Mac OS X pygame input goes to Terminal instead of Python
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            by Parappa
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        Published on 2010-04-27T05:20:21Z
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            2010/04/27
            5:23 UTC
        
        
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I'm having trouble running a pygame based app on Mac OS X via Terminal. Input events such as keystrokes go to the Terminal instead of my Python app, and are detected by pygame.
For example, I have the following test script:
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
done = False
while not done:
    pygame.event.pump()
    keys = pygame.key.get_pressed()
    if keys[pygame.K_ESCAPE]:
        done = True
    if keys[pygame.K_SPACE]:
        print "got here"
Neither K_ESCAPE nor K_SPACE will be handled by this script when I run it from a Mac OS X Terminal, but Terminal will echo back the spaces.
I'm running the MacPorts port of pygame (py-game), which depends on Python 2.4, and I've also used python_select to make python24 the active version.
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