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  • Python PLY zero or more occurrences of a parsing item

    - by None
    I am using Python with PLY to parse LISP-like S-Expressions and when parsing a function call there can be zero or more arguments. How can I put this into the yacc code. This is my function so far: def p_EXPR(p): '''EXPR : NUMBER | STRING | LPAREN funcname [EXPR] RPAREN''' if len(p) == 2: p[0] = p[1] else: p[0] = ("Call", p[2], p[3:-1]) I need to replace "[EXPR]" with something that allows zero or more EXPR's. How can I do this?

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  • How to detect textarea or input type="text" editing?

    - by kavoir.com
    I use this snippet to prevent the user from accidentally navigating away from the editing page: var warning = false; window.onbeforeunload = function() { if (warning) { return ''; } } Now I want to set the variable warning to be true if any of the textarea or input type="text" has been modified, I want to use the onkeyup event such as in: document.getElementById('textarea_id').onkeyup = function() { warning = true; } But it's not working. Don't quite want to use jQuery on this. Any insights?

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  • how to organize all JQuery scripts

    - by Abu Hamzah
    i am using half dozen jquery plugins and plus my own jquery scripts and in every script i have this code: $(document).ready(function() { .... } what is the best way of organizing all the scripts in one centeralized location and instead of having multiple times $(document).ready(function() everywhere in the script. thoughts?

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  • order array containing text and numbers

    - by ptrn
    I'm looking for the easiest way to sort an array that consists of numbers and text, and a combination of these. E.g. '123asd' '19asd' '12345asd' 'asd123' 'asd12' turns into '19asd' '123asd' '12345asd' 'asd12' 'asd123' This is going to be used in combination with the solution to another question I've asked here. The sorting function in itself works, what I need is a function that can say that that '19asd' is smaller than '123asd'. I'm writing this in JavaScript.

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  • Replace Infinite loop in Flex

    - by H P
    Hello, I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time. Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine. How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text. This is how my application looks like: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" xmlns:plcservicebean="server.services.plcservicebean.*" creationComplete="clientMonitor1()"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.CallResponder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; [Bindable] public var dbl0:Number; //-----------Infinite Loop, Works fine if condition = i<2000------------------------ public function clientMonitor1():void{ for(var i:int = 0; ; i++){ clientMonitor(); } } public function clientMonitor():void{ var callResp:CallResponder = new CallResponder(); callResp.addEventListener(ResultEvent.RESULT, monitorResult); callResp.addEventListener(FaultEvent.FAULT, monitorFault); callResp.token = plcServiceBean.getMonitorData(); } public function monitorResult(event:ResultEvent):void{ var arr:ArrayCollection = event.result as ArrayCollection; dbl0 = arr[0].value as Number; } protected function monitorFault(event:FaultEvent):void{ Alert.show(event.fault.faultString, "Error while monitoring Data "); } ]]> </fx:Script> <fx:Declarations> <plcservicebean:PlcServiceBean id = "plcServiceBean" showBusyCursor="true" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" /> </fx:Declarations> <mx:Form x="52" y="97" label="Double"> <mx:FormItem label = "getMonitorValue"> <s:TextInput id = "getIndex0" text = "{dbl0}"/> </mx:FormItem> </mx:Form> </s:Group>

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  • PHP problem with getimagesize()

    - by RobHardgood
    I'm using the getimagesize() function in PHP and it keeps returning an error: getimagesize(image.php?name=username&pic=picture) [function.getimagesize]: failed to open stream: No such file or directory I'm not doing anything strange with it. The only problem I can imagine is that the path URL is another PHP script that returns a page with an image header, and there is an ampersand in that URL. Here is my code: $location = "image.php?name=username&pic=picture"; $size = getimagesize($location);

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  • jQuery nextUntill id < num or alternative

    - by Volmar
    Hi, i'm using jQuery to show/hide different LI-elements based on their classes. Look at this example. <li id="1" class="fp de1"></li> <li id="2" class="fp de1"><button onclick="hide(2,2);"></li> <li id="3" class="fp de2"><button onclick="hide(3,3);"></li> <li id="4" class="fp de3"><button onclick="hide(4,4);"></li> <li id="5" class="fp de4"></li> <li id="6" class="fp de3"></li> <li id="7" class="fp de3"></li> <li id="8" class="fp de1"><button onclick="hide(8,2);"></li> <li id="9" class="fp de2"><button onclick="hide(9,3);"></li> <li id="10" class="fp de3"><button onclick="hide(10,4);"></li> <li id="11" class="fp de4"></li> You se that some of these have a button with a hide funcion. what i want is that when you press the hide button The following elements the have a highernumber in the .de# class should be hidden untill it reaches a LI with the same .de#-class. so if you press the hide(), i want LIs with ids 3,4,5,6,7 to be hiden. if i press the next on i want 4,5,6,7, and the thirs i want id 5 to be hidden. so this is the Javascript i made for it: function hide(id,de){ var de2 = de-1; $('#'+id).nextUntil('li.de'+de2).hide(); } The problem is that this function is not working exactly as i want. it would work correctly in the first hide()-function and the thirs but not in hide()function number two. here it will hide IDs: 4-8. so i want to do something. so i want the nextuntill() to hide elements untill it reaches a LI-element with the same .de# or a lower .de#. i hope i didn't complicate it to much in my description of the problem. if you have better idea than using nextUntill i'm all ears.

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  • Regex to match javadoc style comments

    - by Anant
    I have files having content like /** * Some Content * @param .. * @author .. * */ function a_sample_function ( $args = '' ) { I need to extract the text Some Content @param .. @author .. given a function name a_sample_function ( the * can be removed by a gsub later I believe) I'm writing this in ruby.

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  • Can Prototype or JQuery return an HTTP status code on an AJAX request

    - by jotto
    url = "http://example.com" new Ajax.Request(url, { onComplete: function(transport) { alert(transport.status); } }); I'd like that to return a status of 200 if the site is working, or 500 if it is not working, etc.. But that code is returning 0 all the time. Ultimately, I want to have a setinterval function that regularly pings a website for uptime status.

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • Selenium 2.0 / WebDriver clickAt() method unsupported

    - by Muers
    Selenium clickAt() function is throwing "Unsupported" exception while using with WebDriver (WebDriverBackedSelenium or just Selenium 2.x using ChromeDriver). Is there any way to use this Selenium function via WebDriver? Adding some code for context ... ChromeDriver driver = new ChromeDriver(); driver.findElement(By.id("someID")).clickAt("25, 25"); .clickAt() method isn't even recognized ... however, using the WebDriverBackedSelenium is what provides the Unhandled exception.

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  • Does variable = null set it for garbage collection

    - by manyxcxi
    Help me settle a dispute with a coworker: Does setting a variable or collection to null in Java aid in garbage collection and reducing memory usage? If I have a long running program and each function may be iteratively called (potentially thousands of times): Does setting all the variables in it to null before returning a value to the parent function help reduce heap size/memory usage?

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  • how to pass arguments to windows services in c#?

    - by eurekha_ananth
    I just want to know how to pass arguments to windows services . The problem is , i am developed a windows application and then called it from Onstart() method . Now , i want to call the particular function from another project . protected override void OnStart(string[] args) { Process.Start("C:\\Program Files\\macro.exe"); } I want to call a function inside the macro.exe project with arguments . Any suggestions

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  • Is CSS sprint menu not good for accessibility?

    - by metal-gear-solid
    I made a css menu with css sprites but the problem is with sprite we don't use inline image we use in background only so if images are disabled in browser then nothing will show . any solution for this ? For example : See this menu and turn off images : http://line25.com/wp-content/uploads/2009/css-menu/demo/demo.html

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  • questions regarding the use of A* with the 15-square puzzle

    - by Cheeso
    I'm trying to build an A* solver for a 15-square puzzle. The goal is to re-arrange the tiles so that they appear in their natural positions. You can only slide one tile at a time. Each possible state of the puzzle is a node in the search graph. For the h(x) function, I am using an aggregate sum, across all tiles, of the tile's dislocation from the goal state. In the above image, the 5 is at location 0,0, and it belongs at location 1,0, therefore it contributes 1 to the h(x) function. The next tile is the 11, located at 0,1, and belongs at 2,2, therefore it contributes 3 to h(x). And so on. EDIT: I now understand this is what they call "Manhattan distance", or "taxicab distance". I have been using a step count for g(x). In my implementation, for any node in the state graph, g is just +1 from the prior node's g. To find successive nodes, I just examine where I can possibly move the "hole" in the puzzle. There are 3 neighbors for the puzzle state (aka node) that is displayed: the hole can move north, west, or east. My A* search sometimes converges to a solution in 20s, sometimes 180s, and sometimes doesn't converge at all (waited 10 mins or more). I think h is reasonable. I'm wondering if I've modeled g properly. In other words, is it possible that my A* function is reaching a node in the graph via a path that is not the shortest path? Maybe have I not waited long enough? Maybe 10 minutes is not long enough? For a fully random arrangement, (assuming no parity problems), What is the average number of permutations an A* solution will examine? (please show the math) I'm going to look for logic errors in my code, but in the meantime, Any tips? (ps: it's done in Javascript). Also, no, this isn't CompSci homework. It's just a personal exploration thing. I'm just trying to learn Javascript. EDIT: I've found that the run-time is highly depend upon the heuristic. I saw the 10x factor applied to the heuristic from the article someone mentioned, and it made me wonder - why 10x? Why linear? Because this is done in javascript, I could modify the code to dynamically update an html table with the node currently being considered. This allowd me to peek at the algorithm as it was progressing. With a regular taxicab distance heuristic, I watched as it failed to converge. There were 5's and 12's in the top row, and they kept hanging around. I'd see 1,2,3,4 creep into the top row, but then they'd drop out, and other numbers would move up there. What I was hoping to see was 1,2,3,4 sort of creeping up to the top, and then staying there. I thought to myself - this is not the way I solve this personally. Doing this manually, I solve the top row, then the 2ne row, then the 3rd and 4th rows sort of concurrently. So I tweaked the h(x) function to more heavily weight the higher rows and the "lefter" columns. The result was that the A* converged much more quickly. It now runs in 3 minutes instead of "indefinitely". With the "peek" I talked about, I can see the smaller numbers creep up to the higher rows and stay there. Not only does this seem like the right thing, it runs much faster. I'm in the process of trying a bunch of variations. It seems pretty clear that A* runtime is very sensitive to the heuristic. Currently the best heuristic I've found uses the summation of dislocation * ((4-i) + (4-j)) where i and j are the row and column, and dislocation is the taxicab distance. One interesting part of the result I got: with a particular heuristic I find a path very quickly, but it is obviously not the shortest path. I think this is because I am weighting the heuristic. In one case I got a path of 178 steps in 10s. My own manual effort produce a solution in 87 moves. (much more than 10s). More investigation warranted. So the result is I am seeing it converge must faster, and the path is definitely not the shortest. I have to think about this more. Code: var stop = false; function Astar(start, goal, callback) { // start and goal are nodes in the graph, represented by // an array of 16 ints. The goal is: [1,2,3,...14,15,0] // Zero represents the hole. // callback is a method to call when finished. This runs a long time, // therefore we need to use setTimeout() to break it up, to avoid // the browser warning like "Stop running this script?" // g is the actual distance traveled from initial node to current node. // h is the heuristic estimate of distance from current to goal. stop = false; start.g = start.dontgo = 0; // calcHeuristic inserts an .h member into the array calcHeuristicDistance(start); // start the stack with one element var closed = []; // set of nodes already evaluated. var open = [ start ]; // set of nodes to evaluate (start with initial node) var iteration = function() { if (open.length==0) { // no more nodes. Fail. callback(null); return; } var current = open.shift(); // get highest priority node // update the browser with a table representation of the // node being evaluated $("#solution").html(stateToString(current)); // check solution returns true if current == goal if (checkSolution(current,goal)) { // reconstructPath just records the position of the hole // through each node var path= reconstructPath(start,current); callback(path); return; } closed.push(current); // get the set of neighbors. This is 3 or fewer nodes. // (nextStates is optimized to NOT turn directly back on itself) var neighbors = nextStates(current, goal); for (var i=0; i<neighbors.length; i++) { var n = neighbors[i]; // skip this one if we've already visited it if (closed.containsNode(n)) continue; // .g, .h, and .previous get assigned implicitly when // calculating neighbors. n.g is nothing more than // current.g+1 ; // add to the open list if (!open.containsNode(n)) { // slot into the list, in priority order (minimum f first) open.priorityPush(n); n.previous = current; } } if (stop) { callback(null); return; } setTimeout(iteration, 1); }; // kick off the first iteration iteration(); return null; }

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  • Override default javascript functionality with jQuery

    - by deth4uall
    I am trying to overwrite a JavaScript on change event in the below code with jQuery however I believe that the inline JavaScript is taking priority over the jQuery functionality declared. Essentially I am trying to have an AJAX version of my site which includes an additional JavaScript file. I need this functionality to still work without the additional AJAX version, but I am not sure as to whether I should include it in the main JavaScript file or leave it inline like it is right now. Any suggestions and information regarding them would be greatly appreciated! Thanks! <form action="/cityhall/villages/" method="post" name="submit_village"> <select name="village" onchange="document.submit_village.submit();"> <option value=""></option> </select> </form> I am trying to use the jQuery Form Plugin to submit the posts to the PHP to handle the requests as follows: var bank_load_options = { target: '#content', beforeSubmit: showRequest, success: showResponse }; $('form.get_pages').livequery(function(){ $(this).ajaxForm(bank_load_options); return false; }); I modified the code as following: <form action="/cityhall/villages/" method="post" id="submit_village" name="submit_village"> <select name="village" class="get_pages" rel="submit_village"> <option value=""></option> </select> </form> <script> # main JavaScript $('.get_pages').live('change',function(e){ var submit_page = $(this).attr('rel'); $("#"+submit_page).submit(); }); # ajax JavaScript var bank_load_options = { target: '#content', beforeSubmit: showRequest, success: showResponse }; $('.get_pages').live('change',function(){ var submit_page = $(this).attr('rel'); $("#"+submit_page).ajaxForm(get_pages_load_options); return false; }); </script> However now it only runs every other option when I change it.

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  • JQuery: showing elements with a particular title

    - by Joe Smalley
    I am trying to show only elements that have the title attribute passed to the function: var selectservice = function(serviceStr) { $j("li.project").hide(); $j("li.project.attr('title').contains(serviceStr)").show(); }; I am not quite sure how to compare the title attribute to the passed string serviceStr? contains doesnt seem to work.

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  • Passing variables, creating instances, self, The mechanics and usage of classes: need explenation

    - by Baf
    I've been sitting over this the whole day and Im a little tired already so please excuse me being brief. Im new to python. I just rewrrote a working program, into a bunch of functions in a class and everzthings messed up. I dont know if its me but Im very surprised i couldn t find a beginners tutorial on how to handle classes on the web so I have a few questions. First of all, in the init section of the class i have declared a bunch of variables with self.variable=something. Is it correct that i should be able to access/modify these variables in every function of the class by using self.variable in that function? In other words by declaring self.variable i have made these variables, global variables in the scope of the class right? If not how do i handle self. ? Secondly how do i correctly pass arguments to the class? some example code would be cool. thirdly how do i call a function of the class outside of the class scope? some example code would be cool. fouthly how do I create an Instance of the class INITIALCLASS in another class OTHERCLASS, passing variables from OTHERCLASS to INITIALCLASS? some example code would be cool. I Want to call a function from OTHERCLASS with arguments from INITIALCLASS. What Ive done so far is. class OTHERCLASS(): def __init__(self,variable1,variable2,variable3): self.variable1=variable1 self.variable2=variable2 self.variable3=variable3 def someotherfunction(self): something=somecode(using self.variable3) self.variable2.append(something) print self.variable2 def somemorefunctions(self): self.variable2.append(variable1) class INITIALCLASS(): def __init__(self): self.variable1=value1 self.variable2=[] self.variable3='' self.DoIt=OTHERCLASS(variable1,variable2,variable3) def somefunction(self): variable3=Somecode #tried this self.DoIt.someotherfunctions() #and this DoIt.someotherfunctions() I clearly havent understood how to pass variables to classes or how to handle self, when to use it and when not, I probably also havent understood how to properly create an isntance of a class. In general i havent udnerstood the mechanics of classes So please help me and explain it to me like i have no Idea( which i dont it seems). Or point me to a thorough video, or readable tutorial. All i find on the web is super simple examples, that didnt help me much. Or just very short definitions of classes and class methods instances etc. I can send you my original code if you guys want, but its quite long. Thanks for the Help Much appreciated!

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  • is it possible that a greasemonkey script can work on one computer but not on another?

    - by plastic cloud
    i'm writing an greasemonkey script for somebody else. he is a moderator and i am not. and the script will help him do some moderating things. now the script works for me. as far as it can work for me.(as i am not a mod) but even those things that work for me are not working for him.. i checked his version of greasemonkey plugin and firefox and he is up to date. only thing that's really different is that i'm on a mac and he is pc, but i wouldn't think that would be any problem. this is one of the functions that is not working for him. he does gets the first and third GM_log message. but not the second one ("got some(1) .."). kmmh.trackNames = function(){ GM_log("starting to get names from the first "+kmmh.topAmount+" page(s) from leaderboard."); kmmh.leaderboardlist = []; for (var p=1; p<=(kmmh.topAmount); p++){ var page = "http://www.somegamesite.com/leaderboard?page="+ p; var boardHTML = ""; dojo.xhrGet({ url: page, sync: true, load: function(response){ boardHTML = response; GM_log("got some (1) => "+boardHTML.length); }, handleAs: "text" }); GM_log("got some (2) => "+boardHTML.length); //create dummy div and place leaderboard html in there var dummy = dojo.create('div', { innerHTML: boardHTML }); //search through it var searchN = dojo.query('.notcurrent', dummy).forEach(function(node,index){ if(index >= 10){ kmmh.leaderboardlist.push(node.textContent); // add names to array } }); } GM_log("all names from "+ kmmh.topAmount +" page(s) of leaderboard ==> "+ kmmh.leaderboardlist); does anyone have any idea what could be causing this ?? EDIT: i know i had to write according to what he would see on his mod screen. so i asked him to copy paste source of pages and so on. and besides that, this part of the script is not depending on being a mod or not. i got everything else working for him. just this function still doesn't on neither of his pc's.

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  • Jquery child elements

    - by Anton
    When I add event handler to a some elements using query: $('div').mouseover(function () { }); how can I check inside this function next: Have this "DIV"child elements "DIV"? Have this "DIV" child element "DIV" whith height more than 300?

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