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  • What do I need to use an XBOX 360 with my PC monitor and speakers?

    - by heishe
    I've been thinking about getting an XBOX 360, mostly for games on XBLA or some exlusive titles, since they're relatively cheap now to get used. But I'm a student and live in a small apartment that has no TV, and no place to put a new TV (money to buy one wouldn't be a problem), so I've been thinking to use the console with my PC monitor and my speakers. My monitor only has HDMI and VGA input (no direct DVI), so I'm guessing I somehow need to split the audio and video signals coming from the XBox (or does the XBox have a direct 720p VGA output + external connectors for my speakers?). What do I need to make this happen?

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  • Kinect sera disponible mondialement pour Noël, le module pour Xbox de Microsoft devrait coûter 150$

    Mise à jour du 16.06.2010 par Katleen Kinect sera disponible mondialement pour Noël, le module pour Xbox de Microsoft devrait coûter 150$ Lundi, Microsoft a présenté Kinect (le nouveau nom du projet Natal) lors du salon du jeu vidéo E3 à Los Angeles. Des journaliste ont même pu essayer l'engin. Lors de sa sortie, 15 jeux seront déjà disponibles avec la plateforme. Six ont déjà été présentés sur le salon. Il y Kinectimals, jeu d'interaction avec un bébé tigre qu'il faut caresser et faire jouer ; Kinect Sports (bowling, javelot, etc.) qui rappelle un titre similaire sur Wii ; Dance Central dont le but est de reproduire la chorégraphie à l'écran ; Kinect Your Shape, qui propose des exercices sportifs de...

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  • Complete your feedback to win a free registration to the PASS summit or an XBox

    - by simonsabin
    Don’t forget that if you complete you session and conference feedback for SQLBits then you will be entered into a draw for an XBox Super Elite . Not only that, we also have a registration for the PASS Summit in November this year to give away . The survey is essential for us to make SQLBits conference better . If you don’t tell us what doesn’t work then we can’t fix it. We listened this time and gave you better signage and more information in your agenda about sessions and the abstracts. So please...(read more)

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  • How can I stream Pandora to my Xbox 360?

    - by iftrue
    How can I get pandora to stream to my xbox 360? My initial thoughts would indicate that I would need a software-emulated sound card, and then I would need a program to attach to that soundcard and perform the actual streaming. Has anyone done this before? If so, do you have instructions on how to do so?

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  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

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  • Is there a expected set of button mappings games commonly use?

    - by Scott Chamberlain
    I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement). The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

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  • Maximum number of controllers Unity3D can handle

    - by N0xus
    I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. But I want to avoid networking as much as possible. Thus, on a single computer, and in a single screen (think Bomberman and Super Smash Brothers) how many xbox controllers can Unity3D support? I have done work in XNA and remember that only being capable of support 4, but for the life of me, I can't find any information that tells me how many Unity can support.

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • How can I connect my Xbox to my Mac on my network

    - by codecowboy
    I have a wireless router/modem (Router 1) in my living room. This is connected to the internet (cable). Wireless is disabled as the router has a terrible wireless range. My Xbox is connected via ethernet to Router 1. Another LAN output from Router 1 connects to a powerline adapter. Router 1 acts as a DHCP server on 192.168.0.x and has the IP 192.168.0.1 In a second room I have Router 2. This has the powerline feed from Router 1 going into the WAN socket. This router runs the Tomato Firmware and acts as a wireless router for the rest of the house using the IP range 192.168.1.x. Router 2 IP is 192.168.1.1. My Mac is connected to Router 2 using a LAN cable and has the IP 192.168.0.133. Several mobile devices need wireless access. I want an ethernet connection to my Mac, not wireless. I should be able to use software like Connect360 to share media from my Mac to the XBox but the XBox does not see my Mac. I can ping 192.168.0.1 from the Mac. Is this possible using my current setup? If so, how?

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  • determining if value is in range with 0=360 degree problem.

    - by Raven
    Hi, I am making a piece of code for DirectX app. It's meaning is to not show faces that are not visible. Normaly it would be just using Z-buffer, but I'm making many moves and rotations of mesh, so I would like to not do them and save computing power. I will describe this on cube. You are looking from the front so you see just one face and you don't need to rotate the 5 that left. If you would have one side of cube from 100*100 meshes, it would be great to not have to turn around 50k meshes that you really don't need. So I have stored X,Y,Z rotation of camera(the Z rotation I'm not using), and also X,Y,Z rotation of faces. In this cube simplified I would see faces that makes this statement true: cRot //camera rotation in degrees oRot //face rotation in degrees if(oRot.x > cRot.x-90 && oRot.x < cRot.x+90 && oRot.y > cRot.y-90 && oRot.y < cRot.y+90) But there comes a problem. If I will rotate arround, the camera can get to value 330 for exapmple. In this state, I would see front and right side of cube. Right side have rotation 270 so that's allright in IF statement. Problem is with 0 rotation of front face, which is also 360 degrees. So my question is how to make this statement to work, because when I use modulo, it will be failing for that right side and in this way it won't work for 0=360.

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  • New router, old network, but devices won't talk to each other

    - by JDedman
    I plugged the new router in and get internet on both the computer and the Xbox 360. The Xbox 360 only recognizes the computer when I turn the Smart Wall off in my Norton antivirus, and only when the computer is hardwired. How do I make it so that Norton will allow the computer and Xbox to talk? Reset the MAC address? I have no idea how to do this, and I'm starting to think it's the answer to my problem. Any help would be greatly appreciated.

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  • Sunrise / set calculations

    - by dassouki
    I'm trying to calculate the sunset / rise times using python based on the link provided below. My results done through excel and python do not match the real values. Any ideas on what I could be doing wrong? My Excel sheet can be found under .. http://transpotools.com/sun_time.xls # Created on 2010-03-28 # @author: dassouki # @source: [http://williams.best.vwh.net/sunrise_sunset_algorithm.htm][2] # @summary: this is based on the Nautical Almanac Office, United States Naval # Observatory. import math, sys class TimeOfDay(object): def calculate_time(self, in_day, in_month, in_year, lat, long, is_rise, utc_time_zone): # is_rise is a bool when it's true it indicates rise, # and if it's false it indicates setting time #set Zenith zenith = 96 # offical = 90 degrees 50' # civil = 96 degrees # nautical = 102 degrees # astronomical = 108 degrees #1- calculate the day of year n1 = math.floor( 275 * in_month / 9 ) n2 = math.floor( ( in_month + 9 ) / 12 ) n3 = ( 1 + math.floor( in_year - 4 * math.floor( in_year / 4 ) + 2 ) / 3 ) new_day = n1 - ( n2 * n3 ) + in_day - 30 print "new_day ", new_day #2- calculate rising / setting time if is_rise: rise_or_set_time = new_day + ( ( 6 - ( long / 15 ) ) / 24 ) else: rise_or_set_time = new_day + ( ( 18 - ( long/ 15 ) ) / 24 ) print "rise / set", rise_or_set_time #3- calculate sun mean anamoly sun_mean_anomaly = ( 0.9856 * rise_or_set_time ) - 3.289 print "sun mean anomaly", sun_mean_anomaly #4 calculate true longitude true_long = ( sun_mean_anomaly + ( 1.916 * math.sin( math.radians( sun_mean_anomaly ) ) ) + ( 0.020 * math.sin( 2 * math.radians( sun_mean_anomaly ) ) ) + 282.634 ) print "true long ", true_long # make sure true_long is within 0, 360 if true_long < 0: true_long = true_long + 360 elif true_long > 360: true_long = true_long - 360 else: true_long print "true long (360 if) ", true_long #5 calculate s_r_a (sun_right_ascenstion) s_r_a = math.degrees( math.atan( 0.91764 * math.tan( math.radians( true_long ) ) ) ) print "s_r_a is ", s_r_a #make sure it's between 0 and 360 if s_r_a < 0: s_r_a = s_r_a + 360 elif true_long > 360: s_r_a = s_r_a - 360 else: s_r_a print "s_r_a (modified) is ", s_r_a # s_r_a has to be in the same Quadrant as true_long true_long_quad = ( math.floor( true_long / 90 ) ) * 90 s_r_a_quad = ( math.floor( s_r_a / 90 ) ) * 90 s_r_a = s_r_a + ( true_long_quad - s_r_a_quad ) print "s_r_a (quadrant) is ", s_r_a # convert s_r_a to hours s_r_a = s_r_a / 15 print "s_r_a (to hours) is ", s_r_a #6- calculate sun diclanation in terms of cos and sin sin_declanation = 0.39782 * math.sin( math.radians ( true_long ) ) cos_declanation = math.cos( math.asin( sin_declanation ) ) print " sin/cos declanations ", sin_declanation, ", ", cos_declanation # sun local hour cos_hour = ( math.cos( math.radians( zenith ) ) - ( sin_declanation * math.sin( math.radians ( lat ) ) ) / ( cos_declanation * math.cos( math.radians ( lat ) ) ) ) print "cos_hour ", cos_hour # extreme north / south if cos_hour > 1: print "Sun Never Rises at this location on this date, exiting" # sys.exit() elif cos_hour < -1: print "Sun Never Sets at this location on this date, exiting" # sys.exit() print "cos_hour (2)", cos_hour #7- sun/set local time calculations if is_rise: sun_local_hour = ( 360 - math.degrees(math.acos( cos_hour ) ) ) / 15 else: sun_local_hour = math.degrees( math.acos( cos_hour ) ) / 15 print "sun local hour ", sun_local_hour sun_event_time = sun_local_hour + s_r_a - ( 0.06571 * rise_or_set_time ) - 6.622 print "sun event time ", sun_event_time #final result time_in_utc = sun_event_time - ( long / 15 ) + utc_time_zone return time_in_utc #test through main def main(): print "Time of day App " # test: fredericton, NB # answer: 7:34 am long = 66.6 lat = -45.9 utc_time = -4 d = 3 m = 3 y = 2010 is_rise = True tod = TimeOfDay() print "TOD is ", tod.calculate_time(d, m, y, lat, long, is_rise, utc_time) if __name__ == "__main__": main()

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  • Netgear router-speed problem after XBox use

    - by John Dudley
    When my son is at my place at the weekend, he plays XBox Live over the internet, using my wireless network (Netgear 'g' type router). This usually thrashes & crashes the router to the extent I have to hard-boot it to get it working again. However, after this weekend, on my two laptops, I'm left with the problem that the router is working, but I'm only getting 0.38Mbps out of it, at all times of the day. I've tried hard-booting the router, but no difference. Could this be a knock-on effect of the Xbox use? I can't believe the router could be damaged, but working slower? Is that possible? Tiscali haven't come back to me yet on any 'network' issues. Thanks in advance

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  • Pecl install ssh2, make failed

    - by user28259
    Hi! I'm trying really hard since two hours to install ssh2 with pecl... But all I get is: /bin/sh /root/ssh2-0.11.0/libtool --mode=compile cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -o ssh2.lo mkdir .libs cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -fPIC -DPIC -o .libs/ssh2.o /root/ssh2-0.11.0/ssh2.c:52: error: duplicate 'static' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_methods_negotiated': /root/ssh2-0.11.0/ssh2.c:503: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:504: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:508: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:509: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:510: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:511: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:516: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:517: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:518: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:519: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_add': /root/ssh2-0.11.0/ssh2.c:1045: warning: passing argument 1 of '_efree' discards qualifiers from pointer target type /usr/include/php/Zend/zend_alloc.h:46: note: expected 'void *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_list': /root/ssh2-0.11.0/ssh2.c:1104: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' /root/ssh2-0.11.0/ssh2.c:1105: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' make: *** [ssh2.lo] Error 1 I looked on google a lot, I found some patches which didn't worked at all. So if you think you could help me, go ahead! Thanks!

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  • Creating predefinied camera views - How do I move the camera to make sense while using Controller?

    - by Deukalion
    I'm trying to understand 3D but the one thing I can't seem to understand is the Camera. Right now I'm rendering four 3D Cubes with textures and I set the Project Matrix: public BasicCamera3D(float fieldOfView, float aspectRatio, float clipStart, float clipEnd, Vector3 cameraPosition, Vector3 cameraLookAt) { projection_fieldOfView = MathHelper.ToRadians(fieldOfView); projection_aspectRatio = aspectRatio; projection_clipstart = clipStart; projection_clipend = clipEnd; matrix_projection = Matrix.CreatePerspectiveFieldOfView(projection_fieldOfView, aspectRatio, clipStart, clipEnd); view_cameraposition = cameraPosition; view_cameralookat = cameraLookAt; matrix_view = Matrix.CreateLookAt(cameraPosition, cameraLookAt, Vector3.Up); } BasicCamera3D gameCamera = new BasicCamera3D(45f, GraphicsDevice.Viewport.AspectRatio, 1.0f, 1000f, new Vector3(0, 0, 8), new Vector3(0, 0, 0)); This creates a sort of "Top-Down" camera, with 8 (still don't get the unit type here - it's not pixels I guess?) But, if I try to position the camera at the side to make "Side-View" or "Reverse Side View" camera, the camera is rotating to much until it's turned around it a couple of times. I render the boxes at: new Vector3(-1, 0, 0) new Vector3(0, 0, 0) new Vector3(1, 0, 0) new Vector3(1, 0, 1) and with the Top-Down camera it shows good, but I don't get how I can make the camera show the side or 45 degrees from top (Like 3rd person action games) because the logic doesn't make sense. Also, since every object you render needs a new BasicEffect with a new projection/view/world - can you still use the "same" camera always so you don't have to create a new View/Matrix and such for each object. It's seems weird. If someone could help me get the camera to navigate around my objects "naturally" so I can be able to set a few predtermined views to choose from it would be really helpful. Are there some sort of algorithm to calculate the view for this and perhaps not simply one value? Examples: Top-Down-View: I have an object at 0, 0, 0 when I turn the right stick on the Xbox 360 Controller it should rotate around that object kind of, not flip and turn upside down, disappear and then magically appear as a tiny dot somewhere I have no clue where it is like it feels like it does now. Side-View: I have an object at 0, 0, 0 when I rotate to sides or up and down, the camera should be able to show a little more of the periphery to each side (depending on which you look at), and the same while moving up or down.

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  • Xbox : la prochaine console sera baptisée Loop, plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARM

    Xbox : la prochaine console sera baptisée Loop, Plus petite et moins chère, elle sera sous Windows 9 avec un processeur ARMe Ça devient presque une coutume pour certains produits de Microsoft dont la firme se garde de divulguer toute information officielle. Comme c'était le cas pour Windows 8, les rumeurs sur la prochaine console Xbox font à leur tour le « buz » sur la toile. Selon un article du site MSNerd, le successeur de la Xbox 360 pourrait être baptisé Xbox 720, et aura pour nom de code « Loop ». Plus petite et moins couteuse, cette console fonctionnera sous une version adaptée de Windows 9, avec un ...

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  • All network devices freezing when Airport Extreme Base Station is connected. Any ideas?

    - by Jon
    I've been troubleshooting this issue for a while, and through a series of events have it narrowed down to my airport extreme base station. I like this router, since I'm able to connect to IPV6 sites without any insane configuration (my alternate router is too old and doesn't support v6). My question is: Has anyone else had this issue, if so how is it resolved? If not, can you recommend a good IPv6 router? Here is how I came to the conclusion that it is the router: Devices: XBOX 360, HTC Incredible, Home-Built machine running FreeBSD, Home-Built machine running Ubuntu 10.04. 1.) Noticed freezing on Ubuntu Box. 2.) Noticed freezing on XBOX360 3.) Noticed freezing on HTC Incredible (only when connected to my network wirelessly). The above all happened at random times throughout the past few weeks. Over the last few days, I was playing XBOX and noticed that the XBOX and Ubuntu machines both froze. I picked up my phone, and it was also frozen. I reset all devices, power-cycled my router, and all was fine again. About two hours later, it happened again (I was playing Forza III, the XBOX froze; I went to the Ubuntu box and it was frozen; unfortunately, the HTC phone was not connected wirelessly, and the FreeBSD box was turned off). I can't even begin to imaging what a router could be doing to freeze devices with such differing hardware/software/OS, and I feel absurd for coming to this conclusion, but I have nothing else. I hooked up my archaic Netgear router, and have had no problems since. :(

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  • What do the numbers 240 and 360 mean when downloading video? How can I tell which video is more compressed?

    - by DaMing
    I have downloaded some computer science lectures from YouTube recently. There is usually more than one choice of file size and file format to download. I noticed that for the same video, the downloadable one with FLV 240 extension is larger than another one with MPEG4 360 extension. What does the number (240 and 360) mean? And which file's compression rate is bigger? That is to say, which one removed much more file elements than the other from the orignal file?

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  • Does anyone use Fortify 360 with Classic ASP? a Header Manipulation vulnerability story

    - by j_green71
    Good morning, everyone. I'm on a short-term contracting gig, trying to patch some vulnerabilities in their legacy code. The application I'm working on is a combination of Classic ASP(VBScript) and .Net 2.0 (C#). One of the tools they have purchased is Fortify 360. Let's say that this is a current classic ASP page in the application: <%@ Language=VBScript %> <% Dim var var = Request.QueryString("var") ' do stuff Response.Redirect "nextpage.asp?var=" & var %> I know, I know, short and very dangerous. So we wrote some (en/de)coders and validation/verification routines: <%@ Language=VBScript %> <% Dim var var = Decode(Request.QueryString("var")) ' do stuff if isValid(var) then Response.Redirect "nextpage.asp?var=" & Encode(var) else 'throw error page end if %> And still Fortify flags this as vulnerable to Header Manipulation. How or what exactly is Fortify looking for? The reason I suspect that Fortify is looking for specific key words is that on the .Net side of things, I can include the Microsoft AntiXss assembly and call functions such as GetSafeHtmlFragment and UrlEncode and Fortify is happy. Any advice?

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  • Is there a way to explore my WHS files via Xbox 360's Media Center app?

    - by bangoker
    I know its a "Console" question but its really more of a Media Center Extender question! I can access the data through the Video/Pictures options, but not through the Media Center App. Also I can only see the videos that are directly on the Videos folder on my WHS, but not any of the subfolders. Same thing in my Laptop, if I connect to my WHS through Media Player it will only show the videos on Videos but not any other sub-folder, but if I open Media Center I can then connect to server and see all the folders.

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