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  • Good 3D Game Engine for the Horror Genre [on hold]

    - by James Wassall
    I am starting to think about and design (pencil drawings) a simple, horror game. I'm in need of a good engine which supports features like Dynamic Lighting (for a characters flashlight) and dynamic shadows. My first choice was obviously Unity3D, as its free and is (supposedly) the easiest to use. However, I believe that a lot of features are locked for the Pro version (a $1500 investment). Is there any good, free engines that support dynamic events? I have read a lot of posts recommending the Source engine but I don't want to make a mod, I would like to make a fully featured standalone game. I'm not looking for opinions on "Which engine you prefer" or "Which engine do you use", all I would like is to be presented with the facts. -James

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  • T-SQL User-Defined Functions: the good, the bad, and the ugly (part 1)

    - by Hugo Kornelis
    So you thought that encapsulating code in user-defined functions for easy reuse is a good idea? Think again! SQL Server supports three types of user-defined functions. Only one of them qualifies as good. The other two – well, the title says it all, doesn’t it? The bad: scalar functions A scalar user-defined function (UDF) is very much like a stored procedure, except that it always returns a single value of a predefined data type – and because of that property, it isn’t invoked with an EXECUTE statement,...(read more)

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  • Good ergonomic keyboards for ruby/rails programmer using vim (on Mac) [closed]

    - by Brand
    I'm looking to buy an ergonomic keyboard but I'm unable to find answers for my specific needs. I'm a programmer so I need to be able to have quick/easy access to my curly brace and bracket keys. I use vim extensively so having the ctrl and esc keys in a easier to reach location would help. I'm also a mac user (doing ruby/rails dev). With all these things in mind, what are some good options for ergonomic keyboards? I'm afraid someone will see this as "off topic" but please realize I need to ask fellow programmers. For example, I was thinking of the Kinesis Keyboard but read some reviews saying it's not good for programming. That's when I realized other programmers would be the best at answering this question.

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  • Being a good mentee - a protégé.

    - by marked
    The complement of the Being a good mentor question. I work with many very senior people that have vast amounts of knowledge and wisdom in Software, Engineering and our business domain. What are some tips for gaining as much knowledge from them? I don't want to take up too much of their time, but also want to take full advantage of this since it really could help develop my skills. What are some good questions to get the conversation rolling in a sit down mentor/mentee session? Some of the people providing mentorship have little experience in this area, so it would help to be able to lead some of these discussions.

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  • "PHP: Good Parts"-ish book / reference

    - by julkiewicz
    Before I had my first proper contact with Javascript I read an excellent book "Javascript: The Good Parts" by Douglas Crockford. I was hoping for something similar in case of PHP. My first thought was this book: "PHP: The Good Parts" from O'Reilly However after I read the reviews it seems it totally misses the point. I am looking for a resource that would: concentrate on known shortcommings of PHP, give concrete examples, be as exhaustive as possible I already see that things can go wrong. If you want to close this question: Please consider this, I looked through SO, and Programmers for materials. I obviously found this question: http://stackoverflow.com/questions/90924/what-is-the-best-php-programming-book It's general, mine is specific. Moreover I'm reading the top recommendation "PHP Objects, Patterns, and Practice" right now. I find it insufficient -- it doesn't address the bad practices as much as I would like it to. tl;dr My question is NOT a general PHP book request.

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  • Best sites to find good .NET Developers

    - by Mag20
    I am looking for good sites to post a position for a .NET developer. I already tried: Craig's list got about 10 resumes, but most couldn't answer our technical questions StackOverflow Careers no responses What sites did you have success with finding good developers? UPDATE 1: Wanted to provide some more information: My company is in NJ. We are a small startup. Less then 10 people. Monster, Dice, CareerBuilder all charge like $500 a month per posting. Seems a bit much. Also only Dice is specifically targeting technical positions. With monster and career builder I am a bit worried about having to go through hundreds of resumes that don't apply.

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • Finding a good University [closed]

    - by Liamh101
    I've currently been searching for good Universities to study Software Engineering or Computer Science at. The three Universities I've chosen so far are: Brighton University (This is my main pick so far) Plymouth Uni Manchester Metropolitan I would just like to know from people who have actually studied at these places to see if there all that there cracked up to be and I'm not going to be wasting up to four years of my life with a course that isn't very well taught. Would love to hear from people and if there are any Universities in the UK that you are/have studied at and are finding really good for learning Programming that would be nice too. Thanks!

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  • Perfect is the enemy of “Good Enough”

    - by Daniel Moth
    This is one of the quotes that I was against, but now it is totally part of my core beliefs: "Perfect is the enemy of Good Enough" Folks used to share this quote a lot with me in my early career and my frequent interpretation was that they were incompetent people that were satisfied with mediocrity, i.e. I ignored them and their advice. (Yes, I went through an arrogance phase). I later "grew up" and "realized" that they were missing the point, so instead of ignoring them I would retort: "Of course we have to aim for perfection, because as human beings we'll never achieve perfection, so by aiming for perfection we will indeed achieve good enough results". (Yes, I went through a smart ass phase). Later I grew up a bit more and "understood" that what I was really being told is to finish my work earlier and move on to other things because by trying to perfect that one thing, another N things that I was responsible for were suffering by not getting my attention - all things on my plate need to move beyond the line, not just one of them to go way over the line. It is really a statement of increasing scale and scope. To put it in other words, getting PASS grades on 10 things is better than getting an A+ with distinction on 1-2 and a FAIL on the rest. Instead of saying “I am able to do very well these X items” it is best if you can say I can do well enough on these X * Y items”, where Y > 1. That is how breadth impact is achieved. In the future, I may grow up again and have a different interpretation, but for now - even though I secretly try to "perfect" things, I try not to do that at the expense of other responsibilities. This means that I haven't had anybody quote that saying to me in a while (or perhaps my quality of work has dropped so much that it doesn't apply to me any more - who knows :-)). Wikipedia attributes the quote to Voltaire and it also makes connections to the “Law of diminishing returns”, and to the “80-20 rule” or “Pareto principle”… it commonly takes 20% of the full time to complete 80% of a task while to complete the last 20% of a task takes 80% of the effort …check out the Wikipedia entry on “Perfect is the enemy of Good” and its links. Also use your favorite search engine to search and see what others are saying (Bing, Google) – it is worth internalizing this in a way that makes sense to you… Comments about this post by Daniel Moth welcome at the original blog.

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  • Android loading screens blocking, good practice?

    - by Oren
    I've noticed many (if not all) android games don't support the "back" button functionality during their loading screens. Which leads to some frustrating moments when a user accidentally starts up the game and has to wait for the long loading stage to end in order to close it. So my questions are: 1) Why is that ? Is there a good reason to avoid something like asynchronous loading (or some other solution to this problem) in android games ? 2) If there is no good reason not to support this functionality, what would be the best way to accomplish it ?

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  • Downsides of using Lubuntu on a good computer [closed]

    - by Yamitatsu
    I have a simple question but yet, hard to find any anwser on it. Are there any downsides of using Lubuntu on a good laptop ? Ihe one I purchased would run Ubuntu really good, but I like the look & feel of Lubuntu. I mainly use it to code or watch movie / listen music, usually a load of applications opened at the same time, 20+ tabs on multiple web browser, etc.. Since Lubuntu is lightweight, i wonder if it lacks of some useful functions or something like that.

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  • How to choose a good namespace name? [Linguistically]

    - by Kees C. Bakker
    English in not my native language, therefore it is a little more difficult to pick a good name for a namespace. One example to make you see my problem a bit better: We have a set of classes that have to do with the way a company is organized (we can create organizational charts with it). Currently the namespace is CFW.CoreSystem.Organizational. Is this a good name? What is linguistically the best way to name a namespace? (CFW.CoreSystem.Configuration is better than CFW.CoreSystem.Configurables). [Moved it from StackOverflow]

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  • Help me to find a good name for my website

    - by framomo86
    Hi guys, I have a web marketing question for you. I'm looking for a good domain name for my web app. This site is about writing. Any kind of user generated writings including poetry, aphorisms, short stories, song lyrics etc. I have some candidates, but I think it can be better. . I want the name to promote very good quality words, not just random facebook-like status updates. This is my list, but I think you can do better, any help would be very very appreciated. I promise to add your name in my credit if i pick your answer. Thanks Yourwritings Youwrite Beautifulwords thewriter writingshare

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  • Good places to submit a business profile?

    - by Rob
    We have a new graphic/web design site that we've created and we'd like to give it a boost in terms of back links. What are the obvious places to submit a website to achieve some good back links? And what would be the recurring work load (if any) that those back links would need? Are there any good industry specific websites we could submit a profile to? E.g Twitter, would need constant interaction and new content with back links to the website. UPDATE: I've always felt it's worth it but after several years trying to submit different websites, I've never successfully managed to get a site into DMOZ!!

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  • Good way to extract strings to resource

    - by Bart Friederichs
    I am using Visual Studio 2010 and we just decided to get started on localization of our code. We want to use the per-form resource file in combination with a separate resource file for static strings, called strings.resx. I was wondering if there is a good way to extra static strings (we already have quite some code we need to translate) to the strings.resx file? I have tried this plugin: Resource Refactoring 2010, but it doesn't work completely. It creates the correct new resource, but the strings aren't refactored in the code. Also, the tool seems to be abandoned by its developer. Is there a good plugin that can do this?

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  • Alice In Wonderland: Good, but not Great

    - by Theo Moore
    We went to see Alice In Wonderland today. We both like Tim Burton a lot (the stranger the better) and like Johnny Depp very well also. After seeing all the previews and such, we were fired up to see this film. Honestly, I thought it was good but not great. I was prepared to be wow-ed, but I wasn't. Perhaps I expected too much. I did like it, but I'll not own it nor would I expect to see it again...unless someone I know decides they want to see it. I was about to say something to reassure you that I wasn't going to provide any spoilers but two things occurred to me: one, I never give spoilers and two, why worry about spoilers for a film that so closely follows a book? My comments about the film are hard to describe, but the basic gist is that it doesn't really feel like it..."works" to me. I can't get any more specific than that, much as I'd like to do so. Something about it seems sort of disjointed and not in that Alice way you'd expect. My only specific comment is that I didn't like the actor who plays Alice very well. She was very flat and just didn't sell he character to me. She seemed a bit, well, plastic. Depp was as good as you'd expect him to be, I am happy to say. Obviously Lewis Carroll couldn't have imagined this made into film, but I can't help thinking that he'd see this and say that Depp was the perfect Mad Hatter. So, I'd definitely recommend seeing it (we saw it in 3D which was cool, but not really necessary) at least once, but don't be surprised if you're kinda meh afterwards.

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  • Good Laptop .NET Developer VM Setup

    - by Steve Brouillard
    I was torn between putting this question on this site or SuperUsers. I've tried to do a good bit of searching on this, and while I find plenty of info on why to go with a VM or not, there isn't much practical advise on HOW to best set things up. Here's what I currently HAVE: HP EliteBook 1540, quad-core, 8GB memory, 500GB 7200 RPM HD, eSATA port. Descent machine. Should work just fine. Windows 7 64-bit Host OS. This also acts as my day-to-day basic stuff (email, Word Docs, etc...) OS. VMWare Desktop Windows 7 64-bit Guest OS with all my .NET dev tools, frameworks, etc loaded on it. It's configured to use 2 cores and up to 6GB of memory. I figure that the dev env will need more than email, word, etc... So, this seemed like a good option to me, but I find with the VM running, things tend to slow down all around on both the host and guest OS. Memory and CPU utilization don't seem to be an issue, but I/O does. I tried running the VM on an external eSATA drive, figuring that the extra channel might pick up the slack. Things only got worse (could be my eSATA enclosure). So, for all of that I have basically two questions in one. Has anyone used this sort of setup and are there any gotchas either around the VMWare configuration or anything else I may have missed here that you can point me to? Is there another option that might work better? For example, I've considered trying a lighter weight Host OS and run both of my environments as VMs? I tried this with Server 2008 Hyper-V, but I lose too much laptop functionality going this route, so I never completed setup. I'm not averse to Linux as a host OS, though I'm no Linux expert. If I'm missing any critical info, feel free to ask. Thanks in advance for your help. Steve

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  • Any good C++ Component/Entity frameworks?

    - by Pat
    (Skip to the bold if you want to get straight to my question :) ) I've been dabbling in the different technologies available out there to use. I tried Unity and component based design, managing to get a little guy up and running around a map with basic pathfinding. I really loved how easy it was to program using components, but I wanted a bit more control and something more 2D friendly, so I went with LibGDX. I looked around and found 2 good frameworks for Java, which are Artemis and Apollo. I didn't like Artemis much, so I went with Apollo, which I loved. I managed to integrate it with Box2D and get a little guy running around bouncing balls. Great! But since I want to try out most of the options, there is still C++/SFML that I haven't tried yet. Coming from a Java/C# background, I've always wanted to get my hands dirty with C++. But then, after some looking around, I noticed there aren't any Component-Based frameworks for me to use. There's a somewhat done porting of Artemis, but, aside from not being completely finished, I didn't quite like Artemis even in Java. I found Apollo's approach much more.. logical. So, my question is, are there any good Component/Entity frameworks for C++ that I can use that are similar to Artemis, or preferably, Apollo?

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  • Good SLA

    - by PointsToShare
    © 2011 Dov Trietsch What is a good SLA? I have frequently pondered about Service Level Agreements (SLA). Yesterday after ordering and while waiting, and waiting, and waiting for the food to arrive, I passed the time reading and re-reading the restaurant menu (again and again..) until I noticed their very interesting SLA.   Because (as promised) we had to wait even longer and the conversation around me was mostly in Russian, I ended doodling some of my thoughts of the menu, on the menu. People are both providers and consumers of services. As a service consumer – maybe the SLA above sucks – though to be honest, had the service been better, I would not have noticed this and you, the reader, would have been spared this rambling monograph. As a provider, I think it’s great! Because I provide services in the form of business software, I extend the idea to the following principles of design: 1: Wygiwyg. You guessed it. What You Get Is What You Get. 2: Ugiwugi.  U Get It When U Get It. How’s this for a developer friendly SLA? I’ll never be off the spec, or late. And BTW, the food was good, so when I finally got what I got, I liked it. That's All Folks!!

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  • What is a good support knowledge base tool?

    - by Guillaume
    I have been searching for a tool to help my team organize its knowledge for resolving recurring support cases. I know this question will probably be closed, but I'll try my change anyway because I know that I can have some good answers about that. Context: our team is developing and supporting an huge applications (lots of different screens and workflow processes. We already have a good tool for managing our documentation, but we are struggling with support cases. Support action involve often quite a lot of manual steps to fix stuff and the knowledge for these actions is more 'oral transmission' than modern tools. We need an efficient way to store them in a knowledge base to be able to retrieve similar cases based on patterns (a stacktrace, an error message, a component name, a workflow step, ...) and ranked by similarity. Our wiki search is not very powerful when it come to this kind of search and the team members don't want to 'waste' time writing a report that will never be found... Do you know efficient knowledge base tool for this kind of use case ?

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

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