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  • Checking a checkbox node programmatically with jsTree

    - by Raj
    In a tree built with jsTree, I have the text within the <a> tag sitting in a variable. I would like to check that node. How can I do so? I am currently finding that node, using jQuery, and altering its class. However, this does not repair the parent node by making the parent undetermined in its class. I tried doing $('.colors').jstree("checkbox_repair"), but that didn't seem to do anything. It would be great if someone could actually answer both those questions, since they are related to the same problem. Here is a jsFiddle, illustrating the issue-- http://jsfiddle.net/thapar/5XAjU/

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  • HTML 5 Canvas - Dynamically include multiple images in canvas

    - by Ron
    I need to include multiple images in a canvas. I want to load them dynamically via a for-loop. I tried a lot but in the best case only the last image is displayed. I check this tread but I still get only the last image. For explanation, here's my latest code(basically the one from the other post): for (var i = 0; i <= max; i++) { thisWidth = 250; thisHeight = 0; imgSrc = "photo_"+i+".jpg"; letterImg = new Image(); letterImg.onload = function() { context.drawImage(letterImg,thisWidth*i,thisHeight); } letterImg.src = imgSrc; } Any ideas?

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  • Perl equivalent to Java's "throws" clause

    - by Konerak
    Is there a way in Perl to declare that a method can throw an error (or die)? EDIT: What interests me the most is a way to get the compiler or IDE to tell me I have an unchecked exception somewhere in my code. I always loved how in Java, a method could handle an Exception and/or throw it. The method signature allows to put "throws MyException", so a good IDE/compiler would know that if you use said method somewhere in your code, you'd have to check for the Exception or declare your function to "throws" the Exception further. I'm unable to find something alike in Perl. A collegue of mine wrote a method which "dies" on incorrect input, but I forget to eval-if($@) it... offcourse the error was only discovered while a user was running the application. (offcourse I doubt if there is any existing IDE that could find these kind of things for Perl, but atleast perl -cw should be able to, no?)

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  • Multi choice form field in Django

    - by Dingo
    Hi! I'am developing application on app-engine-path. I would like to make form with multichoice (acceptably languages for user). Code look like this: Language settings: settings.LANGUAGES = ((u"cs", u"Ceština"), (u"en", u"English")) Form model: class UserForm(forms.ModelForm): first_name = forms.CharField(max_length=100) last_name = forms.CharField(max_length=100) languages = forms.MultipleChoiceField(widget=forms.CheckboxSelectMultiple, choices=settings.LANGUAGES) The form is rendered o.k. (all languages have checkbox. IDs, NAMEs is ok.) But if I save some languages for user, those languages don't check checkboxes. User model look like this class User(User): #... languages = db.StringListProperty() #... and view: def edit_profile(request): user = request.user if request.method == 'POST': form = UserForm(request.POST) if form.is_valid(): # ... else: form = UserForm(instance=user) data = {"user":user, "form": form} return render_to_response(request, 'user_profile/user_profile.html', data)

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  • Verifying the purchaser of an App Store application

    - by Keldi
    Is there a way for the developer of an App Store application to tie a sale to an individual user/device ID/Apple account? In other words, a method for the developer to double-check that a specific user has legally purchased the software? I haven't been able to find a reliable answer to this yet. I'm not looking for specific code examples, just some sort of idea as to how possible (or difficult) this is. My intent isn't to penalize piracy; it's to be able to provide additional benefits to paid customers. As such, I'm not looking for a way to identify a cracked or pirated version, which I gather has already been solved. Thanks in advance for any help you can provide!

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  • tradingeye JS error.

    - by Kyle Hudson
    Hi Guys, Can anyone help me, I have a IE javascript issue. I am really stuck and the client has just brought it to my attention. The site is http://www.fleurofengland.com/, its the check out page so if you would be kind enough to goto the site, add anything to your basket and go through to the checkout. The problem is when you get to the checkout page (https://www.fleurofengland.com/eaction/checkout.billing/), under the 'Billing and Delivery Details' heading you will see a dropdown called country. Below that is another dropdown called County/State, this dropdown is meant to be populated from the values of the 'country' one above however its not working. Please help or suggest a fix. Thanks in Advance, Kyle

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  • Can someone help me with this Java Chess game please?

    - by Chris Edwards
    Hey guys, Please can someone have a look at this code and let me know whether I am on the right track with the "check_somefigure_move"s and the "check_black/white_promotion"s please? And also any other help you can give would be greatly appreciated! Thanks! P.S. I know the code is not the best implementation, but its a template I have to follow :( Code: class Moves { private final Board B; private boolean regular; public Moves(final Board b) { B = b; regular = regular_position(); } public boolean get_regular_position() { return regular; } public void set_regular_position(final boolean new_reg) { regular = new_reg; } // checking whether B represents a "normal" position or not; // if not, then only simple checks regarding move-correctness should // be performed, only checking the direct characteristics of the figure // moved; // checks whether there is exactly one king of each colour, there are // no more figures than promotions allow, and there are no pawns on the // first or last rank; public boolean regular_position() { int[] counts = new int[256]; for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) ++counts[(int) B.get(file,rank)]; if (counts[Board.white_king] != 1 || counts[Board.black_king] != 1) return false; if (counts[Board.white_pawn] > 8 || counts[Board.black_pawn] > 8) return false; int count_w_promotions = 0; count_w_promotions += Math.max(counts[Board.white_queen]-1,0); count_w_promotions += Math.max(counts[Board.white_rook]-2,0); count_w_promotions += Math.max(counts[Board.white_bishop]-2,0); count_w_promotions += Math.max(counts[Board.white_knight]-2,0); if (count_w_promotions > 8 - counts[Board.white_pawn]) return false; int count_b_promotions = 0; count_b_promotions += Math.max(counts[Board.black_queen]-1,0); count_b_promotions += Math.max(counts[Board.black_rook]-2,0); count_b_promotions += Math.max(counts[Board.black_bishop]-2,0); count_b_promotions += Math.max(counts[Board.black_knight]-2,0); if (count_b_promotions > 8 - counts[Board.black_pawn]) return false; for (char file = 'a'; file <= 'h'; ++file) { final char fig1 = B.get(file,'1'); if (fig1 == Board.white_pawn || fig1 == Board.black_pawn) return false; final char fig8 = B.get(file,'8'); if (fig8 == Board.white_pawn || fig8 == Board.black_pawn) return false; } return true; } public boolean check_normal_white_move(final char file0, final char rank0, final char file1, final char rank1) { if (! Board.is_valid_white_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_black_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'w') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_white_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.white_king_position(); assert(king_pos.length == 2); return test_move.black_not_attacking(king_pos[0],king_pos[1]); } public boolean check_normal_black_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED THE CHECK NORMAL BLACK MOVE BASED ON THE CHECK NORMAL WHITE MOVE if (! Board.is_valid_black_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_white_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'b') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_black_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.black_king_position(); assert(king_pos.length == 2); return test_move.white_not_attacking(king_pos[0],king_pos[1]); } // for checking a normal move by just applying the move-rules private boolean check_move_simple(final char file0, final char rank0, final char file1, final char rank1) { final char fig = B.get(file0,rank0); if (fig == Board.white_king || fig == Board.black_king) return check_king_move(file0,rank0,file1,rank1); if (fig == Board.white_queen || fig == Board.black_queen) return check_queen_move(file0,rank0,file1,rank1); if (fig == Board.white_rook || fig == Board.black_rook) return check_rook_move(file0,rank0,file1,rank1); if (fig == Board.white_bishop || fig == Board.black_bishop) return check_bishop_move(file0,rank0,file1,rank1); if (fig == Board.white_knight || fig == Board.black_knight) return check_knight_move(file0,rank0,file1,rank1); if (fig == Board.white_pawn) return check_white_pawn_move(file0,rank0,file1,rank1); else return check_black_pawn_move(file0,rank0,file1,rank1); } private boolean check_king_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KING MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 1 && fileChange >= -1 && rankChange <= 1 && rankChange >= -1; } private boolean check_queen_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED QUEEN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 && fileChange >= -8 && rankChange <= 8 && rankChange >= -8; } private boolean check_rook_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED ROOK MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 || fileChange >= -8 || rankChange <= 8 || rankChange >= -8; } private boolean check_bishop_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED BISHOP MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 8 && rankChange <= 8 || fileChange <= 8 && rankChange >= -8 || fileChange >= -8 && rankChange >= -8 || fileChange >= -8 && rankChange <= 8; } private boolean check_knight_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KNIGHT MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; /* IS THIS THE CORRECT WAY? * return fileChange <= 1 && rankChange <= 2 || fileChange <= 1 && rankChange >= -2 || fileChange <= 2 && rankChange <= 1 || fileChange <= 2 && rankChange >= -1 || fileChange >= -1 && rankChange <= 2 || fileChange >= -1 && rankChange >= -2 || fileChange >= -2 && rankChange <= 1 || fileChange >= -2 && rankChange >= -1;*/ // OR IS THIS? return fileChange <= 1 || fileChange >= -1 || fileChange <= 2 || fileChange >= -2 && rankChange <= 1 || rankChange >= - 1 || rankChange <= 2 || rankChange >= -2; } private boolean check_white_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange <= 1; } private boolean check_black_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange >= -1; } public boolean check_white_kingside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'b') return false; if (B.get('e','1') != 'K') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_white_queenside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'b') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','1') != 'Q') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_black_kingside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON CHECK WHITE if (B.get('e','8') != 'K') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_black_queenside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','8') != 'Q') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_white_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION - ALTHOUGH IT SEEMS AS THOUGH // PAWN_FILE SHOULD BE PAWN_RANK, AS IT IS THE REACHING OF THE END RANK THAT // CAUSES PROMOTION OF A PAWN, NOT FILE if (figure == P && pawn_file == 8) { return true; } else return false; } public boolean check_black_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION if (figure == p && pawn_file == 1) { return true; } else return false; } // checks whether black doesn't attack the field: public boolean black_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_white(final char file, final char rank) { // XXX return black_not_attacking(file,rank) && B.is_empty(file,rank); } // checks whether white doesn't attack the field: public boolean white_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_black(final char file, final char rank) { // XXX return white_not_attacking(file,rank) && B.is_empty(file,rank); } public char[] white_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.white_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public char[] black_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.black_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public static void main(final String[] args) { // checking regular_position { Moves m = new Moves(new Board()); assert(m.regular_position()); m = new Moves(new Board("8/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KK6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/n7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/N7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/b7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/B7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/r7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/R7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/Q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kkp5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KkP5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7p w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7P w - - 0 1")); assert(!m.regular_position()); } // checking check_white/black_king/queenside_castling { Moves m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R w Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R b Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R w KQkq - 0 1")); assert(m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R b KQkq - 0 1")); assert(!m.check_white_kingside_castling()); assert(m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/n7/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/B7/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); // XXX } } }

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  • Why I add the CGPoint in the NSMultable Array?

    - by Tattat
    I want to store my CGPoint to the NSMultable Array, so , I have method like this: [self.points addObject:CGPointMake(x, y)]; But I got the error, it said that : Incompatible type for argument 1 of "addObject". So, I check out the API, (void)addObject:(id)anObject anObject The object to add to the end of the receiver's content. This value must not be nil. So, I think the "CGPointMake" can make a Object, but it can't be assigned. What happens?

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  • HTTP redirect fallback

    - by Ondrej Stastny
    Hi, Is there a way to provide fallback URL when HTTP redirect times out? What I'm trying to achieve is that when I hit the original url, I would respond with HTTP redirect (300, 307?) giving the browser new URL and the fallback URL in case the new URL times out? I was also considering doing this client side but it just does not seem to be very effective (in terms of speed, client support). What I would do is probably have a tiny 1x1px image on each server, try loading it and then check with javascript which server is up and redirect there. Any other ideas? Thanks

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  • Jface's CheckboxTreeViewer how to set initial selection

    - by Hypercube
    Hello. This question may sounds trivial, but i am struggling with the issue, so, please help if u can. So, here it is : i am using a CheckboxTreeViewer for some good reasons. I've google-it for some class usages, and i am currently able to check/uncheck all the childrens of a selected node, and to preserve the selection after a live search with a custom implementation of the StyledCellLabelProvider provider. All good so far. However, so far i am unable to programatically select one or more elements of the tree viewer after i display the widget and call the setInput() method of the viewer. So, let's assume for instance that the tree will have 10 main nodes, and 5 leafs on node 6. My question is how do i set the checked state of the 3rd leaf? Thank u.

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  • Help with linq to sql compiled query

    - by stackoverflowuser
    Hi I am trying to use compiled query for one of my linq to sql queries. This query contains 5 to 6 joins. I was able to create the compiled query but the issue I am facing is my query needs to check if the key is within a collection of keys passed as input. But compiled queries do not allow passing of collection (since collection can have varying number of items hence not allowed). For instance input to the function is a collection of keys. Say: List<Guid> InputKeys List<SomeClass> output = null; var compiledQuery = CompiledQueries.Compile<DataContext, IQueryable<SomeClass>>( (context) => from a in context.GetTable<A>() where InputKeys.Contains(a.Key) select a); using(var dataContext = new DataContext()) { output = compiledQuery(dataContext).ToList(); } return output; Is there any work around or better way to do the above?

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  • How to finish a broken data upload to the production Google App Engine server?

    - by WooYek
    I was uploading the data to App Engine (not dev server) through loader class and remote api, and I hit the quota in the middle of a CSV file. Based on logs and progress sqllite db, how can I select remaining portion of data to be uploaded? Going through tens of records to determine which was and which was not transfered, is not appealing task, so I look for some way to limit the number of record I need to check. Here's relevant (IMO) log portion, how to interpret work item numbers? [DEBUG 2010-03-30 03:22:51,757 bulkloader.py] [Thread-2] [1041-1050] Transferred 10 entities in 3.9 seconds [DEBUG 2010-03-30 03:22:51,757 adaptive_thread_pool.py] [Thread-2] Got work item [1071-1080] <cut> [DEBUG 2010-03-30 03:23:09,194 bulkloader.py] [Thread-1] [1141-1150] Transferred 10 entities in 4.6 seconds [DEBUG 2010-03-30 03:23:09,194 adaptive_thread_pool.py] [Thread-1] Got work item [1161-1170] <cut> [DEBUG 2010-03-30 03:23:09,226 bulkloader.py] [Thread-3] [1151-1160] Transferred 10 entities in 4.2 seconds [DEBUG 2010-03-30 03:23:09,226 adaptive_thread_pool.py] [Thread-3] Got work item [1171-1180] [ERROR 2010-03-30 03:23:10,174 bulkloader.py] Retrying on non-fatal HTTP error: 503 Service Unavailable

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  • Application deployment problem

    - by Indranil Mutsuddy
    Hello Everyone, I developed an application using VS 2008 and MS Access2007 and it works fine. Now have to make a setup of it(this is my first project). I gone through many tutorials about deployment, I tried VS 2008 setup and deployment, but after installation it only runs in my machine and not in others..sometimes it shows error(The 'Microsoft.ACE.OLEDB.12.0' provider is not registered on the local machine(that machine had both VS2008 and MS Access installed)). I been a week since, i tried what i can and still trying, cant believe that i am strucked here, nothing seems to work. Please help... The link below is my project, so if any of you could spare a little time to check project. 2_GameOnStart.html"http://www.4shared.com/file/7G14MULL/2_GameOnStart.html Thanking You all in advance. Regards Indranil

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  • Windows TCP connection - Still alive after process terminate

    - by Kartlee
    Hi People, I run a license server in linux and a process in Windows to check out tokens from it. It does a tcp socket connection to server to communicate and once the process in Windows is closed, the tokens are checked in back to server. But I see sometime the connection show as established in netstat output even when process in Windows is terminated. This happens when the process in Windows is running for a long time and terminate. It takes 2-3 hours for the connection to go away in neststat output. TCP BABDT350:4505 180.190.40.34:51847 ESTABLISHED 2832 [app.EXE] Can you guys tell me is this is a network stack configuration issue in Windows? Is it possible for the connection to go away once process terminate? Please let me know your answers to this.

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  • php mysql query strings array

    - by Chocho
    i am building a string that i check in mysql db. eg: formFields[] is an array - input1 is: string1 array_push(strings, formFields) 1st string and mysql query looks like this: "select * from my table where id in (strings)" formFields[] is an array - input2 is: string1, string2 array_push(strings, formFields) 2nd string and mysql query looks like this: "select * from my table where id in (strings)" formFields[] is an array - input3 is: string1, string2,string3 array_push(strings, formFields) 3rd string and mysql query looks like this: "select * from my table where id in (strings)" i will like to add single quotes and a comma to the array so that i have this for the array strings: "select * from my table where id in ('string1', 'string2','string3')" i tried using array implode, but still no luck any ideas? thanks

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  • Global Ignores for SVN?

    - by Michael Stum
    Is there a way to setup a global list of Ignores for a SVN Repository or for the SVN Client on the PC? The only reason I'm using tools like Tortoise/Ankh/VisualSVN is because I want to only check in the files I need without all the bin/obj/Resharper stuff. I'm spoiled by .gitignore and .hgignore which I just copy to a repository and then use "git commit -a" without having to care about checking in junk. I know I can manually set it, but that's tedious to do and I think it had to be applied to every new folder that gets created as well. Using SVN under Windows if that matters

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  • Error 18456. State 6 "Attempting to use an NT account name with SQL Server Authentication."

    - by Aragorn
    2010-05-06 17:21:22.30 Logon Error: 18456, Severity: 14, State: 6. 2010-05-06 17:21:22.30 Logon Login failed for user . Reason: Attempting to use an NT account name with SQL Server Authentication. [CLIENT: ] The authentication mode is "Mixed". And its MS SQL Server 2008. What might be the issue? Do you think the user name was not configured properly? Is there any link available for giving the right privileges and configuring the user account? So that I can check the rights and privileges for the acc I am using... thanks

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  • Git merge of same and externally modified file

    - by neduma
    I have inherited some code (from zip file) from a developer and git initialzed, made changes and set of check-ins progressively. Now, the same developer released the same code with his changes and gave me the another zip file. How do i merge my changes which i have it my git repo and his recent changes from the second zip file contents? Ideally, i would like to have the code which should be accumalation of both my changes and the developer recent changes. I tried to create branch b1 from my master branch and applied second zip file contents on top of that. committed those files in the branch and did 'git checkout master; git merge b1' - but, i do not get my changes, only his changes in my master branch.

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  • Maven multi-module project with many reports: looking for an example

    - by hstoerr
    Is there an open source project that can serve as a good example on how to use the maven site plugin to generate reports? I would prefer it to consist of many modules, possibly hierarchically structured use as many plugins as possible (surefire, jxr, pmd, findbugs, javadoc, checkstyle, you name it) the reports should be aggregated: if some tests fail you want to have a single page that shows all modules with failing tests, not only a gazillion individual pages to check include enterprisey stuff (WAR, EAR etc), but this is not so important. The idea is to have something where you can gather ideas on how it is done and what is possible.

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  • What's a good design to handle multiple global hotkeys?

    - by Alex
    I'm struggling to think of a good design to handle multiple global hotkeys. Say I have three different functions bound to three different global hotkeys... Play Song | Ctrl + P Skip Song | Ctrl + N Increase Volume | Ctrl + V What's a good, effective way to check if the hotkey pressed conforms to a certain function? I'm using a class very similar to this: http://www.liensberger.it/web/blog/?p=207 Should I create a new instance of the hotkey class for each hotkey? Hotkey hotkey = new Hotkey(); hotkey.RegisterHotkey(Shortcut.ModifierKeys.Control, Keys.F10); hotkey.KeyPressed += ((s, args) => { //Do Something! }); Or should I have an enum with different hotkey functions and manage it from within the hotkey class to prevent multiple instances (seems wasteful but easy). Thanks for any advice / help in advance.

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  • DurandalJS vs AngularJS?

    - by Zach
    I'm looking for a JS framework to build an SPA and found DurandalJS and AngularJS. Can anyone compare these two frameworks? I did find many articles that compares AngularJS and KnockoutJS, and they say AngularJS is more than data binding, so I think DurandalJS may be the one to compare. I did a little research on AngularJS, it is good but one thing is bad: the $ prefix does not work when minified, although there is an ugly workaround. And someone said Twitter Bootstrap does not work well with it (I didn't check). For DurandalJS, I still cannot find the samples (http://durandaljs.com/documentation/Understanding-the-Samples/), so it's hard to say. PS: are they working well with TypeScript? Best regards, Zach

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Retrieving JSON from a web URL

    - by npeterson
    This may be a terribly uninformed question, brace yourself. A company I'm working with has given an 'API' that I can use to access orders, however, there are only two real commands, getorders and getorderdetails. These commands are put in the format of http://www.server.com/path/to/the/orderapi/getorders/UniqueKey/ If I go to that web address, I'm prompted for a username and password, and once authenticating, get presented with a page of JSON formatted order details, contained in the body of the html page. I would like a service to check this information and create orders in our crm based on it, is there an obvious way to access it without the browser/client interaction?

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  • How do I memoize expensive calculations on Django model objects?

    - by David Eyk
    I have several TextField columns on my UserProfile object which contain JSON objects. I've also defined a setter/getter property for each column which encapsulates the logic for serializing and deserializing the JSON into python datastructures. The nature of this data ensures that it will be accessed many times by view and template logic within a single Request. To save on deserialization costs, I would like to memoize the python datastructures on read, invalidating on direct write to the property or save signal from the model object. Where/How do I store the memo? I'm nervous about using instance variables, as I don't understand the magic behind how any particular UserProfile is instantiated by a query. Is __init__ safe to use, or do I need to check the existence of the memo attribute via hasattr() at each read? Here's an example of my current implementation: class UserProfile(Model): text_json = models.TextField(default=text_defaults) @property def text(self): if not hasattr(self, "text_memo"): self.text_memo = None self.text_memo = self.text_memo or simplejson.loads(self.text_json) return self.text_memo @text.setter def text(self, value=None): self.text_memo = None self.text_json = simplejson.dumps(value)

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  • Trying to find a match in two strings - Python

    - by Jacob Mammoliti
    I have a user inputting two strings and then I want to check if there are any similar characters and if there is, get the position where the first similarity occurs, without using the find or index function. Below is what I have so far but I doesn't fully work. With what I have so far, I'm able to find the similarities but Im not sure how to find the position of those similarities without using the index function. string_a = "python" string_b = "honbe" same = [] a_len = len(string_a) b_len = len(string_b) for a in string_a: for b in string_b: if a == b: same.append(b) print (same) Right now the output is: ['h', 'o', 'n'] So basically what I am asking is, how can I find the position of those characters without using the Python Index function?

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