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  • Soundboard app: Play sound as long as the user is pressing the button

    - by Pantelis Proios
    I am making a soundboard app and i am using sounds with over 30sec duration. I am playing the sound by connecting in IB my action with a "touch down" event, however the sound keeps playing once started. I connected in the some button a "touch cancel" & "touch up outside" event that is supposed to stop the sound but for some reason it doesn't. Can anybody provide a solution to my problem? ---Edit--- Here is my code: -(IBAction)playSound:(id)sender { NSString *soundFile; soundFile = [[NSBundle mainBundle] pathForResource:@"testSound" ofType:@"mp3"]; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundFile] error:nil]; audioPlayer.volume = volumeSlider.value; audioPlayer.numberOfLoops = -1; [audioPlayer prepareToPlay]; [audioPlayer play]; } -(IBAction)stopSound:(id)sender { [audioPlayer stop]; }

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  • passing dynamic values in callback method

    - by swastican
    is there a way to pass dynamic values to callback function in js or jquery or nodejs. for(var i = 0; i < 10; i++) { filename = 'file'+i+'.html'; request(url, function(error, response, body) { test(error, response, body, filename); }); function test(error, response, body, filename) { console.log('file name ' + filename); if(response.statusCode == 200){ console.log('done'); } } I refered this so article for passing values to callback function. link: [JavaScript: Passing parameters to a callback function the output always seems to be 9 How can i pass values dynamically? The callback function always refers the last value of filename.

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  • passing an extra parameter in jobschedule in node.js

    - by Sush
    Is there any possible way to pass any extra parameter instead of date in schedule.scheduleJob(date,function(id)) The below code is not working var id =record.id; var date =record.date; jobsCollection.save({ id: record.id }, { $set: record }, function (err, result) { var j = schedule.scheduleJob(date, function (id) { return function () { console.log("inside----------") console.log(id) }; }(id)); if (!err) { return context.sendJson([], 404);; } }); i want to pass the date along with another data to schedule jobs. so that i can perform other operations based on the date schedule and that id

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  • How do I get stdout into mstest output when running in new app domain?

    - by btlog
    I have been working on test framework, which creates a new app domain to run the tests in. The primary reason being the dll's that we are testing has some horrible code that relies on the dll being located in the app domain path. (No I can't change this code.) The problem that I am having is that my test team is writing a bunch of functional tests in mstest and one of the loggers, that writes to Console.Out, does not have any of the log information captured in the trx output. When running the code through a console app all of the log information is output fine. So do the other loggers that have been implemented. My thought is that mstest is setting its own TextWriter to Console.Out, but the new app doamin has it's own TextWriter for Console.Out as the new app domain has it's own set of statics. I appreciate your ideas.

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  • Behaviour of System.Timer when Interval property changed

    - by lowlyintern
    I have a System.Timer setup to trigger an event every day at 2AM. If the process the timer starts fails then I want the timer to be reset to run every 15 minutes until the process completes succesfully. // this is how the timer is set up. // this is working correctly. double startTime = milliseconds_of_hour_to_start. Timer = new System.Timers.Timer( startTime); Here is the code to reset the timer on success or failure of the event handler. NOTE the timer is not being stopped, just the Interval property is being reset. if (ProcessSuccess) { Timer.Interval = TimeSpan.FromHours(24).TotalMilliseconds; } else { Timer.Interval = TimeSpan.FromMinutes(15).TotalMilliseconds; } My question is this, if the process fails say 4 times, then succeeds will the Timer now be running at around 3AM? i.e. after failing will the original start time of 2AM be advanced by 15 minutes?

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  • [Flash 3d engine] Away3d and events (Basic questions)

    - by Simon
    I'd like to play around 3d in Flash and I'm wondering how sophisticated objects can i load from 3D Max... cos as i read it's possible to load something from 3d Max I've read that popular 3d engine is Away3d (many tutorials), so if there is nothing better... i'd like to focus on it. I've forgot to mention that i'm not familar with Flash, but the best way to learn something is to do something interesting with it... :) Main question: Can I load object from 3ds and link parts of this object to some actions in Flash. Better example: I'd like to load a Car and when user click on car's door i'd like to show some informations, about those door, or pass this event outside for example to any other application in PHP, Java etc... and when he click on car mask i'd like to raise other event... Is it possible to create such interaction?? Thx in advance :)

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  • start /B doesn't start the task

    - by Fractaliste
    I'm currently launching an asynchronous job with PHP to perform some tests. To make it work, I found on SO some tips, like the use of popen and start: $commande = "testu.bat"; $pid = popen('start /B ' . $commande, 'r'); $status = pclose($pid); The testu.bat's folder is in my user PATH. This script performs some task, and to control it's execution, it should generates a log file, but I never get it. Whereas if I just remove the /B option, it works fine and I get my log file. Did I miss something about background execution? How can I catch the error informations when it is running in the background?

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  • backbonejs remove anomaly concept

    - by user1537158
    I was building a small app for adding and deleting li from ul using Backbonejs.One of the SO members cymen helped me code it, using that i tailored the code a little.currently if i add one element and delete , it works , but the second time i add an element (to ul) and go to delete it , i get Uncaught TypeError: Cannot call method 'remove' of undefined Pasting my code here , HTML : <input type="text" id="name"> <button id="add">Add</button> <ul id="mylist"></ul> JS: $(function(){ var myCollection = Backbone.Collection.extend(); var myView = Backbone.View.extend({ el:$('body'), tagName:'li', initialize : function(e){ this.collection.bind("add",this.render,this); this.collection.bind("remove",this.render,this); }, events:{ 'click #add' : 'addfoo' }, addfoo : function(){ var myname= $('#name').val(); $('#name').val(''); this.collection.add({name:myname}); }, render : function(){ $('#mylist').empty(); this.collection.each(function(model){ console.log("myView"); var remove = new myRemoveView({model:model}); remove.render(); }); } }); var myRemoveView = Backbone.View.extend({ el:$('body'), events:{ 'click .button':'removeFoo' }, removeFoo : function(){ console.log("here"); this.model.collection.remove(this.model); }, render : function(){ console.log("second view"); $('#mylist').append('<li>'+this.model.get('name') + "<button class='button'>"+"delete"+"</button></li>"); return; } }); var view = new myView({collection: new myCollection()}); }); Two things i did not understand : i) in the removeFoo function , we write this.model.collection.remove(this.model) shouldnt this have been this.collection.model.remove , something of that sort ? ii) i add a li to ul , then i delete it , when i add another li (appending to ul works perfect) but this time when i go to delete it throws me the above error : Uncaught TypeError :cannot call method 'remove' of undefined can you please help me figure out these 2 doubts in my code , btw SO member cymen's code works like a charm only my tailored code (above) is giving me errors. SO member cymen's code : JS Fiddle for his code Thank you

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  • Run sub on main thread from separate thread [VB.NET|SerialPort]

    - by Steven
    I'm reading data from a serial port, but the DataReceived event of SerialPort is handled on it's own thread. I want to handle this on the main thread, but simply declaring an event and raising it still results in it being processed on the SerialPort thread. I'm assuming I need to declare a delegate I can call, but I don't see how that would work. For example, I want to call Sub HandleDataReceived() on the main thread from the DataReceived thread, having HandleDataReceived() run on the main thread. How would I do this?

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  • How to read the values returned by the Json?

    - by user281180
    I have the following code in my view: <% using (Ajax.BeginForm("JsonCreate", new AjaxOptions { OnComplete = "createCategoryComplete" })) { % Add new category <%=Html.TextBox("CategoryId")% <%=Html.TextBox("Test")% Name: <%= Html.TextBox("Name")% <%= Html.ValidationMessage("Name")% </p> <p> <input type="submit" value="Create" /> </p> </fieldset> </div> <% } % In the controller the code is as follows: [AcceptVerbs(HttpVerbs.Post)] public JsonResult JsonCreate(string Name) { if (ModelState.IsValid) { try { //Return a json object to the javascript return Json(new { CategoryId = 123, Test= "test successful" }); } catch { #region Log errors about the exception //Log error to administrator here #endregion } } //If we got this far, something failed, return an empty json object return Json(new { /* Empty object */ }); } What should be the code in the view for the following function to read the values returned by the Json and update the textboxes for CategoryId and Test? function createCategoryComplete() {....???}

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  • Possible to implement an IsViewPortVisible dependencyproperty for an item in an ItemsControl?

    - by Matt H.
    I need to enable/disable spell checking in a richtextbox in an ItemsControl, based on whether the RichTextBox is visible in the ItemsControl's Scrollviewer. I think the route is to implement an IsViewPortVisible dependency property and wire an event handler for a changed event... I found this article that describes the lengthy process for determining if an item is in the viewport: http://social.msdn.microsoft.com/Forums/en/wpf/thread/e6ccfec3-3dc0-4702-9d0d-1cfa55ecfc90 Any ideas on where to start? I'm familiar with implementing my own dependency property for the sake of simple bindings (integers, strings, etc...). I have no idea how to undergo something like this though) This is the end result I'm hoping for: <DataTemplate> <Grid> ...Stuff in the Grid <local:CustomRichTextBox SpellCheck.IsEnabled={Binding RelativeSource={RelativeSource Self}, Path=IsViewPortVisible}/> </Grid> </DataTemplate> Help will be EXTREMELY appreciated... you'll be saving me about 500MB in memory consumption while the program is running!!!! :)

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • Attach to Property's setter

    - by StupidDeveloper
    I haven't found similiar post so I'm asking this. Let's say I defined somewhere an application wide available static Property (I mean it's not local) and in one class I would like to know when this property is being changed. Apart from aop (transparentproxy etc.) which I think doesn't suit me well here (and I can't add that to project anyway), what are the options here? One solution I can think of, which is probably a very nasty one, is to use some event that would be executed in the setter and just attach it in the class(es) which needs that. Something like: public static event EventHandler CurrentNumberChanged= delegate {}; public static int CurrentNumber { get { return currentNumber; } set { currentNumber = value; CurrentNumberChanged(null, EventArgs.Empty); } } I know it's really unsafe to use such events ( read here ). And since I would use it in asp.net makes it even more ugly. Do you have any advices ?

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  • Click Listener not invoked within ListFragment

    - by membersound
    I'm extending a SherlockListFragment, but it should not matter as my question seems to be more general related to Fragments. Now, I implement a simple click listener for my list, but it does not get called. public class MyListFragment extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View v = inflater.inflate(R.layout.list, container, false); v.setOnClickListener(new OnClickListener() { public void onClick(View view) { Log.i("debug", "single click"); } }); return v; } } Is anything wrong with this? //Solution: listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Log.i("debug", "single click"); } });

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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  • Javascript How do I force a string + variable to be evaluated as a variable

    - by Craig Rinde
    Im not even sure how to word this and is probably why I am having trouble finding an answer in google. When the code is run currentCardRow will equal 1 therefore it should be cardSelected1 which is what is shown in the console.log. I need it to go a step further because cardSelected1 is a variable and I need it to evaluate show in the console log as Invitation. Invitation is an example of a variable for cardSelected1. I am not sure on what the correct syntax is to make this happen. var currentCardSelected = "cardSelected" + currentCardRow; Thanks for your help!

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  • Objective-C property getter

    - by Daniel
    What is technically wrong with the following: @property(nonatomic, assign) NSUInteger timestamp; @property(nonatomic, readonly, getter = timestamp) NSUInteger startTime; @property(nonatomic, assign) NSUInteger endTime; I am sure I can find a better way to organise this, but this is what I ended up with at one point in my project and I noticed that accessing the startTime property always returned 0, even when the timestamp property was set to a correct timestamp. It seems having set the getter of startTime to an existing property (timestamp), it is not forwarding the value of timestamp when I do: event.startTime => 0 event.timestamp => 1340920893 All these are timestamps by the way. Just a reminder, I know the above should have happened in my project but I don't understand why accessing startTime doesn't forward onto timestamp property. UPDATE In my implementation I am synthesising all of these properties: @synthesize timestamp, endTime, startTime; Please check an example object to use that demonstrates this at my gist on GitHub: https://gist.github.com/3013951

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  • Generate a Constant expression from a function

    - by Lee
    For my Google Wave robot, on the onDocumentChanged event I want to apply a filter as follows: @Capability(filter = FILTER) @Override public void onDocumentChanged(DocumentChangedEvent event) { ... } I want the filter to be generated the first time the robot is run, which I'm trying to do as follows: private static final String FILTER = generateFilter(); private static final String generateFilter(){ ... } However, it complains FILTER isn't a constant expression when used within @Capability. generateFilter() will return the same string every time it is called, I'm only using it to create the string so that when I make changes, I don't need to worry about updating the filter. Now I could be going about this all wrong, so wondered if anyone knew what I'm doing wrong, or knew a better way in which I could generate a constant expression from the function.

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Fastmm4 and leaking handles...

    - by JD
    Hi to all, I have just used FastMM4 to detect leaks. I did not realise our application was using a DLL which was leaking event handles and so I fixed any leaks reported by FastMM4 but not the handles as it was not reported. My questions are, would have FastMM4 have reported the leaking event handles? Would this require me to rebuild the dlls with FastMM4 included? I also heard someone mention ShareMM, do I need to add that? I am using Delphi2007, which I think is using the borland memory manager and if so, should I replace it with the fastMM4 one? What are the steps to do that? Sorry for asking so many questions, I am looking at delphi after a few years of doing .net development. JD.

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  • Controling images of nodes in a TreeView (C#)

    - by ET
    Hi, I am pretty new with GUI, and I guess that is a silly question, but I am stuck... I am trying to make a folder explorer using TreeView control. now, I added an ImageList with two images - one for a folder and the other for selected folder. I used the 'BeforeExpand' event to change the icon of the current node (folder). The problem is that I dont know how to change it back when the user selects other folder... what event can I use? Maybe I dont use it right... ? Thanks guys :)

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  • Adding Timestamp to Java's GC messages in Tomcat 6

    - by ripper234
    I turned on Java's GC log options -XX:+PrintGC -XX:+PrintGCTimeStamps -XX:+PrintGCDetails Which print out these messages to standard output (catalina.out): 314.884: [CMS-concurrent-mark-start] 315.014: [CMS-concurrent-mark: 0.129/0.129 secs] [Times: user=0.14 sys=0.00, real=0.13 secs] 315.014: [CMS-concurrent-preclean-start] 315.016: [CMS-concurrent-preclean: 0.003/0.003 secs] [Times: user=0.00 sys=0.00, real=0.00 secs] 315.016: [CMS-concurrent-abortable-preclean-start] 332.055: [GC 332.055: [ParNew: 17128K->84K(19136K), 0.0017700 secs] 88000K->70956K(522176K) icms_dc=4 , 0.0018660 secs] [Times: user=0.00 sys=0.00, real=0.00 secs] CMS: abort preclean due to time 352.253: [CMS-concurrent-abortable-preclean: 0.023/37.237 secs] [Times: user=0.78 sys=0.02, real=37.23 secs] How can I make these log lines appear with an actual timestamp (including date) instead of these numbers, which presumably mean "time since JVM started" ?

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  • Sending an anonymous email to my own address

    - by N3HL
    I want to send an anonymous email to my own gmail/hotmail/yahoo/any other mail service address (Im not trying to spam or something like that). Why? I have a .NET application and I want to add a "Send log to the developer" feature (attaching the log) using SmtpClient. The fact is I've read like 30+ pages, and found out, i.e. gmail's smtp client doesn't allow anonymous connections, and many other things. The idea is to receive a mail message like this: From: [email protected] (non-existent email really) To: [email protected] (this would be my real address which will recieve the logs attachments) Subject: Issue report nºX (auto-generated) Body: From a textbox Attachments: logs attached Is this possible? If so, how do I achieve it?

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