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  • How to make a legacy system time-zone sensitive?

    - by Jerry Dodge
    I need to implement time zones in a very large and old Delphi system, where there's a central SQL Server database and possibly hundreds of client installations around the world in different time zones. The application already interacts with the database by only using the date/time of the database server. So, all the time stamps saved in both the database and on the client machines are the date/time of the database server when it happened, never the time of the client machine. So, when a client is about to display the date/time of something (such as a transaction) which is coming from this database, it needs to show the date/time converted to the local time zone. This is where I get lost. I would naturally assume there should be something in SQL to recognize the time zone and convert a DateTime field dynamically. I'm not sure if such a thing exists though. If so, that would be perfect, but if not, I need to figure out another way. This Delphi system (multiple projects) utilizes the SQL Server database using ADO components, VCL data-aware controls, and QuickReports (using data sources). So, there's many places where the data goes directly from the database query to rendering on the screen, without any code to actually put this data on the screen. In the end, I need to know when and how should I get the properly converted time? What is the proper way to ensure that I handle Dates and Times correctly in a legacy application?

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  • Start Time & Calculated Column Wonkiness in a SharePoint Event Calendar

    - by _zekeMouseOver
    I was creating some custom rollups on some of our event calendars and came across a very odd bug when trying to grab only the date component of the built-in Start Time field. One's first inclination will be to create a calculated column and give it the formula... =[Start Time]... and then assign its output type to be "Date Only." This works well until a user adds an All Day Event. For reasons unexplainable, the All Day Event flag causes your =[Start Time] to display the date minus one day. Here is an example of this in action:  Start Date and Time, Duration, Start Date Value and Start Day are all calculated fields. Notice how the Start Date and Time (=[Start Time]) is reporting 6:00PM of the previous day. The Start Date Value (=[Start Time] - Output Type: Number) confirms this (.75 = 6:00 PM.) Curiously enough, the Duration (=[End Time]-[Start Time]) is properly reporting the duration between 12:00AM and 11:59PM. Why? I don't know. Perhaps it's somehow bound to the regional settings on the site, but I'm not interested in changing a global site setting for the sake of one calculated field.With this information at our disposal, our calculated column to display the date part of the start date needs to be modified to add one day to the [Start Time] field if an All Day Event is selected. To determine this, we use the Duration above to assume the item is an all-day event and change our formula to be:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",[Start Time] + 1, [Start Time])This will work, but what happens when the user de-selects the "All Day Event" checkbox? The duration stays the same, but all other values begin reporting the correct time: Since our formula above is strictly based on an expected duration, it will add one to the correct date, causing the date 5/11/2010 to appear. Notice though that the raw value of the start time (in this case) is a non-fractional number (40,308) whereas the all-day event was being represented as 6:00 PM (.75) of the previous day. We can use this to add one more nested branch of logic to our calculation:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",IF([Start Time]=ROUND([Start Time],0),[Start Time],[Start Time]+1),[Start Time]) I feel somewhat... dirty about having to resort to this kind of calculation in what SHOULD have been a simple =[Start Time] to extract the date part of the Start Time field, but there you have it. Make sure to shower extra longer after having used it.

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  • Drawing Grid in 3D view - Mathematically calculate points and draw line between them (Not working)

    - by Deukalion
    I'm trying to draw a simple grid from a starting point and expand it to a size. Doing this mathematically and drawing the lines between each point, but since the "DrawPrimitives(LineList)" doesn't work the way it should work, And this method can't even draw lines between four points to create a simple Rectangle, so how does this method work exactly? Some sort of coordinate system: [ ][ ][ ][ ][ ][ ][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.0][ ][0.0][ ][2.0][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][ ][ ][ ][ ][ ][ ] I've checked with my method and it's working as it should. It calculates all the points to form a grid. This way I should be able to create Points where to draw line right? This way, if I supply the method with Size = 2 it starts at 0,0 and works it through all the corners (2,2) on each side. So, I have the positions of each point. How do I draw lines between these? VerticeCount = must be number of Points in this case, right? So, tell me, if I can't supply this method with Point A, Point B, Point C, Point D to draw a four vertice rectangle (Point A - B - C - D) - how do I do it? How do I even begin to understand it? As far as I'm concered, that's a "Line list" or a list of points where to draw lines. Can anyone explain what I'm missing? I wish to do this mathematically so I can create a a custom grid that can be altered.

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  • PeopleSoft Grants & the Federal Agency Letter of Credit Draw Changes

    - by Mark Rosenberg
    For decades, most, if not all, US Federal agencies that sponsor research allowed grant recipients to request and receive payments using pooled accounts, commonly known as pooled letter of credit (LOC) draws. This enabled organizations, such as universities and hospitals, fast and efficient access to reimbursement of the expenditures they incurred conducting research across a portfolio of grants. To support this business practice, the PeopleSoft Grants solution has delivered an LOC Draw report to provide the total request amount along with all of the supporting invoice details for reconciliation and audit purposes. Now, in an attempt to provide greater transparency, eliminate fraud, strengthen accountability for grant-related financial transactions, and simplify grant award closeout, many US Federal sponsors are transitioning from the “pooling” letter of credit draw method to requesting on a “grant-by-grant” basis. The National Science Foundation, the second largest issuer of Federal awards, already transitioned to detailed grant draws in 2013. And, in response to the U.S. Department of Health and Human Services (HHS) directive to HHS-supported Agencies, the largest Federal awards sponsor, the National Institutes of Health (NIH), will fully transition to the new HHS subaccount draw method. This will require NIH award recipients to request payments based on actual expenses incurred on an award-by-award basis. NIH is expected to fully transition to this new draw method by the end of Federal fiscal year 2015.  (The NIH had planned to fully transition to this new method by the end of fiscal 2014; however, the impact to institutions was deemed to be significant enough that a reprieve was recently granted.) In light of these new Federal draw requirements, we have recently released these new features to aid our customers on both PeopleSoft Grants releases 9.1 and 9.2:1. Federal Award Identification Number on the Proposal and Award Profile 2. Letter of credit fields on contract lines to support award basis draws and comply with Federal close out mandates3. Process to produce both pro forma and final LOC Draw Reports in BI Publisher report format4. Subacccount ID field on the LOC Summary and a new BI Publisher version of the LOC Summary report 5. Added Subaccount Field and contract info to be displayed on the LOC summary page6. Ability to generate by a variety of dimensions pro forma and invoiced draw listings 7. Queries for generation and manipulation of data to upload into sponsor payment request systems and perform payment matching8. Contracts LOC Close Out query to quickly review final balances prior to initiating final draws and preparing Federal Financial Reports prior to close The PeopleSoft Development team actively monitors this and other major Federal changes and continues working closely with the Grants Product Advisory Group of the Higher Education User Group to ensure a clear understanding of what our customers need in order to transition to new approaches for doing business with the Federal government. For more information regarding the enhancements to the PeopleSoft Grants solution, existing customers can login to My Oracle Support and review the Enhancements to Letter of Credit Process (Doc ID 1912692.1) associated with resolution ID 904830. This enhanced LOC functionality is available in both PeopleSoft FSCM 9.1 Bundle #31 and PeopleSoft FSCM 9.2 Update Image 8.

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  • Having trouble with time.sleep

    - by Waterfox
    When I run, for example: print("[",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("=",end=" ") time.sleep(1) print("]",end=" ") Nothing happens for 10 seconds, then the whole [ = = = = = = = = = = ] appears. How can I prevent that so that it can act as a sort of progress bar?

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  • negative time for a ping echo reply

    - by Mario
    I was happily pinging in the net when suddenly: Pinging X with 32 bytes of data: Reply from .235: bytes=32 time=1444ms TTL=41 Reply from .235: bytes=32 time=1767ms TTL=41 Reply from .235: bytes=32 time=1531ms TTL=41 Reply from .235: bytes=32 time=-1198187ms TTL=41 Ping statistics for .235: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1444ms, Maximum = -1198187ms, Average = 1073443462ms A negative time for the reply. I checked wireshark and it had the same values: Time delta from previous displayed frame: -1198.187867000 seconds Time since reference or first frame: -1179.935038000 seconds I didn't change the time of the machine while pinging. This was made in my local network at home, from a XP VM in windows 7. So I blame the VM (virtualbox). But I was wondering if this strange behaviour (to me) could have a reason, or if any of you have seen this before. Thank you bye.

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  • Windows 7 loses correct time zone upon reboot

    - by Android Eve
    I have a standard PC running Windows 7 Ultimate (64-bit). For some reason, it refuses to keep the correct time zone (the BIOS battery is OK) when restarted. Note (1): The Time zone is correct. The "Internet Time" tab also shows "this computer is set to automatically synchronize with 'time.windows.com'. When I click the 'Change settings...' button, the 'Synchronize with an Internet time server' checkbox is checked. Still, upon reboot, the time is skewed by 6 hours... and doesn't correct itself even after waiting hours for this "automatically synchronize" to occur. Note (2): The BIOS time is set to local (i.e. not UTC). When I restart Windows 7 without booting to the other OS installed in dual-boot config (Ubuntu Linux), it seems to correctly remember the time. This may explain immediate time upon reboot, but it doesn't explain why Windows 7 won't automatically 'Synchronize with an Internet time server' even after an hour. Why is this happening and how do I correct this?

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  • Enabling Hyper-V Integrated Services Time Sync Services versus Internet Time Synchronization

    - by cpuguru
    Should I deselect the "Synchronize with an Internet Time Server" checkbox under the VM's "Date and Time - Internet Time Settings" tab if the "Time Synchronization Service" for a Hyper-V-based Virtual Machine is enabled? One of the Integration Services that Hyper-V provides is the Time Synchronization Service, which can be enabled/disabled by going to a VM's Settings-Integration Services setting in the Management section. I believe this is checked by default. When you install a Windows Server 2008 OS in a VM on the Hyper-V server, it comes with the "Synchronize with an Internet Time Server" option set, pointing to "time.windows.com". I'd think that if the parent Hyper-V server is set to one time server, and the child VM is pointing to a different time server, there would be a momentary blip if the two are not spot on with their times when the synchronization services run. So the question is, which time sync service should I use? I'm assuming not both. And what is the advantage of one over the other? Note: This question assumes that the machines are not joined to a domain. If they were, the machines would also try to update their time against the domain controller with the primary domain controller role too, right? Thanks!

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  • Time not propagating to machines on Windows domain

    - by rbeier
    We have a two-domain Active Directory forest: ourcompany.com at the root, and prod.ourcompany.com for production servers. Time is propagating properly through the root domain, but servers in the child domain are unable to sync via NTP. So the time on these servers is starting to drift, since they're relying only on the hardware clock. WHen I type "net time" on one of the production servers, I get the following error: Could not locate a time-server. More help is available by typing NET HELPMSG 3912. When I type "w32tm /resync", i get the following: Sending resync command to local computer The computer did not resync because no time data was available. "w32tm /query /source" shows the following: Free-running System Clock We have three domain controllers in the prod.ourcompany.com subdomain (overkill, but the result of a migration - we haven't gotten rid of one of the old ones yet.) To complicate matters, the domain controllers are all virtualized, running on two different physical hosts. But the time on the domain controllers themselves is accurate - the servers that aren't DCs are the ones having problems. Two of the DCs are running Server 2003, including the PDC emulator. The third DC is running Server 2008. (I could move the PDC emulator role to the 2008 machine if that would help.) The non-DC servers are all running Server 2008. All other Active Directory functionality works fine in the production domain - we're only seeing problems with NTP. I can manually sync each machine to the time source (the PDC emulator) by doing the following: net time \\dc1.prod.ourcompany.com /set /y But this is just a one-off, and it doesn't cause automated time syncing to start working. I guess I could create a scheduled task which runs the above command periodically, but I'm hoping there's a better way. Does anyone have any ideas as to why this isn't working, and what we can do to fix it? Thanks for your help, Richard

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  • Weird fluctuating time on a XEN linux guest

    - by Vin-G
    I have a weird problem with some servers here at work. We have a few XEN guests who's current time fluctuates. # date;date;date;date;date;date;date Thu Feb 25 16:00:40 PHT 2010 Thu Feb 25 16:00:48 PHT 2010 Thu Feb 25 16:00:40 PHT 2010 Thu Feb 25 16:00:48 PHT 2010 Thu Feb 25 16:00:40 PHT 2010 Thu Feb 25 16:00:48 PHT 2010 Thu Feb 25 16:00:40 PHT 2010 As seen above, the time fluctuates between 16:00:48 and 16:00:40, which is problematic for us since computing for time differences in some of our scripts becomes inaccurate (ex. what should be a few ms differences becomes some few second differences, and even sometimes, negative differences). The problematic servers are linux guests on a XEN host. The time fluctuates on the guest systems, but it is okay in the host itself. I've ruled out ntpd since this happens irregardless of whether ntpd is running or not on the guest systems. Guest is on full virtualisation. The time on both the host and the guest does match except that the time in the guest fluctuates at about a few seconds from the host's time, and the host time does not fluctuate. /proc/sys/xen/independent_wallclock is 0 in the host and does not exist in the guest. Ntpd service was stopped and disabled. Setting independent_wallclock to 1 in the host has no effect (that is, time still fluctuates in the guest). Though I was not able to restart the guest as it is a production server. Might be able to do that over the weekend. Any ideas on what to check and how to resolve this problem?

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  • Time randomly changing itself, internet randomly dying

    - by Vee
    Operating System MS Windows 8 Enterprise 64-bit CPU Intel Core i7 2700K @ 3.50GHz 45 °C Sandy Bridge 32nm Technology RAM 8,00 GB Dual-Channel DDR3 @ 800MHz (8-8-8-24) Motherboard ASRock Z77 Extreme4-M (CPUSocket) 40 °C Graphics SMXL2270HD (1920x1080@60Hz) M2094D-PZ (1680x1050@60Hz) 896MB GeForce GTX 275 (CardExpert Technology) 57 °C Hard Drives 466GB FUJITSU MAXTOR STM3500320AS (SATA) 39 °C Optical Drives ASUS DRW-2014L1T Audio High Definition Audio Device Hello everyone, I installed Windows 8 RTM a few weeks ago. It's not my first time installing it, but it's the first time having two annoying problems: 1) Randomly, the system clock changes time all by itself - to fix it I have to open the time window and sync it with the internet. 2) Randomly, internet connection stops working - to fix I have to run troubleshooting. Windows will find a problem with IP on the "Ethernet" connection and fix it. 3) In rare occasions, my PC freezes and I need to restart it (a BSOD once happened, but after that only freezes) How can I permanently solve these problems? This is what I've already tried: Reset Virus scan Stop/reset the Windows Time service Disable/re-enable Windows Time automatic internet sync Change time from BIOS Change motherboard battery

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  • Changing time or offsetting it in OpenVZ contained server

    - by Milad Naseri
    I am trying to run a VPS, a Debian box contained in an OpenVZ container. Obviously, I cannot use time --set or any such command, as the time must be set via the parent node. The owner of the parent node, however refuses to adjust the time (which is 30 minutes slower than the actual time). All the programs on my system, consequently, now recognized the false time and this throws a wrench in my syncing. Is there a way to possibly change the system time without interference from the container's administrator? Or perhaps, failing that, a way to make the programs "see" the time 30 minutes faster than what is reported by the container?

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  • Windows CE 6.0 time setting in registry being overrided

    - by JaminSince83
    I have asked this question on stack overflow but its probably better suited here. So I have a Motorola MC3190 Mobile Barcode scanning device with Windows CE 6.0. Now I want to get the device to sync its date/time on boot up with our domain controller using a registry file that I have created. I have used this registry file below to get close to what I require. REG 1 REGEDIT4 [HKEY_LOCAL_MACHINE\Services\TIMESVC] "UserProcGroup"=dword:00000002 "Flags"=dword:00000010 "multicastperiod"=dword:36EE80 "threshold"=dword:5265C00 "recoveryrefresh"=dword:36EE80 "refresh"=dword:5265C00 "Context"=dword:0 "Autoupdate" = dword:1 "server" = "NAMEOFMYSERVER" "ServerRole" = dword:0 "Trustlocalclock" = dword:0 "Dll"="timesvc.dll" "Keep"=dword:1 "Prefix"="NTP" "Index"=dword:0 [HKEY_LOCAL_MACHINE\nls] "DefaultLCID" = dword:00000809 [HKEY_LOCAL_MACHINE\nls\overrides] "LCID" = dword:00000809 [HKEY_LOCAL_MACHINE\Time] @ = "UTC" "TimeZoneInformation"=hex:\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 [HKEY_LOCAL_MACHINE\Time Zones] @ = "UTC" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Clock] "AutoDST" = dword:00000000 Now it gets the correct date and shows the time zone correctly however the time is always 5 hours behind on Eastern Standard Time, which is really annoying. I have researched heavily into this and this question has been asked before here As you will see I have copied what it suggests but it doesnt work. Something is overiding the time which I dont understand enough about to resolve. I cannot find any other setting to get it to set the time correctly. Any help would be greatly appreciated.

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  • How to learn to draw UML sequence diagrams

    - by PeterT
    How can I learn to draw UML sequence diagrams. Even though I don't use UML much I find that type of diagrams to be quite expressive and want to learn how to draw them. I don't plan to use them to visualise a large chunks of code, hence I would like to avoid using tools, and learn how to draw them with just pen and paper. Muscle memory is good. I guess I would need to learn some basics of notation first, and then just practice it like in "take the piece of code, draw a seq. diagram visualising the code, then generate the diagram using some tool/website, then compare what I'd drawn to what the tool result. Find the differences, correct them, repeat.". Where do I start? Can you recommend a book or a web site or something else?

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  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

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  • Draw multiple objects with textures

    - by Simplex
    I want to draw cubes using textures. void OperateWithMainMatrix(ESContext* esContext, GLfloat offsetX, GLfloat offsetY, GLfloat offsetZ) { UserData *userData = (UserData*) esContext->userData; ESMatrix modelview; ESMatrix perspective; //Manipulation with matrix ... glVertexAttribPointer(userData->positionLoc, 3, GL_FLOAT, GL_FALSE, 0, cubeFaces); //in cubeFaces coordinates verticles cube glVertexAttribPointer(userData->normalLoc, 3, GL_FLOAT, GL_FALSE, 0, cubeFaces); //for normals (use in fragment shaider for textures) glEnableVertexAttribArray(userData->positionLoc); glEnableVertexAttribArray(userData->normalLoc); // Load the MVP matrix glUniformMatrix4fv(userData->mvpLoc, 1, GL_FALSE, (GLfloat*)&userData->mvpMatrix.m[0][0]); //Bind base map glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_CUBE_MAP, userData->baseMapTexId); //Set the base map sampler to texture unit to 0 glUniform1i(userData->baseMapLoc, 0); // Draw the cube glDrawArrays(GL_TRIANGLES, 0, 36); } (coordinates transformation is in OperateWithMainMatrix() ) Then Draw() function is called: void Draw(ESContext *esContext) { UserData *userData = esContext->userData; // Set the viewport glViewport(0, 0, esContext->width, esContext->height); // Clear the color buffer glClear(GL_COLOR_BUFFER_BIT); // Use the program object glUseProgram(userData->programObject); OperateWithMainMatrix(esContext, 0.0f, 0.0f, 0.0f); eglSwapBuffers(esContext->eglDisplay, esContext->eglSurface); } This work fine, but if I try to draw multiple cubes (next code for example): void Draw(ESContext *esContext) { ... // Use the program object glUseProgram(userData->programObject); OperateWithMainMatrix(esContext, 2.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, 1.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, 0.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, -1.0f, 0.0f, 0.0f); OperateWithMainMatrix(esContext, -2.0f, 0.0f, 0.0f); eglSwapBuffers(esContext->eglDisplay, esContext->eglSurface); } A side faces overlapes frontal face. The side face of the right cube overlaps frontal face of the center cube. How can i remove this effect and display miltiple cubes without it?

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  • Draw depth works on WP7 emulator but not device

    - by Luke
    I am making a game on a WP7 device using C# and XNA. I have a system where I always want the object the user is touching to be brought to the top, so every time it is touched I add float.Epsilon to its draw depth (I have it set so that 0 is the back and 1 is the front). On the Emulator that all works fine, but when I run it on my device the draw depths seem to be completely random. I am hoping that anybody knows a way to fix this. I have tried doing a Clean & Rebuild and uninstalling from the device but that is no luck. My call to spritebatch.Begin is: spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend); and to draw I use spriteBatch.Draw(Texture, new Rectangle((int)X, (int)Y, (int)Width, (int)Height), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, mDrawDepth); Where mDrawDepth is a float value of the draw depth (likely to be a very small number; a small multiple of float.Epsilon. Any help much appreciated, thanks!

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • LibGDX - SpriteBatch's .draw() method requiring float[]

    - by just_a_programmer
    Please excuse my lack of knowledge with LibGDX, as I have just started learning it. I am going through some simple tutorials, and in one of them, I draw a string onto the screen like so: // the following code is in the main file in the core project folder: // this is in the create() method: private SpriteBatch batch; batch = new SpriteBatch(); // this is in the render() method: batch.draw(batch, "Hello world", 200, 200); I am getting an error saying: The method draw(texture, float[], int, int) in the type SpriteBatch is not applicable for the arguments (SpriteBatch, int, int) So, LibGDX wants a float array to draw instead of a string? Thanks in advance.

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  • Best practices on separating Update and Draw on game loop

    - by Galvanize
    I've been working on my first HTML5 prototype and I found a good model that uses the regular Update and Draw loop we see in game dev. My question is, where does one end and the other begins? The question popped when I wanted to rotate and draw an Image, and I kept wondering if the work of changing the tranformation matrix (that I presume would be a bit expensive since it works on the whole pixel array of an image) and calculating the right position do draw it would characterize drawing work, or maybe not, since after that I may need to check for collision or something similar. Thinkig of it, seems like a silly question, but I would like some advice from more experienced developers. Where does does update ends and draw starts? Thanks in advance.

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  • Correct way to textually report the remaining time on a long running process?

    - by Ryan
    So you have a long running process, perhaps with a progress bar, and you want a text estimate of the remaining time, eg: "5 minutes remaining" "30 seconds remaining" etc. If you don't actually want to report clock time (due to accuracy or resolution or update-rate issues) but want to stick to the text summary, what is the correct paradigm? Is "one minute" left displayed from 0 to 60 seconds? or from 1:00 to 1:59? Say there's 1:35 Left - is that "2 minutes remaining" or "1 minute remaining"? Do you just pare it down to "A few minutes left" when you're less than 3 minutes? What is the preferred (least user-frustrating) method?

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  • Remotely sync Time Machine drives

    - by Off Rhoden
    I have an Xserve that runs Time Machine to a local terabyte drive. I also connected my external terabyte drive for a time period and had Time Machine use it to establish the seed data. I plan to take my drive back home with me (out of state) and have the Xserve return to using its local drive for Time Machine. But when I get back home, is there a way to keep my external drive's copy of the Time Machine Backups folder in sync with the Backups folder back on the Xserve? I'm wanting a full copy of the history (makes an awesome remote backup). I've thought of using the unix command rsync. In fact, that's how I had been doing it but I was looking the compactness that Time Machine was able to achieve. Thanks.

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  • Automatic time tracking with central server, web reports

    - by user124209
    I need a software for automatic time tracking on Windows. With the following features: It should record time spent using the computer each day. Start time and end time. It should record what programs the employee used and total time for that program for specified period of time. It must have a centralized server that collects and stores all data. It could be a cloud server outside of a company network. It must have a web interface for viewing the monthly reports (the last but the most important requirement!). A nice feature to have would be an automatic generation of timesheets and Mac OS X support. I am looking to use it for a small team, this is not for personal use. Does anybody knows about software with these features?

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