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  • pg.so problem with Ruby in Windows

    - by Alexander
    I have installed the pg module with help of gem install pg Which returned Successfully installed pg-0.8.0-x86-mswin32-60 When a .rb-file looks like this require 'rubygems' require 'pg' I get an LoadError (exception 126) which tells me that it can't find the module C:/Ruby/lib/ruby/gems/1.8/gems/pg-0.8.0-x86-mswin32-60/lib/pg.so. I heard something about that it is a Linux compilation. I'm really stuck so I really welcome suggestions. I have also installed PostgreSQL, I use Windows XP.

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  • GTK+ Compile Error

    - by Alon
    When trying to compile GTK+ with target for DirectFB, it throws: configure: error: conditional "XINPUT_NONE" was never defined. Usually this means the macro was only invoked conditionally. Any ideas? Thanks.

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  • Pre-Compiled Header Design Question

    - by ML
    Hi All, I have code that uses a pre-compiled header. (previously done by someone else) In it, they are including several .h files. If I have classes that use common .h files that are not currently in the existing pre-compiled header, would tossing them in there be of any real benefit? Maybe compilation speed, but I was thinking it would clean up the classes/headers a bit too? What are do's and don't with pre-compiled headers?

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  • Silverlight 4 business application themes

    - by David Brunelle
    Hi, We are starting a new SilverLight 4 Business Application project and are looking for theme. All we can find on the web are Navigation Application themes, which when applied to business application project, don't work. Most even have compilation errors. Is there a place on the web to get theme specifically for that project or is there a way to translate navigation application theme into business application theme? Thank you

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  • sendmessage mouseevent not working

    - by kevin
    I have this code: Private Const MOUSEEVENTF_LEFTDOWN = &H2 Private Const MOUSEEVENTF_LEFTUP = &H4 Dim WindowHandle As Long = FindWindow(vbNullString, "Ultima Online") SendMessage(WindowHandle, MOUSEEVENTF_LEFTDOWN, 0, 0) SendMessage(WindowHandle, MOUSEEVENTF_LEFTUP, 0, 0) I know it is getting the windowhandle fine, because I made a conditional statment that pops up a messagebox if windowhandle = 0 The problem is that it is not sending the mouse click to the window.

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  • OpenCV application, moving from 32bits OS to 64 bits, any known issues ?

    - by Spredzy
    Hi all, I was developing an C++ application using OpenCV2.0 under Windows 32bits OS, I recently moved to a Windows 64 bits OS and now it's not working anymore. Compilation does not recognize the *.lib set in the project properties Then when I change their name - what I think I should not be supposed to do - It crashed at my first assignment : Vector.push_back(tmp) Does anyone has an idea ?

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  • if-else structure

    - by Halo
    I have these long statements that I will refer to as x,y etc. here. My conditional statements' structure goes like this: if(x || y || z || q){ if(x) do someth else if (y) do something if(z) do something else if(q) do something } else do smthing Is there a better, shorter way to write this thing? Thanks

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  • Making Global Struct in C++ Program

    - by mosg
    Hello world! I am trying to make global structure, which will be seen from any part of the source code. I need it for my big Qt project, where some global variables needed. Here it is: 3 files (global.h, dialog.h & main.cpp). For compilation I use Visual Studio (Visual C++). global.h #ifndef GLOBAL_H_ #define GLOBAL_H_ typedef struct TNumber { int g_nNumber; } TNum; TNum Num; #endif dialog.h #ifndef DIALOG_H_ #define DIALOG_H_ #include <iostream> #include "global.h" using namespace std; class ClassB { public: ClassB() {}; void showNumber() { Num.g_nNumber = 82; cout << "[ClassB][Change Number]: " << Num.g_nNumber << endl; } }; #endif and main.cpp #include <iostream> #include "global.h" #include "dialog.h" using namespace std; class ClassA { public: ClassA() { cout << "Hello from class A!\n"; }; void showNumber() { cout << "[ClassA]: " << Num.g_nNumber << endl; } }; int main(int argc, char **argv) { ClassA ca; ClassB cb; ca.showNumber(); cb.showNumber(); ca.showNumber(); cout << "Exit.\n"; return 0; } When I`m trying to build this little application, compilation works fine, but the linker gives me back an error: 1>dialog.obj : error LNK2005: "struct TNumber Num" (?Num@@3UTNumber@@A) already defined in main.obj Is there exists any solution? Thanks.

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  • Deployment project in VisualStudio: Is the output in Debug or Releaase mode?

    - by serhio
    I have a solution in Visual studio containing a winform project(WinProj) and a deployment project for WinProj. I added to the deployment project the primary output from WinProj. Does it be compiled in Debug or Release mode? I am asking because in the WinProj code I have conditional precompiler statements #if DEBUG throw; #endif will or not be considered this code in the setup project?

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  • CMake module for gettext support?

    - by Artyom
    Hello, Is there a good, open-source, document CMake module for gettext support? I mean: Extracting messages from sources Merging messages to existing translations Compilation of mo-files Installation of mo-files. Because plain macros that CMake provides are quite... useless for real l10n support.

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  • Jave JIT compiler compiles at compile time or runtime ?

    - by Tony
    From wiki: In computing, just-in-time compilation (JIT), also known as dynamic translation, is a technique for improving the runtime performance of a computer program. So I guess JVM has another compiler, not javac, that only compiles bytecode to machine code at runtime, while javac compiles sources to bytecode,is that right?

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  • error in creating my own Robot class in android..

    - by manju
    Hi All, I have decided to create my own Java's Robot class in android to take screen capture..i have written the source code of the robot class by my own but the problem is here, the following line in the code is throwing compilation error..saying "The method createRobot(Robot, GraphicsDevice) in the type ComponentFactory is not applicable for the arguments (Robot, GraphicsDevice)" peer = ((ComponentFactory)toolkit).createRobot(this, screen); Can anyone suggest me what would be the solution.... thanks..

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  • Find out why Xcode has decided to link to a particular library

    - by andygeers
    I'm using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc. I don't know if this question is really an Xcode question or a Unity question, but I'm trying to figure out why each of those libraries is being linked - which functions / classes are being referenced - ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?

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  • Strongly typed `enum`s in VS10?

    - by Motti
    This question pointed to a wiki page for C++0x support which lists Strongly typed enums as Partially supported in VS10. However this creates a compilation error: enum class boolean { no, yes, maybe }; Any idea what constitutes partial support when the basic syntax isn't accepted?

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  • Overriding an ActiveRecord attribute

    - by jspooner
    I have a model with a completed:boolean column that I'd like override so I can add some conditional code. I've never override an ActiveRecord attribute before and wanted to know if the method below is good practice? class Article < ActiveRecord::Base def completed=(b) write_attribute(:completed, b) # IF b is true then do something end end

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  • Is there a full REPL for Erlang?

    - by Gabriel Cuvillier
    Is there a way to have a full interpreter in Erlang, not just a "shell". Since it is a dynamic language, not being able to define named functions in the interpreter is a little bit disappointing... I suspect that it is because compilation units (modules) must be explicitly compiled for their execution by the VM, but maybe a REPL acting as a dynamic/recompilable module exist?

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  • why is optional chaining required in an if let statement

    - by b-ryan ca
    Why would the Swift compiler expect me to write if let addressNumber = paul.residence?.address?.buildingNumber?.toInt() { } instead of just writing: if let addressNumber = paul.residence.address.buildingNumber.toInt() { } The compiler clearly has the static type information to handle the conditional statement for the first dereference of the optional value and each following value. Why would it not continue to do so for the following statements?

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  • Autoconf -- building with static library (newbie)

    - by EB
    I am trying to migrate my application from manual build to autoconf, which is working very nicely so far. But I have one static library that I can't figure out how to integrate. That library will NOT be located in the usual library locations - the location of the binary (.a file) and header (.h file) will be given as a configure argument. (Notably, even if I move the .a file to /usr/lib or anywhere else I can think of, it still won't work.) It is also not named traditionally (it does not start with "lib" or "l"). Manual compilation is working with these (directory is not predictable - this is just an example): gcc ... -I/home/john/mystuff /home/john/mystuff/helper.a (Uh, I actually don't understand why the .a file is referenced directly, not with -L or anything. Yes, I have a half-baked understanding of building C programs.) So, in my configure.ac, I can use the relevant configure argument to successfully find the header (.h file) using AC_CHECK_HEADER. Inside the AC_CHECK_HEADER I then add the location to CPFLAGS and the #include of the header file in the actual C code picks it up nicely. Given a configure argument that has been put into $location and the name of the needed files are helper.h and helper.a (which are both in the same directory), here is what works so far: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"]) Where I run into difficulties is getting the binary (.a file) linked in. No matter what I try, I always get an error about undefined references to the function calls for that library. I'm pretty sure it's a linkage issue, because I can fuss with the C code and make an intentional error in the function calls to that library which produces earlier errors that indicate that the function prototypes have been loaded and used to compile. I tried adding the location that contains the .a file to LDFLAGS and then doing a AC_CHECK_LIB but it is not found. Maybe my syntax is wrong, or maybe I'm missing something more fundamental, which would not be surprising since I'm a newbie and don't really know what I'm doing. Here is what I have tried: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location"; AC_CHECK_LIB(helper)]) No dice. AC_CHECK_LIB is looking for -lhelper I guess (or libhelper?) so I'm not sure if that's a problem, so I tried this, too (omit AC_CHECK_LIB and include the .a directly in LDFLAGS), without luck: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location/helper.a"]) To emulate the manual compilation, I tried removing the -L but that doesn't help: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS $location/helper.a"]) I tried other combinations and permutations, but I think I might be missing something more fundamental....

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  • C++ DLL Export: Decorated/Mangled names

    - by Bob
    Created basic C++ DLL and exported names using Module Definition file (MyDLL.def). After compilation I check the exported function names using dumpbin.exe I expect to see: SomeFunction but I see this instead: SomeFunction = SomeFunction@@@23mangledstuff#@@@@ Why? The exported function appears undecorated (especially compared to not using the Module Def file), but what's up with the other stuff? If I use dumpbin.exe against a DLL from any commercial application, you get the clean: SomeFunction and nothing else......

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