Search Results

Search found 710 results on 29 pages for 'containers'.

Page 5/29 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • How to position an element next to another an element of undefined position?

    - by allin
    Hi, I am very new to html/xml/css and I'm trying my best to teach myself. However, I have run into a problem that a Google search could not solve. I would like to position a small image in a fixed location relative to another element(?) I believe this is the code of the element i want to position the second element relative to. #wrap { width:550px; background-color:#fff; margin:0 auto; padding:0; border-right:1px solid #ccc; border-left:1px solid #ccc; } #container { width: 500px; margin:0 auto; padding: 25px; font-size:.85em; background-color: #fff; } and this is partial code I'm trying to edit to position .xyz to the right of "#wrap" .xyz { position: ???; top: 200px; right: ???; _position: ???; _margin: ???; _text-align: right; z-index: 1337; } my search of SOF has lead me to believe i'm supposed to do something along the lines of this - http://stackoverflow.com/questions/104953/position-an-html-element-relative-to-its-container-using-css - but i haven't been able to. I greatly appreciate any help you may offer. Hopefully I've explained my problem properly.

    Read the article

  • Free Memory Occupied by Std List, Vector, Map etc

    - by Graviton
    Coming from a C# background, I have only vaguest idea on memory management on C++-- all I know is that I would have to free the memory manually. As a result my C++ code is written in such a way that objects of the type std::vector, std::list, std::map are freely instantiated, used, but not freed. I didn't realize this point until I am almost done with my programs, now my code is consisted of the following kinds of patterns: struct Point_2 { double x; double y; }; struct Point_3 { double x; double y; double z; }; list<list<Point_2>> Computation::ComputationJob(list<Point_3> pts3D, vector<Point_2> vectors) { map<Point_2, double> pt2DMap=ConstructPointMap(pts3D); vector<Point_2> vectorList = ConstructVectors(vectors); list<list<Point_2>> faceList2D=ConstructPoints(vectorList , pt2DMap); return faceList2D; } My question is, must I free every.single.one of the list usage ( in the above example, this means that I would have to free pt2DMap, vectorList and faceList2D)? That would be very tedious! I might just as well rewrite my Computation class so that it is less prone to memory leak. Any idea how to fix this?

    Read the article

  • I need programmatically way to perform fastest 'trans-wrap' of mov to mp4 on iPhone/iPad application

    - by user1307877
    I want to change the container of a .mov video files that I pick using  UIImagePickerController and compressed them via AVAssetExportSession with AVAssetExportPresetMediumQuality and  shouldOptimizeForNetworkUse = YES to .mp4 container. I need programmatically way/sample code to perform a fastest 'trans-wrap' on iPhone/iPad application I tried to set AVAssetExportSession.outputFileType property to AVFileTypeMPEG4 but it not supported and I got exception I tried to do this transform using AVAssetWriter by specifying fileType:AVFileTypeMPEG4, actually I got .mp4 output file, but it was not 'wrap-trans', the output file was  3x bigger than source, and the convert process took 128 sec for video with 60 sec duration. I need solution that will run quickly and will keep the file size  please help

    Read the article

  • asking the container to notify your application whenever a session is about to timeout in Java

    - by user136101
    Which method(s) can be used to ask the container to notify your application whenever a session is about to timeout?(choose all that apply) A. HttpSessionListener.sessionDestroyed -- correct B. HttpSessionBindingListener.valueBound C. HttpSessionBindingListener.valueUnbound -- correct this is kind of round-about but if you have an attribute class this is a way to be informed of a timeout D. HttpSessionBindingEvent.sessionDestroyed -- no such method E. HttpSessionAttributeListener.attributeRemoved -- removing an attribute isn’t tightly associated with a session timeout F. HttpSessionActivationListener.sessionWillPassivate -- session passivation is different than timeout I agree with option A. 1) But C is doubtful How can value unbound be tightly coupled with session timeout.It is just the callback method when an attribute gets removed. 2) and if C is correct, E should also be correct. HttpSessionAttributeListener is just a class that wants to know when any type of attribute has been added, removed, or replaced in a session. It is implemented by any class. HttpSessionBindingListener exists so that the attribute itself can find out when it has been added to or removed from a session and the attribute class must implement this interface to achieve it. Any ideas…

    Read the article

  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

    Read the article

  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

    Read the article

  • [C++] A minimalistic smart array (container) class template

    - by legends2k
    I've written a (array) container class template (lets call it smart array) for using it in the BREW platform (which doesn't allow many C++ constructs like STD library, exceptions, etc. It has a very minimal C++ runtime support); while writing this my friend said that something like this already exists in Boost called MultiArray, I tried it but the ARM compiler (RVCT) cries with 100s of errors. I've not seen Boost.MultiArray's source, I've just started learning template only lately; template meta programming interests me a lot, although am not sure if this is strictly one, which can be categorised thus. So I want all my fellow C++ aficionados to review it ~ point out flaws, potential bugs, suggestions, optimisations, etc.; somthing like "you've not written your own Big Three which might lead to...". Possibly any criticism that'll help me improve this class and thereby my C++ skills. smart_array.h #include <vector> using std::vector; template <typename T, size_t N> class smart_array { vector < smart_array<T, N - 1> > vec; public: explicit smart_array(vector <size_t> &dimensions) { assert(N == dimensions.size()); vector <size_t>::iterator it = ++dimensions.begin(); vector <size_t> dimensions_remaining(it, dimensions.end()); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimensions[0], temp_smart_array); } explicit smart_array(size_t dimension_1 = 1, ...) { static_assert(N > 0, "Error: smart_array expects 1 or more dimension(s)"); assert(dimension_1 > 1); va_list dim_list; vector <size_t> dimensions_remaining(N - 1); va_start(dim_list, dimension_1); for(size_t i = 0; i < N - 1; ++i) { size_t dimension_n = va_arg(dim_list, size_t); assert(dimension_n > 0); dimensions_remaining[i] = dimension_n; } va_end(dim_list); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimension_1, temp_smart_array); } smart_array<T, N - 1>& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() const { return vec.size(); } }; template<typename T> class smart_array<T, 1> { vector <T> vec; public: explicit smart_array(vector <size_t> &dimension) : vec(dimension[0]) { assert(dimension[0] > 0); } explicit smart_array(size_t dimension_1 = 1) : vec(dimension_1) { assert(dimension_1 > 0); } T& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() { return vec.size(); } }; Sample Usage: #include <iostream> using std::cout; using std::endl; int main() { // testing 1 dimension smart_array <int, 1> x(3); x[0] = 0, x[1] = 1, x[2] = 2; cout << "x.length(): " << x.length() << endl; // testing 2 dimensions smart_array <float, 2> y(2, 3); y[0][0] = y[0][1] = y[0][2] = 0; y[1][0] = y[1][1] = y[1][2] = 1; cout << "y.length(): " << y.length() << endl; cout << "y[0].length(): " << y[0].length() << endl; // testing 3 dimensions smart_array <char, 3> z(2, 4, 5); cout << "z.length(): " << z.length() << endl; cout << "z[0].length(): " << z[0].length() << endl; cout << "z[0][0].length(): " << z[0][0].length() << endl; z[0][0][4] = 'c'; cout << z[0][0][4] << endl; // testing 4 dimensions smart_array <bool, 4> r(2, 3, 4, 5); cout << "z.length(): " << r.length() << endl; cout << "z[0].length(): " << r[0].length() << endl; cout << "z[0][0].length(): " << r[0][0].length() << endl; cout << "z[0][0][0].length(): " << r[0][0][0].length() << endl; // testing copy constructor smart_array <float, 2> copy_y(y); cout << "copy_y.length(): " << copy_y.length() << endl; cout << "copy_x[0].length(): " << copy_y[0].length() << endl; cout << copy_y[0][0] << "\t" << copy_y[1][0] << "\t" << copy_y[0][1] << "\t" << copy_y[1][1] << "\t" << copy_y[0][2] << "\t" << copy_y[1][2] << endl; return 0; }

    Read the article

  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

    Read the article

  • Container for database-like searches

    - by Milan Babuškov
    I'm looking for some STL, boost, or similar container to use the same way indexes are used in databases to search for record using a query like this: select * from table1 where field1 starting with 'X'; or select * from table1 where field1 like 'X%'; I thought about using std::map, but I cannot because I need to search for fields that "start with" some text, and not those that are "equal to". I could create a sorted vector or list and use binary search (breaking the set in 2 in each step by reading the element in the middle and seeing if it's more or less than 'X'), but I wonder if there is some ready-made container I could use without reinventing the wheel?

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • Multiple generic types in one container

    - by Lirik
    I was looking at the answer of this question regarding multiple generic types in one container and I can't really get it to work: the properties of the Metadata class are not visible, since the abstract class doesn't have them. Here is a slightly modified version of the code in the original question: public abstract class Metadata { } public class Metadata<T> : Metadata { // ... some other meta data public T Function{ get; set; } } List<Metadata> metadataObjects; metadataObjects.Add(new Metadata<Func<double,double>>()); metadataObjects.Add(new Metadata<Func<int,double>>()); metadataObjects.Add(new Metadata<Func<double,int>>()); foreach( Metadata md in metadataObjects) { var tmp = md.Function; // <-- Error: does not contain a definition for Function } The exact error is: error CS1061: 'Metadata' does not contain a definition for 'Function' and no extension method 'Function' accepting a first argument of type 'Metadata' could be found (are you missing a using directive or an assembly reference?) I believe it's because the abstract class does not define the property Function, thus the whole effort is completely useless. Is there a way that we can get the properties?

    Read the article

  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

    Read the article

  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

    Read the article

  • A minimalistic smart array (container) class template

    - by legends2k
    I've written a (array) container class template (lets call it smart array) for using it in the BREW platform (which doesn't allow many C++ constructs like STD library, exceptions, etc. It has a very minimal C++ runtime support); while writing this my friend said that something like this already exists in Boost called MultiArray, I tried it but the ARM compiler (RVCT) cries with 100s of errors. I've not seen Boost.MultiArray's source, I've started learning templates only lately; template meta programming interests me a lot, although am not sure if this is strictly one that can be categorized thus. So I want all my fellow C++ aficionados to review it ~ point out flaws, potential bugs, suggestions, optimizations, etc.; something like "you've not written your own Big Three which might lead to...". Possibly any criticism that will help me improve this class and thereby my C++ skills. Edit: I've used std::vector since it's easily understood, later it will be replaced by a custom written vector class template made to work in the BREW platform. Also C++0x related syntax like static_assert will also be removed in the final code. smart_array.h #include <vector> #include <cassert> #include <cstdarg> using std::vector; template <typename T, size_t N> class smart_array { vector < smart_array<T, N - 1> > vec; public: explicit smart_array(vector <size_t> &dimensions) { assert(N == dimensions.size()); vector <size_t>::iterator it = ++dimensions.begin(); vector <size_t> dimensions_remaining(it, dimensions.end()); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimensions[0], temp_smart_array); } explicit smart_array(size_t dimension_1 = 1, ...) { static_assert(N > 0, "Error: smart_array expects 1 or more dimension(s)"); assert(dimension_1 > 1); va_list dim_list; vector <size_t> dimensions_remaining(N - 1); va_start(dim_list, dimension_1); for(size_t i = 0; i < N - 1; ++i) { size_t dimension_n = va_arg(dim_list, size_t); assert(dimension_n > 0); dimensions_remaining[i] = dimension_n; } va_end(dim_list); smart_array <T, N - 1> temp_smart_array(dimensions_remaining); vec.assign(dimension_1, temp_smart_array); } smart_array<T, N - 1>& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() const { return vec.size(); } }; template<typename T> class smart_array<T, 1> { vector <T> vec; public: explicit smart_array(vector <size_t> &dimension) : vec(dimension[0]) { assert(dimension[0] > 0); } explicit smart_array(size_t dimension_1 = 1) : vec(dimension_1) { assert(dimension_1 > 0); } T& operator[](size_t index) { assert(index < vec.size() && index >= 0); return vec[index]; } size_t length() { return vec.size(); } }; Sample Usage: #include "smart_array.h" #include <iostream> using std::cout; using std::endl; int main() { // testing 1 dimension smart_array <int, 1> x(3); x[0] = 0, x[1] = 1, x[2] = 2; cout << "x.length(): " << x.length() << endl; // testing 2 dimensions smart_array <float, 2> y(2, 3); y[0][0] = y[0][1] = y[0][2] = 0; y[1][0] = y[1][1] = y[1][2] = 1; cout << "y.length(): " << y.length() << endl; cout << "y[0].length(): " << y[0].length() << endl; // testing 3 dimensions smart_array <char, 3> z(2, 4, 5); cout << "z.length(): " << z.length() << endl; cout << "z[0].length(): " << z[0].length() << endl; cout << "z[0][0].length(): " << z[0][0].length() << endl; z[0][0][4] = 'c'; cout << z[0][0][4] << endl; // testing 4 dimensions smart_array <bool, 4> r(2, 3, 4, 5); cout << "z.length(): " << r.length() << endl; cout << "z[0].length(): " << r[0].length() << endl; cout << "z[0][0].length(): " << r[0][0].length() << endl; cout << "z[0][0][0].length(): " << r[0][0][0].length() << endl; // testing copy constructor smart_array <float, 2> copy_y(y); cout << "copy_y.length(): " << copy_y.length() << endl; cout << "copy_x[0].length(): " << copy_y[0].length() << endl; cout << copy_y[0][0] << "\t" << copy_y[1][0] << "\t" << copy_y[0][1] << "\t" << copy_y[1][1] << "\t" << copy_y[0][2] << "\t" << copy_y[1][2] << endl; return 0; }

    Read the article

  • What C# container is most resource-efficient for existence for only one operation?

    - by ccornet
    I find myself often with a situation where I need to perform an operation on a set of properties. The operation can be anything from checking if a particular property matches anything in the set to a single iteration of actions. Sometimes the set is dynamically generated when the function is called, some built with a simple LINQ statement, other times it is a hard-coded set that will always remain the same. But one constant always exists: the set only exists for one single operation and has no use before or after it. My problem is, I have so many points in my application where this is necessary, but I appear to be very, very inconsistent in how I store these sets. Some of them are arrays, some are lists, and just now I've found a couple linked lists. Now, none of the operations I'm specifically concerned about have to care about indices, container size, order, or any other functionality that is bestowed by any of the individual container types. I picked resource efficiency because it's a better idea than flipping coins. I figured, since array size is configured and it's a very elementary container, that might be my best choice, but I figure it is a better idea to ask around. Alternatively, if there's a better choice not out of resource-efficiency but strictly as being a better choice for this kind of situation, that would be nice as well.

    Read the article

  • Copy method optimization in compilers

    - by Dženan
    Hi All! I have the following code: void Stack::operator =(Stack &rhs) { //do the actual copying } Stack::Stack(Stack &rhs) //copy-constructor { top=NULL; //initialize this as an empty stack (which it is) *this=rhs; //invoke assignment operator } Stack& Stack::CopyStack() { return *this; //this statement will invoke copy contructor } It is being used like this: unsigned Stack::count() { unsigned c=0; Stack copy=CopyStack(); while (!copy.empty()) { copy.pop(); c++; } return c; } Removing reference symbol from declaration of CopyStack (returning a copy instead of reference) makes no difference in visual studio 2008 (with respect to number of times copying is invoked). I guess it gets optimized away - normally it should first make a copy for the return value, then call assignment operator once more to assign it to variable sc. What is your experience with this sort of optimization in different compilers? Regards, Dženan

    Read the article

  • C++: need indexed set

    - by user231536
    I need an indexed associative container that operates as follows: initially empty, size=0. when I add a new element to it, it places it at index [size], very similar to a vector's push_back. It increments the size and returns the index of the newly added element. if the element already exists, it returns the index where it occurs. Set seems the ideal data structure for this but I don't see any thing like getting an index from a find operation. Find on a set returns an iterator to the element. Will taking the difference with set.begin() be the correct thing to do in this situation?

    Read the article

  • allocating extra memory for a container class.

    - by sil3nt
    Hey there, I'm writing a template container class and for the past few hours have been trying to allocate new memory for extra data that comes into the container (...hit a brick wall..:| ) template <typename T> void Container<T>::insert(T item, int index){ if ( index < 0){ cout<<"Invalid location to insert " << index << endl; return; } if (index < sizeC){ //copying original array so that when an item is //placed in the middleeverything else is shifted forward T *arryCpy = 0; int tmpSize = 0; tmpSize = size(); arryCpy = new T[tmpSize]; int i = 0, j = 0; for ( i = 0; i < tmpSize; i++){ for ( j = index; j < tmpSize; j++){ arryCpy[i] = elements[j]; } } //overwriting and placing item and location index elements[index] = item; //copying back everything else after the location at index int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC || l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; arryCpy = 0; } //seeing if the location is more than the current capacity //and hence allocating more memory if (index+1 > capacityC){ int new_capacity = 0; int current_size = size(); new_capacity = ((index+1)-capacityC)+capacityC; //variable for new capacity T *tmparry2 = 0; tmparry2 = new T[new_capacity]; int n = 0; for (n = 0; n < current_size;n++){ tmparry2[n] = elements[n]; } delete[] elements; elements = 0; //copying back what we had before elements = new T[new_capacity]; int m = 0; for (m = 0; m < current_size; m++){ elements[m] = tmparry2[m]; } //placing item elements[index] = item; } else{ elements[index] = item; } //increasing the current count sizeC++; my testing condition is Container cnt4(3); and as soon as i hit the fourth element (when I use for egsomething.insert("random",3);) it crashes and the above doesnt work. where have I gone wrong?

    Read the article

  • Javascript object encapsulation that tracks changes

    - by Raynos
    Is it possible to create an object container where changes can be tracked Said object is a complex nested object of data. (compliant with JSON). The wrapper allows you to get the object, and save changes, without specifically stating what the changes are Does there exist a design pattern for this kind of encapsulation Deep cloning is not an option since I'm trying to write a wrapper like this to avoid doing just that. The solution of serialization should only be considered if there are no other solutions. An example of use would be var foo = state.get(); // change state state.update(); // or state.save(); client.tell(state.recentChange()); A jsfiddle snippet might help : http://jsfiddle.net/Raynos/kzKEp/ It seems like implementing an internal hash to keep track of changes is the best option. [Edit] To clarify this is actaully done on node.js on the server. The only thing that changes is that the solution can be specific to the V8 implementation.

    Read the article

  • C++ - Efficient way to iterate over the contents of a vector?

    - by Francisco P.
    Hello, everyone! I am implementing a text-based version of Scrabble for a college project. I have a vector containing around 400K strings (my dictionary), and, at some point in every turn, I'm going to have to check if any word in the dictionary can be formed with the pieces in the player's hand. My only solution to this is iterating through the string, one by one, and using a sub-routine I have to check if the string in question can be formed from the player's pieces. I'll implement a quickfail checking if the user has any vowels, but it'll still be woefully inefficient. Any suggestions? Thanks for your time!

    Read the article

  • C++ - How to efficiently find out if any string in a vector can be assembled from a set of letters

    - by Francisco P.
    Hello, everyone! I am implementing a text-based version of Scrabble for a college project. I have a vector containing around 400K strings (my dictionary), and, at some point in every turn, I'm going to have to check if there's still a word in the dictionary which can be formed with the pieces in the player's hand. I'm checking if the player has any move left... If not, it's game over for the player in question... My only solution to this is iterating through the string, one by one, and using a sub-routine I have to check if the string in question can be formed from the player's pieces. I'll implement a quickfail checking if the user has any vowels, but it'll still be woefully inefficient. Any suggestions? Thanks for your time!

    Read the article

  • Cant finish upgrade from 11.10 to 12 on VPS based on Parallels Virtuozzo Containers, due to libc6

    - by Carmageddon
    I was stuck with this problem near the end of an upgrade: WARNING: this version of the GNU libc requires kernel version 2.6.24 or later. Please upgrade your kernel before installing glibc. The installation of a 2.6 kernel could ask you to install a new libc first, this is NOT a bug, and should NOT be reported. In that case, please add lenny sources to your /etc/apt/sources.list and run: apt-get install -t lenny linux-image-2.6 Their suggested stepds dont work on VPS, and after googling, I came up to this: Why did my upgrade to 12.04 fail with "glibc not found" or "libc6" or "requires kernel 2.6.24" error? There is comment by izx which explains my problem and proposes a workaround (might take a while to convince the guys to upgrade the kernel..). However, when I follow his instructions, I get error: # apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libc-dev-bin libc6 libc6-dev libnih1 Suggested packages: glibc-doc The following packages will be upgraded: libc-dev-bin libc6 libc6-dev libnih1 4 upgraded, 0 newly installed, 0 to remove and 394 not upgraded. 1 not fully installed or removed. Need to get 0 B/7737 kB of archives. After this operation, 233 kB disk space will be freed. Do you want to continue [Y/n]? y locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by locale) locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by locale) Preconfiguring packages ... (Reading database ... 35175 files and directories currently installed.) Preparing to replace libc6-dev 2.13-20ubuntu5.2 (using .../libc6-dev_2.15-0ubuntu10.3_amd64.deb) ... Unpacking replacement libc6-dev ... Preparing to replace libc-dev-bin 2.13-20ubuntu5.2 (using .../libc-dev-bin_2.15-0ubuntu10.3_amd64.deb) ... Unpacking replacement libc-dev-bin ... Preparing to replace libc6 2.13-20ubuntu5.2 (using .../libc6_2.15-0ubuntu10.3_amd64.deb) ... locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by locale) locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by locale) Checking for services that may need to be restarted... Checking init scripts... runlevel:/var/run/utmp: No such file or directory Checking for services that may need to be restarted... Checking init scripts... runlevel:/var/run/utmp: No such file or directory WARNING: init script for samba not found. Stopping some services possibly affected by the upgrade (will be restarted later): cron: stopping...done. WARNING: this version of the GNU libc requires kernel version 2.6.24 or later. Please upgrade your kernel before installing glibc. The installation of a 2.6 kernel _could_ ask you to install a new libc first, this is NOT a bug, and should *NOT* be reported. In that case, please add lenny sources to your /etc/apt/sources.list and run: apt-get install -t lenny linux-image-2.6 Then reboot into this new kernel, and proceed with your upgrade dpkg: error processing /var/cache/apt/archives/libc6_2.15-0ubuntu10.3_amd64.deb (--unpack): subprocess new pre-installation script returned error exit status 1 Processing triggers for man-db ... locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by locale) locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by locale) Errors were encountered while processing: /var/cache/apt/archives/libc6_2.15-0ubuntu10.3_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I also attempted to manually grab the .deb package and install it using dpkg -i, but getting: locale: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by locale) Even though the file is: libc-bin_2.15-0ubuntu10+openvz0_amd64.deb

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >