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  • ReSharper 7.1 update

    - by TATWORTH
    Jet Brains have announced ReSharper 7.1: a considerable update to the powerful .NET developer productivity tool for Visual Studio. They invite you to download ReSharper 7.1 and take it for a free 30-day trial. I urge you to try this excellent Visual Studio add-on. Here is their announcement: Following this update, ReSharper 7 brings even more value to all .NET developers, such as more ways to refactor, inspect, clean up, review and generate code. Feature highlights of ReSharper 7 now include: Full integration with Visual Studio 2012 while maintaining support for Visual Studio 2005, 2008, and 2010.Performance and bug fixes: Since releasing version 7.0 this summer, we have fixed over 300 performance problems and bugs.New code inspections and contract annotations for a more robust .NET code quality analysis. Sharing ReSharper code inspection results with teammates has been streamlined as well for the purposes of code review.Improved tooling for .NET code maintenance including the top requested Extract Class refactoring that helps decrease code complexity, as well as a way to remove unused assembly references across the entire solution.Enhanced code formatter: We have implemented some of the most demanded code formatter improvements so far. For example, ReSharper 7.1 is able to format XML doc comments and chained method calls.Additional code exploration features helping visualize hierarchies of polymorphic members and CSS styles.An extended and fine-tuned code generation toolset. In terms of support for specific technologies and frameworks, ReSharper 7 is on the cutting edge as well, providing: Support for VB.NET refined with the Extract Class refactoring, new quick-fixes and improved IntelliSense.XAML support considerably enhanced in terms of code completion, typing assistance, naming style control, and code generation.An extensive pack of functionality for developers looking to create Windows Store applications for Windows 8.INotifyPropertyChanged interface support pack to improve productivity of Windows Forms, WPF and Silverlight application developers.Extended web development toolset, including improvements to JavaScript support, and initial support for ASP.NET 4.5 and ASP.NET MVC 4.Addition of two previously unsupported Microsoft development technologies: LightSwitch and SharePoint. For details on features and improvements in ReSharper 7 and a 30-day free trial, please read What's New in ReSharper 7.

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  • How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad

    - by The Geek
    The iWork apps are some of the best apps on the iPad, and each show just how powerful a touchscreen device can be with the most basic of computing functions. In fact, there’s not much to dislike about the iWork apps, except for one thing: importing and exporting files. You can open documents from email attachments, download them from websites, or import them from other apps like Dropbox. Once you’ve opened your file in Pages, Keynote, or Numbers on iPad, though, you can only send it via email, upload it to a WebDAV server or Apple’s iDisk service, or wait to sync it with iTunes on your computer. Most other iOS office apps don’t offer nearly as many features as the iWork apps, but they do offer deep integration with Dropbox which makes it easy to view and edit your documents no matter where you are. Dropbox is the most popular file sync and sharing solution, and makes it absolutely painless to share folders with anyone around the world and keep your computers in sync. That is, computers and applications that integrate with Dropbox. However, you don’t need to give up on using Dropbox with iWork apps on iPad. Today we’re going to look at how you can enable WebDAV compatibility on your Dropbox account to let Pages integrate nearly the whole way with Dropbox. It’s not a perfect solution, but it’s much better than the default setup. So let’s get started Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • Multi Threading - How to split the tasks

    - by Motig
    if I have a game engine with the basic 'game engine' components, what is the best way to 'split' the tasks with a multi-threaded approach? Assuming I have the standard components of: Rendering Physics Scripts Networking And a quad-core, I see two ways of multi-threading: Option A ('Vertical'): Using this approach I can allow one core for each component of the engine; e.g. one core for the Rendering task, one for the Physics, etc. Advantages: I do not need to worry about thread-safety within each component I can take advantage of special optimizations provided for single-threaded access (e.g. DirectX offers a flag that can be set to tell it that you will only use single-threading) Option B ('Horizontal'): Using this approach, each task may be split up into 1 <= n <= numCores threads, and executed simultaneously, one after the other. Advantages: Allows for work-sharing, i.e. each thread can take over work still remaining as the others are still processing I can take advantage of libraries that are designed for multi-threading (i.e. ... DirectX) I think, in retrospect, I would pick Option B, but I wanted to hear you guys' thoughts on the matter.

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  • Using Queries with Coherence Write-Behind Caches

    - by jpurdy
    Applications that use write-behind caching and wish to query the logical entity set have the option of querying the NamedCache itself or querying the database. In the former case, no particular restrictions exist beyond the limitations intrinsic to the Coherence query engine itself. In the latter case, queries may see partially committed transactions (e.g. with a parent-child relationship, the version of the parent may be different than the version of the child objects) and/or significant version skew (the query may see the current version of one object and a far older version of another object). This is consistent with "read committed" semantics, but the read skew may be far greater than would ever occur in a non-cached environment. As is usually the case, the application developer may choose to accept these limitations (with the hope that they are sufficiently infrequent), or they may choose to validate the reads (perhaps via a version flag on the objects). This also applies to situations where a third party application (such as a reporting tool) is querying the database. In many cases, the database may only be in a consistent state after the Coherence cluster has been halted.

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  • Entry level engineer question regarding memory mangement

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the ladder and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question. "Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub)." I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • Partner Webcast - Oracle Data Integration Competency Center (DICC): A Niche Market for services

    - by Thanos Terentes Printzios
    Market success now depends on data integration speed. This is why we collected all best practices from the most advanced IT leaders, simply to prove that a Data Integration competency center should be the primary new IT team you should establish. This is a niche market with unlimited potential for partners becoming, the much needed, data integration services provider trusted by customers. We would like to elaborate with OPN Partners on the Business Value Assessment and Total Economic Impact of the Data Integration Platform for End Users, while justifying re-organizing your IT services teams. We are happy to share our research on: The Economical impact of data integration platform/competency center. Justifying strongest reasons and differentiators, using numeric analysis and best-practice in customer case studies from specific industries Utilizing diagnostics and health-check analysis in building a business case for your customers What exactly is so special in the technology of Oracle Data Integration Impact of growing data volume and amount of data sources Analysis of usual solutions that are being implemented so far, addressing key challenges and mistakes During this partner webcast we will balance business case centric content with extensive numerical ROI analysis. Join us to find out how to build a unified approach to moving/sharing/integrating data across the enterprise and why this is an important new services opportunity for partners. Agenda: Data Integration Competency Center Oracle Data Integration Solution Overview Services Niche Market For OPN Summary Q&A Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Presenter: Milomir Vojvodic, EMEA Senior Business Development Manager for Oracle Data Integration Product Group Date: Thursday, September 4th, 10pm CEST (8am UTC/11am EEST)Duration: 1 hour Register Today For any questions please contact us at [email protected]

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • Graphics hardware warning when updating to 14.04

    - by pacomet
    As I use Ubuntu at work I just update only LTS versions but now I'm not sure if I can/should. As my computer is now ten years old I would change if was mine but as it is owned by my employer I have to work with it. It's not a bad one, it runs fine (this was not true when still had Windows on it ;-). When updating to 14.04, it warns about possible bad/slow performance with Unity 3D so I stop updating as I am at work, not my own computer. As I understand from http://askubuntu.com/a/438958/25305 Nvidia Geforce FX 5500 graphics card is still supported in 14.04. Now, in 12.04, I have driver version 173 and unity 2d runs fine for me. output of /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.39 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Should I update? Is it better to stay with 12.04? Thanks

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  • BoundingSpheres move when they should not

    - by NDraskovic
    I have a XNA 4.0 project in which I load a file that contains type and coordinates of items I need to draw to the screen. Also I need to check if one particular type (the only movable one) is passing in front or trough other items. This is the code I use to load the configuration: if (ks.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.L)) { this.GraphicsDevice.Clear(Color.CornflowerBlue); Otvaranje.ShowDialog(); try { using (StreamReader sr = new StreamReader(Otvaranje.FileName)) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z))); sfere.Add(new BoundingSphere(new Vector3(Convert.ToSingle(x), Convert.ToSingle(y), Convert.ToSingle(z)), 1f)); } } } catch (Exception ex) { Window.Title = ex.ToString(); } } The "Otvaranje" is an OpenFileDialog object, "elementi" is a List (determines the type of item that would be drawn), podatci is a List (determines the location where the items will be drawn) and sfere is a List. Now I solved the picking algorithm (checking for ray and bounding sphere intersection) and it works fine, but the collision detection does not. I noticed, while using picking, that BoundingSphere's move even though the objects that they correspond to do not. The movable object is drawn to the world1 Matrix, and the static objects are drawn into the world2 Matrix (world1 and world2 have the same values, I just separated them so that the static elements would not move when the movable one does). The problem is that when I move the item I want, all boundingSpheres move accordingly. How can I move only the boundingSphere that corresponds to that particular item, and leave the rest where they are?

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  • Leadership Tip&ndash;Vent Up!

    - by D'Arcy Lussier
    Leadership is difficult, for many reasons. One of those reasons is that we not only need to keep ourselves motivated when difficult or challenging times come, but we also need to motivate our teams and keep them focussed on the tasks at hand regardless of the mortars being rained down around them. Inexperienced (and experienced) leaders can fall into the “me-too” mentality – that is, the leader sees themselves as part of the team member instead of the leader of the team. Once a leader changes the teams view that he/she is a peer and not the leader, dynamics can change on the team. One of the biggest dangers is that the leader starts sharing frustrations, fears, concerns, etc. with the team that they’re supposed to be leading on to victory. This can destroy a team’s morale and productivity. One simple thing you can do to counter this is remember this rule when it comes to venting: Vent Up! Don’t vent sideways or down, vent up. Vent to the people above you – they’re the ones that tend to have the power to actually change things anyway. You as a leader stay healthy by getting your frustrations and concerns off your chest, your team is still insulated from it, and your superiors are aware of issues that need to be addressed or can coach you through the obstacles. D

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  • Mix10 is in history, Windows Phone 7 is here!

    MIX10was really a fantastic conference for Telerik! We had great talks, many customers stopped by our booth and we've got a lot of great feedback for our Silverlight Controls. Thank you for stopping by and sharing your opinion! So now, that the MIX is over, there is one question left: What Telerik will develop for theWindows Phone 7? We had this question on the booth over and over again and it is no doubt that the WP7 development is a hot topic now. All we can sayat this momentis that Yes, we are looking into this and we actually have some of our controls already partially working with WP7 internally :) You know that the Silverlight version for WP7 is Silverlight 3 and it has some very good additions over it in order to support the phone hardware - like webcam, mic, accelerometer, etc. If you missed the conference and the sessions- here is a list of videos thatwill get you started: Building Windows Phone Applications with Silverlight, Part 1 Mike Harsh Building Windows Phone Applications with Silverlight, Part 2 Peter Torr The good thing isthat our controls will needvery few tweaks in order to be *compiled* against the WP7 Silverlight runtime. But, the more interesting part is actually what are the scenarios that our controls will be used in. How different they will be from the desktop version of the SL? This is where we need your feedback - drop as a line and let us know what are your expectations in this area. Do you need something specific, a feature or a new control that you like to use, or maybe you have a specific scenario that you want to share. Nowthe ball is in your hands - write on the forums, send us a ticket, or just leave your comment on WP7 developmentbelow! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Why can't WARs share session info?

    - by rvcoutinho
    I have seen several developers looking for a solution for this problem: accessing session information from a different WAR (even when inside the same EAR) - here are some samples: Any way to share session state between different applications in tomcat?, Access session of another web application, different WAR files, shared resources, Tomcat: How to share data between two applications?, What does the crossContext attribute do in Tomcat? Does it enable session sharing? and so on... From all I have searched, there are some specific solutions depending on the container, but it is somehow 'contrary to the specification'. I have also looked through Java EE specification without any luck on finding an answer. Some developers talk about coupling between web applications, but I tend to disagree. What is the reason one would keep WARs inside the same EAR if not coupling? EJBs, for instance, can be accessed locally (even if inside another EJB JAR within the same EAR). More specifically, one of my WARs handles authentication and authorization, and I would like to share this information with other WARs (in the same EAR). I have managed to work around similar problems before by packaging WARs as JARs and putting them into a singular WAR project (WEB-INF/lib). Yet I do not like this solution (it requires a huge effort on servlet naming and so on). And no solution has answered the first (and most important) question: Why can't WARs share session information?

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  • Share text message on selected media

    - by Siddharth
    I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for sharing on Twitter, Facebook, Messaging, Gmail etc. Above link give proper guidance for my question. Here is code that work on android Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent);Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent); I don't know same functionality implementation in Unity. Basically at present I am targeting two platform for my game Android iOS I found answer for Android platform but I can't able to get answer of iOS platform. Share text message on selected media - Unity Forum Now I think my question is clear to all of you. So please help me to solve it.

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • Computer Says No: Mobile Apps Connectivity Messages

    - by ultan o'broin
    Sharing some insight into connectivity messages for mobile applications. Based on some recent ethnography done my myself, and prompted by a real business case, I would recommend a message that: In plain language, briefly and directly tells the user what is wrong and why. Something like: Cannot connect because of a network problem. Affords the user a means to retry connecting (or attempts automatically). Mobile context of use means users use anticipate interruptibility and disruption of task, so they will try again as an effective course of action. Tells the user when connection is re-established, and off they go. Saves any work already done, implicitly. (Bonus points on the ADF critical task setting scale) The following images showing my experience reading ADF-EMG Google Groups notification my (Android ICS) Samsung Galaxy S2 during a loss of WiFi give you a good idea of a suitable kind of messaging user experience for mobile apps in this kind of scenario. Inline connection lost message with Retry button Connection re-established toaster message The UX possible is dependent on device and platform features, sure, so remember to integrate with the device capability (see point 10 of this great article on mobile design by Brent White and Lynn Hnilo-Rampoldi) but taking these considerations into account is far superior to a context-free dumbed down common error message repurposed from the desktop mentality about the connection to the server being lost, so just "Click OK" or "Contact your sysadmin.".

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  • Working with Git on multiple machines

    - by Tesserex
    This may sound a bit strange, but I'm wondering about a good way to work in Git from multiple machines networked together in some way. It looks to me like I have two options, and I can see benefits on both sides: Use git itself for sharing, each machine has its own repo and you have to fetch between them. You can work on either machine even if the other is offline. This by itself is pretty big I think. Use one repo that is shared over the network between machines. No need to do git pulls every time you switch machines, since your code is always up to date. Never worry that you forgot to push code from your other non-hosting machine, which is now out of reach, since you were working off a fileshare on this machine. My intuition says that everyone generally goes with the first option. But the downside I see is that you might not always be able to access code from your other machines, and I certainly don't want to push all my WIP branches to github at the end of every day. I also don't want to have to leave my computers on all the time so I can fetch from them directly. Lastly a minor point is that all the git commands to keep multiple branches up to date can get tedious. Is there a third handle on this situation? Maybe some third party tools are available that help make this process easier? If you deal with this situation regularly, what do you suggest?

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  • Over 300 "NetBeans Platform for Beginners" Sold

    - by Geertjan
    I've noticed that the authors of "NetBeans Platform for Beginners" have started exposing the number of sales they have achieved. Below, notice the '304' (which will probably change quite quickly) at the lower left end of this screenshot: That's pretty good since the book has only existed for a few months and developers tend to share books they buy in PDF format. That probably means there are 300 teams of software developers around the world who are using the book, which is pretty awesome. (Though it would help the authors significantly, I'm sure, if individual developers on teams would buy the book, rather than sharing one between them. Come on, let's support these great authors so that they'll write more books like this.) Also note that there is a set of reviewer comments on the page above: Plus, the book is updated at the end of each month, so it continues to grow and improve from month to month, for free for everyone who has bought it. If you've read the book and want to contribute a review like the above, contact walternyland @ yahoo dot com. Great work, guys! For anyone out there who hasn't got it yet: https://leanpub.com/nbp4beginners

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  • Errors when installing updates

    - by user71613
    I am getting the following errors when installing updates. They started to appear after I upgraded my system to 12.04. Errors were encountered while processing: samba-common samba-common-bin samba grub-pc grub-gfxpayload-lists Setting up samba-common (2:3.6.3-2ubuntu2.2) ... perl: error while loading shared libraries: libperl.so.5.12: cannot open shared object file: No such file or directory dpkg: error processing samba-common (--configure): subprocess installed post-installation script returned error exit status 127 dpkg: dependency problems prevent configuration of samba-common-bin: samba-common-bin depends on samba-common (>= 2:3.4.0~pre1-2); however: Package samba-common is not configured yet. dpkg: error processing samba-common-bin (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of samba: samba depends on samba-common (= 2:3.6.3-2ubuntu2.2); however: Package samba-common is not configured yet. samba depends on samba-common-bin; however: Package samba-common-bin is not configured yet. dpkg: error processing samba (--configure): dependency problems - leaving unconfigured Setting up grub-gfxpayload-lists (0.6) ... Setting up grub-pc (1.99-21ubuntu3.1) ... perl: error while loading shared libraries: libperl.so.5.12: cannot open shared object file: No such file or directory dpkg: error processing grub-pc (--configure): subprocess installed post-installation script returned error exit status 127 Any ideas how to fix this?

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  • JVM Language Summit in July

    - by Tori Wieldt
    A reminder that the 2012 JVM Language Summit is happening July 30–August 1, 2012 in Santa Clara, CA. The JVM Language Summit is an open technical collaboration among language designers, compiler writers, tool builders, runtime engineers, and VM architects, sharing their experiences as creators of programming languages for the JVM, and of the JVM itself. Non-JVM developers are welcome to attend or speak on their runtime, VM, or language of choice. About 70 language and VM implementers attended last year—and over one third presented. What’s at the JVM Language Summit? Three days of technical presentations and conversations about programming languages and the JVM. Prepared talks by numerous visiting language experts, OpenJDK engineers, and other Java luminaries. Many opportunities to visit and network with your peers. Da Vinci Machine Project memorabilia. Dinner at a local restaurant, such as last year’s Faultline Brewing Company. A chance to help shape the future of programming languages on the JVM. Space is limited: This summit is organized around a single classroom-style room, to support direct communication between participants. To cover costs, there is a nominal conference fee of $100. Learn more.

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  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

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  • Who should have full visibility of all (non-data) requirements information?

    - by ebyrob
    I work at a smallish mid-size company where requirements are sometimes nothing more than an email or brief meeting with a subject matter manager requiring some new feature. Should a programmer working on a feature reasonably expect to have access to such "request emails" and other requirements information? Is it more appropriate for a "program manager" (PGM) to rewrite all requirements before sharing with programmers? The company is not technology-centric and has between 50 and 250 employees. (fewer than 10 programmers in sum) Our project management "software" consists of a "TODO.txt" checked into source control in "/doc/". Note: This is nothing to do with "sensitive data access". Unless a particular subject matter manager's style of email correspondence is top secret. Given the suggested duplicate, perhaps this could be a turf war, as the PGM would like to specify HOW. Whereas WHY is absent and WHAT is muddled by the time it gets through to the programmer(s)... Basically. Should specification be transparent to programmers? Perhaps a history of requirements might exist. Shouldn't a programmer be able to see that history of reqs if/when they can tell something is hinky in the spec? This isn't a question about organizing requirements. It is a question about WHO should have full VISIBILITY of requirements. I'd propose it should be ALL STAKEHOLDERS. Please point out where I'm wrong here.

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  • Methods for getting static data from obj-c to Parse (database)

    - by Phil
    I'm starting out thinking out how best to code my latest game on iOS, and I want to use parse.com to store pretty much everything, so I can easily change things. What I'm not sure about is how to get static data into parse, or at least the best method. I've read about using NSMutableDictionary, pLists, JSON, XML files etc. Let's say for example in AS3 I could create a simple data object like so... static var playerData:Object = {position:{startX:200, startY:200}}; Stick it in a static class, and bingo I've got my static data to use how I see fit. Basically I'm looking for the best method to do the same thing in Obj-c, but the data is not to be stored directly in the iOS game, but to be sent to parse.com to be stored on their database there. The game (at least the distribution version) will only load data from the parse database, so however I'm getting the static data into parse I want to be able to remove it from being included in the eventual iOS file. So any ideas on the best methods to sort that? If I had longer on this project, it might be nice to use storyboards and create a simple game editor to send data to parse....actually maybe that's a good idea, it's just I'm new to obj-c and I'm looking for the most straightforward (see quickest) way to achieve things. Thanks for any advice.

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  • What's wrong with this OpenGL model picking code?

    - by openglNewbie
    I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: GLuint buff[1024] = {0}; GLint hits,view[4]; glSelectBuffer(1024,buff); glGetIntegerv(GL_VIEWPORT, view); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPickMatrix(x,y,1.0,1.0,view); gluPerspective(45,(float)view[2]/(float)view[4],1.0,1500.0); glMatrixMode(GL_MODELVIEW); glRenderMode(GL_SELECT); glLoadIdentity(); //I make the same transformations for normal render glTranslatef(0, 0, -zoom); glMultMatrixf(transform.M); glInitNames(); glPushName(-1); for(int j=0;j<allNodes.size();j++) { glLoadName(allNodes.at(j)->id); allNodes.at(j)->Draw(textures); } glPopName(); glMatrixMode(GL_PROJECTION); glPopMatrix(); hits = glRenderMode(GL_RENDER);

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  • Where did I write that code ?

    - by Tarun Arora
    Every been in that situation when you desperately need to find that code you checked into TFS a few days back but just can’t remember what team project, what branch, what solution or what file you checked it into. Well you are not alone… Only if there was a way to efficiently search for files and text with in TFS. It is possible… You need to get your hands on Agent Ransack… This is a stand a lone tool that does not integrate with TFS but gives you the capability to search through text files effortlessly. Agent Ransack searches through files, text or otherwise, fast and efficiently. When searching the contents of files for code, or other text, Agent Ransack displays the text found so you can quickly browse the results without having to separately open each file! Agent Ransack is free for both Personal and Commercial use and can be Download from here.   Set the Look In directory of the Ransack search tool to your TFS Workspace and type the text you would like to scan for, you can limit the search by narrowing down the filter path or the name of the file. Found text is shown with highlighted keywords so you don't need to waste time opening each file looking for the right information.         The regular expression wizard helps you build regular expressions for complex pattern matching searches         You even have the option of searching by modified, created or last accessed date          Export your results to a file for importing into other apps or for sharing with others          Agent Ransack also provides search support for popular Office formats including Office 2007 and OpenOffice Next time you are looking for that illusive line of code whether it is a method declaration, function call, or algorithm that you checked into TFS, use Agent Ransack for a quick search.

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