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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • What is asloader.exe and why does it want to run elevated?

    - by wscholine
    I have Vista 64-bit ultimate on my home computer, with accounts for each family member. Most are administrators but I have one kid with a plain user account. When she logs in she gets a prompt that asloader wants to run but needs administrator. I gather that this has something to do with either the ASUS mobo (P6T Deluxe V2) or the ATI graphics card (Sapphire 4890 OC). Can anyone explain what asloader does, and suggest how I might configure something to suppress the prompt my kid gets? Thanks.

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  • Tips / techniques for high-performance C# server sockets

    - by McKenzieG1
    I have a .NET 2.0 server that seems to be running into scaling problems, probably due to poor design of the socket-handling code, and I am looking for guidance on how I might redesign it to improve performance. Usage scenario: 50 - 150 clients, high rate (up to 100s / second) of small messages (10s of bytes each) to / from each client. Client connections are long-lived - typically hours. (The server is part of a trading system. The client messages are aggregated into groups to send to an exchange over a smaller number of 'outbound' socket connections, and acknowledgment messages are sent back to the clients as each group is processed by the exchange.) OS is Windows Server 2003, hardware is 2 x 4-core X5355. Current client socket design: A TcpListener spawns a thread to read each client socket as clients connect. The threads block on Socket.Receive, parsing incoming messages and inserting them into a set of queues for processing by the core server logic. Acknowledgment messages are sent back out over the client sockets using async Socket.BeginSend calls from the threads that talk to the exchange side. Observed problems: As the client count has grown (now 60-70), we have started to see intermittent delays of up to 100s of milliseconds while sending and receiving data to/from the clients. (We log timestamps for each acknowledgment message, and we can see occasional long gaps in the timestamp sequence for bunches of acks from the same group that normally go out in a few ms total.) Overall system CPU usage is low (< 10%), there is plenty of free RAM, and the core logic and the outbound (exchange-facing) side are performing fine, so the problem seems to be isolated to the client-facing socket code. There is ample network bandwidth between the server and clients (gigabit LAN), and we have ruled out network or hardware-layer problems. Any suggestions or pointers to useful resources would be greatly appreciated. If anyone has any diagnostic or debugging tips for figuring out exactly what is going wrong, those would be great as well. Note: I have the MSDN Magazine article Winsock: Get Closer to the Wire with High-Performance Sockets in .NET, and I have glanced at the Kodart "XF.Server" component - it looks sketchy at best.

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  • Windows 7 Drivers for Hp Tx2000 tablet Pc

    - by iceman
    Has anyone tried the new tablet features of windows 7 on the Hp tablet TX2001au : http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&lc=en&dlc=&cc=us&lang=&softwareitem=ob-77258-1&dest_page=product&os=4062 ? Hp has only Vista drivers and no Windows 7 drivers yet : link and link The main issues after installing Windows 7 is that the graphics card (Nvidia GeForce Go 6150) and the coprocessor are not detected.The latest 191.07 GeForce/ION Driver installer says that it cannot find any compatible hardware by the way, i still haven't been able to get Xp running on this . The Nvidia GeForce Go 6150 driver seems to be customized by HP !! If you install the laptopvideo2go.com/ drivers on Xp(after MS nags that it can't verify the publisher of the driver) , it shows the blue screen of death. Is there a way to debug the BSOD ?

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  • About best practices of JMS integration using TIBCO .Net client

    - by Waheed Sayed
    I'm working on an integration project where I'm talking to JMS framework using TIBCO .Net client. A colleague is recommdending a design decision based on a fear of receiving too many messages suddenly in a way that our application can't handle it. We are using Asynchronous mode while receiving messages. I'm new to that topic so I couldn't find quick best practices to support his clam or mine. Any suggestions? How can I test this subject?

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  • OS X 10.9 Mavericks Kernel Panics out of the box

    - by Kevin
    OS X Kernel panics after a fresh install of OS X 10.9 on a 17" Macbook Pro. Anonymous UUID: D002464D-24B7-C2B5-3D83-1C0B02873B29 Wed Oct 30 11:08:17 2013 panic(cpu 1 caller 0xffffff8006edc19e): Kernel trap at 0xffffff7f88e0a96c, type 14=page fault, registers: CR0: 0x000000008001003b, CR2: 0xffffef7f88e309b8, CR3: 0x0000000009c2d000, CR4: 0x0000000000000660 RAX: 0x0fffffd0c7b30000, RBX: 0xffffef7f88e309b0, RCX: 0x0000000000000001, RDX: 0x000002f384d06471 RSP: 0xffffff80eff03d80, RBP: 0xffffff80eff03e70, RSI: 0x0000031384cfb168, RDI: 0xffffff80e8f05148 R8: 0xffffff801b0f8670, R9: 0x0000000000000005, R10: 0x0000000000004a24, R11: 0x0000000000000202 R12: 0xffffff801938b800, R13: 0x0000000000000005, R14: 0xffffff80e8f05148, R15: 0xffffff7f88e2ee20 RFL: 0x0000000000010006, RIP: 0xffffff7f88e0a96c, CS: 0x0000000000000008, SS: 0x0000000000000010 Fault CR2: 0xffffef7f88e309b8, Error code: 0x0000000000000002, Fault CPU: 0x1 Backtrace (CPU 1), Frame : Return Address 0xffffff80eff03a10 : 0xffffff8006e22f69 0xffffff80eff03a90 : 0xffffff8006edc19e 0xffffff80eff03c60 : 0xffffff8006ef3606 0xffffff80eff03c80 : 0xffffff7f88e0a96c 0xffffff80eff03e70 : 0xffffff7f88e09b89 0xffffff80eff03f30 : 0xffffff8006edda5c 0xffffff80eff03f50 : 0xffffff8006e3757a 0xffffff80eff03f90 : 0xffffff8006e378c8 0xffffff80eff03fb0 : 0xffffff8006ed6aa7 Kernel Extensions in backtrace: com.apple.driver.AppleIntelCPUPowerManagement(216.0)[A6EE4D7B-228E-3A3C-95BA-10ED6F331236]@0xffffff7f88e07000->0xffffff7f88e31fff BSD process name corresponding to current thread: kernel_task Mac OS version: 13A603 Kernel version: Darwin Kernel Version 13.0.0: Thu Sep 19 22:22:27 PDT 2013; root:xnu-2422.1.72~6/RELEASE_X86_64 Kernel UUID: 1D9369E3-D0A5-31B6-8D16-BFFBBB390393 Kernel slide: 0x0000000006c00000 Kernel text base: 0xffffff8006e00000 System model name: MacBookPro5,2 (Mac-F2268EC8) System uptime in nanoseconds: 4634353513870 last loaded kext at 39203945245: com.viscosityvpn.Viscosity.tun 1.0 (addr 0xffffff7f89200000, size 32768) last unloaded kext at 147930318702: com.apple.driver.AppleFileSystemDriver 3.0.1 (addr 0xffffff7f89110000, size 8192) loaded kexts: com.viscosityvpn.Viscosity.tun 1.0 com.viscosityvpn.Viscosity.tap 1.0 com.apple.driver.AudioAUUC 1.60 com.apple.driver.AppleHWSensor 1.9.5d0 com.apple.filesystems.autofs 3.0 com.apple.iokit.IOBluetoothSerialManager 4.2.0f6 com.apple.driver.AGPM 100.14.11 com.apple.driver.AppleMikeyHIDDriver 124 com.apple.driver.AppleHDA 2.5.2fc2 com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.GeForceTesla 8.1.8 com.apple.driver.AppleMikeyDriver 2.5.2fc2 com.apple.iokit.IOUserEthernet 1.0.0d1 com.apple.driver.AppleUpstreamUserClient 3.5.13 com.apple.driver.AppleMuxControl 3.4.12 com.apple.driver.ACPI_SMC_PlatformPlugin 1.0.0 com.apple.driver.AppleSMCLMU 2.0.4d1 com.apple.Dont_Steal_Mac_OS_X 7.0.0 com.apple.driver.AppleHWAccess 1 com.apple.driver.AppleMCCSControl 1.1.12 com.apple.driver.AppleLPC 1.7.0 com.apple.driver.SMCMotionSensor 3.0.4d1 com.apple.driver.AppleUSBTCButtons 240.2 com.apple.driver.AppleUSBTCKeyboard 240.2 com.apple.driver.AppleIRController 325.7 com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1 com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1 com.apple.BootCache 35 com.apple.iokit.SCSITaskUserClient 3.6.0 com.apple.driver.XsanFilter 404 com.apple.iokit.IOAHCIBlockStorage 2.4.0 com.apple.driver.AppleUSBHub 650.4.4 com.apple.driver.AppleUSBEHCI 650.4.1 com.apple.driver.AppleFWOHCI 4.9.9 com.apple.driver.AirPort.Brcm4331 700.20.22 com.apple.driver.AppleAHCIPort 2.9.5 com.apple.nvenet 2.0.21 com.apple.driver.AppleUSBOHCI 650.4.1 com.apple.driver.AppleSmartBatteryManager 161.0.0 com.apple.driver.AppleRTC 2.0 com.apple.driver.AppleHPET 1.8 com.apple.driver.AppleACPIButtons 2.0 com.apple.driver.AppleSMBIOS 2.0 com.apple.driver.AppleACPIEC 2.0 com.apple.driver.AppleAPIC 1.7 com.apple.driver.AppleIntelCPUPowerManagementClient 216.0.0 com.apple.nke.applicationfirewall 153 com.apple.security.quarantine 3 com.apple.driver.AppleIntelCPUPowerManagement 216.0.0 com.apple.kext.triggers 1.0 com.apple.iokit.IOSerialFamily 10.0.7 com.apple.AppleGraphicsDeviceControl 3.4.12 com.apple.driver.DspFuncLib 2.5.2fc2 com.apple.vecLib.kext 1.0.0 com.apple.iokit.IOAudioFamily 1.9.4fc11 com.apple.kext.OSvKernDSPLib 1.14 com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.2.0f6 com.apple.iokit.IOSurface 91 com.apple.iokit.IOBluetoothFamily 4.2.0f6 com.apple.nvidia.classic.NVDANV50HalTesla 8.1.8 com.apple.driver.AppleSMBusPCI 1.0.12d1 com.apple.driver.AppleGraphicsControl 3.4.12 com.apple.driver.IOPlatformPluginLegacy 1.0.0 com.apple.driver.AppleBacklightExpert 1.0.4 com.apple.iokit.IOFireWireIP 2.2.5 com.apple.driver.AppleHDAController 2.5.2fc2 com.apple.iokit.IOHDAFamily 2.5.2fc2 com.apple.driver.AppleSMBusController 1.0.11d1 com.apple.nvidia.classic.NVDAResmanTesla 8.1.8 com.apple.driver.IOPlatformPluginFamily 5.5.1d27 com.apple.iokit.IONDRVSupport 2.3.6 com.apple.iokit.IOGraphicsFamily 2.3.6 com.apple.driver.AppleSMC 3.1.6d1 com.apple.driver.AppleUSBMultitouch 240.6 com.apple.iokit.IOUSBHIDDriver 650.4.4 com.apple.driver.AppleUSBMergeNub 650.4.0 com.apple.driver.AppleUSBComposite 650.4.0 com.apple.driver.CoreStorage 380 com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.6.0 com.apple.iokit.IOBDStorageFamily 1.7 com.apple.iokit.IODVDStorageFamily 1.7.1 com.apple.iokit.IOCDStorageFamily 1.7.1 com.apple.iokit.IOAHCISerialATAPI 2.6.0 com.apple.iokit.IOSCSIArchitectureModelFamily 3.6.0 com.apple.iokit.IOUSBUserClient 650.4.4 com.apple.iokit.IOFireWireFamily 4.5.5 com.apple.iokit.IO80211Family 600.34 com.apple.iokit.IOAHCIFamily 2.6.0 com.apple.iokit.IONetworkingFamily 3.2 com.apple.iokit.IOUSBFamily 650.4.4 com.apple.driver.NVSMU 2.2.9 com.apple.driver.AppleEFINVRAM 2.0 com.apple.driver.AppleEFIRuntime 2.0 com.apple.iokit.IOHIDFamily 2.0.0 com.apple.iokit.IOSMBusFamily 1.1 com.apple.security.sandbox 278.10 com.apple.kext.AppleMatch 1.0.0d1 com.apple.security.TMSafetyNet 7 com.apple.driver.AppleKeyStore 2 com.apple.driver.DiskImages 371.1 com.apple.iokit.IOStorageFamily 1.9 com.apple.iokit.IOReportFamily 21 com.apple.driver.AppleFDEKeyStore 28.30 com.apple.driver.AppleACPIPlatform 2.0 com.apple.iokit.IOPCIFamily 2.8 com.apple.iokit.IOACPIFamily 1.4 com.apple.kec.pthread 1 com.apple.kec.corecrypto 1.0 System Profile: Model: MacBookPro5,2, BootROM MBP52.008E.B05, 2 processors, Intel Core 2 Duo, 2.8 GHz, 8 GB, SMC 1.42f4 Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x04CD, 0x46332D3130363636434C392D344742535100 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22) Bluetooth: Version 4.2.0f6 12982, 3 services, 15 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: Samsung SSD 840 Series, 120.03 GB Serial ATA Device: MATSHITADVD-R UJ-868 USB Device: Built-in iSight USB Device: BRCM2046 Hub USB Device: Bluetooth USB Host Controller USB Device: Apple Internal Keyboard / Trackpad USB Device: IR Receiver Thunderbolt Bus:

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  • Could not load file or assembly 'System.Web.Ajax, Version=3.0.31106.0

    - by Jonesy
    HI folks, I have a .net application (vb.net) and I'm using the ajax control toolkit. It works fine on my production machine but when I upload it to the host (fasthosts) i get this error: Could not load file or assembly 'System.Web.Ajax, Version=3.0.31106.0, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e' or one of its dependencies. The module was expected to contain an assembly manifest. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.BadImageFormatException: Could not load file or assembly 'System.Web.Ajax, Version=3.0.31106.0, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e' or one of its dependencies. The module was expected to contain an assembly manifest. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'System.Web.Ajax, Version=3.0.31106.0, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [BadImageFormatException: Could not load file or assembly 'System.Web.Ajax, Version=3.0.31106.0, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e' or one of its dependencies. The module was expected to contain an assembly manifest.] AjaxControlToolkit.ToolkitScriptManager.ApplyAssembly(ScriptReference script, Boolean isComposite) +0 AjaxControlToolkit.ToolkitScriptManager.OnResolveScriptReference(ScriptReferenceEventArgs e) +167 System.Web.UI.ScriptManager.RegisterScripts() +191 System.Web.UI.ScriptManager.OnPagePreRenderComplete(Object sender, EventArgs e) +113 System.Web.UI.Page.OnPreRenderComplete(EventArgs e) +8698462 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1029 Here is my web.conf file. Its very simple: <system.web> <customErrors mode="Off"/> <compilation debug="true"> <assemblies> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Extensions.Design, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=B03F5F7F11D50A3A"/> <add assembly="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/></assemblies></compilation></system.web> Does anyone know whats up? -- Billy

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  • Report Viewer - Out Of Memory Exception

    - by Garcia Julien
    Hi, i'v got a problem with the Report Viewer form .NET 2008. I'ave to get Some 100000 Records for my company for a year dump report. The problem is i get the OutOfMemory Exception on the design of report. Do you know how can i fix it? I get only the column i need and i use a Dataset to display. Thanks Julien

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  • Implicit Lazy Loading vs Explicit Lazy Loading

    - by Tarik
    I've been reading Entity Framework and people were crying over why there was not implicit lazy loading or something. Basically I've been searching things about Lazy Loading and now I know what it is : It is a design pattern which allows us to load objects when they are really needed. But what is the difference between Explicit Lazy Loading and Implicit Lazy Loading. Thanks in advance...

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  • Niceforms and jQuery events

    - by Michael Edwards
    Our design agency has supplied HTML that uses NiceForms. The problem I am having is that this mucks up jQuery event binding. I have the following code: keys = $("#key input"); $(keys).each(function(){ $(this).change(function() { console.log("hi"); } } If I disable NiceForms this code works but with Niceforms enabled it doesn't. How do I get around this problem?

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  • Weird call stack when application has frozen

    - by Harriv
    I apparently have an dead lock problem in one of my applications and started investigating EurekaLog stack traces. Here's one recent: Call Stack Information: -------------------------------------------------------------------------------------------------------------------------------------- |Address |Module |Unit |Class |Procedure/Method |Line | -------------------------------------------------------------------------------------------------------------------------------------- |*Exception Thread: ID=14208; Priority=0; Class=; [Main] | |------------------------------------------------------------------------------------------------------------------------------------| |7C82860C|ntdll.dll | | |KiFastSystemCall | | |7C827D27|ntdll.dll | | |ZwWaitForSingleObject | | |77E61C96|kernel32.dll | | |WaitForSingleObjectEx | | |77E61C88|kernel32.dll | | |WaitForSingleObject | | |77E61C7B|kernel32.dll | | |WaitForSingleObject | | |004151C4|MyApp.exe |sysutils.pas |TMultiReadExclusiveWriteSynchronizer|WaitForWriteSignal |16740[1] | |004151BC|MyApp.exe |sysutils.pas |TMultiReadExclusiveWriteSynchronizer|WaitForWriteSignal |16740[1] | |0041522C|MyApp.exe |sysutils.pas |TMultiReadExclusiveWriteSynchronizer|BeginWrite |16818[57] | |004323FB|MyApp.exe |Classes.pas |TDataModule |Create |11357[1] | |004323C0|MyApp.exe |Classes.pas |TDataModule |Create |11356[0] | |007D744D|MyApp.exe |uRORemoteDataModule.pas |TRORemoteDataModule |Create |163[1] | |007D7434|MyApp.exe |uRORemoteDataModule.pas |TRORemoteDataModule |Create |162[0] | |007DBFAB|MyApp.exe |Sentrol_Impl.pas | |Create_Sentrol |85[1] | |00646952|MyApp.exe |uROServer.pas |TROInvoker |CustomHandleMessage |726[11] | |00407BFA|MyApp.exe |system.pas |TInterfacedObject |_AddRef |17972[1] | |00404934|MyApp.exe |system.pas |TObject |GetInterface |9003[8] | |00407B1C|MyApp.exe |system.pas | |_IntfClear |17817[1] | |00404966|MyApp.exe |system.pas |TObject |GetInterface |9009[14] | |004048E8|MyApp.exe |system.pas |TObject |GetInterface |8995[0] | |00407BD7|MyApp.exe |system.pas |TInterfacedObject |QueryInterface |17964[1] | |77E61680|kernel32.dll | | |InterlockedDecrement | | |00407C10|MyApp.exe |system.pas |TInterfacedObject |_Release |17977[1] | |00407B2C|MyApp.exe |system.pas | |_IntfClear |17824[8] | |004067DF|MyApp.exe |system.pas | |_FinalizeArray |15233[100]| |00407B1C|MyApp.exe |system.pas | |_IntfClear |17817[1] | |00646577|MyApp.exe |uROServer.pas |TROClassFactoryList |FindClassFactoryByInterfaceName|619[17] | |77E6166C|kernel32.dll | | |InterlockedIncrement | | |00407BFA|MyApp.exe |system.pas |TInterfacedObject |_AddRef |17972[1] | |00646B72|MyApp.exe |uROServer.pas |TROInvoker |HandleMessage |758[1] | |006460C5|MyApp.exe |uROServer.pas | |MainProcessMessage |512[98] | |00645BAC|MyApp.exe |uROServer.pas | |MainProcessMessage |414[0] | |00647184|MyApp.exe |uROServer.pas |TROMessageDispatcher |ProcessMessage |929[2] | |00647130|MyApp.exe |uROServer.pas |TROMessageDispatcher |ProcessMessage |927[0] | |00647BCF|MyApp.exe |uROServer.pas |TROServer |IntDispatchMessage |1328[27] | |00647ABC|MyApp.exe |uROServer.pas |TROServer |IntDispatchMessage |1301[0] | |0064782F|MyApp.exe |uROServer.pas |TROServer |DispatchMessage |1170[11] | |006477B4|MyApp.exe |uROServer.pas |TROServer |DispatchMessage |1159[0] | |006477A9|MyApp.exe |uROServer.pas |TROServer |DispatchMessage |1152[1] | |0064779C|MyApp.exe |uROServer.pas |TROServer |DispatchMessage |1151[0] | |00659CB6|MyApp.exe |uROLocalServer.pas |TROLocalServer |SendRequest |57[1] | |00659CA4|MyApp.exe |uROLocalServer.pas |TROLocalServer |SendRequest |56[0] | |0065A009|MyApp.exe |uROLocalChannel.pas |TROLocalChannel |IntDispatch |99[10] | |005EE540|MyApp.exe |uROClient.pas |TROTransportChannel |Dispatch |1884[36] | |005EE3FC|MyApp.exe |uROClient.pas |TROTransportChannel |Dispatch |1848[0] | |005EEC8F|MyApp.exe |uROClient.pas |TROTransportChannel |Dispatch |2134[27] | |00616EC8|MyApp.exe |PCCS_Intf.pas |TSentrol_Proxy |GetNewValues |6585[7] | |007CBDB9|MyApp.exe |ETAROConnectionForm.pas |TROConnectionForm |SyncSentrolUpdateTimerTimer |855[16] | |7C82ABE5|ntdll.dll | | |RtlTimeToTimeFields | | |004D5D9C|MyApp.exe |Controls.pas |TControl |WndProc |5063[0] | |004DA05B|MyApp.exe |Controls.pas |TWinControl |WndProc |7304[111] | |7C81A3AB|ntdll.dll | | |RtlLeaveCriticalSection | | |0042659C|MyApp.exe |Classes.pas |TThreadList |UnlockList |3359[1] | |00426598|MyApp.exe |Classes.pas |TThreadList |UnlockList |3359[1] | |004935BC|MyApp.exe |Graphics.pas | |FreeMemoryContexts |5060[12] | |00493524|MyApp.exe |Graphics.pas | |FreeMemoryContexts |5048[0] | |004D9799|MyApp.exe |Controls.pas |TWinControl |MainWndProc |7076[6] | |004329F4|MyApp.exe |Classes.pas | |StdWndProc |11583[8] | |7739C09A|USER32.dll | | |CallNextHookEx | | |004B1343|MyApp.exe |ExtCtrls.pas |TTimer |Timer |2281[1] | |00404A30|MyApp.exe |system.pas | |_CallDynaInst |9159[1] | |004B1227|MyApp.exe |ExtCtrls.pas |TTimer |WndProc |2239[4] | |004329F4|MyApp.exe |Classes.pas | |StdWndProc |11583[8] | |7739C42C|USER32.dll | | |GetParent | | |7739C45C|USER32.dll | | |GetParent | | |773A16E0|USER32.dll | | |DispatchMessageA | | |773A16D6|USER32.dll | | |DispatchMessageA | | |004CC234|MyApp.exe |Forms.pas |TApplication |ProcessMessage |8105[23] | |004CC138|MyApp.exe |Forms.pas |TApplication |ProcessMessage |8082[0] | |004CC26E|MyApp.exe |Forms.pas |TApplication |HandleMessage |8124[1] | |004CC264|MyApp.exe |Forms.pas |TApplication |HandleMessage |8123[0] | |004CC563|MyApp.exe |Forms.pas |TApplication |Run |8223[20] | |004CC4B0|MyApp.exe |Forms.pas |TApplication |Run |8203[0] | |007F18B3|MyApp.exe |MyApp.dpr | | |215[65] | The stack trace seems to be ok until first TTimer call, after that it contains some garbage(?), however the end contains the the lock which seems be holding the main thread. Can I trust this stack trace? If not, what can cause this and how I can avoid it? Any ideas about the dead lock based on this stack trace? I don't quite understand how creating a datamodule can dead lock.. I'm using Delphi 2007.

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  • New build won't POST, no video, no beeps

    - by Nate Koppenhaver
    Specs: Motherboard: MSI 760GM-P23 FX Integrated graphics (on MoBo) CPU: AMD Athlon II x4 640 RAM: GeIL Pristine 4GB DDR3 Case/PSU: TOPOWER TP-4107BB-400 Is not POSTing, no video output, no beeps. When RAM is removed, 3 beeps. I have tried removing and replacing the CPU and all the power cables with no change. Resetting the BIOS (by removing and replacing the battery) did nothing as well. Is there something I'm forgetting (1st time building from components), or could one of the components be bad? EDIT: New development: with CPU and RAM installed correctly, it will turn on lights and fans (still no POST) and after running for a minute or so it will turn off and the PSU will make a buzzing noise that ceases only when unplugged.

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  • MvcBuildViews true with Entity Framework in ASP.NET MVC 2

    - by Alper Ozcetin
    Hi everybody, In VS 2010, changing true in a MVC2 project's .csproj file causes an error if you are using Entity Framework. Could not load type 'System.Data.Entity.Design.AspNet.EntityDesignerBuildProvider'. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Config\web.config 129 I want to build views while I'm debugging, and I also want my project compile! Any ideas? Thanks.

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  • Dual monitors through 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

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  • .Net Custom Configuration Section and Saving Changes within PropertyGrid

    - by Paul
    If I load the My.Settings object (app.config) into a PropertyGrid, I am able to edit the property inside the propertygrid and the change is automatically saved. PropertyGrid1.SelectedObject = My.Settings I want to do the same with a Custom Configuration Section. Following this code example (from here http://www.codeproject.com/KB/vb/SerializePropertyGrid.aspx), he is doing explicit serialization to disk when a "Save" button is pushed. Public Class Form1 'Load AppSettings Dim _appSettings As New AppSettings() Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click _appSettings = AppSettings.Load() ' Actually change the form size Me.Size = _appSettings.WindowSize PropertyGrid1.SelectedObject = _appSettings End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click _appSettings.Save() End Sub End Class In my code, my custom section Inherits from ConfigurationSection (see below) Question: Is there something built into ConfigurationSection class that does the autosave? If not, what is the best way to handle this, should it be in the PropertyGrid.PropertyValueChagned? (how does the My.Settings handle this internally?) Here is the example Custom Class that I am trying to get to auto-save and how I load into property grid. Dim config As System.Configuration.Configuration = _ ConfigurationManager.OpenExeConfiguration( _ ConfigurationUserLevel.None) PropertyGrid2.SelectedObject = config.GetSection("CustomSection") Public NotInheritable Class CustomSection Inherits ConfigurationSection ' The collection (property bag) that contains ' the section properties. Private Shared _Properties As ConfigurationPropertyCollection ' The FileName property. Private Shared _FileName As New ConfigurationProperty("fileName", GetType(String), "def.txt", ConfigurationPropertyOptions.IsRequired) ' The MasUsers property. Private Shared _MaxUsers _ As New ConfigurationProperty("maxUsers", _ GetType(Int32), 1000, _ ConfigurationPropertyOptions.None) ' The MaxIdleTime property. Private Shared _MaxIdleTime _ As New ConfigurationProperty("maxIdleTime", _ GetType(TimeSpan), TimeSpan.FromMinutes(5), _ ConfigurationPropertyOptions.IsRequired) ' CustomSection constructor. Public Sub New() _Properties = New ConfigurationPropertyCollection() _Properties.Add(_FileName) _Properties.Add(_MaxUsers) _Properties.Add(_MaxIdleTime) End Sub 'New ' This is a key customization. ' It returns the initialized property bag. Protected Overrides ReadOnly Property Properties() _ As ConfigurationPropertyCollection Get Return _Properties End Get End Property <StringValidator( _ InvalidCharacters:=" ~!@#$%^&*()[]{}/;'""|\", _ MinLength:=1, MaxLength:=60)> _ <EditorAttribute(GetType(System.Windows.Forms.Design.FileNameEditor), GetType(System.Drawing.Design.UITypeEditor))> _ Public Property FileName() As String Get Return CStr(Me("fileName")) End Get Set(ByVal value As String) Me("fileName") = value End Set End Property <LongValidator(MinValue:=1, _ MaxValue:=1000000, ExcludeRange:=False)> _ Public Property MaxUsers() As Int32 Get Return Fix(Me("maxUsers")) End Get Set(ByVal value As Int32) Me("maxUsers") = value End Set End Property <TimeSpanValidator(MinValueString:="0:0:30", _ MaxValueString:="5:00:0", ExcludeRange:=False)> _ Public Property MaxIdleTime() As TimeSpan Get Return CType(Me("maxIdleTime"), TimeSpan) End Get Set(ByVal value As TimeSpan) Me("maxIdleTime") = value End Set End Property End Class 'CustomSection

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  • Looking for library declaration of IP Module

    - by Martin
    Hi, I want to use the Xilinx hardware module of the ICAP controller in my own design. This module uses the following library: library hwicap_v5_00_a; use hwicap_v5_00_a.all; I was looking in the directories as well as subdirectories of Xilinx\12.1\ISE_DS\EDK\hw\XilinxProcessorIPLib\pcores but I could not find the package declaration of hwicap. Anyone an idea where Xilinx "hides" this information. Many thanks

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  • Corporate Wiki Organization - Technical Documentation

    - by Dave Jarvis
    Corporations have documents describing various aspects of their technical systems, including: Custom Applications Custom Development Frameworks Third Party Applications Accounting Bug Tracking Network Management How To Guides User Manuals Web Browsers Software Tools Development IDEs Graphics GIMP xv Text Editing File Transfer ncFTP WinSCP Hardware Servers Web Database Exchange File Network Devices Printers Drawings If you had to use a Wiki to manage the documentation, what other items would you add to the list, and how would you organize it? (For example, would Software Tools make more sense under Third Party Applications?) A few constraints: The structure should not go beyond three levels deep. Avoid the word "and" in favour of two different categories. Keep the structure general: it should appy as broadly as possible. Target audience is primarily technical, but could be visible by anyone.

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  • SQL Server "User-Schema Separation" and Entity Framework issues

    - by Ryan
    I have been fooling around with EF with a database that has implemented user-schema separation with a twist, there are multiple tables with the same name but are separated via the schema. So like: admin.tasks staff.tasks contractor.tasks When I created my EF model I noticed that there were 3 tasks tables: tasks tasks1 tasks2 Is this by design? Also is there a way to tell EF to add the schema to the name of the entity or am I SOL and doing it myself?

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  • Rosetta Stone: Observer Pattern

    - by Shiftbit
    How is the Observer Pattern expressed in various programming languages? Can you provide a code snippet that illustrates the major differences in each language. This post is intended to demonstrate the differences of this commonly used design pattern. I will start this off with a Java example. Remember to start your answer off with the language being demonstrated.

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