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  • Best commercial libraries for developing NCPDP-based systems (prescription drug related)

    - by Kaveh Shahbazian
    What are (based on experiences) best commercial libraries for developing NCPDP-based systems? Edit 2: Thanks to all for help! NCPDP (National Council for Prescription Drug Programs) is an standard for e-prescribing. It defines two formats for message transmission: binary and XML. Implementing XML is somehow easier because it is a standard format which in turn gives us more tooling options. The binary format has a very big specification and time-consuming to implement. I did not find an open source solution to work with. So I am looking for commercial alternatives. Edit 1: Please guide me; what's wrong with this question?

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  • Game Maker Mac Release Date

    - by mtwisterr
    Does anyone know when game maker mac is coming out? Game maker got me interested in programing because I thought it was fun but I eventually wanted to make games and programs game maker could do so I want to see if it is any different when the new version comes out. I looked at www.yoyogames.com but found no new info and was wondering if I just not finding it. If you don't know what game maker is its fun to play around in but you probably won't be able to make something as good as you could program it because you are limited.

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  • PHP: Does $_SERVER['HTTP_X_REQUESTED_WITH'] exist or not?

    - by Hank
    All over the Internet, included even here at StackOverlow, people state that a good way to check if a request is AJAX or not is to do the following: strtolower($_SERVER['HTTP_X_REQUESTED_WITH']) == 'xmlhttprequest' ) However, I don't see $_SERVER['HTTP_X_REQUESTED_WITH'] in the official PHP documentation And when I try to do the following: echo $_SERVER['HTTP_X_REQUESTED_WITH']; Nothing is outputted. Am I doing something wrong? Because I'd really like to be able to use $_SERVER['HTTP_X_REQUESTED_WITH'] if it's available.

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • Do you have any tips for comments code to keep them in step with the code?

    - by Rob Wells
    G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code. My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?" Edit: Oops. Seems to be a duplicate of this question http://stackoverflow.com/questions/121945/how-do-you-like-your-comments so sorry for the noise. Thanks to my, seemingly, SO shadow for pointing it out - wouldn't have thought I was that interesting. Now off to read the original post and see if it is relevant. Edit: I meant to emphasise the best appraoch to ensure that your comments will stay in step with the code. Maybe expressing an intent rather than the mechansim for instance.

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  • Why do you enjoy programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

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  • Combining deflate and minify - am i creating overhead?

    - by Mark Nolan
    I minify my css and js files on the fly with google.codes minify. I have also set my .htaccess to use deflate on all my css and js files - the reason beeing some js files (like shadowbox and tinymce) reference to other js files in the code. So i'm compressing with apache deflate and also minify compresses some js and css files with gzip - am i creating overhead by doing this - first gzipping (minify) and then zlib (deflate) will run through again. Or will apache deflate ignore the already gzipped files having the attributes set by minify in the headers. Anyone have any experiences with this?

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  • Graphics library used by Windows Vista Freecell and Solitaire

    - by David Grayson
    Does anyone know what graphics library is used to create the graphics in the Solitaire and Freecell games included with Windows Vista (e.g. XNA, GDI, WPF)? A good answer would include the name of the library and evidence. I looked at solitaire.exe with dependency walker and it shows many calls to gdi32.dll and gdiplus.dll, but also a call to Direct3DCreate9 in d3d9.dll.

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  • TinyMCE is modifying the XHTML 1.0 Strict HTML I input. How can I stop it?

    - by Matt
    The code I want to have saved through TinyMCE is as follows: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="90" id="homepage-banner"> <param name="movie" value="/images/header.swf" /> <param name="wmode" value="transparent" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="/images/header.swf" width="550" height="90"> <param name="wmode" value="transparent" /> <!--<![endif]--> <img src="/images/header.jpg" width="550" height="90" alt="" border="0" /> <!--[if !IE]>--> </object> <!--<![endif]--> </object> Sadly, what I end up with is: <object data="/images/header.swf" height="90" type="application/x-shockwave-flash" width="550"> <param name="id" value="homepage-banner" /> <param name="wmode" value="transparent" /> <param name="src" value="/images/header.swf" /> </object> The purpose of the stripped parts of the code is to provide a fallback image if flash is not available on the client. In my tinyMCE.init({ ... }); I am using verify_html: true and valid_elements is set as per this forum topic whereby all valid XHTML 1.0 Strict elements are allowed. I have checked and the above code does comply with the XHTML 1.0 Strict standard. I have tried just setting verify_html to false but it had no effect. How can TinyMCE be configured to leave my HTML alone?!

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  • Work Experience - Internship Years

    - by James Jones
    I interned at my current place of employment for 2.5 years while I was an undergrad. During that time, I worked 40 hours per week during the summer and averaged 20 hours per week during the school year. I have since been hired full-time and I have been with the company a little over 3 years now. How many years of work experience do I have? Background info: There is a significant income disparity between someone with 1 year of experience vs 3 years (as per salary.com). I have job responsibilities equivalent to that of someone who has been at my company for about 5 years. I am trying to determine what I should expect in terms of income, raises, etc.

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  • How to set the skin of a DotNetNuke page through code?

    - by ks78
    I'm working on a DNN module that creates DNN pages (tabs) and places DNN modules on them through code. So, far that's working very well. However, I'd like it to also be able to programmatically set the page's skin and place the modules in the appropriate pane. Does anyone know how to do this using code? Solution: I set SkinSrc and ContainerSrc as mika suggested. Here's my source, if you're interested. This is where I set SkinSrc. ''' <summary>Create new DNN tab/page.</summary> Private Function CreatePage(ByVal ParentID As Integer, ByVal PageName As String, ByVal PageTitle As String, ByVal Description As String, ByVal Keywords As String, ByVal Permissions As TabPermissionCollection, Optional ByVal SkinSrc As String = "", Optional ByVal isVisible As Boolean = True, Optional ByVal LoadDefaultModules As Boolean = True) As Tabs.TabInfo Try Dim tabCtrlr As New TabController Dim newTab As New Tabs.TabInfo Dim newPermissions As TabPermissionCollection = newTab.TabPermissions Dim permissionProvider As PermissionProvider = permissionProvider.Instance Dim infPermission As TabPermissionInfo ' set new page properties newTab.PortalID = PortalId newTab.TabName = PageName newTab.Title = PageTitle newTab.Description = Description newTab.KeyWords = Keywords newTab.IsDeleted = False newTab.IsSuperTab = False newTab.IsVisible = isVisible newTab.DisableLink = False newTab.IconFile = "" newTab.Url = "" newTab.ParentId = ParentID 'add skinsrc if specified If (SkinSrc.Length > 0) Then newTab.SkinSrc = SkinSrc ' create new page tabCtrlr.AddTab(newTab, LoadDefaultModules) ' copy permissions selected in Permissions collection For index As Integer = 0 To (Permissions.Count - 1) infPermission = New TabPermissionInfo infPermission.AllowAccess = Permissions(index).AllowAccess infPermission.RoleID = Permissions(index).RoleID infPermission.RoleName = Permissions(index).RoleName infPermission.TabID = Permissions(index).TabID infPermission.PermissionID = Permissions(index).PermissionID 'save permission info newPermissions.Add(infPermission, True) permissionProvider.SaveTabPermissions(newTab) Next index 'return TabInfo of new page Return newTab Catch ex As Exception 'failure Return New Tabs.TabInfo End Try End Function These next two functions were taken from the DNN source and tweaked slightly, so I can't take credit for much of them. Also, if you use these in your own modules there could be issues when upgrading DNN. Although the upgrade from 5.05 to 5.06 went smoothly for me. In the AddNewModule function, I used ContainerSrc to specify the custom container to use. PaneName is the property used to specify which panel the module should be placed in. #Region "From DNN Source --mostly" #Region "Enums" Private Enum ViewPermissionType View = 0 Edit = 1 End Enum #End Region ''' ----------------------------------------------------------------------------- ''' <summary>Adds a New Module to a Pane</summary> ''' <param name="align">The alignment for the Module</param> ''' <param name="desktopModuleId">The Id of the DesktopModule</param> ''' <param name="permissionType">The View Permission Type for the Module</param> ''' <param name="title">The Title for the resulting module</param> ''' <param name="paneName">The pane to add the module to</param> ''' <param name="position">The relative position within the pane for the module</param> ''' ----------------------------------------------------------------------------- Private Function AddNewModule(ByVal TabID As Integer, ByVal title As String, ByVal desktopModuleId As Integer, ByVal paneName As String, ByVal position As Integer, ByVal permissionType As ViewPermissionType, ByVal align As String) As Integer Dim objTabController As New TabController Dim objTabPermissions As TabPermissionCollection = objTabController.GetTab(TabID, PortalId, True).TabPermissions Dim objPermissionController As New PermissionController Dim objModules As New ModuleController Dim objModuleDefinition As ModuleDefinitionInfo Dim objEventLog As New Services.Log.EventLog.EventLogController Dim newModuleID As Integer Dim j As Integer Try Dim desktopModule As DesktopModuleInfo = Nothing If Not DesktopModuleController.GetDesktopModules(PortalSettings.PortalId).TryGetValue(desktopModuleId, desktopModule) Then Throw New ArgumentException("desktopModuleId") End If Catch ex As Exception LogException(ex) End Try Dim UserId As Integer = -1 If Request.IsAuthenticated Then Dim objUserInfo As Users.UserInfo = UserController.GetCurrentUserInfo UserId = objUserInfo.UserID End If For Each objModuleDefinition In ModuleDefinitionController.GetModuleDefinitionsByDesktopModuleID(desktopModuleId).Values Dim objModule As New ModuleInfo objModule.Initialize(PortalSettings.PortalId) objModule.PortalID = PortalSettings.PortalId objModule.TabID = TabID objModule.ModuleOrder = position If title = "" Then objModule.ModuleTitle = objModuleDefinition.FriendlyName Else objModule.ModuleTitle = title End If objModule.PaneName = paneName objModule.ModuleDefID = objModuleDefinition.ModuleDefID If objModuleDefinition.DefaultCacheTime > 0 Then objModule.CacheTime = objModuleDefinition.DefaultCacheTime If Portals.PortalSettings.Current.DefaultModuleId > Null.NullInteger AndAlso Portals.PortalSettings.Current.DefaultTabId > Null.NullInteger Then Dim defaultModule As ModuleInfo = objModules.GetModule(Portals.PortalSettings.Current.DefaultModuleId, Portals.PortalSettings.Current.DefaultTabId, True) If Not defaultModule Is Nothing Then objModule.CacheTime = defaultModule.CacheTime End If End If End If Select Case permissionType Case ViewPermissionType.View objModule.InheritViewPermissions = True Case ViewPermissionType.Edit objModule.InheritViewPermissions = False End Select ' get the default module view permissions Dim arrSystemModuleViewPermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", "VIEW") ' get the permissions from the page For Each objTabPermission As TabPermissionInfo In objTabPermissions If objTabPermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.View Then 'Don't need to explicitly add View permisisons if "Same As Page" Continue For End If ' get the system module permissions for the permissionkey Dim arrSystemModulePermissions As ArrayList = objPermissionController.GetPermissionByCodeAndKey("SYSTEM_MODULE_DEFINITION", objTabPermission.PermissionKey) ' loop through the system module permissions For j = 0 To arrSystemModulePermissions.Count - 1 ' create the module permission Dim objSystemModulePermission As PermissionInfo objSystemModulePermission = CType(arrSystemModulePermissions(j), PermissionInfo) If objSystemModulePermission.PermissionKey = "VIEW" AndAlso permissionType = ViewPermissionType.Edit AndAlso _ objTabPermission.PermissionKey <> "EDIT" Then 'Only Page Editors get View permissions if "Page Editors Only" Continue For End If Dim objModulePermission As ModulePermissionInfo = AddModulePermission(objModule, _ objSystemModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) ' ensure that every EDIT permission which allows access also provides VIEW permission If objModulePermission.PermissionKey = "EDIT" And objModulePermission.AllowAccess Then Dim objModuleViewperm As ModulePermissionInfo = AddModulePermission(objModule, _ CType(arrSystemModuleViewPermissions(0), PermissionInfo), _ objModulePermission.RoleID, objModulePermission.UserID, _ True) End If Next 'Get the custom Module Permissions, Assume that roles with Edit Tab Permissions 'are automatically assigned to the Custom Module Permissions If objTabPermission.PermissionKey = "EDIT" Then Dim arrCustomModulePermissions As ArrayList = objPermissionController.GetPermissionsByModuleDefID(objModule.ModuleDefID) ' loop through the custom module permissions For j = 0 To arrCustomModulePermissions.Count - 1 ' create the module permission Dim objCustomModulePermission As PermissionInfo objCustomModulePermission = CType(arrCustomModulePermissions(j), PermissionInfo) AddModulePermission(objModule, objCustomModulePermission, _ objTabPermission.RoleID, objTabPermission.UserID, _ objTabPermission.AllowAccess) Next End If Next objModule.AllTabs = False objModule.Alignment = align 'apply Custom Container to module objModule.ContainerSrc = CONTAINER_TRANSPARENT_PLAIN newModuleID = objModules.AddModule(objModule) Next Return newModuleID End Function ''' ----------------------------------------------------------------------------- ''' <summary>Adds a Module Permission</summary> ''' <param name="permission">The permission to add</param> ''' <param name="roleId">The Id of the role to add the permission for.</param> ''' ----------------------------------------------------------------------------- Private Function AddModulePermission(ByVal objModule As ModuleInfo, ByVal permission As PermissionInfo, ByVal roleId As Integer, ByVal userId As Integer, ByVal allowAccess As Boolean) As ModulePermissionInfo Dim objModulePermission As New ModulePermissionInfo objModulePermission.ModuleID = objModule.ModuleID objModulePermission.PermissionID = permission.PermissionID objModulePermission.RoleID = roleId objModulePermission.UserID = userId objModulePermission.PermissionKey = permission.PermissionKey objModulePermission.AllowAccess = allowAccess ' add the permission to the collection If Not objModule.ModulePermissions.Contains(objModulePermission) Then objModule.ModulePermissions.Add(objModulePermission) End If Return objModulePermission End Function #End Region

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • How to create imaged scrollbars

    - by Sarfraz
    Hello, How to create imaged scrollbars, for example: http://www.openstudio.fr/jquery/index.htm Basically, I want to create my own image slider with JQuery but I don't want to show default scrollbars. Instead, I would like to have imaged scrollbars.

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  • Help understanding the Single Responsibility Principle

    - by user204588
    I'm trying to understand what a responsibility actually is so I want to use an example of something I'm currently working on. I have a app that imports product information from one system to another system. The user of the apps gets to choose various settings for which product fields in one system that want to use in the other system. So I have a class, say ProductImporter and it's responsibility is to import products. This class is large, probably too large. The methods in this class are complex and would be for example, getDescription. This method doesn't simply grab a description from the other system but sets a product description based on various settings set by the user. If I were to add a setting and a new way to get a description, this class could change. So, is that two responsibilities? Is there one that imports products and one that gets a description. It would seem this way, almost every method I have would be in it's own class and that seems like overkill. I really need a good description of this principle because it's hard for me to completely understand. I don't want needless complexity.

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  • Should I work with multiple recruiters for a job search or just pick one?

    - by BuckeyeSoftwareGuy
    So I posted my resume on dice and monster last night and today I've received 5 voicemails and about 6 emails from different recruiters wanting to talk to me. What's the best way to handle this situation. I want to reply to them all of course as I'm very interested in making an imminent job change. Is there some sort of rule of thumb here? It seems to me they would want to work with me exclusively if they could. I don't want to limit my options though..

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  • Passing two variables to separate table...associations problem

    - by bgadoci
    I have developed an application and I seem to be having some problems with my associations. I have the following: class User < ActiveRecord::Base acts_as_authentic has_many :questions, :dependent => :destroy has_many :sites , :dependent => :destroy end Questions class Question < ActiveRecord::Base has_many :sites, :dependent => :destroy has_many :notes, :through => :sites belongs_to :user end Sites (think of this as answers to questions) class Site < ActiveRecord::Base acts_as_voteable :vote_counter => true belongs_to :question belongs_to :user has_many :notes, :dependent => :destroy has_many :likes, :dependent => :destroy has_attached_file :photo, :styles => { :small => "250x250>" } validates_presence_of :name, :description end When a Site (answer) is created I am successfully passing the question_id to the Sites table but I can't figure out how to also pass the user_id. Here is my SitesController#create def create @question = Question.find(params[:question_id]) @site = @question.sites.create!(params[:site]) respond_to do |format| format.html { redirect_to(@question) } format.js end end

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  • Aborting jQuery().load()

    - by Daniel I-S
    The .load() function of the jQuery library allows you to selectively load elements from another page (subject to certain rules). I would like to know whether it is possible to abort the load process. In our application, a user can browse a list of items. They may choose to click a button which loads and displays additional information about an item from another document (which can take some time). If they choose a different item in the list whilst a .load() is still happening, I would like the loading to be aborted. Is this possible? Is it even worth it? Any ideas? Dan

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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