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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • Design Principles: An Illuminati For Better Solution

    From my earliest memory of programming, I was taught that we should do some level of design before coding. Somewhere around the way I started hearing phrases Dependency Injection, IoC etc., but whenever I asked people the need for these patterns, I seldom got an answer that satisfied me…

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  • how to access shared external drive connected by usb to Airport Extreme Router

    - by Nathaniel
    I have an external hard drive connected to my Airport Extreme. I keep my photo and music files on it and can access them from both a Mac PowerPC and a Windows XP machine. For some reason I can find, much less connect to, it on my Ubuntu 10.10 machine. I can see my router in the "network" folder but can't seem to find and connect to the shared drive. Any help would greatly appreciated. I am somewhat of a novice with Ubuntu and networking. Thnaks, Nathaniel

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  • Legal concern over "borrowed" code

    - by iandisme
    A company my friend works for (let's call him Me) recently unveiled a new face for their internal "networking" website. This new face looks remarkably like Facebook, and indeed, examination of the source code reveals that it's almost identical: The code, class names, and even the fonts are the same. There is also no indication that Facebook is in any way involved or aware. I know this is unethical, but is it illegal? I can't find anything concrete about this to help Me decide what to do about it. EDIT: We're talking front-end code. It does not appear to be linking to Facebook in any way.

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  • Oracle Executive Network CFO - Milano 22 Maggio 2014

    - by Paolo Leveghi
    L'evento era il secondo degli incontri dedicati agli Execuive dei clienti Oracle. Abbiamo ascoltaro il Prof. Andrea Dossi, SDA Professor di Amministrazione, Controllo, Finanza Aziendale e Immobiliare parlare di: Strategic Performance Measurement Systems e cicli di Pianificazione e Controllo: quali legami? Alla fine della discussione lo Chef Daniel Canzian, titolare del ristorante Daniel, una delle novità del panorama gastronomico milanese ha intrattenuto gli intervenuti con un momento di show cooking in cui ha mostrato a tutti come cucinare i piatti che poi sono stati serviti a cena. I partecipanti hanno seguito con nolto interesse entrambe le parti dell'evento,  che si è dimostrato un ottimo connubio fra momenti di apprendimento e momenti di networking.

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  • Top 5 PHP Frameworks That You Should Be Aware About

    The offshore application development scenario has transmuted into frenzy due to the inception of PHP, a widely used open source scripting language especially suited to the building of dynamic web pages. PHP applications are generally found to be hosted on Linux servers and the functionality is similar to Windows Platform by Active Server Pages Technology. PHP frameworks are ideally suited to the objective of increasing programming efficiency.

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  • How to Access Your Router If You Forget the Password

    - by Chris Hoffman
    Routers protect their web interfaces, where you can configure their networking, parental control, and port forwarding settings, with a username and password. These default passwords can be changed to protect the router’s settings. If you’ve forgotten a router’s password – or if you acquired a used router and don’t know its password – there’s a way to reset the password. You may also be able to forward ports without knowing the password. Image Credit: tnarik on Flickr How to Access Your Router If You Forget the Password Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor

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  • Web framework able to handle many concurrent users [closed]

    - by Jonas
    Social networking sites needs to handle many concurrent users e.g. for chat functionality. What web frameworks scales well and are able to handle more than 10.000 concurrent users connected with Comet or WebSockets. The server is a Linux VPS with limited memory, e.g. 1GB-8GB. I have been looking for some Java frameworks but they consume much memory per connection. So I'm looking for other alternatives too. Are there any good frameworks that are able to handle more than 10.000 concurrent users with limited memory resources?

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  • Visual Basic Book Excerpt: Useful Namespaces

    This chapter provides an overview of some of the most important system namespaces and gives more detailed examples that demonstrate regular expressions, XML, cryptography, reflection, threading, parallel programming, and Direct3D....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Will polishing my current project be a better learning experience than starting a new one?

    - by Alejandro Cámara
    I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I should go for the whole game (including menus, sound, score, etc.). Yesterday I finished the first complete version of my arkanoid clone. But it is far from over. I can still work on it for months (I program as a hobby in my free time) implementing a screen resolution switcher, remap of the control keys, power-ups falling from broken bricks, and a huge etc. But I do not want to be forever learning how to clone ONE game. I have the urge to get to the next clone in order to apply some design ideas I have come upon while developing this arkanoid clone (at the same time I am reading the GoF book and much source code from Ludum Dare 21 game contest). So the question is: Should I keep improving the arkanoid clone until it has all the features the original game had? or should I move to the next clone (there are almost infinite games to clone) and start mending the things I did wrong with the previous clone? This can be a very subjective question, so please restrain the answers to the most effective way to learn how to make my own games (not cloning someone ideas). Thank you! CLARIFICATION In order to clarify what I have implemented I make this list: Features implemented: Bouncing capabilities (the ball bounces on walls, on bricks, and on the bar). Sounds when bouncing on bricks and the bar, and when the player wins or loses. Basic title menu (new game and exit only). Also in-game menu and win/lose menus. Only three levels, but the map system is so easy I do not think it will teach me much (am I wrong?). Features not-implemented: Power-ups when breaking the bricks. Complex bricks (with more than one "hit point" and invincible). Better graphics (I am not really good at it). Programming polishing (use more intensively the design patterns). Here's a link to its (minimal) webpage: http://blog.acamara.es/piperine/ I kind of feel ashamed to show it, so please do not hit me too hard :-) My question was related to the not-implemented features. I wondered what was the fastest (optimal) path to learn. 1) implement the not-implemented features in this project which is getting big, or 2) make a new game which probably will teach me those lessons and new ones. ANSWER I choose @ashes999 answer because, in my case, I think I should polish more and try to "ship" the game. I think all the other answers are also important to bear in mind, so if you came here having the same question, before taking a rush decision read all the discussion. Thank you all!

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  • Do you have to be good at math to be a good programmer?

    - by Charles Roper
    It seems that conventional wisdom suggests that good programmers are also good at math. Or that the two are somehow intrinsically linked. Many programming books I have read provide many examples that are solutions to math problems, or are somehow related to math as if these examples are what make sense to most people. So the question I would like to float is: do you have to be good at math to be a good programmer?

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  • Importance of a 1st Class Degree

    - by Nipuna Silva
    I'm currently at the 3rd year following a degree in Software Engineering. I'm thinking of moving into a research field in the future (programming language design, AI etc.) My problems are, What is the advantage/importance of carrying a 1st Class Degree (Honors for Americans) in to the industry rather than with just simple pass. Is it really important to have a 1st Class? Is it the practical knowledge i have to give priority or the theoretical knowledge, or both?

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  • Looking for a short book on C# 2010 for experienced programmers

    - by Gaz Davidson
    Hi I'm an experienced programmer (C++, Java, Python, C, Objective-C, and others) and need to take a crash course in C# for my current job. I've never done any C# programming before though have read a bit about the syntax etc, I'm looking for a guide that quickly introduces advanced topics so I can get a handle on the language and begin hacking ASAP. Does anyone know of such a book? Amazon and Google are drawing a blank. Thanks in advance!

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  • Fireball.CodeEditor

    - by csharp-source.net
    Fireball.CodeEditor is a source editor control with syntax highlight support. It supports some common programming language and you can add your own syntax. Also on the website you can find a software called FireEdit. It is a open source small code editor with support for extensibility from plugins system, more info on the web site, join the forum and help the staff to add feature and find bugs, by testing the control or the application or by making a plugin.

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  • Scriptable user-interfaces/frameworks for automated UI testing

    - by AareP
    I'm planning on using scripting for automated UI testing. Main application is written in c#, and I want it to be scriptable, so I can do everything end-user can do, but programmatically. What do you think of software that provides an interface for scripting, like VBA macros in Excel? Can this be future of all programming, big and small? What is the best way to build such an interface for your own application, dll-based or by parsing own scripting language?

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  • How would I get work as a PHP, MySQL Developer?

    - by Matthew
    I've been working with PHP and MySQL to create various projects that I've been interested in, I can design the user interface, and the back end programming. I've created simple social networking sites, book marking sites, and project management software. So what steps would I take to get a job? Is there a market for PHP, MySQL web developers? Is it possible to take instructions and work from home for someone? How would I accept payment? Should I start a company? or work for someone? I am currently based in South Africa, many of the companies are lacking the innovation that I'm seeking for in a company.

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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