myPreciousFunction(std::string s1 = "", std::string s2 = "")
{
}
int main()
{
myPreciousFunction();
}
can i make the arguments look any more prettier? i want there to be empty string if no arguments were supplied.
I need to perform a get request and send headers along with it. What can I use to do this?
The main header I need to set is the browser one. Is there an easy way to do this?
#include <iostream>
using namespace std;
int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
return 0;
}
The exe generated by the above will exit automatically,how to change the behavior?
hi friends,
I am working on linux enviournment and currently i am using svn's branch for developement purpose...but now i have to delete it and i have to work with main brach with today's date as a lebel like ..suppose my svn repostiory is "xyz" so now i want it to be like "xyz_production_lastproductionDate" than how to label it.Please share your opinion as i got stuck because of this...
Thanks in advance
I keep getting StackOverFlowException whenever I instantiate an instance of A class. I know it has got something to do with the fact that A.b field is of type derived from class A. But why would that cause an exception?
static void Main(string[] args)
{
A a = new A(); // exception
}
class A
{
private B b = new B();
}
class B:A {}
thank you
Why is this C program giving a wrong output?
#include<stdio.h>
void main()
{
float f = 12345.054321;
printf("%f", f);
getch();
}
Output:
12345.054688
But the output should be, 12345.054321.
I am using VC++ in VS2008.
Is there any way to retrieve information about how many extra displays there are besides the main one, how they are numbered, what the dimensions are, etc? I know this is pretty easy in .net land.
in java we can do this:
public class A{
public static void main(String...str){
B b = new B();
b.doSomething(this); //How I do this in c++ ? the this self reference
}
}
public class B{
public void doSomething(A a){
//Importat stuff happen here
}
}
How can I do the same but in c++, I mean the self reference of A to use the method in B ?
Our application could support landscape mode without any problem, but it is such a pain that we are thinking about forcing portrait mode.
Question: Is it BAD?
The main problem is that changing orientation generates random crashes on many screens. Avoiding those crashes would potentially allow us to spend more time on the core aspects of the app. Will the same crashes happen when users switch apps anyway?
Also, are there landscape-oriented devices where our app will become useless?
here is url
http://mrhome.ru/Home/MenuPageContent/41?q=??&pid=39
if click search, it not work (quess it because of param q)
but on url http://mrhome.ru/Home/main search is work
what the problem?
Hi, why did it fail to load the library at link at compilation time? i don't care about freeing the library yet it just won't work.
#include <windows.h>
int main()
{
LoadLibrary("winmm.lib");
timeGetTime();
}
I have a locationmanager in my main program which is called HomeViewController which I get the latitude and longitude and store them in LAT and LON. I can use LAT and LON in HomeViewController just fine. Once I go to another controller which is sending pictures and setting properties on flicker I want to use LAT and LON, how do I do this? I tried putting
HomeViewController.LAT
but obviously that does not work, I'm pretty new to the language so I am confused.
I'm making a little application in Actionscript 3. In my initApp.as I have created another class which needs to edit the currentState, which is only accessible from the main .as (initApp.as). I found a solution such that I can reach the currentState property from my other class: Application.application.currentState.
This is however not a good solution as it couples the classes too much.. is there a better way of editing the currentState from other classes?
class A
{
public:
void test ()
{
cout<<"In A";
}
};
class B :public A
{
public:
void test ()
{
cout<<"In B";
}
};
class C : public B
{
public:
int c;
};
int main()
{
C c;
c.test();
}
The result is: In B...
Hello,
is their any way to make this work, without sacrificing the cdef in cdef caller? (no use of cpdef either)
from array import *
from numpy import *
cdef class Agents:
cdef public caller(self):
print "caller"
A[2].called()
cdef called(self):
print "called"
A = [Agents() for i in range(2)]
def main():
A[1].caller()
If I create a scheduled task by calling ScheduledExecutorService.schedule(), it never quits after execution, is it a JDK bug, or I just miss something?
note: doSomething() is empty method below.
public static void doSomething() {
}
public static void main(String[] args) {
ScheduledFuture scheduleFuture =
Executors.newSingleThreadScheduledExecutor().schedule(new Callable() {
public Void call() {
try {
doSomething();
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
}, 1, TimeUnit.SECONDS);
}
Hi,
I'm wondering if there is a way to represent a float using a char in C++?
For example:
int main()
{
float test = 4.7567;
char result = charRepresentation(test);
return 0;
}
I read that probably using bitset I can do it but I'm not pretty sure.
Recently i've been doing string comparing jobs on CUDA, and i wonder how can a global function return a value when it finds the exact string that i'm looking for.
I mean, i need the global function which contains a great amout of threads to find a certain string among a big big string-pool simultaneously, and i hope that once the exact string is caught, the global funtion can stop all the threads and return back to the main funtion, and tells me "he did it"!
B.T.W., I'm using CUDA C .How could i possibly achieve that, waiting for help.
int main()
{
int a[]={1,2,3,4,5,6,7,8,9,0};
printf("a = %u , &a = %u\n",a,&a);
printf("a+1 = %u , &a+1 = %u\n",a+1,&a+1);
}
how a and &a are internally interpreted?
I'm having some difficulties with this problem.
The main idea is, I initialized a variable of class type B in class A, class A.h has the variable Z declared as public, like B *Z;
In class A.cpp, I initialized it as Z = new B();
Now, I want to access that variable from class C and I'm unable to do so. C.h includes A.h and B.h
Hi there,
I have this piece of code and i don't know how it works
#include <stdio.h>
int main(void)
{
int numero = ({const int i = 10; i+10;});
printf("%d\n", numero); // Prints 20
return 0;
}
Why if i delete the second part (i+10;), the compiler gets an error?
Why are the brackets necessary?
Thank you ^^!
Hi Guys,
I have a,
int main (int argc, char *argv[])
and one of the arguements im passing in is a char. It gives the error message in the title when i go to compile
How would i go about fixing this?
Regards
Paul