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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • Speed up lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • Issues with web hosting at home

    - by hari
    I want to host a small personal website at home. One basic problem I am hitting is, From inside home network, I cannot access my domain name. I have to use the local ip (something like 192.168.1.4) to access the website. This ip is the desktop which is hosting the website. Because of this mapping, I have issues setting up a simple wordpress blog on it too. How do I get past this issue? edit:0 when I try to access www.example.com (my domain) from within my home network, I get redirected to my router login. PS: 1) I am using dyndns service to map my non-static ip to my domain name. 2) My portforwarding works fine.

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  • Redirect a URL to another URL with IIS 7.5

    - by Jason White
    I have no idea why this isn't working. I've tried creating map rules and then rewriting and redirecting the URL. I've tried just redirecting it with a simple rewrite rule and no matter what, the only time I can get it to work is if I set the match URL to match this regex .*. I'm trying to redirect webmail.example.com to mail.example.com. Seemed like it would have taken but a couple seconds; boy was I wrong. I'm thinking I must be doing something wrong with the regex, but I'm not sure what as when I test it it seems to work fine. <rule name="webmail" patternSyntax="ECMAScript" stopProcessing="true"> <match url=".*webmail.*" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="false"> </conditions> <action type="Redirect" url="https://mail.example.com:8000" appendQueryString="false" logRewrittenUrl="true" /> </rule>

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  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

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  • How much server bandwidth does an average RTS game require per month?

    - by Nat Weiss
    My friend and I are going to write a multiplayer, multiplatform RTS game and are currently analyzing the costs of going with a client-server architecture. The game will have a small map with mostly characters, not buildings (think of DotA or League of Legends). The authoritative game logic will run on the server and message packet sizes will be highly optimized. We'd like to know approximately how much server bandwidth our proposed RTS game would use on a monthly basis, considering these theoretical constants: 100 concurrent users maximum 8 players maximum per game 10 ticks per second Bonus: If you can tell us approximately how much server RAM this kind of game would use that would also help a great deal. Thanks in advance.

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  • can you have too many dto/bo - mapping method

    - by Fredou
    I have a windows service, 2 web services and a web interface that need to follow the same path (data wise). So I came up with two ways of creating my solution. My concern is the fact that the UI/WS/etc will have their own kind of DTO (let's say the model in ASP.Net MVC) that should be mapped to a DTO so the SL can then map it to a BO then mapping it to the proper EF6 DTO so that I can save it in a database. So I'm thinking of doing it this way to remove one level of mapping. Which one should I take? Or is there a 3rd solution?

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  • Isometric algorithm producing tiles in wrong draw order

    - by David
    I've been toying with isometric and I just cant get the tiles to be in the right order. I'm probably missing something obvious and I just can't see it. Even at the risk of looking stupid, here's my code: for (int i = 0; i < Tile.MapSize; i++) { for (int j = 0; j < Tile.MapSize; j++) { spriteBatch.Draw( Tile.TileSetTexture, new Rectangle( (-j * Tile.TileWidth / 2) + (i * Tile.TileWidth / 2), (i * (Tile.TileHeight - 9) / 2) - (-j * (Tile.TileHeight - 9) / 2), Tile.TileWidth, Tile.TileHeight), Tile.GetSourceRectangle(tileID), Color.White, 0.0f, new Vector2(-350, -60), SpriteEffects.None, 1.0f); } } And here's what I end up with: messed up map Yep, bit of an issue. If anyone could help, I'd appreciate it.

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  • (int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

    - by Aidan Mueller
    I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) Math.floor(x / 64), (int) Math.floor(y / 64)).doOperation(); } But I discovered by using (I'm using java BTW) System.out.println((int) (1 / 1.5)) that converting to an int automatically rounds down. This means that I can replace the (int) Math.floor with just x / 64. But if I run this on a different OS do you think it might give a different result? I'm just afraid there might be some case where this would round up and not down. Should I keep doing it the way I was and maybe make a function like convert(int i) to make it easier? Or is it OK to just do x / 64?

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Drawing an outline around an arbitrary group of hexagons

    - by Perky
    Is there an algorithm for drawing an outline around around an arbitrary group of hexagons? The polygon outline drawn may be concave. See the images below, the green line is what I am trying to achieve. The hexagons are stored as vertices and drawn as polygons. Edit: I've uploaded images that should explain more. I want to favour convex hulls because it's conveys an area of control more quickly. Each hexagon is stored in a multidimensional array so they all have x and y coordinates, I can easily find adjacent hexagons and the opposite vertex, i.e. adjacentHexagon = getAdjacentHexagon( someHexagon, NORTHWEST ) if there isn't a hexagon immediately adjacent it will continue to search in that direction until it finds one or hits the map edges.

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • CodePlex Daily Summary for Saturday, May 17, 2014

    CodePlex Daily Summary for Saturday, May 17, 2014Popular ReleasesSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4CTI Text Encryption: CTI Text Encryption 5.3: Change Log: - Remove read only behavior of text area of encrypted text. - Minor UI functionality update.Mini SQL Query: Mini SQL Query (1.0.71.456): Minor fixes and template corrections.QuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.Aspose for Sitefinity: Sitefinity Export to Microsoft Word and PDF: Aspose Sitefinity Content Export Add-on allow users to export online content into Microsoft Word or Adobe Acrobat PDF document using Aspose.Words. This Add-on makes it very simple and easy to have an offline copy of your favorite online content for editing, sharing and printing etc. in popular Microsoft Word Doc/Docx or PDF format. It adds simple Export to Word and Export to Pdf buttons at any desired location on the page and clicking the button dynamically exports the content of the page int...MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ParserIO: ParserIO v1.0.0.3: Fixed some bug about AIM Symbology IDSSIS SFTP Task Control Flow Component: SSIS SFTP v2 for SQL Server 2012: Please report you to the Documentation page for installation instructions.Grade Calculator For BTEC First Diploma in IT level 2: Grade Calculator For BTEC First Diploma in IT: Grade Calculator For BTEC First Diploma in IT level 2Spaghetti CMS: Version 1.50: New: Backend with new design, bootstrap integration New: Patch function for assigning themes, master page files to pages New: Wysiwyg editor (possible to link css file against editor) and filemanager New: Support time triggered content New: Edit css, js, skin, master file within the CMS New: Dynamically add controls to the CMS New: Change password for an user (usermanagement) New: Localize CMS In the near future we will open our new website for documentation and demo. http://...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelNew ProjectsAllowing Multiple Attachments for SharePoint 2013 Custom Lists: This code supports basic upload multiple attachments to Custom List item and should be able to attach the existing file name override.Azure File Depot: The Azure File Depot is an effort to provide sample implementations of various tasks related to using blob storage to move files around.CRM Customization Comparer - 2011 and 2013: Compare your Dynamics CRM Solution files via XML Diff. Graphical interface to quickly assess changes. Features: - Graphical UI - Supports CRM 2011 and 2013ElectrosLtd DSA Assignment: This program was created in order to make use of models views and controllersGPS Tracking: A GPS Tracker App.OOP-2112110195: mon:OOP ten:mai duy tanPowerShell Task Control Flow Component for SSIS: Launch PowerShell Script/Commands from SSIS - An another Custom Control Flow Component with the new "PowerShell Task" (currently targets PowerShell 3.0)Quan ly giai bong da: Qu?n lý gi?i bóng dá ngo?i hang AnhSharePoint PDF OpenDocument: SharePoint PDF Content type (Sandbox solution) One OpenDocuments Com+ server for PDF content Adobe software not included but required.Useful Classes: Useful Classes is a DLL that I have written to include a ton of features from one file within your project. ??????-??????【??】??????????: ??????????????,??????????????????,????????,??????????????、????。 ??????-??????【??】??????????: ????????????????????,?????????。????????????,??????,????,????,?????????! ????-????【??】????????: ????????????300??,????????、???????、????、????????、?????,??????:????,????,???????! ?????-?????【??】?????????: ?????????????????????,?? ???????,??????? ???,????? , ???? ?????,?????????????。 ?????-?????【??】?????????: ???????????? , ???? ?????,??????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,????(??)????????,??????,????,???,????,???????! ??????-??????【??】??????????: ?????????????????????,????????,????????,????,????,??????,???????! ?????-?????【??】?????????: ?????????????????,?????,???,???、???、?????,???,?????,???????????????. ?????-?????【??】?????????: ???????????:???????,????,????,????,??????????,????,????,????。??????... ?????-?????【??】?????????: ??????????????????????,?????、???、????,????,???、???、???、???、???,????,?????! ??????-??????【??】??????????: ????????????、??、???????????,??????,????????,??????????????????...????。 ????-????【??】????????: ??????????????????????,?????????,??????????,????????,?????! ????-????【??】????????: ?????????????、???????,?????????,???????????????,?????????????。 ?????-?????【??】?????????: ?????????????、?????????,?????????,????,????????,????????????????! ?????-?????【??】?????????: ?????????????????,????????,??????????????,?????????,????,????,??????。

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  • Unable to access the server via SSH?

    - by Rishee
    when I am trying to access the server through ssh it says: ssh: connect to host xx.yyy.zzz.x port 22: Connection refused and on the server in auth.log it shows following log entry: Address xx.yyy.zzz.x maps to xx.yyy.zzz.x.static-pune-vsnl.net.in, but this does not map back to the address - POSSIBLE BREAK-IN ATTEMPT! I have created a user account for that user and it is also in enabled status. Requested info It is Ubuntu 11.10 It is configured as SSH Server using openssh-server I am trying to connect to this server using Putty from Windows 7 i.e. My Desktop I have also asked this in superuser as per the request of @zpletan and link to that question is given below. http://superuser.com/questions/408080/unable-to-access-the-server-via-ssh Thanks in advance.

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  • Shadowmap first phase and shaders

    - by KaiserJohaan
    I am using OpenGL 3.3 and am tryin to implement shadow mapping using cube maps. I have a framebuffer with a depth attachment and a cube map texture. My question is how to design the shaders for the first pass, when creating the shadowmap. This is my vertex shader: in vec3 position; uniform mat4 lightWVP; void main() { gl_Position = lightWVP * vec4(position, 1.0); } Now, do I even need a fragment shader in this shader pass? from what I understand after reading http://www.opengl.org/wiki/Fragment_Shader, by default gl_FragCoord.z is written to the currently attached depth component (to which my cubemap texture is bound to). Thus I shouldnt even need a fragment shader for this pass and from what I understand, there is no other work to do in the fragment shader other than writing this value. Is this correct?

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • Building an ASP.Net 4.5 Web forms application - part 4

    - by nikolaosk
    ?his is the fourth post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line.There are 3 more posts in this series of posts.Please make sure you read them first.You can find the first post here. You can find the second post here. You can find the third post here.  In this new post we will build on the previous posts and we will demonstrate how to display the posters per category.We will add a ListView control on the PosterList.aspx and will bind data from the database. We will use the various templates.Then we will write code in the PosterList.aspx.cs to fetch data from the database.1) Launch Visual Studio and open your solution where your project lives2) Open the PosterList.aspx page. We will add some markup in this page. Have a look at the code below  <section class="posters-featured">                    <ul>                         <asp:ListView ID="posterList" runat="server"                            DataKeyNames="PosterID"                            GroupItemCount="3" ItemType="PostersOnLine.DAL.Poster" SelectMethod="GetPosters">                            <EmptyDataTemplate>                                      <table id="Table1" runat="server">                                            <tr>                                                  <td>We have no data.</td>                                            </tr>                                     </table>                              </EmptyDataTemplate>                              <EmptyItemTemplate>                                     <td id="Td1" runat="server" />                              </EmptyItemTemplate>                              <GroupTemplate>                                    <tr ID="itemPlaceholderContainer" runat="server">                                          <td ID="itemPlaceholder" runat="server"></td>                                    </tr>                              </GroupTemplate>                              <ItemTemplate>                                    <td id="Td2" runat="server">                                          <table>                                                <tr>                                                      <td>&nbsp;</td>                                                      <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <img src="<%#:Item.PosterImgpath%>"                                                        width="100" height="75" border="1"/></a>                                             </td>                                            <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <span class="PosterName">                                                        <%#:Item.PosterName%>                                                    </span>                                                </a>                                                            <br />                                                <span class="PosterPrice">                                                               <b>Price: </b><%#:String.Format("{0:c}", Item.PosterPrice)%>                                                </span>                                                <br />                                                        </td>                                                </tr>                                          </table>                                    </td>                              </ItemTemplate>                              <LayoutTemplate>                                    <table id="Table2" runat="server">                                          <tr id="Tr1" runat="server">                                                <td id="Td3" runat="server">                                                      <table ID="groupPlaceholderContainer" runat="server">                                                            <tr ID="groupPlaceholder" runat="server"></tr>                                                      </table>                                                </td>                                          </tr>                                          <tr id="Tr2" runat="server"><td id="Td4" runat="server"></td></tr>                                    </table>                              </LayoutTemplate>                        </asp:ListView>                    </ul>               </section>  3) We have a ListView control on the page called PosterList. I set the ItemType property to the Poster class and then the SelectMethod to the GetPosters method.  I will create this method later on.   (ItemType="PostersOnLine.DAL.Poster" SelectMethod="GetPosters")Then in the code below  I have the data-binding expression Item  available and the control becomes strongly typed.So when the user clicks on the link of the poster's category the relevant information will be displayed (photo,name and price)                                            <td>                                                <a href="PosterDetails.aspx?posterID=<%#:Item.PosterID%>">                                                    <img src="<%#:Item.PosterImgpath%>"                                                        width="100" height="75" border="1"/></a>                                             </td>4)  Now we need to write the simple method to populate the ListView control.It is called GetPosters method.The code follows   public IQueryable<Poster> GetPosters([QueryString("id")] int? PosterCatID)        {            PosterContext ctx = new PosterContext();            IQueryable<Poster> query = ctx.Posters;            if (PosterCatID.HasValue && PosterCatID > 0)            {                query = query.Where(p=>p.PosterCategoryID==PosterCatID);            }            return query;                    } This is a very simple method that returns information about posters related to the PosterCatID passed to it.I bind the value from the query string to the PosterCatID parameter at run time.This is all possible due to the QueryStringAttribute class that lives inside the System.Web.ModelBinding and gets the value of the query string variable id.5) I run my application and then click on the "Midfilders" link. Have a look at the picture below to see the results.  In the Site.css file I added some new CSS rules to make everything more presentable. .posters-featured {    width:840px;    background-color:#efefef;}.posters-featured   a:link, a:visited,    a:active, a:hover {        color: #000033;    }.posters-featured    a:hover {        background-color: #85c465;    }  6) I run the application again and this time I do not choose any category, I simply navigate to the PosterList.aspx page. I see all the posters since no query string was passed as a parameter.Have a look at the picture below   ?ake sure you place breakpoints in the code so you can see what is really going on.In the next post I will show you how to display poster details.Hope it helps!!!

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  • Use PathModifier of MoveModifier for Tower of Defense Game

    - by Siddharth
    In my game I want to move enemy on the fixed path so that I have establish manual grid structure for that purpose not used tile map. Game contain multiple level and the path will be different for each level and also multiple fixed path exist for each level. So my question is, What I have to use MoveModifier or PathModifier for my game ? Also mention I have to use WayPoint or not. Further detail you all are free to ask. Please help me to decide what to do.

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  • Any way to set up a grid for a board game in cocos 2d?

    - by Scott
    My first idea was to create a 2d array for my columns and rows, but it seems like there should be a better, or possibly cleaner, way to achieve this. Each square on the grid is going to have a background image, probably a .png although I might just draw the images with a draw method. Basically, I want to be able to drag and drop images onto the individual grid squares. I've been searching for a solution and the closest thing I can find is the tiled map solution. That just seems like a little overkill for what I'm trying to accomplish. Also, I don't know if this helps but i need my grid to be 12 by 12 and take up the entire width of the iphone screen.

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  • Enablement 2.0 Get Specialized!

    - by michaela.seika(at)oracle.com
      Check the new OPN Certified Specialist Exam Study Guides – your quick reference to the training options to guide partners pass OPN Specialist Exams! What are the advantages of the Exam Study Guides? Cover the Implementation Specialist Exams that count towards OPN Specialization program. Capture Exam Topics, Exam Objectives and Training Options. Define the Exam Objectives by learner or practitioner level of knowledge: Learner-level: questions require the candidate to recall information to derive the correct answer Practitioner-level: questions require the candidate to derive the correct answer from an application of their knowledge. Map by each Exam Topic the alternative training options that are available at Oracle. Where to find the Exam Study Guides? On Enablement 2.0 > Spotlight On each Knowledge Zone > Implement On each Specialist Implementation Guided Learning Path For More Information Oracle Certification Program Beta Exams OPN Certified Specialist Exams OPN Certified Specialist FAQ Contact Us Please direct any inquiries you may have to Oracle Partner Enablement team at [email protected].

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  • 2D shader to draw representation of rotating sphere.

    - by TheBigO
    I want to display a 3D textured sphere, and then rotate it in one direction. The direction will never change, and the camera will never move. One way is to actually create a spherical mesh, map a texture to it, rotate the sphere, and render in 3D. My question is, is there a way to display a 2D circle, that looks like a rotating sphere, with just a 2D shader. In other words, can someone think of a trick, like mapping a texture to the circle in a particular way, to give the appearance of an in-place rotating sphere, that is always viewed from the side? I don't need exact shader code, I'm just looking for the right idea.

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  • Custom Configuration Section Handlers

    Most .NET developers who need to store something in configuration tend to use appSettings for this purpose, in my experience.  More recently, the framework itself has helped things by adding the <connectionStrings /> section so at least these are in their own section and not adding to the appSettings clutter that pollutes most apps.  I recommend avoiding appSettings for several reasons.  In addition to those listed there, I would add that strong typing and validation are additional reasons to go the custom configuration section route. For my ASP.NET Tips and Tricks talk, I use the following example, which is a simple DemoSettings class that includes two fields.  The first is an integer representing how many attendees there are present for the talk, and the second is the title of the talk.  The setup in web.config is as follows: <configSections> <section name="DemoSettings" type="ASPNETTipsAndTricks.Code.DemoSettings" /> </configSections>   <DemoSettings sessionAttendees="100" title="ASP.NET Tips and Tricks DevConnections Spring 2010" /> Referencing the values in code is strongly typed and straightforward.  Here I have a page that exposes two properties which internally get their values from the configuration section handler: public partial class CustomConfig1 : System.Web.UI.Page { public string SessionTitle { get { return DemoSettings.Settings.Title; } } public int SessionAttendees { get { return DemoSettings.Settings.SessionAttendees; } } } Note that the settings are only read from the config file once after that they are cached so there is no need to be concerned about excessive file access. Now weve seen how to set it up on the config file and how to refer to the settings in code.  All that remains is to see the file itself: public class DemoSettings : ConfigurationSection { private static DemoSettings settings = ConfigurationManager.GetSection("DemoSettings") as DemoSettings; public static DemoSettings Settings{ get { return settings;} }   [ConfigurationProperty("sessionAttendees" , DefaultValue = 200 , IsRequired = false)] [IntegerValidator(MinValue = 1 , MaxValue = 10000)] public int SessionAttendees { get { return (int)this["sessionAttendees"]; } set { this["sessionAttendees"] = value; } }   [ConfigurationProperty("title" , IsRequired = true)] [StringValidator(InvalidCharacters = "~!@#$%^&*()[]{}/;\"|\\")] public string Title { get { return (string)this["title"]; } set { this["title"] = value; }   } } The class is pretty straightforward, but there are some important components to note.  First, it must inherit from System.Configuration.ConfigurationSection.  Next, as a convention I like to have a static settings member that is responsible for pulling out the section when the class is first referenced, and further to expose this collection via a static readonly property, Settings.  Note that the types of both of these are the type of my class, DemoSettings. The properties of the class, SessionAttendees and Title, should map to the attributes of the config element in the XML file.  The [ConfigurationProperty] attribute allows you to map the attribute name to the property name (thus using both XML standard naming conventions and C# naming conventions).  In addition, you can specify a default value to use if nothing is specified in the config file, and whether or not the setting must be provided (IsRequired).  If it is required, then it doesnt make sense to include a default value. Beyond defaults and required, you can specify more advanced validation rules for the configuration values using additional C# attributes, such as [IntegerValidator] and [StringValidator].  Using these, you can declaratively specify that your configuration values be in a given range, or omit certain forbidden characters, for instance.  Of course you can write your own custom validation attributes, and there are others specified in System.Configuration. Individual sections can also be loaded from separate files, using syntax like this: <DemoSettings configSource="demosettings.config" /> Summary Using a custom configuration section handler is not hard.  If your application or component requires configuration, I recommend creating a custom configuration handler dedicated to your app or component.  Doing so will reduce the clutter in appSettings, will provide you with strong typing and validation, and will make it much easier for other developers or system administrators to locate and understand the various configuration values that are necessary for a given application. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • CPU Usage in Very Large Coherence Clusters

    - by jpurdy
    When sizing Coherence installations, one of the complicating factors is that these installations (by their very nature) tend to be application-specific, with some being large, memory-intensive caches, with others acting as I/O-intensive transaction-processing platforms, and still others performing CPU-intensive calculations across the data grid. Regardless of the primary resource requirements, Coherence sizing calculations are inherently empirical, in that there are so many permutations that a simple spreadsheet approach to sizing is rarely optimal (though it can provide a good starting estimate). So we typically recommend measuring actual resource usage (primarily CPU cycles, network bandwidth and memory) at a given load, and then extrapolating from those measurements. Of course there may be multiple types of load, and these may have varying degrees of correlation -- for example, an increased request rate may drive up the number of objects "pinned" in memory at any point, but the increase may be less than linear if those objects are naturally shared by concurrent requests. But for most reasonably-designed applications, a linear resource model will be reasonably accurate for most levels of scale. However, at extreme scale, sizing becomes a bit more complicated as certain cluster management operations -- while very infrequent -- become increasingly critical. This is because certain operations do not naturally tend to scale out. In a small cluster, sizing is primarily driven by the request rate, required cache size, or other application-driven metrics. In larger clusters (e.g. those with hundreds of cluster members), certain infrastructure tasks become intensive, in particular those related to members joining and leaving the cluster, such as introducing new cluster members to the rest of the cluster, or publishing the location of partitions during rebalancing. These tasks have a strong tendency to require all updates to be routed via a single member for the sake of cluster stability and data integrity. Fortunately that member is dynamically assigned in Coherence, so it is not a single point of failure, but it may still become a single point of bottleneck (until the cluster finishes its reconfiguration, at which point this member will have a similar load to the rest of the members). The most common cause of scaling issues in large clusters is disabling multicast (by configuring well-known addresses, aka WKA). This obviously impacts network usage, but it also has a large impact on CPU usage, primarily since the senior member must directly communicate certain messages with every other cluster member, and this communication requires significant CPU time. In particular, the need to notify the rest of the cluster about membership changes and corresponding partition reassignments adds stress to the senior member. Given that portions of the network stack may tend to be single-threaded (both in Coherence and the underlying OS), this may be even more problematic on servers with poor single-threaded performance. As a result of this, some extremely large clusters may be configured with a smaller number of partitions than ideal. This results in the size of each partition being increased. When a cache server fails, the other servers will use their fractional backups to recover the state of that server (and take over responsibility for their backed-up portion of that state). The finest granularity of this recovery is a single partition, and the single service thread can not accept new requests during this recovery. Ordinarily, recovery is practically instantaneous (it is roughly equivalent to the time required to iterate over a set of backup backing map entries and move them to the primary backing map in the same JVM). But certain factors can increase this duration drastically (to several seconds): large partitions, sufficiently slow single-threaded CPU performance, many or expensive indexes to rebuild, etc. The solution of course is to mitigate each of those factors but in many cases this may be challenging. Larger clusters also lead to the temptation to place more load on the available hardware resources, spreading CPU resources thin. As an example, while we've long been aware of how garbage collection can cause significant pauses, it usually isn't viewed as a major consumer of CPU (in terms of overall system throughput). Typically, the use of a concurrent collector allows greater responsiveness by minimizing pause times, at the cost of reducing system throughput. However, at a recent engagement, we were forced to turn off the concurrent collector and use a traditional parallel "stop the world" collector to reduce CPU usage to an acceptable level. In summary, there are some less obvious factors that may result in excessive CPU consumption in a larger cluster, so it is even more critical to test at full scale, even though allocating sufficient hardware may often be much more difficult for these large clusters.

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  • Different ways of solving problems in code.

    - by Erin
    I now program in C# for a living but before that I programmed in python for 5 years. I have found that I write C# very differently than most examples I see on the web. Rather then writing things like: foreach (string bar in foo) { //bar has something doen to it here } I write code that looks like this. foo.ForEach( c => c.someActionhere() ) Or var result = foo.Select( c => { //Some code here to transform the item. }).ToList(); I think my using code like above came from my love of map and reduce in python - while not exactly the same thing, the concepts are close. Now it's time for my question. What concepts do you take and move with you from language to language; that allow you to solve a problem in a way that is not the normal accepted solution in that language?

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