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  • Built in Analyzer in Xcode 3.1.4

    - by Mustafa
    Hi all, I wonder if the built in Analyzer in Xcode 3.1.4 makes it redundant to use LLVM/Clang Static Analyzer separately? Please refer to the original article here: Finding memory leaks with the LLVM/Clang Static Analyzer Thanks.

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  • Zaypay alternatives for payments using call or sms

    - by JohannesH
    We are currently trying to implement a payment provider in zaypay for paying for services using sms or by calling a number. We already have google checkout and paypal working for regular payments but zaypay is rather inflexible, poorly documented and a pain to setup when you have hundreds of products with varying prices. So my question is, do you know of any other european payment providers that take sms and call payments? As a response to Roberts answer/question Hi Robert, I must say that the Zaypay solution is the best and only I've seen thus far regarding phoned payments. However, since its now 2 months ago I finished the implementation of our custom Zaypay UI I can't remember much of the the details of the problems we were having. I'll try to give a brief of them anyways the best I can. First of all I would like to see a redirection type scenario for payalogues. From what I remember you guys are using the JS framework "Prototype" which doesn't play nice with jQuery which we are using so we weren't able to use the popup-type scenario supported by payalogues. Furthermore when implementing our custom interface I remember a lot of missing translations, like words that were codes instead of a word or a phrase. This meant we ended up writing/translating all the messages we needed ourselves. Also, another point of annoyance was the setup of prices and items. I wish we could just send in the order items/prices as a part of the interface like you can in Google Checkout or PayPal (not that they're flawless either), instead of having to define ALL the items you will ever sell through your admin interface beforehand. As far as I can remember it is virtually impossible to use Zaypay for a multi-item order in its current form. Finally there are, as far as I can tell, some security issues that you have to think about when you implement a custom solution... especially a ajax driven one. As I said in my original post you do mention this in the documentation but I believe the documentation wasn't that comprehensive regarding security issues. Again I wish I could give more details but the code & client is long since gone, so I can't look up the comments I wrote. Sorry! Oh yeah, the general API documentation weren't exactly comprehensive and 100% correct either. Again, I don't want to advice people against using Zaypay, I just want to advice that they should try it out first on a realistic prototype and think about their implementation before releasing to production. Maybe its just me who misunderstood a lot of things but I generally had a difficult time using your framework and I was left with a feeling that the API was very new and not thought through from the beginning.

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  • StackOverflow Site Layout Problem in Chrome

    - by Laramie
    I was cleaning up one of my questions here and noticed that Stack Overflow's comments were overflowing into the right column in Chrome. The question is, what's the difference in CSS handling between Chrome and Firefox. I don't have access to Safari, Opera, et al. Can someone tell me in which browsers the error manifests? Is it just me? Here's the layout error: (my apologies to Tim Down for covering up his name with my comment bubble) Since I have no natural skill for good layouts and the whole process makes me sad, I wonder if someone can diagnose the error on StackOverflow and make a recommendation on how to avoid it. Is this a consequence of embedding a div inside a td? Plus I admit it. It's fun to point out an error on one of the greatest sites ever.

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  • A database of questions with unambiguous numeric answers.

    - by dreeves
    I (and co-hackers) are building a sort of trivia game inspired by this blog post: http://messymatters.com/calibration. The idea is to give confidence intervals and learn how to be calibrated (when you're "90% sure" you should be right 90% of the time). We're thus looking for, ideally, thousands of questions with unambiguous numerical answers. Also, they shouldn't be too boring. There are a lot of random statistics out there -- eg, enclosed water area in different countries -- that would make the game mind-numbing. Things like release dates of classic movies are more interesting (to most people). Other interesting ones we've found include Olympic records, median incomes for different professions, dates of famous inventions, and celebrity ages. Scraping things like above, by the way, was my reason for asking this question: http://stackoverflow.com/questions/2611418/scrape-html-tables So, if you know of other sources of interesting numerical facts (in a parsable form) I'm eager for pointers to them. Thanks!

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  • What Level of Education Is Most Useful?

    - by Steve Rowe
    If you were going to hire a programmer to work for/with you, what level of CS education would you prefer them to have and why? This assumes all other things are equal which, of course, they never are in real life. Self taught? Bachelor's? Masters? PHD? The important part of the answer is why, not the level. I'm looking for how important people think a Computer Science education really is and if one can go too far. A little clarification: To make things a little more even, assume you're hiring them without a lot of work experience. Obviously having a higher education is of less value the farther you are from graduation.

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  • What should be the considerations for choosing SQL/NoSQL?

    - by Yuval A
    Target application is a medium-sized website built to support several hundred-thousand users an hour, with an option to scale above that. Data model is rather simple, and caching potential is pretty high (~10:1 ratio of read to edit actions). What should be the considerations when coming to choose between a relational, SQL-based datastore to a NoSQL option (such as HBase and Cassandra)?

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  • How to implement a link that can get bonus for 5 times by different people on a Social Network?

    - by Jian Lin
    How can we generate a link that can be clicked on by 5 different people on a Social Network game, so that each of the five people can get a bonus? The link will be published as a "newsfeed" on the Social Network such as Facebook. The link shouldn't be easily "generated" by any people as a cheating method. Also, what database table(s) should be added to handle: 1) the bonus can be claimed up to 5 times 2) must be claimed by different people ?

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  • Mac vs. Windows Browser Font Height Rendering Issue

    - by cdmckay
    I'm using a custom font and the @font-face tag. In Windows, everything looks great, regardless of whether it's Firefox, Chrome, or IE. On Mac, it's a different story. For some reason, the Mac font renderer thinks the font is a lot shorter than it is. For example, consider this test code (live example here): <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Webble</title> <style type="text/css"> @font-face { font-family: "Bubbleboy 2"; src: url("bubbleboy-2.ttf") format('truetype'); } body { font-family: "Bubbleboy 2"; font-size: 30px; } div { background-color: maroon; color: yellow; height: 100px; line-height: 100px; } </style> </head> <body> <div>The quick brown fox jumped over the lazy dog.</div> </body> </html> Open it on Windows Firefox and on Mac Firefox. Use your mouse to select it. On Windows, you'll notice it fully selects the font. On Mac, it only selects about half the font. If you look at what it is selecting, you'll see that that part has been centered, instead of the full height of the font. Is there anyway to fix this rather large discrepancy?

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  • [C#][XNA 3.1] How can I host two different XNA windows inside one Windows Form?

    - by secutos
    I am making a Map Editor for a 2D tile-based game. I would like to host two XNA controls inside the Windows Form - the first to render the map; the second to render the tileset. I used the code here to make the XNA control host inside the Windows Form. This all works very well - as long as there is only one XNA control inside the Windows Form. But I need two - one for the map; the second for the tileset. How can I run two XNA controls inside the Windows Form? While googling, I came across the terms "swap chain" and "multiple viewports", but I can't understand them and would appreciate support. Just as a side note, I know the XNA control example was designed so that even if you ran 100 XNA controls, they would all share the same GraphicsDevice - essentially, all 100 XNA controls would share the same screen. I tried modifying the code to instantiate a new GraphicsDevice for each XNA control, but the rest of the code doesn't work. The code is a bit long to post, so I won't post it unless someone needs it to be able to help me. Thanks in advance.

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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  • Personal project/idea database and tracking

    - by cbrulak
    How do you keep track of your personal projects and ideas? If you come up with this amazing idea how do you write it down? Notepad? Some text file somewhere? How do you track your progress,etc? I'm not talking about FogBugz,etc as they are for tracking team work, I'm talking about tracking my ideas and projects and any associated content (notes,screenshots,etc) Can you put your solution on a thumb drive? Any suggestions for other developers?

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  • Not able to override CSS within IFrame

    - by Madhur Ahuja
    I am using disqus comments for my jekyll blog with some CSS styles overriden in my stylesheet and used to work perfectly. Recently, disqus has introduced a new UI for their comments system which has completely broken the font colors. Since my site has dark background, I am trying to apply styles based on new disqus HTML structure generated. However, it seems that none of my styles get applied. It seems that is because disqus is loaded within iframe. Any ideas how can I fix the font colors. Example of the post: http://www.madhur.co.in/blog/2012/03/27/codeplexmovegit.html UPDATE Based on this question How to apply CSS to iFrame? it seems that you cannot style a child IFrame cross domain. I am wondering how it used to work earlier. Disqus even has documentation on it http://docs.disqus.com/help/69/

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • Need help making row of buttons consistent

    - by oliverghingold
    I'm making my first website, and I'm trying to make variable-sized buttons so they'll render correctly on low resolution (read: mobile) browsers. Currently I just have the usual rollover image solution (185 pixels wide by 37 tall if anybody cares), but when I preview the site in low resolution it looks, predictably enough, like complete crap (more specifically they don't have room so they arrange vertically instead of horizontally and take up a huge amount of screen real estate). Semi-related, is there a way to overlay text on a button without saving separate images, each with the correct text? Just using a single template for buttons and then deciding what text goes on it as it's needed? tl;dr: I'm trying to get a horizontal lineup of buttons for navigating my website, but I'm a noob and I can't do it right without your generous assistance.

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  • HTML5 tags not working at all in firefox 3.6.3

    - by William
    Okay, so I'm trying to get into this whole HTML 5 thing, and this tutorial (http://www.webreference.com/authoring/languages/html/HTML5/) says that these tags should move the content around without any kind of CSS at all, but all I'm getting is a line of text that looks like this: Header tag Nav tag Artical Section tags Aside tag footer tag Here is the code: <!DOCTYPE html> <html lang="en"> <head> <title>HTML5 test1</title> <meta charset="utf-8" /> </head> <body> <header> Header tag </header> <nav> Nav tag </nav> <article> <section> Artical Section tags </section> </article> <aside> Aside tag </aside> <footer> footer tag </footer> </body> </html>

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  • Essential Programming Tools

    - by Mat
    We all have different needs due to the platform and/or stack we work with, and simple programmer preference is famous for starting religious wars. However, in each area there is usually a set of tools that get recommended over and over, even though people might individually prefer one member over the others. Unix text mode code editors, for example, is an extremely contentious issue but no one can deny that most people will choose either vi or emacs. So, without criticising the alternatives, recommend me developement tools. Text editors for different platforms, version control systems, bug trackers, database engines, templating systems... whatever! What do you enjoy using every day? I'll edit together the answers as a list of highly recommended tools in each area. Please don't start discussing which is the best ;)

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  • Please advise on handling the existing geek

    - by ranja
    Quick Story: I started a new job where everyone funneled their questions to 'the geek'. Being an experienced developer, I can do most of my assignments without consultation with the geek - thinks such as how to select the top 10 rows in a table. Question: Is there a preferred way of handling these cases without offending the existing geek while ensuring the best solution gets implemented? My issue is the the existing geek is very young and makes a lot of mistakes, but still sounds authoritative because the other coders are just out of school and don't know better.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Why dont Android applications provide an "Exit" option?

    - by Howiecamp
    Is there something in the Android developer guidelines that disuadea developers from providing the option to "exit" (stop running) an application from within the application itself? I love multitasking and all but it's not clear to me why: the vast majority of apps don't have their own Exit functions and hence just keep running forever don't give you a choice about running when you turn on the phone - they just do by default Both of these things lead to memory usage constantly increasing and your device running with this performance burden all of the time despite the fact that you may only want certain apps to run some of the time. Am I missing something?

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