from voting for a post multiple times. class Post has_many :votes end class Vote belongs_to :post end When a vote record is created I am using the VotesController to pass the :post_id and using a hidden field in the view to pass the ip_address (both to the vote table). I am wondering if there is a way to add a validation to the Vote Model that searches to see if a post_id has an ip_address that matches the person requesting to vote. I have tried simply using the validates_uniqueness_of :ip_address but that restricts the user from voting on any post. I just want to restrict the user from voting on a particular post that they have already voted on. Is there a way to do this through validation?

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • FIltering data with jquery

    - by vanjadjurdjevic
    Ok i have thsi problem... I want to take out some text from a string and that text is held between () brackets and the string looks like this var a = validate(password) I want to take out the password ;) thx in forward Vanja

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  • How to dynamically add controls in asp.net Dynamic Data

    - by loviji
    Hello, i'm trying to work with asp.NET Dynamic Data. So, I see asp.NET Dynamic Data not well learned by people as other technologies. now, to my question. Lets us work with Details.aspx page that located on ~\DynamicData\PageTemplates I need to add <asp:DynamicControl runat="server" to page into Form1.detailsTable. i've tried like this: protected DynamicControl myC=new DynamicControl(); protected void Page_Load(object sender, EventArgs e) { foreach(var c in table.Columns) { myC.DataField=c.DisplayName; FormView1.Controls.Add(myC); } } but I can not see the desired result. where is the problem. thanks

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  • Is there no Javascript LIKE statement?

    - by Etienne
    I want to do this but dont know how to do it in JavaScript. if (Email == "*aol.com" || Email == "*hotmail*" || Email == "*gmail*" || Email == "*yahoo*") { alert("No Hotmail, Gmail, Yahoo or AOL emails are allowed!"); return false; } Any way around this?

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  • Do you have any tips for commenting code?

    - by Rob Wells
    G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code.co My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?"

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  • Best Static Website Generator

    - by Nick Retallack
    In the age of dynamic websites built with layouts and templates, nobody wants to write plain old repetitive static html anymore. But now that you can outsource dynamic features to services like Disqus, and you could get slashdotted/dugg/reddited at any moment, sometimes a static website is best for scalability. There are quite a few static website generators out there that let you use templates, layouts, alternative markup languages, and other new age stuff. So this question is a bit of a survey. Which do you think is the best, and why? Here are a few examples to start us off: WebGen StaticMatic Static

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  • how do i make my own P2P software ?

    - by wefwgeweg
    how can i make my own napster ? which library are these p2p programs using ? i am not too familiar with the concept of socket programming. could you make p2p program using Qt4 ? i've been wondering about this question since the Napster days. how would you also go about creating the next "bitorrent" ? is this by using similar socket libraries ? what's the latest in p2p technology ? are there any news sites? what's the future hold for p2p ?

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  • How to start recognizing design patterns as you are programming?

    - by Jon Erickson
    I have general academic knowledge of the various design patterns that are discussed in GoF and Head First Design Patterns, but I have a difficult time applying them to the code that I am writing. A goal for me this year is to be able to recognize design patterns that are emerging from the code that I write. Obviously this comes with experience (I have about 2 years in the field), but my question is how can I jumpstart my ability to recognize design patterns as I am coding, maybe a suggestion as to what patterns are easiest to start applying in client-server applications (in my case mainly c# webforms with ms sql db's, but this could definitely be language agnostic).

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