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  • Issue with running apt-get clean && apt-get autoclean

    - by nishanche
    root@T60ubuntuSVR:~# apt-get clean && apt-get autoclean Reading package lists... Done Building dependency tree Reading state information... Done root@T60ubuntuSVR:~# deborphan | xargs aptitude --purge remove The program 'deborphan' is currently not installed. You can install it by typing: apt-get install deborphan The following packages will be REMOVED: amarok-help-en{pu} dnsmasq-base{pu} kvpnc-data{pu} libnetfilter-conntrack3{pu} libutouch-evemu1{pu} libutouch-frame1{pu} libutouch-geis1{pu} libutouch-grail1{pu} linux-headers-3.2.0-24{pu} linux-headers-3.2.0-24-generic-pae{pu} linux-headers-3.2.0-25{pu} linux-headers-3.2.0-25-generic-pae{pu} linux-headers-3.2.0-26{pu} linux-headers-3.2.0-26-generic-pae{pu} linux-headers-3.2.0-27{pu} linux-headers-3.2.0-27-generic-pae{pu} linux-headers-3.2.0-29{pu} linux-headers-3.2.0-29-generic-pae{pu} linux-headers-3.2.0-31{pu} linux-headers-3.2.0-31-generic-pae{pu} linux-headers-3.2.0-32{pu} linux-headers-3.2.0-32-generic-pae{pu} linux-headers-3.2.0-33{pu} linux-headers-3.2.0-33-generic-pae{pu} modemmanager{pu} usb-modeswitch{pu} usb-modeswitch-data{pu} The following partially installed packages will be configured: linux-generic-pae linux-image-generic-pae{b} 0 packages upgraded, 0 newly installed, 27 to remove and 50 not upgraded. Need to get 0 B of archives. After unpacking 554 MB will be freed. The following packages have unmet dependencies: linux-image-generic-pae : Depends: linux-image-3.2.0-34-generic-pae but it is not going to be installed. The following actions will resolve these dependencies: Remove the following packages: 1) linux-generic-pae 2) linux-image-generic-pae Please tell me how to fix it.

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • Graphics hardware warning when updating to 14.04

    - by pacomet
    As I use Ubuntu at work I just update only LTS versions but now I'm not sure if I can/should. As my computer is now ten years old I would change if was mine but as it is owned by my employer I have to work with it. It's not a bad one, it runs fine (this was not true when still had Windows on it ;-). When updating to 14.04, it warns about possible bad/slow performance with Unity 3D so I stop updating as I am at work, not my own computer. As I understand from http://askubuntu.com/a/438958/25305 Nvidia Geforce FX 5500 graphics card is still supported in 14.04. Now, in 12.04, I have driver version 173 and unity 2d runs fine for me. output of /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.39 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Should I update? Is it better to stay with 12.04? Thanks

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  • Entry level engineer question regarding memory mangement

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the ladder and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question. "Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub)." I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • Error while installing an application

    - by Bong.Da.City
    So i have installed synaptic package manager.. via it, i have checked once libopencv-highgui-dev and applied complete removal.. after that i installed it... now everytime i try to install an application e.g Format Junkie sudo add-apt-repository ppa:format-junkie-team/release && sudo apt-get update && sudo apt-get install formatjunkie in the command install format junkie it gives me that error everytime: sudo apt-get install formatjunkie Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libopencv-features2d-dev : Depends: libopencv-highgui-dev (= 2.3.1-11ubuntu2) but it is not going to be installed E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. What should i do? And 2nd what did i did wrong so it won't happen another time? output of lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal

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  • How to remove all associated files and configuration settings of an app installed through 'force architecture' command

    - by Mysterio
    A few weeks ago I installed a 32 bit .deb file through the 'force architecture' command (on my 64bit notebook), however the procedure was unsuccessful and I used the apt-get purgecommand to uninstall the app. It seems there are some leftovers of the app I uninstalled which has now broken system update. Synaptic recommended a sudo apt-get install -fwhich I did in the terminal with this initial response: Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: libntfs10 Use 'apt-get autoremove' to remove them. The following packages will be REMOVED: crossplatformui 0 upgraded, 0 newly installed, 1 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? I chose 'Y' then got this response: (Reading database ... 187616 files and directories currently installed.) Removing crossplatformui ... ztemtvcdromd: no process found dpkg: error processing crossplatformui (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: crossplatformui E: Sub-process /usr/bin/dpkg returned an error code (1) It seems the app I installed crossplatformuiis still on my system and has caused update manager to stop running with a partial upgrade warning. What do I do now?

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  • Does it make sense to write build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • Why am I getting this error while installing gnome?

    - by Sreehari Rajendran
    i have raring ringtail. I installed gnome a couple days ago. I try to install extensions but the site says I don't have the latest version. I type the command sudo apt-get install gnome-shell and I get this error Reading package lists... Done Building dependency tree Reading state information... Done gnome-shell is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 138 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initramfs-tools (0.103ubuntu0.7) ... update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.8.0-25-generic cp: cannot stat ‘/module-files.d/libpango1.0-0.modules’: No such file or directory cp: cannot stat ‘/modules/pango-basic-fc.so’: No such file or directory E: /usr/share/initramfs-tools/hooks/plymouth failed with return 1. update-initramfs: failed for /boot/initrd.img-3.8.0-25-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1) why?

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  • How do I install the Firestorm viewer for Second Life?

    - by Cordenne
    I am new to Ubuntu and trying to set everything up. I am VERY bad at doing that at the moment. In fact, I asked another question here only a few hours ago. Anyways, I am trying to get the Firestorm Viewer for Second Life. I followed instruction given here: http://michaelferrie.blogspot.com/2012_04_01_archive.html and came up with these end results: cordenne@ubuntu:~$ sudo apt-get install ia32-libs [sudo] password for cordenne: Reading package lists... Done Building dependency tree Reading state information... Done ia32-libs is already the newest version. The following packages were automatically installed and are no longer required: libnspr4-0d:i386 libgconf2-4:i386 libnss3-1d:i386 Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 7 not upgraded. cordenne@ubuntu:~$ '/home/cordenne/install.sh' You are not running as a privileged user, so you will only be able to install the Firestorm Viewer in your home directory. If you would like to install the Firestorm Viewer system-wide, please run this script as the root user, or with the 'sudo' command. Proceed with the installation? [Y/N]: Y - Installing to /home/cordenne/firestorm cp: cannot copy a directory, `/home/cordenne/firestorm', into itself, `/home/cordenne/firestorm/firestorm' Failed cordenne@ubuntu:~$ cordenne@ubuntu:~$ So, still no Firestorm. Can anyone help. PS: When it said - Installing to /home/cordenne/firestorm I felt it was talking to long to... I guess do anything so I pressed 'Enter'. I don't know if that made a difference but if it does, now you know!

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  • BoundingSpheres move when they should not

    - by NDraskovic
    I have a XNA 4.0 project in which I load a file that contains type and coordinates of items I need to draw to the screen. Also I need to check if one particular type (the only movable one) is passing in front or trough other items. This is the code I use to load the configuration: if (ks.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.L)) { this.GraphicsDevice.Clear(Color.CornflowerBlue); Otvaranje.ShowDialog(); try { using (StreamReader sr = new StreamReader(Otvaranje.FileName)) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfere.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } } } catch (Exception ex) { Window.Title = ex.ToString(); } } The "Otvaranje" is an OpenFileDialog object, "elementi" is a List (determines the type of item that would be drawn), podatci is a List (determines the location where the items will be drawn) and sfere is a List. Now I solved the picking algorithm (checking for ray and bounding sphere intersection) and it works fine, but the collision detection does not. I noticed, while using picking, that BoundingSphere's move even though the objects that they correspond to do not. The movable object is drawn to the world1 Matrix, and the static objects are drawn into the world2 Matrix (world1 and world2 have the same values, I just separated them so that the static elements would not move when the movable one does). The problem is that when I move the item I want, all boundingSpheres move accordingly. How can I move only the boundingSphere that corresponds to that particular item, and leave the rest where they are?

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • StreamInsight V2.0 Released!

    - by Roman Schindlauer
    The StreamInsight Team is proud to announce the release of StreamInsight V2.0! This is the version that ships with SQL 2012, and as such it has been available through Connect to SQL CTP customers already since December. As part of the SQL 2012 launch activities, we are now making V2.0 available to everyone, following our tradition of providing a separate download page. StreamInsight V2.0 includes a number of stability and performance fixes over its predecessor V1.2. Moreover it introduces a dependency on the .NET Framework 4.0, as well as on SQL 2012 license keys. For these reasons, we decided to bump the major version number, even though V2.0 does not add new features or API surface. It can be regarded a stepping stone to the upcoming release 2.1 which will contain significantly new APIs (that will depend on .NET 4.0). Head over here to download StreamInsight V2.0. The updated Books Online can be found here. Update: For instructions on how to make your existing application work against the new bits without recompilation, see here. Regards, The StreamInsight Team

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  • Stylecop 4.7.36.0 is out!

    - by TATWORTH
    Stylecop 4.7.36.0 has been released at http://stylecop.codeplex.com/releases/view/79972This is an update to coincide with the latest ReSharper. The full fix list is:4.7.36.0 (508dbac00ffc)=======================Fix for 7344. Don't throw 1126 inside default expressions.Fix for 7371. Compare Namespace parts using the CurrentCulture and not InvariantCulture.Fix for 7386. Don't throw casing violations for filed names in languages that do not support case (like Chinese). Added new tests.fix for 7380. Catch Exception caused by CRM Toolkit.Update ReSharper 7.0 dependency to 7.0.1 (7.0.1098.2760)Fix for 7358. Use the RuleId in the call to MSBuild Logging.Fix for 7348. Update suggestion text for constructors.Fix for 7364. Don't throw 1126 for New Array Expressions.Fix for 7372. Throw 1126 inside catch blocks wasn't working. Add new tests.Fix for 7369. Await is allowed to be inside parenthesis. Add new tests.Fix testsCorrect styling issues.Fix for 7373. Typeparam violations were not being thrown in all cases. Added new tests.Fix for 7361. Rule 1120 was logging against the root element and so Suppressions wouldn't work. Fixed and added tests.Updating de-DE resources - from Michael Diermeier - thank you.Change for 7368. Add the violation count into the Task outputs.Fix for 7383. Fix for memory leak in plugins.Update environment to detect ReSharper 7Fix for 7378. Null reference exception from command line run in message output.Update release history.

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • GeoTools Demo Embedded in an Application Framework via Maven

    - by Geertjan
    GeoTools 8.4 was very recently released, according to its active blog, and to celebrate here's a starting point for working with GeoTools on the NetBeans Platform: The sources of the above are below, as a Maven project, so this project can be used in any IDE or command line: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotools/MyGeospatialSystem Though quite dated, the GeoTools NetBeans Quick Start is very helpful, especially since it used Maven too, but not the NetBeans Platform, unlike the above sample. From the point of view of NetBeans Platform developers, the GeoTools JMapPane class is very useful, providing the integration point between GeoTools and the rest of the NetBeans Platform application. Being integrated into the NetBeans Platform means that a host of standard features are now available to the GeoTools features, e.g., print functionality, which only requires a runtime dependency on the NetBeans Print API, together with the "print.printable" client property put into constructor of the TopComponent: By the way, I've spent some time now and again being confused about the difference between GeoTools and GeoToolkit. Here's an interesting starting point to beginning to understand the differences and history between them. Soon I'd like to have an example similar for the above for GeoToolkit.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • LINQ to Twitter Maintenance Feedback

    - by Joe Mayo
    Originally posted on: http://geekswithblogs.net/WinAZ/archive/2013/06/16/linq-to-twitter-maintenance-feedback.aspxIt’s always fun to receive positive feedback on your work. If you receive a sufficient amount of positive feedback, you know you’re doing something right. Sometimes, people provide negative feedback too. There are a couple ways to handle it: come back fighting or engage for clarification. The way you handle the negative feedback depends on what your goals are. Feedback Approaches If you know the feedback is incorrect and you need to promote your idea or product, you might want to come back fighting. The feedback might just be comments by a troll or competitor wanting to spread FUD. However, this could be the totally wrong approach if you misjudge the source and intentions of the feedback. In a lot of cases, feedback is a golden opportunity. Sometimes, a problem exists that you either don’t know about or don’t realize the true impact of the problem. If you decide to come back fighting, you might loose the opportunity to learn something new. However, if you engage the person providing the feedback, looking for clarification, you might learn something very important. Negative feedback and it’s clarification can lead to the collection of useful and actionable data. In my case, something that prompted this blog post, I noticed someone who tweeted a negative comment about LINQ to Twitter. Normally, any less than stellar comments are usually from folks that need help – so I help if I can. This was different. I was like “Don’t use LINQ to Twitter”. This is an open source project, the comment didn’t come from a competing project, and  sounded more like an expression of frustration. So I engaged. Not only did the person respond, but I got some decent quality feedback. What’s also interesting is a couple other side conversations sprouted on the subject, which gave me more useful data. LINQ to Twitter Thread Actions Essentially, this particular issue centered around maintenance. There are actually several sub-issues at play here: dependencies, error handling, debugging, and visibility. I’ll describe each one and my interpretation. Dependencies Dependencies are where a library has references to other libraries. This means that when you build your application, you need DLLs for the entire dependency graph for your application. There are several potential problems with this that include more libraries for configuration management, potential versioning mismatches, and lack of cross-platform support. In the early days of LINQ to Twitter, I allowed developers to contribute and add dependencies, but it became very problematic (for reasons stated). It was like a ball and chain that kept me from moving forward. So, I refactored and pulled other open-source into my project to eliminate external dependencies. This lets me fix the code in my project without relying on someone else to upgrade or fix their DLL. The motivation for this was from early negative feedback that translated as important data and acted on it. Today, LINQ to Twitter has zero dependencies. Note: Rejecting good code from community members who worked hard to make your project better is a painful experience in itself. I have to point out that any contribution was not in vain because they had a positive influence on my subsequent refactoring that resulted in a better developer experience. Error Handling Error handling has been a problem in the past. I have this combination of supporting both synchronous and asynchronous (APM) processing that can be complex at times. Within the last 6 months, I did a fair amount of refactoring to detect errors and process them properly. I also refactored TwitterQueryException so it includes important data from Twitter. During this refactoring, I’ve made breaking changes that I felt would improve the development experience (small things like renaming a callback property to Exception, rather than Error). I think the async error handling is much better than it was a year ago. For all the work I’ve done, there is more to do. I think that a combination of more error handling support, e.g. improving semantics, and education through documentation and samples will improve the error handling story. Because of what I’ve done so far, it isn’t bad, but I see opportunities for improvement. Debugging Debugging can be painful. Here’s why: you have multiple layers of technology to navigate and figure out where the real problem is – Twitter API, Security, HTTP, LINQ to Twitter, and application. You can probably add your own nuances to that list, but the point is that debugging in this environment can be complex. I think that my plans for error handling will contribute to making the debugging process easier. However, there’s more I can do in the way of documentation and guidance. Some of the questions to be answered revolve around when something goes wrong, how does the developer figure out that there is a problem, what the problem is, and what to do about it. One example that has gone a long way to helping LINQ to Twitter developers is the 401 FAQ. A 401 Unauthorized is the error that the Twitter API returns when a use isn’t able to authenticate and is one of the most difficult problems faced by LINQ to Twitter developers. What I did was read guidance from Twitter and collect techniques from my own development and actions helping other developers to compile an extensive list of reasons for the 401 and ways to fix the problem. At one time, over half of the questions I answered in the forums were to help solve 401 issues. After publishing the 401 FAQ, I rarely get a 401 question and it’s because the person didn’t know about the FAQ. If the person is too lazy to read the FAQ, that’s not my issue, but the results in support issues have been dramatic. I think debugging can benefit from the education and documentation approach, but I’m always open to suggestions on whatever else I can do. Visibility Visibility is a nuance of the error handling/debugging discussion but is deeply rooted in comfort and control. The questions to ask in this area are what is happening as my code runs and how testable is the code. In support of these areas, LINQ to Twitter does have logging and TwitterContext properties that help see what’s happening on requests. The logging functionality allows any developer to connect a TextWriter to the Log property of TwitterContext to see what’s happening. Further, TwitterContext has a Headers property to see the headers Twitter returns and a RawResults property to show the Json string Twitter returns. From a testing perspective, I’ve been able to write hundreds of unit tests, over 600 when this post is published, and growing. If you write your own library, you have full control over all of these aspects. The tradeoff here is that while you have access to the LINQ to Twitter source code and modify it for all the visibility, LINQ to Twitter *will* change (which is good) and you will have to figure out how to merge that with your changes (which is hard). The fact is that this is a limitation of any 3rd party library, not just LINQ to Twitter. So, it’s a design decision where the tradeoff is between control and productivity. That said, there are things I can do with LINQ to Twitter to make the visibility story more compelling. I think there are opportunities to improve diagnostics. This would be a ton of work because it would need to provide multi-level logging that can be tuned for production and support any logging provider you want to attach. I’ve considered approaches such as how the new Semantic Logging application block connects to Windows Error Reporting as a potential target. Whatever I do would need to be extensible without creating native external dependencies. e.g. how many 3rd party libraries force a dependency on a logging framework that you don’t use. So, this won’t be an easy feat, but I believe it can be part of the roadmap. I think that a lot of developers are unaware of existing visibility features, so the first step would be to provide more documentation and guidance. My thought are that this would lead to more feedback that will help improve this area. Summary Recent feedback highlights some of items that are important to LINQ to Twitter developers, such as dependencies, error handling, debugging, and visibility. I know that there are maintenance issues that have been problems for LINQ to Twitter developers in the past. I’ve done a lot of work in this area, such as improving error handling, adding visibility features, and providing extensive API documentation. That said, there is more to be done to make LINQ to Twitter the best Twitter API experience available for .NET developers and I welcome anyone’s thoughts on what I’ve written here or new improvements. @JoeMayo

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  • Unzipping in Java and FileUtil.copy

    - by Geertjan
    Via NetBeans File Systems API, which provides FileUtil.copy below, which means a dependency on NetBeans Utilities API: private void unzipEpubFile(String folder, File file) throws IOException { final AtomicBoolean canceled = new AtomicBoolean(); //define and start progress bar here... // ProgressHandle handle = // ProgressHandleFactory.createHandle( // Bundle.MSG_unpacking(zip.getName()), // new Cancellable() { // @Override // public boolean cancel() { // return canceled.compareAndSet(false, true); // } // }); //then unzip 'file' into 'root": try { List folders = new ArrayList<>(); try (InputStream is = new FileInputStream(file)) { ZipInputStream zis = new ZipInputStream(is); ZipEntry entry; while ((entry = zis.getNextEntry()) != null) { if (canceled.get()) { return; } String n = entry.getName(); File f = new File(folder, n); if (n.endsWith("/")) { if (!f.isDirectory()) { if (!f.mkdirs()) { throw new IOException("could not make " + f); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } folders.add(f); } else { //handle.progress(Bundle.MSG_creating(n)); File p = f.getParentFile(); if (!p.isDirectory() && !p.mkdirs()) { throw new IOException("could not make " + p); } try (OutputStream os = new FileOutputStream(f)) { FileUtil.copy(zis, os); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } } } //handle.switchToDeterminate(folders.size()); if (canceled.get()) { } } finally { //stop progress bar } } Mostly from NetBeans IDE sources for working with projects and ZIP files.

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  • Methods for getting static data from obj-c to Parse (database)

    - by Phil
    I'm starting out thinking out how best to code my latest game on iOS, and I want to use parse.com to store pretty much everything, so I can easily change things. What I'm not sure about is how to get static data into parse, or at least the best method. I've read about using NSMutableDictionary, pLists, JSON, XML files etc. Let's say for example in AS3 I could create a simple data object like so... static var playerData:Object = {position:{startX:200, startY:200}}; Stick it in a static class, and bingo I've got my static data to use how I see fit. Basically I'm looking for the best method to do the same thing in Obj-c, but the data is not to be stored directly in the iOS game, but to be sent to parse.com to be stored on their database there. The game (at least the distribution version) will only load data from the parse database, so however I'm getting the static data into parse I want to be able to remove it from being included in the eventual iOS file. So any ideas on the best methods to sort that? If I had longer on this project, it might be nice to use storyboards and create a simple game editor to send data to parse....actually maybe that's a good idea, it's just I'm new to obj-c and I'm looking for the most straightforward (see quickest) way to achieve things. Thanks for any advice.

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

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  • Package manager doesn't work anymore

    - by LukaD
    I'm using ubuntu 10.10 and recently my package manager has stopped working because of some problems with dependencies or something. I can't upgrade, install or uninstall anything at all. This is a huge problem. I couldn't find a solution to this with google so I'm asking here for help. This is what apt-get -f install outputs LANG=en_US.UTF-8 sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: firefox-4.0-core Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0B of additional disk space will be used. Setting up openjdk-6-jre-headless (6b20-1.9.5-0ubuntu1) ... update-alternatives: error: alternative path /usr/lib/jvm/java-6-openjdk/jre/bin/java doesn't exist. dpkg: error processing openjdk-6-jre-headless (--configure): subprocess installed post-installation script returned error exit status 2 Errors were encountered while processing: openjdk-6-jre-headless E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • How to install Gyachi on ubuntu 12.10 [Solved]

    - by Oguz Can Sertel
    ok ... there is no way to install it on ubuntu 12.10 I would like to use Gyachi on ubuntu 12.10. I tried these steps but it doesn't work.. I wanted to compile it myself... but it need some libs... it made me confused... so I gave up sudo add-apt-repository ppa:adilson/experimental sudo apt-get update sudo apt-get install gyachi Thank you for your helps at first command the output: sudo add-apt-repository ppa:adilson/experimental You are about to add the following PPA to your system: Contains packages that are not in the official Debian/Ubuntu repositories and newer versions and snapshots which are not available yet in the repositories. Theses packages are experimental. Use them at your own risk. More info: https://launchpad.net/~adilson/+archive/experimental Press [ENTER] to continue or ctrl-c to cancel adding it gpg: keyring `/tmp/tmp3y3i7p/secring.gpg' created gpg: keyring `/tmp/tmp3y3i7p/pubring.gpg' created gpg: requesting key 27B81625 from hkp server keyserver.ubuntu.com gpg: /tmp/tmp3y3i7p/trustdb.gpg: trustdb created gpg: key 27B81625: public key "Launchpad Experimental Packages PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) OK and after sudo apt-get update; this is (sudo apt-get install gyachi)'s output here is the output: sudo apt-get install gyachi Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package gyachi

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  • Is there a standard way to track 2d tile positions both locally and on screen?

    - by Magicked
    I'm building a 2D engine based on 32x32 tiles with OpenGL. OpenGL draws from the top left, so Y coordinates go down the screen as they increase. Obviously this is different than a standard graph where Y coordinates move up as they increase. I'm having trouble determining how I want to track positions for both sprites and tile objects (objects that are collections of tiles). My brain wants to set the world position as the bottom left of the object and track every object this way. The problem with this is I would have to translate it to an on screen position on rendering. The positive with this is I could easily visualize (especially in the case of objects made of multiple tiles) how something is structured and needs to be built. Are there standard ways for doing this? Should I just suck it up and get used to positions beginning in the top left? Here are the OpenGL calls to start rendering: // enable textures since we're going to use these for our sprites glEnable(GL_TEXTURE_2D); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // enable alpha blending glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // disable the OpenGL depth test since we're rendering 2D graphics glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); glMatrixMode(GL_MODELVIEW); I assume I need to change: glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); to: glOrtho(0, WIDTH, 0, HEIGHT, 1, -1);

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