Applying prerecorded animations to models with the same skeleton

Posted by Jeremias Pflaumbaum on Game Development See other posts from Game Development or by Jeremias Pflaumbaum
Published on 2012-12-02T05:17:33Z Indexed on 2012/12/02 5:24 UTC
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well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and proportion, but I still want to be able to apply any animation to any model. I think this should be possible since the models got the same skeleton bone structure and the bones are always in the same area only their position varies from model to model.

In particular Im trying to apply this to 2D characters that got 2arm, 2legs, a head and a body, but if you got anything related to that topic even if its 3D related or keywords, articles, books whatever Im gratefull for everything cause Im a bit stuck at the moment.

cheers

Jery

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