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  • Wrong keymap in games under OSX

    - by Lo'oris
    While it's somewhat related to gaming, I believe this kind of question definitely belongs here. On most games, I have a very weird problem related to keymap: they apparently load a wrong map, i.e. a legacy one that has not been used since 68k AFAIK, that is a QZERTY, with M to the right of the L. I can't understand why this happens, I guess they use a bugged library for getting keyboard input, I'm not sure. While I can actually bind the keys using this map, sometimes it prevents me from binding some, such as the numbers. A very odd workaround happens with Urban Terror: if I enable and disable fullscreen, it reverts to the correct keymap (didn't try this on other games, such as Aquaria). It may or may not be useful to know that I use a custom keymap but even if I select the standard keymap before starting the game the problem happens anyway.

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  • Using Windows 7 XP Mode for games

    - by Josefvz
    Hi all. I have Win 7 (x64) at home and I want to play some old games (specifically Lands of Lore 3, but also some others). This game does not work properly on Win 7, and there are no patches that I'm aware of to fix its issues. Can I use XP Mode to play this game (and other non Win 7 nice games), or is there a better way? I only have one PC and dual booting scares me... (so no to dual booting!) Another question: Will I have full hardware support (full use of my graphics card, etc) when I use DOSbox or a VM? I have decided to go with VirtualBox or vmware, I'll check which one gives the best performance, thanks for your input!

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  • Play Your Favorite DOS Games in XP, Vista, and Windows 7

    - by Matthew Guay
    Want to take a trip down memory lane with old school DOS games?  D-Fend Reloaded makes it easy for you to play your favorite DOS games directly on XP, Vista, and Windows 7. D-Fend Reloaded is a great frontend for DOSBox, the popular DOS emulator.  It lets you install and run many DOS games and applications directly from its interface without ever touching a DOS prompt.  It works great on XP, Vista, and Windows 7 32 & 64-bit versions.   Getting Started Download D-Fend Reloaded (link below), and install with the default settings.  You don’t need to install DOSBox, as D-Fend Reloaded will automatically install all the components you need to run DOS games on Windows. D-Fend Reloaded can also be installed as a portable application, so you can run it from a flash drive on any Windows computer by selecting User defined installation. Then select Portable mode installation. Once D-Fend Reloaded is installed, you can go ahead and open the program. Then simply click “Accept all settings” to apply the default settings.   D-Fend is now ready to run all of your favorite DOS games. Installing DOS Games and Applications: To install a DOS game or application, simply drag-and-drop a zip file of the app into D-Fend Reloaded’s window.  D-Fend Reloaded will automatically extract the program… Then will ask you to name the application and choose where to store it — by default it uses the name of the DOS app. Now you’ll see a new entry for the app you just installed.  Simply double-click to run it.   D-Fend will remind you that you can switch out of fullscreen mode by pressing Alt+Enter, and can also close the DOS application by pressing Ctrl+F9.  Press Ok to run the program. Here we’re running Ms. PacPC, a remake of the classic game Ms. Pac-Man, in full-screen mode.  All features work automatically, including sound, and you never have to setup anything from DOS command line — it just works. Here it’s in windowed mode running on Windows 7. Please note that your color scheme may change to Windows Basic while running DOS applications. You can run DOS application just as easily.  Here’s Word 5.5 running in in DOSBox through D-Fend Reloaded… Game Packs: Want to quickly install many old DOS freeware and trial games?  D-Fend Reloaded offers several game packs that let you install dozens of DOS games with only four clicks…just download and run the game pack installer of your choice (link below). Now you’ve got a selection of DOS games to choose from. Here’s a group of poor lemmings walking around … in Windows 7. Conclusion D-Fend Reloaded gives you a great way to run your favorite DOS games and applications directly from XP, Vista, and Windows 7.  Give it a try, and relive your DOS days from the comfort of your Windows desktop. What were some of your favorite DOS games and applications? Leave a comment and let us know. Links Download D-Fend Reloaded Download DOS game packs for D-Fend Reloaded Download Ms. Pac-PC Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanThursday’s Pre-Holiday Lazy Links RoundupFriday Fun: Five More Time Wasting Online GamesFriday Fun: Holiday Themed Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • Friday Fun: Play Your Favorite 8-Bit NES Games Online

    - by Mysticgeek
    We finally made it to another Friday and once again we bring you some NES fun to waste the rest of the day before the weekend. Today we take a look at a site that contains a lot of classic NES games you can play online. vNES VirtualNES.com contains hundreds of vintage NES games you can play online. If you’re old enough to remember, when the NES came out, it breathed life back into home console gaming. Here we will take a look at a few of the games they offer that will certainly bring back memories. Super Mario Bros 3 which is a personal favorite from the 8-bit era.   Play Super Mario Bros 3 Excite Bike was one of the coolest dirt bike racing games at the time as it even allowed you to create your own tracks.   Play ExciteBike Of course The Legend of Zelda was one of the first fantasy games many an hour have been spent on. Play The Legend of Zelda We’d be remiss if we didn’t bring up Pac-man since the game recently celebrated it’s 30th anniversary. Play Pac-Man If you don’t like the default keyboard controls you can change them on the Options page. Join their forum and more…this site will definitely bring you back to the good old 8-bit NES days.   The site contains hundreds of different games for you to get on your old school NES fix. If you’re sick of waiting for the whistle to blow, this site will bring you back to the good old days when you had nothing to do but mash buttons all day. Play NES Games at virtualnes.com Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanFriday Fun: Five More Time Wasting Online GamesFriday Fun: Online Flash Games to Usher in the WeekendFriday Fun: Online Sports Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • Customize the Windows 7 Games Explorer

    - by musicfreak
    So I just upgraded my system to the Windows 7 RTM, and I've noticed they took away the ability to customize the shortcuts in the Games Explorer. Is there a third-party application that would allow me to customize the shortcuts without having to do so manually? I know how to do it, but it's a pain, and I'd rather have a GUI do the dirty work for me.

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  • games not running on full screen

    - by ALY
    i have laptop hp dv6 with processor core2due hard 320 and video card intel 1 giga every time i try to play game i have to make it not on the full screen if its on the full sreen its stopped and get down to the windows bar try to get up it go down again i try this with many games its the same i try to decrease the screen or the game resolution its the same too i try to download the last version of direct x the same thing i use windows 7 so can any one help

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  • Macbook Pro + Windows: How to make external monitor default monitor for games

    - by Linux Jedi
    When I boot into Windows on my Macbook Pro, I am unable to make the external monitor the default monitor. So when I play games full screen, they automatically open up on my laptop monitor. I want them to open up on my secondary monitor. The only solution I found to this is to make my external monitor mirror my laptop monitor. I can't even close the lid of the laptop monitor because that will cause the system to go to sleep.

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  • Issue with "Games Folder" having stuck icons

    - by Leafy
    I have a Win7-64 with Home Premium. Recently I installed Torchlight via Steam on my PC and tried to keep the shortcut in my Games Folder. Instead, it make a blank icon (as in, default application icon) which doesn't launch the game and un-removable. Can anyone tell me how to get rid of the icon?

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  • How can I get the best performance for playing games?

    - by Oli
    I've been playing a couple of Wine-games today and decided to switch to metacity to see what the performance difference was like. If you've never done it before, you just run metacity --replace but don't do that if you use Unity! Anyway, surprise surprise it was like playing on a dedicated Windows gaming machine. Playing under metacity today was bliss. Much higher framerates and just a fluidity that you'd expect from a native game. I'm not sure I can go back. Switching to metacity is no hardship but I wonder if there's anything else in the WM landscape that I should try out. I'm essentially looking for suggestions for the best way to play games. Mix up WMs, dedicated X sessions, whatever... As long as it makes Wine games run faster. Small print One process per answer (eg: New X session + OpenBox) We should probably land on a benchmark so we can show percentage improvement over a stock Compiz desktop. I'm open to suggestions in the comments. If people could test it and submit their how much it improves things for them in the comments, that would give others a good idea of if it's worth the pain.

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • Leveraging Code Across Platforms in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • Museum of Modern Art Starts Video Game Collection; Acquires Myst, Pac-Man, and More

    - by Jason Fitzpatrick
    The Museum of Modern Art is weighing in on the video-games-as-art debate by starting a collection of iconic video games and putting them up for public display. Read on to see what games are included in the initial batch and the MoMA’s reasons behind starting a video game collection. Although the MoMA is slated to grow to over 40 titles, the seed batch is 14 titles including: Pac-Man, Tetris, Sim City 2000, Myst, Portal, and Dwarf Fortress. In the announcement they explain the motivation for building a video game collection: Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection. The above quote is only a small snippet of a much lengthier look at the benefits of examining and preserving video games, hit up the link below to check out the full post including future titles the MoMA would like to include in their archive. Video Games: 14 in the Collection, for Starters [Inside/Out] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • rpm file conflict after alien conversion

    - by Zitrax
    I have a program for which I generate a .deb file. The .deb file works fine on the systems I have tried it on (also tested with lintian). Previously it has worked to use alien to convert this to .rpm and install it on Suse. However it is now about a year since I tried it the last time and now I get an error when trying to install the alien made rpm on Fedora 11, I get this error: file /usr/share/icons/default.kde from install of testpkg-0.2-2.i386 conflicts with file from package kdelibs3-3.5.10-13.fc11.1.i586 Listing the content of the rpm file: $ rpm -qlp testpkg-0.2-2.i386.rpm / /usr /usr/games /usr/games/testpkg /usr/lib /usr/lib/libfmod-3.75.so /usr/share /usr/share/app-install /usr/share/app-install/icons /usr/share/app-install/icons/testpkg.png /usr/share/applications /usr/share/applications/testpkg.desktop /usr/share/doc /usr/share/doc/testpkg /usr/share/doc/testpkg/changelog.gz /usr/share/doc/testpkg/copyright /usr/share/games /usr/share/games/testpkg /usr/share/games/testpkg/images /usr/share/games/testpkg/images/bb.dat /usr/share/games/testpkg/images/bb_bg.dat /usr/share/games/testpkg/images/bubblemad_8x8.png /usr/share/games/testpkg/images/goldfont.png /usr/share/games/testpkg/lvl /usr/share/games/testpkg/lvl/lvl001.txt /usr/share/games/testpkg/lvl/lvl002.txt /usr/share/games/testpkg/lvl/lvl003.txt /usr/share/games/testpkg/lvl/lvl004.txt /usr/share/games/testpkg/lvl/lvl005.txt /usr/share/games/testpkg/lvl/lvl006.txt /usr/share/games/testpkg/lvl/lvl007.txt /usr/share/games/testpkg/music /usr/share/games/testpkg/music/alfa.it /usr/share/games/testpkg/music/beta.it /usr/share/games/testpkg/sounds /usr/share/games/testpkg/sounds/bounce.wav /usr/share/games/testpkg/sounds/click.wav /usr/share/games/testpkg/sounds/warning.wav /usr/share/icons /usr/share/icons/default.kde /usr/share/icons/default.kde/16x16 /usr/share/icons/default.kde/16x16/apps /usr/share/icons/default.kde/16x16/apps/testpkg.png /usr/share/man /usr/share/man/man6 /usr/share/man/man6/testpkg.6.gz Am I wrong in putting the kde icons in /usr/share/icons/default.kde which seem to be a symbolic link ? It's a symbolic link on both Kubuntu 9.10 and Fedora 11 though. Sounds like a common situation that the same directory is needed for different packages, so why is it a conflict ?

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  • Friday Fun: Favorite Games to Play in Chrome

    - by Asian Angel
    Online games can provide a perfect break while you are working and being able to choose from a multitude of games makes it even better. If you are a game addict then you will definitely want to have a look at the Game Button extension for Chrome. Game Button in Action Once the extension has finished installing you are ready to enjoy all that gaming goodness. To get started just click on the “Toolbar Button” and choose a game category. For our example we chose “Shooting Games”. Once you select a game category a new window will open. Towards the lower right corner you will be able to access a scrollable drop-down menu and choose the game that you would like to play. Note: Some of these games come with sounds that can not be turned off so you may want to have the volume lowered all the way or your speakers temporarily turned off if you are at work. For our first game we chose “Snowball Throw”. Notice that there is a nice variety such as “DinoKids – Archery” to games like “Secret Agent”. You can see that our game was nicely sized…not too small and not too large. Go go snowballs! This is definitely a fun one to try…the best approach for this one is to use one hand for clicking the mouse and the other hand for moving it at the same time. If desired you can post your score and see other high scores afterwards. For our second game we decided to try “Target Shooter Firing Range”. This one is definitely a little harder because you have to be extremely precise while moving as quickly as possible. Not too bad for the score but that is ok. You will certainly be able to have fun finding the games that will become your favorites while enjoying the nice variety. Conclusion If you love online games and want a good variety to choose from then the Game Button extension will make a nice addition to your browser. Links Download the Game Button extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Play a New Random Game Each Day in ChromeFriday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanFriday Fun: Play Air Hockey in Google ChromeFriday Fun: Five More Time Wasting Online Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems

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  • Simple 3D games to make for learning 3D game development (Unity)

    - by Vandell
    I have some experience doing 2D games. But I struggle so much doing anything in Unity, so I'´ve decided to make some simple 3D games as a way to learn this 'new dimension' in game development but I'm having a hard time choosing games to clone (a task that's relatively easy to do for 2D). What games should a 2D developer make to break in 3D and why? I'd like also note that I have no problem with the scripting languages.

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  • Ask How-To Geek: Fix Annoying Arrows, Play Old-School DOS games, and Schedule Smart Computer Shutdowns

    - by Jason Fitzpatrick
    You’ve got questions and we’ve got answers. Today we highlight how to fix the oversized shortcut arrows in Windows 7, play your favorite DOS games in emulation, and schedule intelligent shutdown routines for your PC. We get tons of emails with every kind of technology and computer question under the sun. Today we’re answering some reader emails and sharing the solutions with you. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor The Brothers Mario – Epic Gangland Style Mario Brothers Movie Trailer [Video] Score Awesome Games on the Cheap with the Humble Indie Bundle Add a Colorful Christmas Theme to Your Windows 7 Desktop This Windows Hack Changes the Blue Screen of Death to Red Edit Images Quickly in Firefox with Pixlr Grabber Zoho Writer, Sheet, and Show Now Available in Chrome Web Store

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  • Any open source editor to make video games online without programming knowledge?

    - by chelder
    With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch modifications). Unfortunately, we need programming knowledge to use it. Actually, Scratch is mainly for teaching kids to code. I also found editors like Construct 2, GameSalad Creator and many others (just type on Google: create a video game without programming). With those editors we can create video games without coding. Unfortunately they are neither open source nor web platform. They need to be installed on Windows or Mac. Do you know some editor like Construct 2 or GameSalad Creator but open source and executable from a web server? Maybe some HTML5 game engine can do it?

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  • Notable programs/games made in C/C++/Java/Python? [closed]

    - by ThePlan
    What are some famous programs or video games that were written in the following languages? C C++ Java Python I'm asking this particularly so I know how powerful impact did those languages have on our lives. I believe Windows was also written in C/C++ but I'm not sure if fully. Also if you are kind enough you can mention some other language impacts besides programs/video games. These languages are by far the most common so that's why I've picked them. Besides the impact on our lives I'd also like to see the power these languages have. I'm studying programming and I've learned bits of all those languages and I think if I knew some famous examples of programs written in those languages I could understand the power of them, as well as inspire me further in my career.

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  • iOS Game Center - Quit turn-based games for previous version of app

    - by rasmus
    I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for that to happen. As a result I marked my new version as incompatible with the old one. That is, you cannot see the old games within the new app and you cannot initiate a game with someone with the old version of the app. This works as expected. However: The old games remain active after updating. There seems to be no way to quit them. What is worse is that they still count to the maximum number of games you can start. I have been contacted by players that can only start 1-3 games without hitting the roof. Have anyone experienced this before? Is there any way to quit the games? Thanks in advance

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  • UPnP with ushare to an xbox 360 arcade

    - by josephdavidrich115
    I am looking for sharing things like a folder with ushare. I got the program running with xbox to play the music but it crashes through a song. Does anyone know how to fix it? My router is echolife (it came with the talktalk broadband). It looks like a picture frame you find it if you live in the UK. Just want to ask if it can be fixed or if it is a router problem. Do I need to configure anything in ushare?

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • music for an arcade game?

    - by user717572
    I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer length tracks (about 2 minutes), but when this is over, it's going to be repeated anyway, just like when you'd select a new level, you'd have to listen to the same beginning of the song again. I can't put an hour of music in my application, so what would you recommend I'd do for the music?

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