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  • Why is the form action attribute empty on production server?

    - by Ozzy
    After deploying a ASP.NET WebForms application to a production server some of the ajax calls has stopped working for me. After some debugging I found out that the following statement (in the internal client-method WebForm_DoCallback) was causing the problem: xmlRequest.open("POST", action, true); The problem seemed to be that the action-variable was empty so after checking the rendered html I found out that the form-tag rendered on the production server looks like: <form method="post" action="" id="Form1"> However, on my developer machine I get the following: <form method="post" action="default.aspx" id="Form1"> So, why would the action-attibute render on my dev.machine but not on the production server? This seems to be the case only for one specific web form, when I look on other pages the action-attribute renders correctly. Any suggestions or ideas would be helpful!

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  • Is the Silverstripe CMS as easy to deploy, maintain, and develop on as it appears?

    - by Thomas Owens
    Although I haven't thought about deploying it on my own site, someone I know sent me a link to a CMS called SilverStripe that I've never heard of before. I read their site, looked at and played around with their demo, and so on. It looks like it's a CMS backed by a custom PHP framework that they call Sapphire. And from what I can gather on their website and using their demo, it potentially might be as good and easy as they say (once you get past any learning curve, which appears to be small, considering it looks a lot like other PHP frameworks and CMSes). Has anyone here ever deployed, maintained, or developed a CMS using SilverStripe? If so, could you shed some light on it, from a developer's point-of-view? I also found this earlier question about SilverStripe here on StackOverflow, but I'm more interested from a development point of view than a user or administrator point of view.

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  • Button in gridview

    - by Rajeev
    I'm using a button in a template field of gridview. On button click I want to redirect to another page but it throws an exception: Invalid postback or callback argument. Event validation is enabled using in configuration or <%@ Page EnableEventValidation="true" % in a page. For security purposes, this feature verifies that arguments to postback or callback events originate from the server control that originally rendered them. If the data is valid and expected, use the ClientScriptManager.RegisterForEventValidation method in order to register the postback or callback data for validation. What can I do to resolve this problem?

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  • Can the behaviour of new HTML5 form types be overridden?

    - by Mark Perkins
    I was wondering if anyone knew if it were possible to override the default behaviour of browsers that support the new HTML input types such as type="email" and type="date"? I appreciate that I could test if a browser supports an input type and provide a fallback for those browsers that don't, but what I want to know is is there any way to prevent that default behaviour from happening in browsers that do support it? For instance, if in Opera I want to use the date input type, but I don't want Opera to display the native datepicker (i.e. I want to replace it with my own custom one) is that possible? Are there any DOM events triggered like onDatePickerShow that one can hook into? I don't believe that this is possible, but if anyone knows for sure one way or the other I would love to hear from you.

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  • Onshore work methods V Offshore Supplier work methods - how to strike a balance?

    - by LadyCoconut
    Any advice on the best way to strike a balance between the work methods of an offshore supplier and the work methods of a new onshore team? We have an offshore supplier with about 2 years who have their own working practices and methods. I was bought in as the first onshore developer for my company with the view to vetting the code that comes in and putting together some best practices. Now from what I've seen there are lots of holes in their process (e.g. estimation, planning, code reviews, coding standards from about 10 years ago, no concept of mocking, refactoring etc). I need to be seen as a problem solver and not a problem creator but also I need to try and be somewhat forceful of what they are doing needs improving and at the end of the day they are a supplier. I would appreciate any advice. Thanks.

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  • Mobile Safari iPhone Development - Multiple buttons in a row

    - by Thomas
    Hello all: I'm an iPhone developer, but new to web development. I've done some basic HTML websites and made one in iWeb as well. I'm trying to branch out to actual mobile development now, so I checked out Dashcode. Anyway, I'm trying to put a Call Button, Mail Button, and Map Button in horizontal alignment. I realize that I can add a Column Layout and have two buttons in a row, but that's the most I've gotten. Any ideas? Thanks! Thomas

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  • What are some popular Git layout strategies?

    - by CodexArcanum
    A fellow developer recently showed me a blog post with a nice visual representation of a git layout. He implied that this particular strategy was gaining a lot of popularity, but numerous searches here and through the Google have yet to turn up the blog post. The gist of it was that you had a trunk for main development, and a "side-trunk" for immediate customer-driven bug fixes. Main development had a branch, which was merged to trunk periodically for major releases, and then you had feature branches. There was a lovely diagram that clearly showed all this. Since I'd like to learn git better, I'd love to have that diagram available as an aide. It'd also be useful as a visual for trying to convince coworkers to switch to git. Does anyone happen to know what I'm talking about and can provide a link?

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  • Mac OS X pygame input goes to Terminal instead of Python

    - by Parappa
    I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame. For example, I have the following test script: import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) done = False while not done: pygame.event.pump() keys = pygame.key.get_pressed() if keys[pygame.K_ESCAPE]: done = True if keys[pygame.K_SPACE]: print "got here" Neither K_ESCAPE nor K_SPACE will be handled by this script when I run it from a Mac OS X Terminal, but Terminal will echo back the spaces. I'm running the MacPorts port of pygame (py-game), which depends on Python 2.4, and I've also used python_select to make python24 the active version.

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  • JUnit: 4.8.1 "Could not find class"

    - by Patrick
    Ok, I am like other and new to jUnit and having a difficult time trying to get it working. I have searched the forum but the answers provided; I am just not getting. If anyone out there could lend me a hand I would greatly appreciate it. Let me provide the basics: OS: mac OS X.6 export JUNIT_HOME="/Developer/junit/junit4.8.1" export CVSROOT="/opt/cvsroot" export PATH="/usr/local/bin:/usr/local/sbin:/usr/localmysql/bin:/opt/PalmSDK/Current/bin/:/usr/local/mysql/bin:$PATH:$JUNIT_HOME:$CVSROOT" export CLASSPATH="$CLASSPATH:$JUNIT_HOME/junit-4.8.1.jar:$JUNIT_HOME" I can compile a test class from a java file, however when I try to then run the test java org.junit.runner.JUnitCore MyTest.class I get the following: JUnit version 4.8.1 Could not find class: MyTest.class Time: 0.001 OK (0 tests) Now I have been in the directory with the MyTest.class which is just somewhere in my file system, I tried moving the source folder to the "junit" folder and the "junit/junit4.8.1" folder and the same result. I cannot even run the tests that came with junit. Thanks patrick

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  • What technical/legal responsibilities do I have when hosting images uploaded by others?

    - by Ferdy
    You may argue that this question has a legal flavor to it, and that would be correct. Still, it is also a question from a developer's perspective that may help others. I'm building an image community web site/application. Users can upload images. During upload, users have to select the license (copyrighted, attribution non-commercial or public domain). No matter which license they choose, it is just a piece of data. No matter the license, all users can view all images and also download all images, as you normally do on websites. My question is: what responsibility do I have as a "platform" to comply with these licenses? Do I need to actively prevent certain actions on these images, and into what extend? Is displaying the license enough to be legally safe? What if one of my users uploads images for which he has no license? Is it enough to just implement a "report this" feature?

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  • Handling button presses in Gtk2::Image objects

    - by willert
    I've been trying to get an Gtk2::Image object in this perl Gtk2 application to get to react to button presses, but to no avail. The image shows as expected but the button events don't get handled. What am I missing? my $img = Gtk2::Image-new_from_file( $file ); $img-set_property( sensitive = 1 ); $img-can_focus( 1 ); $img-set_events([qw/ button-press-mask button-release-mask /]); $img-signal_connect( 'button-press-event' = sub { my ( $self, $event ) = @_; print STDERR "Coords: ", $event-get_coords; return; }); $window-add( $img ); $window-show_all;

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  • [VBA] Create a recurrent event in Outlook

    - by CFP
    Hello everyone! I'm trying to create annual, all-day events with VBA in outlook 2007. I use the following code, but no matter which conbination of Start, StartDate, End, etc I use, it won't create a whole-day event. Either it gives it default start/end times, or it remove the all-day attribute... Dim Birthday As Date 'Get the birthday '... Dim BDay As AppointmentItem Dim Pattern As Outlook.RecurrencePattern Set BDay = Application.CreateItem(olAppointmentItem) Set Pattern = BDay.GetRecurrencePattern Pattern.RecurrenceType = olRecursYearly Pattern.DayOfMonth = Day(Birthday) Pattern.MonthOfYear = Month(Birthday) Pattern.PatternStartDate = Birthday Pattern.NoEndDate = True BDay.AllDayEvent = True BDay.Subject = Contact.FullName BDay.Save When created directly in outlook, entries start on the birth day and end 24 hours later. Yet trying to set Start and End this way results in errors. Plus, entries created outlook have no start/end time in the recurrence pattern (well, they are all-day entries...) Ideas, anybody? Thanks!

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  • Update DataBase on clicking in button, after editing gridview (not automatically saving in DB, but a

    - by gaponte69
    0 vote down star I am using GridView in asp .net and editing data with edit command field property (as we know after updating the edited row, we automatically update the database), and I want to use transactions (with begin to commit statement - including rollback) to commit this update query in database, after clicking in some button (after some events for example), not automatically to insert or update the edited data from grid directly to the DB...so I want to save them somewhere temporary (even many edited rows - not just one row) and then to confirm the transaction - to update the real tables in database... Any suggestions are welcomed... I've used some good links, but very helpful, like: http://www.asp.net/learn/data-access/tutorial-63-cs.aspx http://www.asp.net/learn/data-access/tutorial-66-cs.aspx etc... etc...

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Using Mapkit to create a local searchable Map

    - by Digital D
    Using MapKit as a base, I'm planning on adding a map to a project with 'local search' capabilities. I think 'local search' describes the feature I want to design into the map. Here is my vision. The map is displayed on the bottom half of a view. The user's current location is highlighted by default. When the user pushes the 'search' button annotation pins drop onto the map. The search is programmatically fixed to a certain item....for example supermarkets. So supermarkets in a 5 mile radius of the user's current location will populate the map. How would I add this local search feature to the already amazing MapKit? I've learned an incredible amount as a new developer in the last few months, and look forward to learning googles...correction googols more. Thanks in anticipation.

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  • Update Column of NCLOB Issue

    - by Mahesh
    Hi, I am using Oracle10g. One of my tables contain column of type NCLOB. I want to change the column's data by query or by the use of the SQL Developer. But i don't know, it is not allowing me to update the value. 1)Can anyone please help me why this is happening? 2)Or should i use some other datatypes in place of the NCLOB. (i want nvarchar(max)). Can you give me a thought which one i should prefer to use? Thanks, Mahesh

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  • Learning Ruby on Rails

    - by Ethan Gunderson
    As it stands now I'm a Java and C# developer, but the more and more I look at Ruby on Rails, the more I really want to learn it. What have you found to be the best route to learn RoR? Would it be easier to develop on Windows, or should I just run a virtual machine with linux? Is there an ide that can match the robustness of Visual Studio? Any programs to develop that give a good overhead of what to do? Any good books? Seriously, any tips/tricks/rants would be awesome.

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  • Comparing ASP.Net Framework to Cakephp, Zend , Ruby on Rails

    - by numerical25
    I am a PHP developer migrating to C# ASP.Net Framework. As of right now, I am experienced in using Php for developing sites and I use CakePhp and Zend framework as my RAD tools to help me produce better applications. As I move over to ASP.NET, I have this view that C# ASP.Net framework itself is already a RAD tool and is equivalent to using Cakephp, Zend, or even Ruby on Rails. So I really shouldn't have no concerns trying to find a separate library for ASP.NET that will help me produce better applications. To me, in a sense the ASP.NET is already like a MVC cause it seperates the model from the view and the methods are almost like controllers. So as far as having the best tools are concerned, should I be satisfied with just using ASP.NET as my RAD tool.

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  • Preferred way of using UiBinder with multiple screens

    - by arinte
    We have a GWT app that has multiple screens, based off of a menu. So App loads user sees Do This Do That Each menu item loads a different screen. What is the best way to switch the screens. Right now what I do roughly is RootPanel.get(CONTENT).remove(menu); RootPanel.get(CONTENT).add(new DoThisScreen()); I ask this because it seems on IE 8 (and I am sure 7,6) that the DoThisScreen is basically not recognize by IE's Developer Tool (wannabe firebug tool, when you press F12). Using IE's dev tool I tell it to highlight a textbox in the DoThisScreen, for some reason it won't highlight it or list it in the html.

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  • Jersey (Jax-RS) & EL

    - by smeg4brains
    Hi there! im trying to get a controller to return a view through a Expression Language-Filter, but have no idea on how to get jersey to use EL for filtering a view. View with EL-tags: <html> <title>%{msg}</title> </html> Controller: @GET @Produces("text/html") public Response viewEventsAsHtml(){ String view=null; try { view=getViewAsString("events"); }catch(IOException e){ LOG.error("unable to load view from file",e); return null; } Response.ResponseBuilder builder=Response.ok(view, MediaType.TEXT_HTML); return builder.build(); } How would one go about in order to get the controller to replace the ${msg} part in the view by some arbitrary value?

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  • Choose Graph API or old REST API for Facebook application

    - by Andree
    Hi there! I should have asked this in Facebook developer forum instead, but somehow I can't register to the forum and the Facebook connect feature is not working at the time I'm writing this. Anyway, I am still confused whether to use Graph API or the old REST API for my Facebook app. Generally, this is what I want to achieve in my app: Get profile picture and name of the user. Get profile picture and name of the user's friends who are also using my app. Post into the user's stream. Allow users to invite their friends to use the application. Can someone provide me an insight, which one is better for my application?

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  • Best way to hide a window from the Alt-Tab program switcher?

    - by chaiguy1337
    I've been a .NET developer for several years now and this is still one of those things I don't know how to do properly. It's easy to hide a window from the taskbar via a property in both Windows Forms and WPF, but as far as I can tell, this doesn't guarantee (or necessarily even affect) it being hidden from the Alt-Tab dialog. I've seen invisible windows show up in Alt-Tab, and I'm just wondering what is the best way to guarantee a window will never appear (visible or not) in the Alt-Tab dialog. Update: Please see my posted solution below. I'm not allowed to mark my own answers as the solution, but so far it's the only one that works. Update 2: There's now a proper solution by Franci Penov that looks pretty good, but haven't tried it out myself. Involves some Win32, but avoids the lame creation of off-screen windows.

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  • Creating Graphs on an iPad/iPhone

    - by phantomdata
    I was wondering if anyone knew of a simple way to implement graphing in an iPhone/iPad application. I've spent quite a bit of time googling and can't seem to find any sort of a solution. Maybe I'm just searching with the wrong terms since a lot of consumers are asking about "graphing" in terms of using their applications, not developing them, the search-space is rather polluted. It seems like a lot of iPad/iPhone applications have embedded graphs... and I can't imagine that every developer has invented their own graphing engine from the ground up. Or, maybe they have... Does anyone have any suggestions?

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  • Display a gallery of images that are stored as Drawables in a List

    - by Tyler
    Hello - I am trying to modify this example: http://developer.android.com/resources/tutorials/views/hello-gridview.html But instead of displaying images that are resources, I want to display Drawables that I currently am storing in a List. Can anyone instruct me on how I would modify private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; To display my drawable items instead? Thanks!

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  • iPhone Advanced table view cells example

    - by Rob
    I have been going through and re-creating Apple's "Advanced Table View Cells" example to better understand everything. I have done everything, but somehow missed one detail and I can't figure it out. If you launch their example (http://developer.apple.com/iphone/library/samplecode/AdvancedTableViewCells/Introduction/Intro.html) and open up the RootViewController.xib file, they have a "tableView" outlet on the inspector that is linked to File's Owner. For whatever reason, I can't get that to show up on my version. My code is almost verbatim of Apple's, so what am I missing? Did I not declare that somewhere or doesn't that get taken from the RootViewController.m file?

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