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  • Is it a bug???????????????/

    - by Knowing me knowing you
    I'm using VS2010 Ultimate. Having code: //file IntSet.h #include "stdafx.h" #pragma once /*Class representing set of integers*/ template<class T> class IntSet { private: T** myData_; std::size_t mySize_; std::size_t myIndex_; public: #pragma region ctor/dtor explicit IntSet(); virtual ~IntSet(); #pragma endregion #pragma region publicInterface IntSet makeUnion(const IntSet&)const; IntSet makeIntersection(const IntSet&)const; IntSet makeSymmetricDifference(const IntSet&)const; void insert(const T&); #pragma endregion }; //file IntSet_impl.h #include "StdAfx.h" #include "IntSet.h" #pragma region ctor/dtor template<class T> IntSet<T>::IntSet():myData_(nullptr), mySize_(0), myIndex_(0) { } template<class T> IntSet<T>::~IntSet() { } #pragma endregion #pragma region publicInterface template<class T> void IntSet<T>::insert(const T& obj) {/*IF I SET A BREAKPOINT HERE AND AFTER THAT I CHANGE SOMETHING IN THE BODY I'M GETTING MSG SAYING THAT THE BREAKPOINT WILL NOT CURRENTLY BE HIT, AFTER I REBUILD THE BREAKPOINT IS VALID AGAIN*/ /*Check if we are initialized*/ if (mySize_ == 0) { mySize_ = 1; myData_ = new T*[mySize_]; } /*Check if we have place to insert obj in.*/ if (myIndex_ < mySize_) { myData_[myIndex_++] = new T(obj); return; } /*We didn't have enough place...*/ T** tmp = new T*[mySize_];//for copying old to temporary basket std::copy(&myData_[0],&myData_[mySize_],&tmp[0]); delete myData_; auto oldSize = mySize_; mySize_ *= 2; myData_ = new T*[mySize_]; std::copy(&tmp[0],&tmp[oldSize],&myData_[0]); myData_[myIndex_] = new T(obj); ++myIndex_; } #pragma endregion Thanks.

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  • Syntax explanation

    - by Knowing me knowing you
    In code: struct tagPaint { }Paint,//<<<--------------what's this (Paint)? *pPaint;//<<<-------------and this(*pPaint)? I mean do I declare variable with name Paint of type tagPaint and pointer called pPaint to tagPaint? Thanks.

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  • Iterator category

    - by Knowing me knowing you
    In code: //I know that to get this effect (being able to use it with std algorithms) I can inherit like I did in line below: class Iterator //: public std::iterator<std::bidirectional_iterator_tag,T> { private: T** itData_; public: //BUT I WOULD LIKE TO BE ABLE TO DO IT BY HAND AS WELL typedef std::bidirectional_iterator_tag iterator_category; typedef T* value_type;//SHOULD IT BE T AS value_type or T*? typedef std::ptrdiff_t difference_type; typedef T** pointer;//SHOULD IT BE T* AS pointer or T**? typedef T*& reference;//SHOULD IT BE T& AS reference or T*&? }; Basically what I'm asking is if I have my variable of type T** in iterator class is it right assumption that value type for this iterator will be T* and so on as I described in comments in code, right next to relevant lines. Thank you.

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  • Knowing the fundamentals of Java what is the right approach to learn Groovy?

    - by Liuh
    As my question already implies I want to learn a new language and have read several articles about groovy and its more pragmatic syntax. SO I have choosen Groovy as the language of my choice. What is a good way to learn a new language like Groovy when I already know the fundamentals of Java. When I understand correctly Groovy will be running in the Java Virtual Machine and allows me to always rely on what I know from Java when I don't know how to solve the problem in Groovy. I am looking for hints on how to organize a learning track to learn this language. I found that page explaining the differences: http://groovy.codehaus.org/Differences+from+Java But what I am looking for is more a tutorial where I can get through and get introduced to the differences.

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  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • Does it should be in a namespace?

    - by Knowing me knowing you
    Do I have to put code from .cpp in a namespace from corresponding .h or it's enough to just write using declaration? //file .h namespace a { /*interface*/ class my { }; } //file .cpp using a::my; // Can I just write in this file this declaration and // after that start to write implementation, or // should I write: namespace a //everything in a namespace now { //Implementation goes here } Thanks.

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  • PHP - Open or copy a file when knowing only part of its name?

    - by Gary Willoughby
    I have a huge repository of files that are ordered by numbered folders. In each folder is a file which starts with a unique number then an unknown string of characters. Given the unique number how can i open or copy this file? for example: I have been given the number '7656875' and nothing more. I need to interact with a file called '\server\7656800\7656875 foobar 2x4'. how can i achieve this using PHP?

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  • Better cout a.k.a coutn;

    - by Knowing me knowing you
    Guys would it be difficult to write coutn which will be basically place newline symbol at the end of the input. While working with console (that's all I can do at the moment) I'm finding very tedious to write '\n' every time I want the line to be a new line. Or maybe it is already implemented?

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  • By knowing VC++ MFC, how easy or difficult is to learn C#.Net?

    - by AKN
    Right now, I'm more into design & maintenance of MFC based application. I'm seeing good progress and requirement for C#.Net application. With this background knowledge, how easy or difficult is to learn C#.Net? Is there any tutorials available online that helps MFC developers to easily learn C#.Net quickly? Any help on this much appreciated!

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I have question with this same title here but now as I'll present in code below this seems to behave in the opposite way to the way explained to me in my first question with the same title. Ok code: class LINT_rep { private: char* my_data_; //stores separately every single digit from a number public: class Iterator:public iterator<bidirectional_operator_tag,char*> { Iterator(const LINT_rep&); }; }; #include "StdAfx.h" #include "LINT_rep.h" LINT_rep::Iterator::Iterator(const LINT_rep& owner):myData_(nullptr) { myData_ = owner.my_data_; /* HERE I'M ACCESSING my_data WHICH IS PRIVATE AND THIS CODE COMPILES ON VS2010 ULTIMATE BUT IT SHOULDN'T BECAUSE my_data IS PRIVATE AND OTHER CLASS SHOULDN'T HAVE ACCESS TO IT'S PRIVATE MEMB. AS EXPLAINED TO ME IN QUESTION TO WHICH I;VE PROVIDED LINK. */ } Question in the code. Thanks.

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  • Is it possible to get RSA private key knowing public key and set of "original data=>encrypted data"

    - by Riz
    Hi, I work on apllication which allows plugins to access different set of functionality, every plugin provides "initialization string" which sets level of access to different features. Developers send me this strings, and I encrypt them using my 1024 bit RSA private key and send encoded data back. When started, my application decodes encoded data(encoded initialisation string) using built-in public key and if "decoded data != initialization string" it fails to start. So, is it possible to use a database of "initialization string" = "encoded initialization string"(extracted from other plugins) to crack my private key, or make it possible to bruteforce it in reasonable time?

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  • Accessing the next 3 element values in a Map knowing the key.

    - by Rachel
    I have java.util.LinkedHashMap with Integer as Key and Character as Value. I know the key of the element i want to access. In addition to the element value for the key, i also want to retrieve the next 3 element values so that i can append all the 4 element values and form a string with 4 chars. I am asking for something like how we will do in a java.util.List. Is this feasible by any means in a Map/ordered map? Please suggest any other data structure that can help me achieve this. I am using Java 6.

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  • How to effectively measure difference in a run-time.

    - by Knowing me knowing you
    Guys, in one of the excersises in TC++PL B.S. asks to: "Write a function that either returns a value or that throws that value based on an argument. Measure the difference in run-time between the two ways." Great pity he never explaines how to measure such things. I'm not sure if I'm suppose to write simple "time start, time end" counter or maybe there are more effective and practical ways to do it? Thanks in advance.

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  • Let's improve Visual Studio 2010

    - by Knowing me knowing you
    I wonder if some of you would like the idea to collect in this place features/improvements we would like to see most in visual studio, vote for them and then send them (these with the most votes) to VS Team. Maybe some of them would make their way into another release of VS. Looking forward to see what you're thinking about it.

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  • How to check number?

    - by Knowing me knowing you
    Could anyone please tell me how to check what number I've got from a * b? Which is I would like to know every part of this number so for example if the result from this expression would be 25 I would like to know that first digit is two and second digit is five.

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  • By knowing VC++ MFC, how difficult is to learn C#.Net?

    - by AKN
    Right now, I'm more into design & maintenance of MFC based application. I'm seeing good progress and requirement for C#.Net application. With this background knowledge, how easy or difficult is to learn C#.Net? Is there any tutorials available online that helps MFC developers to easily learn C#.Net quickly? Any help on this much appreciated!

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  • How to correctly inherit std::iterator.

    - by Knowing me knowing you
    Guys if I have class like below: template<class T> class X { T** myData_; public: class iterator : public iterator<random_access_iterator_tag,/*WHAT SHALL I PUT HERE? T OR T** AND WHY?*/> { T** itData_;//HERE I'M HAVING THE SAME TYPE AS MAIN CLASS ON WHICH ITERATOR WILL OPERATE }; }; Questions are in code next to appropriate lines. Thank you.

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  • I serialized a C++ object, how to allocate memory for it without knowing what type it is?

    - by Neo_b
    Hello, I have serialized a C++ object and I wish to allocate space for it, although I can't use the "new" operator, because I do not know the object's class. I tried using malloc(sizeof(object)), although trying to typecast the pointer to the type the serialized object is of, the program shut down. Where is the information about the object class stored? class object { public: virtual void somefunc(); int someint; }; class objectchild:public object { } object *o=(object*)malloc(sizeof(objectchild)); cout << int(dynamic_cast<objectchild*>(o)) << endl; This causes a program shutdown. Thank you in advance.

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  • How can i initialize an array without knowing it size?

    - by Sara
    I have a situation where i have to apply a criteria on an input array and reuturn another array as output which will have smaller size based upon the filtering criteria. Now problem is i do not know the size of filtered results, so i can not initialize the array with specific value. And i do not want it to be large size will null values because i am using array.length; later on. One way is to first loop the original input array and set a counter, and then make another loop with that counter length and initialize and fill this array[]. But is there anyway to do the job in just one loop?

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  • Why can't I sort this container?

    - by Knowing me knowing you
    Please don't mind that there is no insert fnc and that data are hardcoded. The main purpouse of it is to correctly implement iterator for this container. //file Set.h #pragma once template<class T> class Set { template<class T> friend ostream& operator<<(ostream& out, const Set<T>& obj); private: T** myData_; std::size_t mySize_; std::size_t myIndex_; public: Set(); class iterator : public std::iterator<std::random_access_iterator_tag, T*> { private: T** itData_; public: iterator(T** obj) { itData_ = obj; } T operator*() const { return **itData_; } /*Comparing values of two iterators*/ bool operator<(const iterator& obj) { return **itData_ < **obj.itData_; } /*Substracting two iterators*/ difference_type operator-(const iterator& obj) { return itData_ - obj.itData_; } /*Moving iterator backward for value*/ iterator operator-(const int value) { return itData_ - value; } /*Adding two iterators*/ difference_type operator+(const iterator& obj) { return itData_ + obj.itData_; } /*Moving iterator forward for value*/ iterator operator+(const int value) { return itData_ + value; } bool operator!=(const iterator& obj) { return (itData_ != obj.itData_); } bool operator==(const iterator& obj) { return (itData_ == obj.itData_); } T** operator++() { return ++itData_; } T** operator--() { return --itData_; } }; iterator begin() const { return myData_; } iterator end() const { return myData_ + myIndex_; } }; template<class T> ostream& operator<<(ostream& out, const Set<T>& obj) { for (int i = 0;i < 3; ++i) { out << *obj.myData_[i] << "\n"; } return out; } //file Set_impl.h #pragma once #include "stdafx.h" #include "Set.h" template<class T> Set<T>::Set() { mySize_ = 3; myIndex_ = 3; myData_ = new T*[mySize_]; myData_[0] = new T(3); myData_[1] = new T(1); myData_[2] = new T(2); } //main include "stdafx.h" #include "Set_impl.h" int _tmain(int argc, _TCHAR* argv[]) { Set<int> a; Set<int>::iterator beg_ = a.begin(); Set<int>::iterator end_ = a.end(); std::sort(beg_,end_);//WONT SORT THIS RANGE cin.get(); return 0; } Why sort can't accept this iterators even though I've provided all operators needed for sort to work? I think the best way to check what's going on is to paste this code and run it first. Thanks

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