Search Results

Search found 11004 results on 441 pages for 'core animation'.

Page 5/441 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • What commands are needed to install Ubuntu Core?

    - by Oxwivi
    Ubuntu Core's wiki page page contains the instructions to install Ubuntu Core on a target media: Uncompress (do not unpack) rootfs Format target media: at least one partition should be ext2, ext3, or ext4 Unpack Ubuntu Core to ext{2,3,4} partition Install boot-loader Install Linux If the Linux kernel requires modules, add these to /lib/modules/$(uname -r) in the ext{2,3,4} file system Boot the target device Install any additional required software using apt-get But what are the specific commands to do the above? The things I'm specifically confused about are: Uncompressing and unpacking, what's the difference and how do I do them? What package should I install if I want the generic kernel provided in regular Ubuntu installation? I won't be installing any drivers or anything related to kernel other than what's provided in the repos, do I need to worry about manually adding kernel modules? PS I would like to request that all the commands used in the installation process be mentioned in the answer, for the benefit of ones who're completely unfamiliar and myself, should I ever forget.

    Read the article

  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

    Read the article

  • Detecting a Lightweight Core Data Migration

    - by hadronzoo
    I'm using Core Data's automatic lightweight migration successfully. However, when a particular entity gets created during a migration, I'd like to populate it with some data. Of course I could check if the entity is empty every time the application starts, but this seems inefficient when Core Data has a migration framework. Is it possible to detect when a lightweight migration occurs (possibly using KVO or notifications), or does this require implementing standard migrations? I've tried using the NSPersistentStoreCoordinatorStoresDidChangeNotification, but it doesn't fire when migrations occur.

    Read the article

  • Storing high precision latitude/longitude numbers in iOS Core Data

    - by Bryan
    I'm trying to store Latitude/Longitudes in core data. These end up being anywhere from 6-20 digit precision. And for whatever reason, i had them as floats in Core Data, its rounding them and not giving me the exact values back. I tried "decimal" type, with no luck either. Are NSStrings my only other option? EDIT NSManagedObject: @interface Event : NSManagedObject { } @property (nonatomic, retain) NSDecimalNumber * dec; @property (nonatomic, retain) NSDate * timeStamp; @property (nonatomic, retain) NSNumber * flo; @property (nonatomic, retain) NSNumber * doub; Here's the code for a sample number that I store into core data: NSNumber *n = [NSDecimalNumber decimalNumberWithString:@"-97.12345678901234567890123456789"]; Code to access it again: NSNumber *n = [managedObject valueForKey:@"dec"]; NSNumber *f = [managedObject valueForKey:@"flo"]; NSNumber *d = [managedObject valueForKey:@"doub"]; Printed values: Printing description of n: -97.1234567890124 Printing description of f: <CFNumber 0x603f250 [0xfef3e0]>{value = -97.12345678901235146441, type = kCFNumberFloat64Type} Printing description of d: <CFNumber 0x6040310 [0xfef3e0]>{value = -97.12345678901235146441, type = kCFNumberFloat64Type}

    Read the article

  • Error starting modern compiler

    - by saloni
    In my servlet , I m using Tomcat 5.0 and JRE is 1.5.0 but it is giving error when I click on the URL . As when I created a war file of my project and deployed in tomcat than it is working fine . It means that only problem with my eclipse configuration ERROR IS : - Apr 5, 2010 3:20:22 PM org.apache.jasper.compiler.Compiler generateClass SEVERE: Javac exception Error starting modern compiler at org.apache.tools.ant.taskdefs.compilers.Javac13.execute(Javac13.java:69) at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:942) at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:764) at org.apache.jasper.compiler.Compiler.generateClass(Compiler.java:382) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:472) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:451) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:439) at org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:511) at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:295) at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:292) at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:236) at javax.servlet.http.HttpServlet.service(HttpServlet.java:802) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:237) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:157) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:214) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardContextValve.invokeInternal(StandardContextValve.java:198) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:152) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:137) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:118) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:102) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:929) at org.apache.coyote.tomcat5.CoyoteAdapter.service(CoyoteAdapter.java:160) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:799) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.processConnection(Http11Protocol.java:705) at org.apache.tomcat.util.net.TcpWorkerThread.runIt(PoolTcpEndpoint.java:577) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:683) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.apache.tools.ant.taskdefs.compilers.Javac13.execute(Javac13.java:61) ... 35 more Caused by: java.lang.VerifyError: class com.sun.tools.javac.jvm.Target overrides final method . at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at org.apache.catalina.loader.WebappClassLoader.findClassInternal(WebappClassLoader.java:1634) at org.apache.catalina.loader.WebappClassLoader.findClass(WebappClassLoader.java:860) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1307) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1189) at java.lang.ClassLoader.loadClassInternal(Unknown Source) at com.sun.tools.javac.Main.compile(Main.java:42) ... 40 more --- Nested Exception --- java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.apache.tools.ant.taskdefs.compilers.Javac13.execute(Javac13.java:61) at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:942) at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:764) at org.apache.jasper.compiler.Compiler.generateClass(Compiler.java:382) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:472) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:451) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:439) at org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:511) at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:295) at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:292) at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:236) at javax.servlet.http.HttpServlet.service(HttpServlet.java:802) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:237) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:157) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:214) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardContextValve.invokeInternal(StandardContextValve.java:198) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:152) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:137) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:118) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:102) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.core.StandardValveContext.invokeNext(StandardValveContext.java:104) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:520) at org.apache.catalina.core.ContainerBase.invoke(ContainerBase.java:929) at org.apache.coyote.tomcat5.CoyoteAdapter.service(CoyoteAdapter.java:160) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:799) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.processConnection(Http11Protocol.java:705) at org.apache.tomcat.util.net.TcpWorkerThread.runIt(PoolTcpEndpoint.java:577) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:683) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.VerifyError: class com.sun.tools.javac.jvm.Target overrides final method . at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at org.apache.catalina.loader.WebappClassLoader.findClassInternal(WebappClassLoader.java:1634) at org.apache.catalina.loader.WebappClassLoader.findClass(WebappClassLoader.java:860) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1307) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1189) at java.lang.ClassLoader.loadClassInternal(Unknown Source) at com.sun.tools.javac.Main.compile(Main.java:42) ... 40 more Apr 5, 2010 3:20:22 PM org.apache.jasper.compiler.Compiler generateClass SEVERE: Env: Compile: javaFileName=/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/work/Catalina/localhost/SampleSaloni//org/apache/jsp/page\form_jsp.java classpath=/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/classes/;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/ant-launcher.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/ant.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-collections-3.1.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-dbcp-1.2.1.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-el.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-pool-1.2.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jasper-compiler.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jasper-runtime.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jsp-api.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-common.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-factory.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-java.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-resources.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/tools.jar;D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\work\Catalina\localhost\SampleSaloni;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/classes/;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/ant-launcher.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/ant.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-collections-3.1.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-dbcp-1.2.1.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-el.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/commons-pool-1.2.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jasper-compiler.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jasper-runtime.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/jsp-api.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-common.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-factory.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-java.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/naming-resources.jar;/D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/wtpwebapps/SampleSaloni/WEB-INF/lib/tools.jar;D:/software setups/jakarta-tomcat-5.0.28/common/classes/;D:/software setups/jakarta-tomcat-5.0.28/common/lib/ant-launcher.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/ant.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/commons-collections-3.1.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/commons-dbcp-1.2.1.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/commons-el.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/commons-pool-1.2.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/jasper-compiler.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/jasper-runtime.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/jsp-api.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/naming-common.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/naming-factory.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/naming-java.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/naming-resources.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/servlet-api.jar;D:/software setups/jakarta-tomcat-5.0.28/common/lib/tools.jar;/D:/software%20setups/jakarta-tomcat-5.0.28/bin/bootstrap.jar;/C:/Program%20Files/Java/jre1.5.0_09/lib/ext/dnsns.jar;/C:/Program%20Files/Java/jre1.5.0_09/lib/ext/sunjce_provider.jar;/C:/Program%20Files/Java/jre1.5.0_09/lib/ext/sunpkcs11.jar cp=D:\software setups\jakarta-tomcat-5.0.28\bin\bootstrap.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\classes cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\ant-launcher.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\ant.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-collections-3.1.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-dbcp-1.2.1.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-el.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-pool-1.2.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jasper-compiler.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jasper-runtime.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jsp-api.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-common.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-factory.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-java.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-resources.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\tools.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\work\Catalina\localhost\SampleSaloni cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\classes cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\ant-launcher.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\ant.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-collections-3.1.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-dbcp-1.2.1.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-el.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\commons-pool-1.2.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jasper-compiler.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jasper-runtime.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\jsp-api.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-common.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-factory.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-java.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\naming-resources.jar cp=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\SampleSaloni\WEB-INF\lib\tools.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\classes cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\ant-launcher.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\ant.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\commons-collections-3.1.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\commons-dbcp-1.2.1.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\commons-el.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\commons-pool-1.2.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\jasper-compiler.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\jasper-runtime.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\jsp-api.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\naming-common.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\naming-factory.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\naming-java.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\naming-resources.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\servlet-api.jar cp=D:\software setups\jakarta-tomcat-5.0.28\common\lib\tools.jar cp=D:\software%20setups\jakarta-tomcat-5.0.28\bin\bootstrap.jar cp=C:\Program%20Files\Java\jre1.5.0_09\lib\ext\dnsns.jar cp=C:\Program%20Files\Java\jre1.5.0_09\lib\ext\sunjce_provider.jar cp=C:\Program%20Files\Java\jre1.5.0_09\lib\ext\sunpkcs11.jar work dir=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\work\Catalina\localhost\SampleSaloni extension dir=C:\Program Files\Java\jre1.5.0_09\lib\ext srcDir=D:\OffViv\JAVA_IDE\workspace\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\work\Catalina\localhost\SampleSaloni include=org/apache/jsp/page/form_jsp.java Apr 5, 2010 3:20:22 PM org.apache.jasper.compiler.Compiler generateClass SEVERE: Error compiling file: /D:/OffViv/JAVA_IDE/workspace/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/work/Catalina/localhost/SampleSaloni//org/apache/jsp/page\form_jsp.java [javac] Compiling 1 source file

    Read the article

  • Rotating a UIButton with a custom image (animation)

    - by Tiago
    Hi, I'm trying to rotate a button that I've connected to the controller from the Interface Builder. I've set it's image right from Interface Builder. I'm using this code on the method that runs when I click it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:5]; updateButton.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; But this doesn't do anything. Can this be done, or should I create the button programmatically in order to get it to rotate?

    Read the article

  • Watch Favorite Classic Movies in 16-Bit Animation Glory at PixelMash Theater

    - by Asian Angel
    Are you ready for a quick bit of retro fun? Then sit back and enjoy movie favorites like Star Wars, Indiana Jones, Back to the Future, and more in these condensed version 16-bit animated GIFs. Note: You can select your favorite movies from the list on the left side of the homepage. PixelMash Theater Homepage [via Neatorama] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

    Read the article

  • 2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

    - by Bentley4
    Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to move, just a simple black screen with a fixed region wherein the two images continually change every 0.5 secs. I know how to make a character move, shoot projectiles etc. but I just can't figure out how to control the looping speed of the images.

    Read the article

  • My first animation - Using SDL.NET C#

    - by Mark
    Hi all! I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (Destination X) dY (Destination Y) How can I make sure the player moves in a straight line to the new XY coordinates. The way I'm doing it now is really awfull and causes the player to first move along x axis, and finally in y axis. Can someone give me some guidance with the involved math cause I'm really not sure on how to accomplish this. Thank you for your time. Kind regards, Mark Update: It's working now but whats the right way to check if the current positions are equal to the target position? private static void MovePlayer(double x2, double y2, int duration) { double hX = x2 - m_PlayerPosition.X; double hY = y2 - m_PlayerPosition.Y; double Length = Math.Sqrt(Math.Pow(hX, 2) + Math.Pow(hY, 2)); hX = hX / Length; hY = hY / Length; while (m_PlayerPosition.X != Convert.ToInt32(x2) || m_PlayerPosition.Y != Convert.ToInt32(y2)) { m_PlayerPosition.X += Convert.ToInt32(hX * 1); m_PlayerPosition.Y += Convert.ToInt32(hY * 1); UpdatePlayerLocation(); } }

    Read the article

  • How do I export physique animations without breaking them?

    - by Paul Ferris
    I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not playing) every single time. I've tried .fbx and .3ds, but neither works. I'd rather not use the Skin modifier, because it would require starting from scratch and learning a new system. Any ideas? EDIT: I found a workaround, here it is if you're curious: Create your biped, and make sure it lines up with your mesh. Animate it Export the mesh without Physique (or with Physique turned off), then delete it (the mesh) Export the biped Recombine in Unity (or whatever your game engine of choice is)

    Read the article

  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

    Read the article

  • Applying prerecorded animations to models with the same skeleton

    - by Jeremias Pflaumbaum
    well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and proportion, but I still want to be able to apply any animation to any model. I think this should be possible since the models got the same skeleton bone structure and the bones are always in the same area only their position varies from model to model. In particular Im trying to apply this to 2D characters that got 2arm, 2legs, a head and a body, but if you got anything related to that topic even if its 3D related or keywords, articles, books whatever Im gratefull for everything cause Im a bit stuck at the moment. cheers Jery

    Read the article

  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

    Read the article

  • C or assembly code to find current cpu core speed

    - by honestann
    How can my application efficiently determine the following information peroidically while it executes: 1: current speed of each of the 8 CPU cores. 2: which core the code is currently executing on. My application is C and assembly-language, so any solution in either C or assembly-language is fine. This code needs to execute quickly, so creating, reading and processing a file generated by "cat /proc/cpuinfo" is much too slow. The cores slow-down and speed-up automatically, probably to keep CPU temperature under control. Therefore, a one-time measure is not sufficient for my purposes. My application already reads and subtracts the cpu cycle counter in assembly language to determine number of clock cycles, but my program cannot compute elapsed time in nanoseconds unless it knows the current clock frequency of the cpu cores (and which core the code is executing on). Thanks!

    Read the article

  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

    Read the article

  • SQL SERVER – The Difference between Dual Core vs. Core 2 Duo

    - by pinaldave
    I have decided that I would not write on this subject until I have received a total of 25 questions on this subject. Here are a few questions from the list: Questions: What is the difference between Dual Core and Core 2 Duo? Which one is recommended for SQL Server: Core 2 Duo or Dual Core? Can I upgrade my Dual Core to Core 2 Duo? If Dual Core has 2 CPUs, how many CPUs does Core 2 Duo have? Is it true that Core 2 Duo and Dual Core meant the same thing? Well, let us see the answer. Optimistically, I would be directing everybody to this blog post if I receive a question of the same kind sometime in the future. To verify the information that I provide, visit Intel’s site. For additional information regarding the subject, visit Wikipedia. My Answer: Any computer that has two CPUs or two “cores“ is known as Dual Core. Core Duo is a brand name of Intel for Dual Core. Core 2 Duo is simply a higher version of Core Duo. (e.g. for Pentium brand, it`s like Pentium I, Pentium II, etc.) The computer I am using now has Core 2 Duo. Intel has launched a new brand, which they call i3, i5, and i7.  Here, the numbers are not related to the number of cores; rather, they show the range of the CPU. I3 is of low range and i7 is of high range. Feel free to add more details by adding valuable comments here. And if you still want to ask why I created this blog post, well, I mentioned that I was waiting for 25 questions threshold to hit, before I write about this subject which I didn`t really plan to write about. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

    Read the article

  • Apple Core Foundation license

    - by Shane
    Hi all, A short but sweet question: Can I use Apple's open source Core Foundation (CF classes) in a commercial product for free? That is, can I compile and link against the libraries without open sourcing my own applications's code? Obviously if I alter the original CF code, I would submit the changes. It's a very well constructed API and I'd hate to have to reinvent the wheel. Cheers, Shane

    Read the article

  • Core Data passing context between methods on secondary threads

    - by JK
    My app spawns a secondary thread for some core data store maintenance. In the secondary thread, I set up a context which I then pass to other methods e.g. [self editEntriesInContext:context]. However, this causes objects fetched from the context to become invalidated in editEntries... Why does this occur? I thought the only requirements were for the secondary thread to have its own context and managed objects, which I adhere to. (Note: The context is properly retained)

    Read the article

  • Some frames are not showing in Frame Animation

    - by Aju Vidyadharan
    I am doing a frame to frame animation. My problem is I have given around 10 drawable images in my anim xml. But only first two and last two is showing not all the images. I am doing a translation also on this image.After translation only frame animation starts.Translation is happening and frame animation also happening but it is not showing all the frames. Here is my anim xml. only frog_01 and frog_02 is showing. <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="true" > <item android:drawable="@drawable/frog_01" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_05" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_01" android:duration="70"/> </animation-list> Here is the code which I am using for the translation and Frame animation... public void frogAnim() { frogView.clearAnimation(); final TranslateAnimation fslide2 = new TranslateAnimation(10, 65, 0, 0); fslide2.setDuration(400); fslide2.setFillAfter(true); fslide2.setAnimationListener(fanimationListener1); frogView.startAnimation(fslide2); c = false; } AnimationListener fanimationListener1 = new AnimationListener() { public void onAnimationEnd(Animation arg0) { c = true; frogView.setBackgroundResource(R.drawable.frog_movement); frogFrameAnimation = (AnimationDrawable) frogView.getBackground(); frogFrameAnimation.start(); playAudioFileListener(R.raw.frog, player); CountDownTimer count = new CountDownTimer(200, 700) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { frogFrameAnimation.stop(); titileAnimMusic(R.drawable.frog_title, R.anim.alpha_fade_in1, R.raw.vo_child_frog, player); } }; count.start(); } public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } public void onAnimationStart(Animation animation) { } };

    Read the article

  • Raphaeljs animation kills my browser

    - by user1688606
    I have this code where I have a made a character using 20 paths and put it into a set. Now when I animate the set, the first transformation runs smoothly, the second animation stutters, the third animation doesn't happen as it should and the 4th animation kills my pc, the browser hangs and in the task manager I can see that it consumes up to 70% of CPU. How can I avoid this and free the resources so all the animations run smoothly. *I have to execute 10 simple y-axis transformation animations on that character. JS Fiddle window.onload = function(){ var paper = Raphael(0,0,400,400); var character = paper.set(); paper.setStart(); var attr = {fill:'red',stroke:'none'}; var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var shape = paper.rect(100,100,10,20).attr(attr); var character = paper.setFinish(); character.transform("t0,200") //1st animation.. var chartrnsfrm = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm1.delay(2000)) }); character.animate(chartrnsfrm.delay(2000)); //2nd animation.. var chartrnsfrm1 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm2.delay(2000)) }); //3rd animation.. var chartrnsfrm2 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout",function(){ character.animate(chartrnsfrm3.delay(2000)) }); //4th animation.. var chartrnsfrm3 = Raphael.animation({ transform:'...t0,-48' },1000,"easeout"); }

    Read the article

  • Make a animation path separated by clicks

    - by Tomáš Zato
    I have a long text on powerpoint slide. Instead of separating it on multiple slides, I made an animation that moves it up using animation path, so that text hidden at bottom appears while text on top goes off screen. However, I need more move animations to reaveal more text (the text takes more than 2 screens). This means, I need two (or more) animation paths (of the same length) and I want them to move obejct from position, where the last path has left it. Instead, multiple animations always operate with objects original position. That's useless. You can download test document, where I made an example of what I want: animation test.pptx

    Read the article

  • Core Data multi-threading

    - by JK
    My app starts by presenting a tableview whose datasource is a Core Data SQLite store. When the app starts, a secondary thread with its own store controller and context is created to obtain updates from the web for data in the store. However, any resulting changes to the store are not notified to the fetchedresults controller (I presume because it has its own coordinator) and consequently the table is not updated with store changes. What would be the most efficient way to refresh the context on the main thread? I am considering tracking the objectIDs of any objects changed on the secondary thread, sending those to the main thread when the secondary thread completes and invoking "[context refreshObject:....] Any help would be greatly appreciated.

    Read the article

  • Out-Of-Memory while doing Core Data migration

    - by Kamchatka
    Hello, I'm migrating a CoreData model between two versions of an application. I was storing binary data as blobs in the previous version and I want to take them out of the blobs for performance. My issue is that during the migration it seems that Core Data loads everything into memory which leads to Low Memory Warnings and then to my app being killed. Apple documentation suggests the following : http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreDataVersioning/Articles/vmCustomizingTheProcess.html#//apple_ref/doc/uid/TP40005510-SW9 However, it seems to rely on the fact that the large objects are applied different mapping. In my case, all the objects are basically the same and the same mapping has to be applied to each of them. I don't see in this case how I could apply their technique. How should I handle a migration with very large objects ?

    Read the article

  • Sempron 145 core unlocking

    - by Grant
    Call me a cheapskate looking for performance, but I have a Sempron 145 processor that has been unlocked to an Athlon II X2 4450e with a GIGABYTE GA-990FXA-UD3 motherboard, but only one of the two processor cores can be used at a time. If both of the cores are enabled in the BIOS the kernel will hang during boot, If I reboot the system and disable the second core (but not re-lock the processor), it will take me to the grub and then start normally. Is there a way to enable both cores and boot without kernel hangs?

    Read the article

  • Android Frame by Frame Animation problem on elements in a CursorAdapter

    - by Pandalover
    I am having trouble applying an animation to a View. I am trying to load the animation from inside the constructor of a CursorAdapter, so I can set it later assign it to certain children in the list. In the constructor I have : shineAnimation = AnimationUtils.loadAnimation(ctx, R.anim.news_list_item_shine); the animation is in my res/anim dir <?xml version="1.0" encoding="utf-8"?> <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="true"> <item android:drawable="@drawable/shine1" android:duration="200" /> <item android:drawable="@drawable/shine2" android:duration="200" /> <item android:drawable="@drawable/shine3" android:duration="200" /> <item android:drawable="@drawable/shine4" android:duration="200" /> <item android:drawable="@drawable/shine5" android:duration="200" /> </animation-list> I'm getting an exception : Unknown animation name: animation-list Help would be much appreciated Thanks S

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >