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  • Suspending my laptop breaks ethernet over firewire, are there commands which can fix it?

    - by Josh
    As mentioned in this question I am using a firewire cable to provide a private network between my laptop and my desktop, because it makes using the screen sharing program synergy much nicer than using WIFI. However when I leave my office for the day and I suspend my laptop, when I return the next day, the desktop and the laptop cannot communicate over firewire anymore. The firewire0 device still has an IP address. but when I try and ping the desktop I get no route to host I'm using kernel 2.6.35-24-generic #42-Ubuntu SMP x86_64 on Ubuntu 10.10. Is there some way I can remedy this without a reboot? Like, removing some kernel modules and re-inserting them? Here's what I have tried so far and the results: root@token:~# dmesg|tail -n 1 [592525.204024] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 root@token:~# modprobe -r firewire_net firewire_ohci firewire_core root@token:~# modprobe -v firewire_ohci insmod /lib/modules/2.6.35-24-generic/kernel/lib/crc-itu-t.ko insmod /lib/modules/2.6.35-24-generic/kernel/drivers/firewire/firewire-core.ko insmod /lib/modules/2.6.35-24-generic/kernel/drivers/firewire/firewire-ohci.ko root@token:~# dmesg|tail [592525.204024] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592563.410868] firewire_ohci: Removed fw-ohci device. [592579.160086] firewire_ohci: Added fw-ohci device 0000:02:00.0, OHCI v1.10, 4 IR + 8 IT contexts, quirks 0x2 [592579.160137] firewire_ohci: isochronous cycle inconsistent [592579.660294] firewire_core: created device fw0: GUID 0000000000000000, S400 [592579.663805] firewire_core: created device fw1: GUID 0017f2fffe89bce6, S400 [592579.663813] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592579.700720] firewire_core: phy config: card 0, new root=ffc1, gap_count=5 [592579.700842] firewire_core: refreshed device fw0 [592579.702603] firewire_net: firewire0: IPv4 over FireWire on device 0000000000000000 root@token:~# ping stan.firewire PING stan.firewire (192.168.100.1) 56(84) bytes of data. From token.local (192.168.100.3) icmp_seq=1 Destination Host Unreachable From token.local (192.168.100.3) icmp_seq=2 Destination Host Unreachable From token.local (192.168.100.3) icmp_seq=3 Destination Host Unreachable I also tried removing the modules prior to suspending, and re-inserting after resuming. This did not work either :-(

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • How can I register a custom protocol with xdg ?

    - by julien
    I've been struggling this morning trying to associate an application with a custom protocol, namely emacsclient and org-protocol. I'm calling this protocol from a webbrowser bookmarklet, and I get the following behaviour : In chromium, the "Launch Application" dialog comes up, and calls xdg-open org-protocol://... which ends up firing a new chromium frame. In firefox, I've tried setting network.protocol-handler.app.org-protocol to an empty string or my emacsclient path, anyhow I get the following error message : "Firefox doesn't know how to open this address, because the protocol (org-protocol) isn't associated with any program" without even showing any external application selection dialog. I'm not using any desktop environment, so I need to make this work strictly with xdg, however, despite reading the shared mime info spec etc, I still can't fathom a working configuration.

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  • Podcast Show Notes: Public, Private, and Hybrid Clouds

    - by Bob Rhubart
    This week the OTN ArchBeat Podcast begins a four-part series featuring a panel of some of Oracle's top cloud experts in a conversation about the similarities and differences between, public, private, and hybrid clouds. The Panelists Dr. James Baty Vice President of Oracle’s Global Enterprise Architecture Program, and a frequent speaker at OTN Architect Days and other events. Mark T. Nelson Lead architect for Oracle Cloud and is responsible for designing the infrastructure for Oracle's public Software as a Service, and Platform as a Service offerings. Ajay Srivastava Vice President of Oracle’s On Demand Platform. William Vambenepe Architect for Oracle’s Middleware/Applications Management and Cloud Computing. The Conversation Listen to Part 1: The panel offers an overview of the various flavors of cloud computing. Listen to Part 2 (June 13): Cows in the cloud and the importance of standards. Listen to Part 3 (June 20): Why cloud computing is a paradigm shift -- and why it isn’t. Listen to Part 4 (June 27): Advice on what architects need to know to take advantage of the cloud. Coming Soon Highlights from the Roundtable Discussion at OTN Architect Day in Reston, VA. An expert panel discusses the role of the Cloud Architect. Stay tuned: RSS

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  • Can web apps allow fast data-typists to "type-ahead"?

    - by user61852
    In some data entry contexts, I've seen data typists, type really fast and know so well the app they use, and have a mechanic quality in their work so that they can "type ahead", ie continue typing and "tab-bing" and "enter-ing" faster than the display updates, so that in many occasions they are typing in the data for the next form before it draws itself. Then when this next entry form appears, their keystrokes fill the text boxes and they continue typing, selecting etc. In contexts like this, this speed is desirable, since this persons are really productive. I think this "type ahead of time" is only possible in desktop apps, but I may be wrong. My question is whether this way of handling the keyboard buffer (which in desktop apps require no extra programming) is achievable in web apps, or is this impossible because of the way web apps work, handle sessions, etc (network latency and the overhead of generating new web pages ) ? Edit: By "type ahead" I mean "keyboard type ahead" (typing faster than the next entry form can load), not suggets-as-you-type-like-google type ahead. Typeahead is a feature of computers and software (and some typewriters) that enables users to continue typing regardless of program or computer operation—the user may type in whatever speed he or she desires, and if the receiving software is busy at the time it will be called to handle this later. Often this means that keystrokes entered will not be displayed on the screen immediately. This programming technique for handling user what is known as a keyboard buffer.

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  • How important do you find exception safety to be in your C++ code?

    - by Kai
    Every time I consider making my code strongly exception safe, I justify not doing it because it would be so time consuming. Consider this relatively simple snippet: Level::Entity* entity = new Level::Entity(); entity->id = GetNextId(); entity->AddComponent(new Component::Position(x, y)); entity->AddComponent(new Component::Movement()); entity->AddComponent(new Component::Render()); allEntities.push_back(entity); // std::vector entityById[entity->id] = entity; // std::map return entity; To implement a basic exception guarantee, I could use a scoped pointer on the new calls. This would prevent memory leaks if any of the calls were to throw an exception. However, let's say I want to implement a strong exception guarantee. At the least, I would need to implement a shared pointer for my containers (I'm not using Boost), a nothrow Entity::Swap for adding the components atomically, and some sort of idiom for atomically adding to both the Vector and Map. Not only would these be time consuming to implement, but they would be expensive since it involves a lot more copying than the exception unsafe solution. Ultimately, it feels to me like that time spent doing all of that wouldn't be justified just so that the a simple CreateEntity function is strongly exception safe. I probably just want the game to display an error and close at that point anyway. How far do you take this in your own game projects? Is it generally acceptable to write exception unsafe code for a program that can just crash when there is an exception?

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  • Error installing avogadro with CMake 'lconvert: could not exec No such file or directory'

    - by Orr22
    I'm brand new in ubuntu. I'm trying to install Avogadro. The program need the following packages, which I could install: CMake - OpenBabel 2.3.2 - Qt4 - Git - Eigen2. Here it is the recepy to install the : cd $HOME/src git clone git://github.com/cryos/avogadro.git mkdir -p $HOME/build/avogadro cd $HOME/build/avogadro cmake $HOME/src/avogadro make -j2 sudo make install It was unable to compile, but when I skipped the 'git clone' step it seemed to work just fine. After several stops during the CMake compiling process (software actualizations, get Doxygen, get flex, get bison) I was able to compile. But when I introduce the 'make -j2' command the installation stops as follows: Orr22@javi-87:~/build_avogadro$ make -j2 [ 0%] Built target elementcolor [ 0%] Built target bsdyengine [ 2%] Built target spglib [ 3%] Built target navigatetool [ 4%] Built target tubegen [ 4%] Generating libavogadro_hu.qm [ 6%] Built target OpenQube [ 6%] Generating moc_animation.cxx lconvert: could not exec '/usr/lib/i386-linux-gnu/qt5/bin/lconvert': No such file or directory make[2]: *** [libavogadro/src/libavogadro_hu.qm] Error 1 make[2]: *** Se espera a que terminen otras tareas.... make[1]: *** [libavogadro/src/CMakeFiles/avogadro.dir/all] Error 2 make: *** [all] Error 2 Any suggestions to proceed? Thanks in advance, Orr22

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  • Android-Libgdx-ProGuard: Usefulness without DexGuard? [on hold]

    - by Rico Pablo Mince
    So I'm developing a game for Android - using LibGDX - and noticed that the Android SDK (HDK, MDK, WhatTheHellEvarDK) has ProGuard built-in. Browsing the ProGuard page is like searching Google: you get that the idea is to sell some product (in this case, it's DexGuard). That leaves me wondering what features are left out of ProGuard that a game developer targeting Android should worry about. For instance, the ProGuard FAQs answer the question: "Does ProGuard encrypt string constants?" by saying: "No. String encryption in program code has to be perfectly reversible by definition, so it only improves the obfuscation level. It increases the footprint of the code. However, by popular demand, ProGuard's closed-source sibling for Android, DexGuard, does provide string encryption, along with more protection techniques against static and dynamic analysis." Alright. OK. But isn't "...improves the obfuscation level" EXACTLY what ProGuard is supposed to do? Are there better options that can be implemented at build-time in Eclipse using the Gradle options and Libgdx? In particular, the assets folder and res-specific folders will need some protection. The code itself doesn't cure cancer, but I'd prefer if nobody could copy/paste it with different game art and call it "IhAxEdUrGamE"....

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  • Jerky animation on window open/close

    - by Jan Zich
    Today, I received and installed Windows 7, and one of the first (slightly) annoying things I noticed is a visible jerk when opening of closing new windows. When I minimize or maximize already running window, the animation is smooth from beginning to end, but when I start a new program, it seems that just at the end of the animation Windows thinks for a fraction of a second. It is a bit distracting; especially since Windows 7 seems to be overall more responsive than Windows Vista. Does anybody has the same experience? Could it, for instance, a 64bit version specific issue (just in case)? I upgraded Vidia drivers, and even though my video card is not capable running latest games, it should be able to handle this (since it was OK in Vista, and since it does not look like a video issue).

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  • How to install MariaDB rpms in CentOS 6.4 using rpm (not yum cmd) + handling mysql-libs conflicts

    - by Pat C
    I need to script the install of MariaDB using the rpm command in CentOS 6.4. I can't use yum since it's going to be an offline install so there's no access to the repository. The only MySQL package installed is mysql-libs as various other packages in CentOS depend on it. When I did a test install of MariaDB with yum it correctly accounted for mysql-libs and uninstalled it at the end as MariaDB could handle the dependencies after it was installed: [root@new-host-6 ~]# yum install MariaDB-client MariaDB-common MariaDB-compat MariaDB-devel MariaDB-server MariaDB-shared Loaded plugins: downloadonly, fastestmirror, refresh-packagekit, security, verify Loading mirror speeds from cached hostfile * base: mirrors.kernel.org * extras: mirror.keystealth.org * updates: mirror.umd.edu Setting up Install Process Resolving Dependencies --> Running transaction check ---> Package MariaDB-client.x86_64 0:5.5.32-1 will be installed ---> Package MariaDB-common.x86_64 0:5.5.32-1 will be installed ---> Package MariaDB-compat.x86_64 0:5.5.32-1 will be obsoleting ---> Package MariaDB-devel.x86_64 0:5.5.32-1 will be installed ---> Package MariaDB-server.x86_64 0:5.5.32-1 will be installed ---> Package MariaDB-shared.x86_64 0:5.5.32-1 will be obsoleting ---> Package mysql-libs.x86_64 0:5.1.66-2.el6_3 will be obsoleted --> Finished Dependency Resolution Dependencies Resolved ==================================================================================================================================================================== Package Arch Version Repository Size ==================================================================================================================================================================== Installing: MariaDB-client x86_64 5.5.32-1 mariadb 10 M MariaDB-common x86_64 5.5.32-1 mariadb 23 k MariaDB-compat x86_64 5.5.32-1 mariadb 2.7 M replacing mysql-libs.x86_64 5.1.66-2.el6_3 MariaDB-devel x86_64 5.5.32-1 mariadb 5.6 M MariaDB-server x86_64 5.5.32-1 mariadb 34 M MariaDB-shared x86_64 5.5.32-1 mariadb 1.1 M replacing mysql-libs.x86_64 5.1.66-2.el6_3 Transaction Summary ==================================================================================================================================================================== Install 6 Package(s) Total download size: 53 M Is this ok [y/N]: y Downloading Packages: (1/6): MariaDB-5.5.32-centos6-x86_64-client.rpm | 10 MB 00:06 (2/6): MariaDB-5.5.32-centos6-x86_64-common.rpm | 23 kB 00:00 (3/6): MariaDB-5.5.32-centos6-x86_64-compat.rpm | 2.7 MB 00:02 (4/6): MariaDB-5.5.32-centos6-x86_64-devel.rpm | 5.6 MB 00:06 (5/6): MariaDB-5.5.32-centos6-x86_64-server.rpm | 34 MB 00:23 (6/6): MariaDB-5.5.32-centos6-x86_64-shared.rpm | 1.1 MB 00:00 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Total 1.3 MB/s | 53 MB 00:40 warning: rpmts_HdrFromFdno: Header V4 DSA/SHA1 Signature, key ID 1bb943db: NOKEY Retrieving key from https://yum.mariadb.org/RPM-GPG-KEY-MariaDB Importing GPG key 0x1BB943DB: Userid: "Daniel Bartholomew (Monty Program signing key) <[email protected]>" From : https://yum.mariadb.org/RPM-GPG-KEY-MariaDB Is this ok [y/N]: y Running rpm_check_debug Running Transaction Test Transaction Test Succeeded Running Transaction Warning: RPMDB altered outside of yum. Installing : MariaDB-compat-5.5.32-1.x86_64 1/7 Installing : MariaDB-common-5.5.32-1.x86_64 2/7 Installing : MariaDB-server-5.5.32-1.x86_64 3/7 chown: cannot access `/var/lib/mysql': No such file or directory PLEASE REMEMBER TO SET A PASSWORD FOR THE MariaDB root USER ! To do so, start the server, then issue the following commands: '/usr/bin/mysqladmin' -u root password 'new-password' '/usr/bin/mysqladmin' -u root -h new-host-6 password 'new-password' Alternatively you can run: '/usr/bin/mysql_secure_installation' which will also give you the option of removing the test databases and anonymous user created by default. This is strongly recommended for production servers. See the MariaDB Knowledgebase at http://kb.askmonty.org or the MySQL manual for more instructions. Please report any problems with the '/usr/bin/mysqlbug' script! The latest information about MariaDB is available at http://mariadb.org/. You can find additional information about the MySQL part at: http://dev.mysql.com Support MariaDB development by buying support/new features from Monty Program Ab. You can contact us about this at [email protected]. Alternatively consider joining our community based development effort: http://kb.askmonty.org/en/contributing-to-the-mariadb-project/ Installing : MariaDB-devel-5.5.32-1.x86_64 4/7 Installing : MariaDB-client-5.5.32-1.x86_64 5/7 Installing : MariaDB-shared-5.5.32-1.x86_64 6/7 Erasing : mysql-libs-5.1.66-2.el6_3.x86_64 7/7 Verifying : MariaDB-common-5.5.32-1.x86_64 1/7 Verifying : MariaDB-server-5.5.32-1.x86_64 2/7 Verifying : MariaDB-devel-5.5.32-1.x86_64 3/7 Verifying : MariaDB-client-5.5.32-1.x86_64 4/7 Verifying : MariaDB-compat-5.5.32-1.x86_64 5/7 Verifying : MariaDB-shared-5.5.32-1.x86_64 6/7 Verifying : mysql-libs-5.1.66-2.el6_3.x86_64 7/7 Installed: MariaDB-client.x86_64 0:5.5.32-1 MariaDB-common.x86_64 0:5.5.32-1 MariaDB-compat.x86_64 0:5.5.32-1 MariaDB-devel.x86_64 0:5.5.32-1 MariaDB-server.x86_64 0:5.5.32-1 MariaDB-shared.x86_64 0:5.5.32-1 Replaced: mysql-libs.x86_64 0:5.1.66-2.el6_3 Complete! My question is, what is the equivalent way to install the MariaDB packages using the rpm command only as opposed to yum? If I do rpm -ivh MariaDB*.rpm, I will get a ton of messages like the following about conflicts with mysql-libs: file /etc/my.cnf from install of MariaDB-common-5.5.32-1.x86_64 conflicts with file from package mysql-libs-5.1.66-2.el6_3.x86_64 file /usr/share/mysql/charsets/Index.xml from install of MariaDB-common-5.5.32-1.x86_64 conflicts with file from package mysql-libs-5.1.66-2.el6_3.x86_64 I then used the --force option to install the MariaDB rpms and uninstalled mysql-lib, I didn't get any weird messages but I'm not sure that is the cleanest method to handle the conflicts and do the install. So can someone confirm that installing MariaDB with the following rpm commands would be the same as using yum to install the packages and handle mysql-libs conflicts/removal: rpm -ivh --force MariaDB*.rpm rpm -e mysql-libs Thanks for any input!

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  • Basic Connections Through Socket Server

    - by Walrus
    I'm designing a simple 2 player RTS with Stencyl, a program that uses blocks for coding. The current code updates lists whenever an actor moves (new X and Y), and I'd want the server to update the game state with each change to the list. However, to start off: I don't even know how to set up a socket server. Stencyl has taught me the basics of logic, but I've yet to learn any programming languages. I've downloaded a Smartfox 2X socket server that I'm intending to use. Right now I'm only looking to make baby steps; I want to do something to this effect: "When someone connects to the server, open insert file here". How can I do this? My intention is to have this file be the game client. Is this "open file when connected" method the best way to go about this? When answering: assume that I know nothing, because really, though I have done research (I know that UDPTCP for real time), implementation-wise I know nothing.

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  • Is there a canonical book for learning Java as an experienced developer?

    - by Steven Elliott Jr
    I have been a .NET developer now for about the past 5/6 years give or take. I have never done any professional Java development and the last time I really touched it was probably back in college. I have been toying with the Scala language a little bit but nothing serious. Recently, I've been offered an opportunity to do some pretty cool work, but using Java instead of .NET. I think I can get by alright with my current skill set, meaning I already know how to program well and am familiar with languages such as C# and C++, etc. So, the syntax and all that language stuff are really not a problem. What I need is a really good reference book and a book about how to think in Java. Each language/Framework/Stack tries to address things a certain way and I'm sure Java is no different. What are some great Java books that you simply can't live without? Are there any books that talk about the most important parts of Java that must be understood before all else? As a side note, I will be doing mostly Java web development. Not really 100% on what types of stuff they are using for persistence, framework, server, etc.

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  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

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  • Cygwin and zsh: removing "path prefix line"

    - by Viktor
    I've installed Cygwin under Windows 7 and I've added the line exec zsh -l to C:\cygwin\home\Viktor\.bash_profile. Problem is I still get that ugly new line for every command I write: (Viktor@INET)[2] ~ $ cd D: (Viktor@INET)[3] /cygdrive/d $ ls $RECYCLE.BIN Program Files (x86) System Volume Information Viktor xampp (Viktor@INET)[4] /cygdrive/d $ _ As horizontal space is no concern with 1920 pixels I would like to have the "Linux appearance", something like this viktor@inet> _ or whatever is default. One command shouldn't take three lines. And how do I change the colors? Edit. I also have Console2 installed, which I have set to use Cygwin, if that's any help.

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  • Gvim displays wrong font when set from _gvimrc, but correct font when set from menus

    - by dggoldst
    This question applies to gVim running on Windows. I have the following line in my _gvimrc set guifont=Lucida_Sans_Typewriter:h11:cANSI When gVim starts up, it strange italicizes everything! A call to :set guifont shows that things seem to have been set correctly, as it returns guifont=Lucida_Sans_Typewriter:h11:cANSI Then I manually select Edit-Select Font ... and then choose Lucida Sans Typewriter, and font size 11 and submit, the italics disappear and it looks fine. I've posted my _gvimrc for reference at http://vim.pastey.net/132157 So my questions are: Why am I getting different results from setting it manually and from _gvimrc? Is there a way to capture the command that the dialog box is sending back to the program? It might include extra commands that I'm missing.

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  • Delete file then run file at startup

    - by Henry Gibson
    I'm running the music player Foobar2000 through Wine at startup. For some reason when I shutdown Ubuntu the Foobar2000 process is ended abnormally in Wine and when it runs next time I get an annoying "start in safe mode?" message. Not a huge problem, but I'd like it fixed. The safe mode message only appears if a file called "running" is present when Foobar2000 starts (if it isn't deleted when closed properly). So by deleting "running" then starting Foobar2000, the message doesn't appear. I thought it would be easy enough to enter this as a startup command, however it doesn't want to work. The command I am using is rm '/home/henry/.wine/drive_c/users/henry/Application Data/foobar2000/running';'/home/henry/.wine/drive_c/Program Files (x86)/foobar2000/foobar2000.exe' which works fine if I just run it from terminal, the file is deleted then foobar2000 runs. Does anyone know why this isn't working at startup? Also, will this run with a terminal visible? How can I make just the gui appear? Thanks

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  • Cannot install openjdk on Hardy Heron

    - by infaustus
    I know that Hardy Heron is very old but don't ask why Hardy... I've tried root@vz10931:/etc/apt# apt-get install openjdk-6-jre Reading package lists... Done Building dependency tree Reading state information... Done You might want to run `apt-get -f install' to correct these: The following packages have unmet dependencies: openjdk-6-jre: Depends: libasound2 (> 1.0.14) but it is not going to be installed Depends: libgif4 (>= 4.1.6) but it is not going to be installed Depends: libxtst6 but it is not going to be installed Depends: openjdk-6-jre-headless (>= 6b18-1.8.3-0ubuntu1~8.04.2) but it is not going to be installed vim: Depends: vim-common (= 1:7.1-138+1ubuntu3.1) but 2:7.3.154+hg~74503f6ee649-2ubuntu3 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). My sources.list deb http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse And root@vz10931:/etc/apt# ls -l sources.list.d/ total 0 Please help. When I've tried apt-get install -f I had install new system because everything crashed. Edit: I checked that i have openjdk installed root@vz10931:/var/www/mailer# dpkg --list | grep java iU sun-java6-bin 6.24-1build0.8.04.1 Sun Java(TM) Runtime Environment (JRE) 6 (ar iU sun-java6-jdk 6.24-1build0.8.04.1 Sun Java(TM) Development Kit (JDK) 6 iU sun-java6-jre 6.24-1build0.8.04.1 Sun Java(TM) Runtime Environment (JRE) 6 (ar but when i am trying to start java file: java -jar program.jar error appear -bash: java: command not found

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  • What is a good alternative to Camtasia Studio (screen recording not required)?

    - by tnorthcutt
    I'm looking for a good alternative to Camtasia Studio - really just the video editing part. My current workflow looks like this: Record audio (with Audacity) Save screenshots of the subject matter (websites) Import audio and screenshots into Camtasia Use the zoom and callout tools in Camtasia to go along with the spoken audio and highlight certain parts of the sites Given that Camtasia costs $300 (I've been using a trial version), I'd like to find something else that can do this well. I suspect that a lot of the pricetag for Camtasia is because of the screencasting features. I've tried Sony Vegas Movie Studio, but it was really a lot more than I need. I'd like something relatively simple (so that new users can pick it up relatively quickly), with the zoom and callout functionality that Camtasia has. Any suggestions? Edit for clarity: I'm looking for a program that will let me combine the screenshots and audio, and (most importantly) that has features equal to or better than Camtasia for text overlays, highlighting areas on the screen, etc.

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  • What are the correct set of DLLs and placement for SSL support in mIRC on 64 bit Windows?

    - by honkbish
    I am using mIRC 6.35 on a fresh install of Windows 7 64-bit. No matter what versions of the OpenSSL DLLs I use, nor where I place them, I cannot get mIRC to work with SSL; I get the "ssl not supported" error. The recommended DLLs on mIRC's help page (/ssl.html on the mIRC site) do not work no matter if I put them in the mIRC Program Files folder or anywhere else. Same with the DLLs from http://www.slproweb.com/products/Win32OpenSSL.html which also require Visual C++ runtimes. I am unsure if I need the 32bit DLLs (because mIRC itself is 32 bit), or the 64-bit DLLs, nor where to correctly place them. (Perhaps I currently have a case of incorrect DLLs in a path I am not aware of overriding the other placements...) Does ANYONE have any tips for 'debugging' this, or do they themselves have it working? Thanks in advance!

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  • My Mac is slow but don't know what's slowing it down

    - by duality_
    My Mac (Macbook Pro) is sometimes slow doing basic tasks, like browsing the web or something like that. If I open Activity Monitor, I have (maybe) one program that is about 10 % CPU, others are below 1 %. My CPU usage is not full. I still have more than 2 GB of free memory (out of 5 GB). There is no heavy I/O activity like copying files. My open programs are Google Chrome (6 tabs, none of which are in some way (flash, many DOM objects, Javascript) have IMO, except maybe Gmail), Activity Monitor, Finder, Sublime Text 2 (text editor) and iTerm (terminal). What is causing the slowdown? "Slow" being: taking time to write these characters (I press the keyboard keys but there is a delay before I see them on the screen), changing tabs or programs, etc.

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  • Setup for mounting kerberized nfs home directory - gssd not finding valid kerberos ticket

    - by janm
    Our home directories are exported via kerberized nfs, so the user needs a valid kerberos ticket to be able to mount its home. This setup works fine with our existing clients & server. Now we want to add some 11.10 client and thus set up ldap & kerberos together with pam_mount. The ldap authentication works and users can login via ssh, however their homes can not be mounted. When pam_mount is configured to mount as root, gssd does not find a valid kerberos ticket and the mount fails. Nov 22 17:34:26 zelda rpc.gssd[929]: handle_gssd_upcall: 'mech=krb5 uid=0 enctypes=18,17,16,23,3,1,2 ' Nov 22 17:34:26 zelda rpc.gssd[929]: handling krb5 upcall (/var/lib/nfs/rpc_pipefs/nfs/clnt2) Nov 22 17:34:26 zelda rpc.gssd[929]: process_krb5_upcall: service is '<null>' Nov 22 17:34:26 zelda rpc.gssd[929]: getting credentials for client with uid 0 for server purple.physcip.uni-stuttgart.de Nov 22 17:34:26 zelda rpc.gssd[929]: CC file '/tmp/krb5cc_65678_Ku2226' being considered, with preferred realm 'PURPLE.PHYSCIP.UNI-STUTTGART.DE' Nov 22 17:34:26 zelda rpc.gssd[929]: CC file '/tmp/krb5cc_65678_Ku2226' owned by 65678, not 0 Nov 22 17:34:26 zelda rpc.gssd[929]: WARNING: Failed to create krb5 context for user with uid 0 for server purple.physcip.uni-stuttgart.de Nov 22 17:34:26 zelda rpc.gssd[929]: doing error downfall When pam_mount is on the other hand configured with the noroot=1 option, then it cannot mount the volume at all. Nov 22 17:33:58 zelda sshd[2226]: pam_krb5(sshd:auth): user phy65678 authenticated as [email protected] Nov 22 17:33:58 zelda sshd[2226]: Accepted password for phy65678 from 129.69.74.20 port 51875 ssh2 Nov 22 17:33:58 zelda sshd[2226]: pam_unix(sshd:session): session opened for user phy65678 by (uid=0) Nov 22 17:33:58 zelda sshd[2226]: pam_mount(mount.c:69): Messages from underlying mount program: Nov 22 17:33:58 zelda sshd[2226]: pam_mount(mount.c:73): mount: only root can do that Nov 22 17:33:58 zelda sshd[2226]: pam_mount(pam_mount.c:521): mount of /Volumes/home/phy65678 failed So how can we allow users of a specific group to perform nfs mounts? If this does not work, can we make pam_mount use root but pass the correct uid?

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  • Low hanging fruit where "a sufficiently smart compiler" is needed to get us back to Moore's Law?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for?

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  • How to check Early Z efficiency on AMD GPU with Windows 7

    - by Suma
    I have a game using DirectX 9, and a development station using Win 7 x64. I am still able to get access to another station with Vista x64 / dual booted with WinXP x86. I wanted to check early Z efficiency in the game and to my sadness all tools I have tried seem to be unable to perform this task: AMD PerfStudio AMD GPUPerfStudio 2 does not support DirectX 9 at all AMD GPUPerfStudio 1.2 does not install correctly on Windows 7. When I have tweaked the MSI package (a simple OS version check adjustment was needed), it complained the drivers I have do not provide needed instrumentation. The drivers old enough to support the GPUPerfStudio would most likely not be able to operate with my Radeon 5750 card (though this is something I am not 100 % sure, I did not attempt to try any older drivers, not knowing which I should look for) PIX PIX does not seem to contain any counters like this. It offers some ATI specific counters, but when I try to activate them, the PIX reports "PIX encountered a problem while attaching to the target program." I do not want to upgrade to DX 10/11 just to be able to profile the game, but it seems without the step I am somewhat locked with a toolset which is no longer supported. I see only one obvious options which would probably work, and that is using WinXP (or with a little bit of luck even Vista) station, perhaps with some older AMD card, to make sure GPUPerfStudio 1.2 works. Other than that, can anyone recommend other options how to check GPU HW counters (HiZ / EarlyZ in particular, but if others would be enabled as well, it would be a nice bonus) for a DirectX 9 game on Windows 7, preferably on AMD GPU? (If that is not possible, I would definitely prefer switching GPU to switching the OS, but before I do so I would like to know if I will not hit the same problem with nVidia again)

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  • How to use IIS as a trusted proxy for ActiveDirectory SSO?

    - by brofield
    I'm trying to add Active Directory single-sign-on support to an existing SOAP server. The server can be configured to accept a trusted reverse-proxy and use the X-Remote-User HTTP header for the authenticated user. I want to configure IIS to be the trusted proxy for this service, so that it handles all of the Active Directory authentication for the SOAP server. Basically IIS would have to accept HTTP connections on port X and URL Y, do all the authentication, and then proxy the connection to a different server (most likely the same X and Y). Unfortunately, I have no knowledge of IIS or AD (so I am trying my best to learn enough to build this solution) so please be gentle. I would assume that this is not an uncommon scenario, so is there some easy way to do this? Is this sort of functionality built into IIS or do I need to build some sort of IIS proxy program myself? Is there a better option for getting the authentication done and the X-Remote-User HTTP header set than requiring IIS?

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  • Minimize useless tweaking of a numeric app

    - by Potatoswatter
    I'm developing a numeric application (nonlinear optimizer), with a zillion knobs to tweak and rising. It's not my first foray into this domain, but this time there are even more variables in the code and I'm on a tight schedule. Don't want to waste time fiddling. Days or even months can potentially be wasted adjusting variables, recompiling, and reprocessing benchmark datasets. The resulting data is viewed and trouble spots are checked. The overall quality of the solution is reported by the program but the meaning of the report could change over time. (Numeric units for the report are one thing I'm trying to nail down.) One main problem is organizing result files to identify each with specific code changes. Note taking can be a pain, is there software to help with this? Are there agreed best practices to making this kind of development cycle reliably move forward? The solver package converges to its optimal solution with mechanical determination, but I'm all too familiar with the way an excess of design decisions can mire development.

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