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  • Factory for arrays of objects in python

    - by Vorac
    Ok, the title might be a little misleading. I have a Window class that draws widgets inside itself in the constructor. The widgets are all of the same type. So I pass a list of dictionaries, which contain the parameters for each widget. This works quite nicely, but I am worried that the interface to callers is obfuscated. That is, in order to use Window, one has to study the class, construct a correct list of dictionaries, and then call the constructor with only one parameter - widgets_params. Is this good or bad design? What alternatives does the python syntax provide?

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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  • How can I improve the workflow between developer and designer with Expression Blend?

    - by Amenti
    We use WPF and Expression Blend 4. I'm trying to improve our workflow by tutoring one of our designers to use it for styling and animation. Slowly but surely I get the impression Blend in itself is to technical for the designer in question. I myself use it only occasionally (it's great for Visual States for instance) because a lot of things are easier done in code or not possible at all in Blend alone. It seems a developer with design experience is a lot more productive with it than a sole designer. Are there any good resources or advice as to how I can improve this workflow?

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  • If you need more than 3 levels of indentation, you're screwed?

    - by jokoon
    Per the Linux kernel coding style document: The answer to that is that if you need more than 3 levels of indentation, you're screwed anyway, and should fix your program. What can I deduct from this quote? On top of the fact that too long methods are hard to maintain, are they hard or impossible to optimize for the compiler? I don't really understand if this quote encourages better coding practice or is really a mathematical / algorithmic sort of truth. I also read in some C++ optimizing guide that dividing up a program into more function improves its design is a common thing taught at school, but it should be not done too much, since it can turn into a lot of JMP calls (even if the compiler can inline some methods by itself).

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • E-Commerce Website

    - by haargott
    I am planning to create an e-commerce website for users to buy products and services. In this website I want users to register and also participate in something like a browser game, where every user may receive some questions which they have to answer. For each question they successfully answered, they receive points and the number of collected points will decide on which rank they are. Edit 2 Currently I am considering using only HTML, CSS, JavaScript, PHP, SQL to design this e-commerce website. Together with this I was thinking about learning jQuery as it may help me, but I am not sure if I should code everything specifically by myself or just use the library to make it faster. 1) Could you tell me if those languages are sufficient enough for creating such a website described? 2) Could you tell me what kind of free software tools and frameworks are most appropriate to use when creating this e-commerce website?

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • What is this called?

    - by robertlewis2001
    I'm hoping there's a book or something out there for me to get... If I have a class that has Collection as an instance variable, what is that method of coding called? A design pattern? If so, where can I find more information on it? As I've been working with this mentor, he's really helped me understand my programming weakness and that weakness is thinking in terms of collections or relationships between objects. It just seems so difficult for me right now and I need to read to become smarter. My mentor is a great guy, but he gets frustrated when I start asking lots of questions, so I'm starting to feel like I need to learn more on my own. public class Evaluation { private List<Criterion> criterion = null; public Evaluation() { criterion = new List<Criterion>(); } }

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  • How to improve workflow between developer and designer with Expression Blend?

    - by Amenti
    We use WPF and Expression Blend 4. I'm trying to improve our workflow by tutoring one of our designers to use it for styling and animation. Slowly but surely I get the impression Blend in itself is to technical for the designer in question. I myself use it only occasionally (it's great for Visual States for instance) because a lot of things are easier done in code or not possible at all in Blend alone. It seems a developer with design experience is a lot more productive with it than a sole designer. Are there any good online resources or advice you could give me how to improve this situation?

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  • How much time do you spend actually developing vs. infrastructure activites?

    - by Can't Tell
    When I'm working I feel like most of the time I'm not doing actual work. For example after making a change to the code in order to test it, I have to first build the project, and start the server(say JBoss). Upon testing, I find that there is another small issue. So I bring down the server, make the changes, build again and start up the server again.The building and bringing the server up/down is not very useful work. Also, the IDE (lets say Eclipse) does things such as updating Maven indexes and building the workspace which take some more time to get things done. Have you come across this kind of situation? Do you have tips on how to overcome/bypass this? Any features on the IDE/build tools that can be helpful? Any architecture/application design/technology that attempts to overcome this?

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  • The #OOW Party May Over...

    - by user462779
    ...but there's no reason why we can't look forward to the next one! It's going to take all week for me to catch up on last week's neglected email, sort through the freshly-collected business cards, and generally make sense of the mad dash that is Oracle OpenWorld. So I've been playing this amazing video (produced by Lozano Productions) to remind me of the last business/IT conference marathon I survived: Collaborate 2012. It was an amazing event where we officially launched the new design of Profit and enjoyed a drink with some of our closest friends--Oracle partners, customers, and peers. Many thanks to those who came out to celebrate and who continue to help make Profit a success. It was a great time that resulted in a lot of great new work and new relationships. So I'm taking a time out to remember that the hard work is worth it. See you in Denver next year!

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  • Introduce unit testing when codebase is already available

    - by McMannus
    I've been working on a project in Flex for three years now without unit testing. The simple reason for that is the fact that I just didn't realize the importance of unit testing when being at the beginning of studies at university. Now my attitude towards testing changed completely and therefore I want to introduce it to the existing project (about 25000LOC). In order to do it, there are two approaches to choose from: 1) Discard the existing codebase and start from scratch with TDD 2) Write the tests and try to make them pass by changing the existing code Well, I would appreciate not having to write everything from scratch but I think by doing this, the design would be much better. What would you advise me to do? Thanks for replies in advance! Jan

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  • Is it bad SEO to embed an img tag in the middle of a sentence?

    - by Offlein
    I recently received a web mockup that included a sidebar with a short paragraph of narrow text; a quote from a person. At the end of the quote, the mockup had a circular portrait of the person floated to the right, hanging off the edge of the block, with the text flowing around the edge of it. It looked like this, where "TEXT" is the text, and "o" is the portrait TEXTTEXTTEXTTEXTTEX TEXTTEXTTEXTTE TEXTTEXTTEXT ooooo TEXTTEXTTEXT ooooooo TEXTTEXTTEXT ooooooo ooooo The easiest way to do this would be to put the tag for the portrait somewhere in the markup of the text, and float it right. But the HTML will look like, in that case: TEXTTEXTTE<img src="..." style="float: right;">XTTEXTTEXT and I fear this would be bad for SEO. Does anyone know? The other option is putting the at the end, absolutely positioning it, and using manual line breaks -- which sucks for my responsive design.

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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  • Free serif font with clearly distinguishable 0 (zero) character

    - by l0b0
    I'm using gLabels to create some small pieces of paper to give away to people - Just two lines of about 15-20 characters each. One of the important parts of the design is that there are no "o" ("oh") characters, but there are "0" ("zero") characters in an all-lowercase URL. Therefore I need a non-monospaced (and very legible in print) font where "0" cannot be confused with "o" even without reference. The closest thing I've found so far is Andale Mono and Inconsolata , but they are both monospace, and as such not very easy to read in print. Alternatively, to find a font myself, is there some way to preview all fonts in the Ubuntu repositories without installing them?

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  • Modern workflow / project architecture with PHP

    - by Sprottenwels
    I wonder how one professional developer would design the backend-part of his application. I try to use PHP as seldom as possible and only for data serving/saving purposes. To do so, i would create a module/class for every greater part of my application, then write some single script files which are called by javascript. E.g: User clicks a "retrieve data" button javascript will call retrieveData.php retrieveData.php will create an instance of the needed class, then executes myInstance-retrieve() the data is returned to my JS by retrieveData.php However, i see some disadvantages in this practice: I will need a single scipt file for every action, (e.g retrieveData.php, saveData.php etc) I need a man-in-the-middle step: from JS to my single script, to my classes How are modern applications designed to accomplish what i need to do?

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  • How to make Facebook like button narrower than 225px?

    - by tog22
    I'm generating a like button with Facebook's 'standard' layout for my site via https://developers.facebook.com/docs/reference/plugins/like/ . I've set its width to 200 pixels, but notice that setting it to lower than 225 pixels has no effect, and the documentation on that page indeed specifies 225px as the minimum width for the standard layout. Unfortunately I need to make it 200 pixels wide to fit my site's design. Is there any way to force it into this width? (The site's at http://gwwc2.centreforeffectivealtruism.org/ if you want to have a play with Firebug, though the like button gets generated by javascript so you'd probably have to duplicate that page and edit its source.)

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  • Change the scale-policy of OpenGL ES in Android?

    - by wanting252
    I currently develop a game for Android in OpenGL ES 1.0, use libgdx library. I target the 720x480 screen size. For example, I design only one arts pack for 720x480. And what will happen in Android phones with screen-size smaller or bigger than it, 480x320 for instance? Could you please tell me how to change the scale-policy of OpenGL ES in Android? Or in libgdx specially? Is there anything like "Resample Image" like photoshop?(Nearest Neighbor, Bilinear, Bicubic etc..) for libgdx? Edit: I found some tutorials about texture filter in OpenGL, test it with Linear and Nearest. Linear is good for scaling but slow down the game, and Nearest is on the contrary. What should I do to get a balance between those?

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  • Sortie de BIRT 3.7 avec Eclipse Indigo, découvrez les nouveautés du système de création de rapports pour les applications Web

    Sortie de BIRT 3.7 avec Eclipse Indigo Découvrez les nouveautés du système de création de rapports pour les applications Web Comme tous les ans, à la fin du mois de Juin, la communauté Eclipse sort une nouvelle version de son célèbre outil appelé cette année Indigo. La numérotation d'Eclipse est depuis plusieurs années 3.X et les projets de plugin de la fondation ont tendance à s'aligner sur cette numérotation. C'est pour cela que BIRT passe enfin en version 3.7 (alors que la version précédente était la 2.6). Voici donc une liste des principales nouveautés que vous trouverez dans cette version :Lors du lancement d'une des API BIRT (Report Engine, Design Engine ou Chart Engine) en Java, i...

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  • Google apporte une refonte à l'interface de son réseau social Google+, les développeurs mécontents

    Google apporte une refonte à l'interface de Google+ les développeurs mécontents Google est aux trousses de Facebook, et ne souhaite pas se laisser distancer par le réseau social. Après la mise à jour de Facebook avec l'introduction de Timeline, c'est au tour du réseau social Google+ de subir un lifting complet de son interface. Le géant de la recherche a annoncé dans un billet de blog une refonte du design du site qui se rapproche un peu plus de Facebook. L'interface conçue autour de la simplification et de la personnalisation, dispose désormais d'un ruban à gauche de l'écran donnant accès aux fonctionnalités les plus usuelles comme les photos et les profil...

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  • Am I sending large amounts of data sensibly?

    - by Sofus Albertsen
    I am about to design a video conversion service, that is scalable on the conversion side. The architecture is as follows: Webpage for video upload When done, a message gets sent out to one of several resizing servers The server locates the video, saves it on disk, and converts it to several formats and resolutions The resizing server uploads the output to a content server, and messages back that the conversion is done. Messaging is something I have covered, but right now I am transferring via FTP, and wonder if there is a better way? is there something faster, or more reliable? All the servers will be sitting in the same gigabit switch or neighboring switch, so fast transfer is expected.

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  • Friday Spotlight: A Webcast You Do Not Want To Miss!

    - by Chris Kawalek
    Happy Friday! Today's Spotlight is about what promises to be an information packed webcast next week. We're really excited about it and hope that you are, too! Oracle Managed Cloud Services uses Oracle VM to serve up thousands of Oracle applications to thousands of end users every day. To do this, they utilize nearly 20,000 instances of Oracle VM. It's an amazing story of high availability in an unrelenting customer environment, and it's all powered by Oracle. You can leverage this team's experience in your own deployments to gain valuable insight and best practices. If you'd like to understand how well Oracle VM can scale for your organization, you do not want to miss this webcast. It is coming up this Tuesday at 10AM Pacific Time. Click the banner below to register and we hope to see you there! Oracle VM: Design Considerations for Enterprise-Scale Deployment  Tuesday, June 10, 2014 10:00 AM PDT / 1:00 PM EDT

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  • Skype arbore le style Metro sur Android et privilégie la simplification et la fluidité des interactions

    Skype arbore le style Metro sur Android, et privilégie la simplification et la fluidité des interactions L'équipe de Skype fête les 100 millions de téléchargements de l'application sur Android avec une nouvelle mise à jour 4.0 au design entièrement refait. Inspirée de sa version sur Windows Phone, Skype adopte désormais une interface de style Metro. « Skype pour Android 4.0 a toutes les fonctionnalités que vous utilisez et que vous aimez mais est littéralement une application totalement nouvelle » confie Dereck Snyder, chef marketing de la division Skype Mobile. Le service VoIP promet une application plus performante et plus rapide, notamment pour lancer une conversation depuis les contac...

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  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

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