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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • eZ Components devient Zeta Components et sera désormais un projet de la fondation Apache Software.

    Le framework PHP eZ Components a depuis ce 19 avril changé d'identité, il sera désormais connu sous le nom de Zeta Components et sera désormais un projet de la fondation Apache Software. En effet, l'éditeur norvegien eZ Systems a accepté de donner les licences de proprietés à la fondation Apache pour en faire un projet Open source. -> Page principale de l'annonce : http://share.ez.no/blogs/ez/goodbye-...eta-components -> Page de la proposition du projet au groupe Apache : http://wiki.apache.org/incubator/ZetaComponentsProposal -> Page de Détai...

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  • Google I/O 2012 - What's Next for Chrome Extensions?

    Google I/O 2012 - What's Next for Chrome Extensions? Mike West Chrome's extension system offers developers more opportunities than ever to customize and enhance users' experience on the web. New APIs are landing on a regular basis that provide new functionality and deeper hooks into Chrome itself. Join us for a walk through bleeding edge changes to Chrome's extension framework that increase security, improve performance, and make it easier than ever for users to get up and running with the product of your hard work. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1372 29 ratings Time: 51:36 More in Science & Technology

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  • Writing a dynamic achievement system without hardcoding rules into the application

    - by imaginative
    I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS at runtime. In a way, it sounds insane and complex to do this, but is it really? I think the concept of having to do a hard push of the application for every new achievement is cumbersome. I would love to be able to give our designers the capability to put together new achievements by entering them into a database. It shouldn't matter what tool I'm using, but for those interested, my backend is being written in JRuby (Ruby on top of the JVM). What are some possible ways of going about abstracting the logic in the aforementioned link even further so that rules can be interpreted at runtime?

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  • How can I prototype my app better?

    - by uber_llama
    A few weeks ago I saw a story about a master app designer showing how he worked with good old pen and paper to do effective prototyping before writing code. I'm unable to dig up that story (and I think it was a video) but if you could recommend any other useful resources I'd appreciate them. I know roughly what I want to build, but want a useful framework for thinking about how the screens should flow together. The app I want to build is for the iOS platform, but I think the video might have been about creating a web app. Thanks!

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  • Mozilla publie une démonstration de la vidéoconférence sans plugins avec WebRTC et HTML 5

    Mozilla publie une démonstration de la vidéoconférence sans plug-ins avec WebRTC et HTML 5 Mozilla travaille sur le support en natif de la vidéoconférence dans son navigateur Firefox. L'organisme a publié récemment une démonstration de la vidéoconférence sans plug-ins en utilisant uniquement HTML5, JavaScript et l'API WebRTC à l'occasion d'une conférence de l'IETF (Internet Engineering Task Force). WebRTC est un framework de communications audio et vidéo open source publié par Google. Il intègre le codec vocal à large et très large spectre iSAC (internet Speech Audio Codec) et codec VP8. Il prend aussi en...

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  • Any frameworks or library allow me to run large amount of concurrent jobs schedully?

    - by Yoga
    Are there any high level programming frameworks that allow me to run large amount of concurrent jobs schedully? e.g. I have 100K of urls need to check their uptime every 5 minutes Definitely I can write a program to handle this, but then I need to handle concurrency, queuing, error handling, system throttling, job distribution etc. Will there be a framework that I only focus on a particular job (i.e. the ping task) and the system will take care of the scaling and error handling for me? I am open to any language.

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  • Migrating Spring to Java EE 6 Article Series at OTN - Part 3

    - by arungupta
    The spring season is characterized by migration of birds, whales, butterflies, frogs, and other animals for different reasons. If you use Spring framework and are interested in migrating to a standards-based Java EE platform, for whatever reason, then we have a solution for you. David Heffelfinger's, a renowned author and an ardent Java EE fan, has published third part of Spring to Java EE migration series at OTN. The article series takes a typical Spring application and shows how to migrate it to Java EE 6 using NetBeans. This new part builds upon part 1 and part 2 and also compares the generated WAR files and LoC in XML configuration in the two environments. There is an interesting discussion on Why Java EE 6 over Spring ? as well.

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • Am I getting paid a reasonable wage for web engineering?

    - by sailtheworld
    I've been doing some research and it looks like most people in my line of work - WEB ENGINEERING/WEB APPLICATION DEVELOPMENT - that get paid hourly, make anywhere from $30-80 an hour for their work. With that said, I have SEVEN years of experience with web development including OOP-PHP, MySQL, jQuery, OOP-JS, interface design, ajax, database architecture, etc. I am also very strong with visual design and workflow - thus, I've made some really high quality interactive interfaces. I also have a lot of experience with Zend Framework, Symfony, Wordpress, Drupal, etc and a really strong portfolio to show for it. Here's the catch: I'm 20 years old, haven't graduated from college yet (I'm doing part time school and ~30 hours a week of web development.) But I've literally been doing web apps since I was 13 years old. So my question is: is $14 an hour a reasonable starting wage for working at a company part time?

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  • Determining an application's dependencies

    - by gpuguy
    I have developed an application using Windows Forms in C++ (IDE MS VC++ 2010). Some parts of the application also use MFC, and OpenCV. I want to send the application to my cleint for interim testing on his own machine. I have not developed any installer for the application, so I will be sending him an .EXE file. I want the client to not face any difficulties in replicating the environment, and therefore not lose any time. Can somebody suggest me what software (such as MS VC++ Runtime, .NET Framework, Windows SDK, etc.) should be installed on the client's machine for successfull testing of the application? Note: The OS (Windows 7) and hardware are exactly the same on both sides.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • PHP or RoR... Which is simpler?

    - by foreyez
    I'd like a server side scripting language for the web either php or ror: to do some dirty simple data fetching and eventually handing it off to my ajax app. I usually use php for this but I keep hearing the ror buzz word. I'm wondering for those who have used both, which is ultimately simpler to get something quick and dirty running? I'm a bit turned off to RoR as it seems to have many files (it's more of a framework), whereas php can potentially just be one file and that's it. But maybe I'm wrong, can you clue me in?

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  • Is client side JavaScript capable of replicating the Node.JS module loading system?

    - by jt0dd
    I like the Node.JS style of JavaScript, where I can write all of my functionalities into smaller files and then require those neatly from within my code. I'm even thinking about trying to write a framework to mimic that behavior in client-side JS. My goal would be to implement the module loading system as accurately as possible - See Module docs. For require(), I can use things detailed in answers to this question, most notably JQuery's $.getScript(). It seems to me that other aspects of the module loading system should be possible as well. So I'm asking more experienced programmers here first, before I waist my time: Is there something that I'm missing that's going to cause such an attempt to fail miserably, or can this be successfully done?

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  • Which CMS can I use for my project?

    - by Nicolás A.
    I have to build a new website for my client.. and he needs this stuff: A user generated content website.. where users can upload their own videos.. (i will use a video hosting platform with api like fliqz.com) I must manage a big user system.. where users can create their own "sub-users"... the site must manage paid subscriptions and payments through paypal.. and other payment gateways... So the question is.. i have to use a pre-built CMS and extend it.. or just a good framework? I've been thinking about joomla, drupal and expressionengine... It's not neccesary to use a open source cms... I've looking at drupal.. but is not as easy to understand and extend... Can anyone help me to make a good decision?

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  • What books/references are recommended on the subject of planning and developing efficient web sites [closed]

    - by Shakil
    Once I visited a site containing videos; a well-known web developer creating a site from scratch via planning(paper, software), management, designing then development. I bookmarked the site but unable to find it now. My question is : How to do web-development effectively? What books or videos are recommended ???(I tried google but unable to find useful books or videos). I want to learn how people does it. Can you share resources(books, videos, links) about this... Thanks in advance.. Note: I created a job site for my university project. It gave me huge pain. Thats why I want to learn efficient way. I know html, css, javascript, jquery, php[learning(mvc and framework not yet completed)], phpmyadmin.

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  • Why do we use networking libraries instead of plain NSURLRequests and NSURLConnection ?

    - by Amogh Talpallikar
    in iOS development, I have often seen people creating a networking module to interact with their APIs. This module generally sits on top of a networking framework like MKNetWorkKit or AFNetWorking. In most of the cases, It's all about sending GET,POST request and parsing the response which is in most cases JSON. What extra practical benefits that these libraries provide that an iOS developer should be leveraging which the plain Cocoa Networking APIs lack ? I can understand RESTKit as one exception where it takes care of the conversion of JSON to native objects and also interfaces with Core Data but what about others ?

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  • Oracle Enterprise Manager Cloud Control 12c Release 2 (12.1.0.2) ist da!

    - by Ralf Durben (DBA Community)
    Das zweite Release von Oracle Enterprise Manager Cloud Control 12c ist jetzt verfügbar und zwar für alle Plattformen, auf denen auch das Vorgängerrelease genutzt werden konnte. Das gab es bei Enterprise Manager noch nie: Alle Plattformen haben die gleiche Priorität! In dem neuen Release wurde die Stabilität nochmals verbessert und einige Wünsche unserer Kunden verwirklicht. Auch einige neue Funktionalitäten, wie zum Beispiel "Java as a Service" stehen nun zur Verfügung. Neben dem Cloud Control Framework wurden auch einige Plug-Ins erneuert. Cloud Control 12.1.0.2 ist ein komplettes Release und der Download enthält alles für die Installation des OMS und Agenten. Damit kann mit der Software eine komplette Neuinstallation oder ein Upgrade von EM 10.2.0.5, 11.1 oder 12.1.0.1 (auch ohne Bundle Patch 1) vorgenommen werden. Eine Übersicht über die Neuerungen finden Sie im Oracle Enterprise Manager Cloud Control Introduction Document.

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  • I'm going to quit my job because of our platform: how can I leave a productive explanation of this?

    - by Sean M
    I'm planning on leaving my current job because we're locked into using Blub, with an enterprise Blub framework and a Blub-level web server, on mediocre shared hosting. My coworkers are friendly and my boss is an average small business owner - I want to leave entirely because of the technical reasons. I feel like being soaked in Blub is bad for my brain and making me a worse programmer. When I leave, how can I explain this to my boss and coworkers? How can I phrase my complaints about Blub productively? What kind of warning can I and should I leave for my successor in documentation? (trying to make sure I meet the standards)

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  • Running external commands improved a bit

    - by Tomas Mysik
    Hi all, today we would like to show you one small improvement related to running external commands (e.g. generating documentation, running framework commands etc.) which will be available in NetBeans 7.3. First, have a look at the screenshot: As you can see, the first line represents the command that is being executed. In case of any error, this command can be easily copy & pasted to the console for deeper investigation (and proper bug reports ;). Also please notice that the Output window now supports background colors. That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans Bugzilla (component php, subcomponent Code).

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  • The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible.

    - by Patrick Olurotimi Ige
    I was trying to install a new WSS v3 Sharepoint on a 64 bit Windows 2003 server today but the installation was giving some error saying i would need to allow ASP.NET 2.0 in the web server extension in IIS.  Looking at the IIS there was a ASP.NET 2.0 32 bit allowed but not for a 64 bit. I tried registering the aspnet_regiis but no luck by doing so: For the 32 bit verison %SYSTEMROOT%\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe -i For the 64bit version %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i I get the error "The error indicates that IIS is in 32 bit mode, while this application is a 64 b it application and thus not compatible." The difference is the \Framework64 folders So my next guess was to find a way to disable the 32 bit and then allow the 64 bit version. And luckily enough i found this link    MS to the rescue So just ran : cscript %SYSTEMDRIVE%\inetpub\adminscripts\adsutil.vbs SET W3SVC/AppPools/Enable32bitAppOnWin64 0 and the registered the %SYSTEMROOT%\Microsoft.NET\Framework64\v2.0.50727\aspnet_regiis.exe -i and that was it

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  • How do you handle domain logic that spans multiple model objects in an ORM?

    - by duality_
    So I know that business logic should be placed in the model. But using an ORM it is not as clear where I should place code that handles multiple objects. E.g. let's say we have a Customer model which has a type of either sporty or posh and we wanted to customer.add_bonus() to every posh customer. Where would we do this? Do we create a new class to handle all this? If yes, where do we put it (alongside all the other model classes, but not subclass it from the ORM?)? I'm currently using django framework in python, so specific suggestions are even more wanted.

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  • How does URL Rewriting affect SEO?

    - by Costa
    The following paragraph is from SEO Google Guide Google is good at crawling all types of URL structures, even if they're quite complex, but spending the time to make your URLs as simple as possible for both users and search engines can help. Some webmasters try to achieve this by rewriting their dynamic URLs to static ones; while Google is fine with this, we'd like to note that this is an advanced procedure and if done incorrectly, could cause crawling issues with your site. What makes URL re-writing implementation incorrect for GoogleBot? I am using Asp.net 3.5 framework.

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  • Blueprints API for Oracle NoSQL Database

    - by Charles Lamb
    Here's an implementation of the Blueprints API for Oracle NoSQL Database. https://github.com/dwmclary/blueprints-oracle-nosqldb Blueprints is a collection of interfaces, implementations, ouplementations, and test suites for the property graph data model. Blueprints is analogous to the JDBC, but for graph databases. As such, it provides a common set of interfaces to allow developers to plug-and-play their graph database backend. Moreover, software written atop Blueprints works over all Blueprints-enabled graph databases. Within the TinkerPop software stack, Blueprints serves as the foundational technology for: Pipes: A lazy, data flow framework Gremlin: A graph traversal language Frames: An object-to-graph mapper Furnace: A graph algorithms package Rexster: A graph server

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  • Oracle Unveils Oracle Java Embedded Suite 7.0

    - by user12612705
    Today Oracle announced the Oracle Java Embedded Suite 7.0. What is the Java Embedded Suite (JES)? It's a middleware stack designed to be run on embedded devices. It's a suite which includes an application server (Glassfish for Embedded Suite), database (Java DB), and web services (Jersey Web Services Framework). Putting these services on the embedded device gives you the ability to provide a set of services at the device point. It also lets you aggregate data at the device point, which you can later sync with your enterprise systems.

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