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  • efficient sort with custom comparison, but no callback function

    - by rob
    I have a need for an efficient sort that doesn't have a callback, but is as customizable as using qsort(). What I want is for it to work like an iterator, where it continuously calls into the sort API in a loop until it is done, doing the comparison in the loop rather than off in a callback function. This way the custom comparison is local to the calling function (and therefore has access to local variables, is potentially more efficient, etc). I have implemented this for an inefficient selection sort, but need it to be efficient, so prefer a quick sort derivative. Has anyone done anything like this? I tried to do it for quick sort, but trying to turn the algorithm inside out hurt my brain too much. Below is how it might look in use. // the array of data we are sorting MyData array[5000], *firstP, *secondP; // (assume data is filled in) Sorter sorter; // initialize sorter int result = sortInit (&sorter, array, 5000, (void **)&firstP, (void **)&secondP, sizeof(MyData)); // loop until complete while (sortIteration (&sorter, result) == 0) { // here's where we do the custom comparison...here we // just sort by member "value" but we could do anything result = firstP->value - secondP->value; }

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  • Pre Project Documentation

    - by DeanMc
    I have an issue that I feel many programmers can relate to... I have worked on many small scale projects. After my initial paper brain storm I tend to start coding. What I come up with is usually a rough working model of the actual application. I design in a disconnected fashion so I am talking about underlying code libraries, user interfaces are the last thing as the library usually dictates what is needed in the UI. As my projects get bigger I worry that so should my "spec" or design document. The above paragraph, from my investigations, is echoed all across the internet in one fashion or another. When a UI is concerned there is a bit more information but it is UI specific and does not relate to code libraries. What I am beginning to realise is that maybe code is code is code. It seems from my extensive research that there is no 1:1 mapping between a design document and the code. When I need to research a topic I dump information into OneNote and from there I prioritise features into versions and then into related chunks so that development runs in a fairly linear fashion, my tasks tend to look like so: Implement Binary File Reader Implement Binary File Writer Create Object to encapsulate Data for expression to the caller Now any programmer worth his salt is aware that between those three to do items could be a potential wall of code that could expand out to multiple files. I have tried to map the complete code process for each task but I simply don't think it can be done effectively. By the time one mangles pseudo code it is essentially code anyway so the time investment is negated. So my question is this: Am I right in assuming that the best documentation is the code itself. We are all in agreement that a high level overview is needed. How high should this be? Do you design to statement, class or concept level? What works for you?

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  • How to use a TFileStream to read 2D matrices into dynamic array?

    - by Robert Frank
    I need to read a large (2000x2000) matrix of binary data from a file into a dynamic array with Delphi 2010. I don't know the dimensions until run-time. I've never read raw data like this, and don't know IEEE so I'm posting this to see if I'm on track. I plan to use a TFileStream to read one row at a time. I need to be able to read as many of these formats as possible: 16-bit two's complement binary integer 32-bit two's complement binary integer 64-bit two's complement binary integer IEEE single precision floating-point For 32-bit two's complement, I'm thinking something like the code below. Changing to Int64 and Int16 should be straight forward. How can I read the IEEE? Am I on the right track? Any suggestions on this code, or how to elegantly extend it for all 4 data types above? Since my post-processing will be the same after reading this data, I guess I'll have to copy the matrix into a common format when done. I have no problem just having four procedures (one for each data type) like the one below, but perhaps there's an elegant way to use RTTI or buffers and then move()'s so that the same code works for all 4 datatypes? Thanks! type TRowData = array of Int32; procedure ReadMatrix; var Matrix: array of TRowData; NumberOfRows: Cardinal; NumberOfCols: Cardinal; CurRow: Integer; begin NumberOfRows := 20; // not known until run time NumberOfCols := 100; // not known until run time SetLength(Matrix, NumberOfRows); for CurRow := 0 to NumberOfRows do begin SetLength(Matrix[CurRow], NumberOfCols); FileStream.ReadBuffer(Matrix[CurRow], NumberOfCols * SizeOf(Int32)) ); end; end;

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  • Why is my Android app force closing when I try to check if an EditText has a double

    - by user336861
    Scanner scanner = new Scanner(lapsPerMile_st); if (!scanner.hasNextDouble()) { Context context = getApplicationContext(); String msg = "Please Enter Digits and Decmials Only"; int duration = Toast.LENGTH_LONG; Toast.makeText(context, msg, duration).show(); lapsPerMileEditText.setText(""); return; } else { //Edit box has only digits, Set data and display stats data.setLapsPerMile(Integer.parseInt(lapsPerMile_st)); lapsRunLabel.setVisibility(0); lapsRunTextView.setText(Integer.toString(data.getLapsRun())); milesRunLabel.setVisibility(0); milesRunTextView.setText(Double.toString(data.getLapsRun()/data.getLapsPerMile())); } <EditText android:id="@+id/mileCount" android:layout_width="100dp" android:layout_height="wrap_content" android:layout_marginTop="110dp" android:inputType="numberDecimal" android:maxLength="4" /> For some reason if I enter a non decimal number such as 3, or 5, it works fine but when I enter a floating point such as 3.4 or 5.8 it force closes. I cant seem to figure out whats going on. Any ideas? Thanks

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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • What Are The Ways to Devide Text in Multi-Column? Need an Overview of Possibilities.

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • Javascript Anonymous Functions and Global Variables

    - by Jonathan Swift
    I thought I would try and be clever and create a Wait function of my own (I realise there are other ways to do this). So I wrote: var interval_id; var countdowntimer = 0; function Wait(wait_interval) { countdowntimer = wait_interval; interval_id = setInterval(function() { --countdowntimer <=0 ? clearInterval(interval_id) : null; }, 1000); do {} while (countdowntimer >= 0); } // Wait a bit: 5 secs Wait(5); This all works, except for the infinite looping. Upon inspection, if I take the While loop out, the anonymous function is entered 5 times, as expected. So clearly the global variable countdowntimer is decremented. However, if I check the value of countdowntimer, in the While loop, it never goes down. This is despite the fact that the anonymous function is being called whilst in the While loop! Clearly, somehow, there are two values of countdowntimer floating around, but why?

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  • Centered DIV w/ width dependant on text, buffered by two divs that should fill the containing DIV

    - by Andrew Thompson
    I have been wracking my brains on this seemingly small issue the whole day. My web dev friends are baffled and I could not find a suitable answer in my search of this site and others (though, I could have missed it somewhere along the way). Here's the problem: 3 DIVS within one fixed-width container DIV The center DIV has text that will be different on other sites The center DIV needs to be centered, and no larger than the text it contains. This is what I'd like to end up with The basic HTMl: <div id="container" > <div id="left" ></div> <div id="center" >Text inside center should resize this block</div> <div id="right" ></div> </div> Below, I removed most of the styles I have tried. This CSS currently centers the DIV (if I set it as an inline block), but I need the other divs to fill the left and right space remaining: #container { width:750px; text-align:center; } #left { background-color:#E85355; } #center { background-color:#CDD7D7; display:inline-block; } #right { background-color:#65A8A6; } I've tried floating, no-wrap, overflow, etc. Thanks a million to whomever can offer some help! JSFiddle Link

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  • Reflection and Operator Overloads in C#

    - by TenshiNoK
    Here's the deal. I've got a program that will load a given assembly, parse through all Types and their Members and compile a TreeView (very similar to old MSDN site) and then build HTML pages for each node in the TreeView. It basically takes a given assembly and allows the user to create their own MSDN-like library for it for documentation purposes. Here's the problem I've run into: whenever an operator overload is encounted in a defined class, reflection returns that as a "MethodInfo" with the name set to something like "op_Assign" or "op_Equality". I want to be able to capture these and list them properly, but I can't find anything in the MethodInfo object that is returned to accurately identify that I'm looking at an operator. I definitely don't want to just capture everything that starts with "op_", since that will most certainly (at some point) will pick up a method it's not supposed to. I know that other methods and properties that are "special cases" like this one have the "IsSpecialName" property set, but appearantly that's not the case with operators. I've been scouring the 'net and wracking my brain to two days trying to figure this one out, so any help will be greatly appreciated.

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  • What is a mantainable way of saving "star rating" in a database?

    - by Montecristo
    I'll use the jQuery plugin for presenting the user with a nice interface The request is to display 5 stars, up to a total score of 10 (2 points per star). By now I thought about using 7/10 as a format for that value, but what if at some point in the future I'll receive a request like We would like to give users more choice, let's increase the total score to 20 (so that each star contributes with a maximum of 4 points) I'll end up with a table with mixed values for the "star rating" column: some will be like 7/10 while others will be like 14/20. Is it ok for you to have this difference in the database and deal with it in the logic layer to have it consistent? Or is preferred another way so that querying the table will not result in inconsistent results outside the application? Maybe floating point values could help me, is it better to store that value as a number less than or equal to one? So in each of the two examples the resulting value stored in the database would be 0,7, as a number, not a varchar, which can be queried also outside the application. What do you think?

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  • Can I get a reference to an object created in a jQuery plugin?

    - by gargantaun
    Perhaps my brain is fried, but I'm writing a plugin that created an tweaks an element, but also creates an object that i'd like access to. So the plugin looks like this (function ($) { $.fn.myPlugin = function () { return this.each(function () { // do some stuff to the element... this.objectInstance = new usefulObject(); }); }; })(jQuery); function usefulObject(){ // useful object properties and methods.... this.doSomething = function(){ alert("Don't google Google. You'll break the internet."); } } so when I call the plugin, I also want to be able to get access to that usefulObject that I created. I thought something like this might work.... tweakedElement = $("#someDiv").myPlugin(); tweakedElement.objectInstance.doSomething(); ... but that's not working. How can I achieve this? Can I achieve this? Answers on a postcard, or down below, whichever suits you.

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  • Set DetailsView as selected row of GridView

    - by Nix
    I am afraid this is a brain fart question. But I have searched around and have not been able to find the answer. I am creating a GridView/DetailsView page. I have a grid that displays a bunch of rows, when a row is selected it uses a DetailsView to allow for Insert/Update. My question is what is the best way to link these? I do not want to reach out to the web service again, all the data i need is in the selected grid view row. I basically have 2 separate data sources that share the same "DataObjectTypeName", the first data source retrieves the data, and the other to do the CRUD. What is the best way to transfer the Selected Grid View row to the Details View? Am I going to have to manualy handle the Insert/Update events and call the data source myself? <asp:GridView ID="gvDetails" runat="server" DataKeyNames="ID, Code" DataSourceID="odsSearchData" > <Columns> <asp:BoundField DataField="RowA" HeaderText="A" SortExpression="RowA" /> <asp:BoundField DataField="RowB" HeaderText="B" SortExpression="RowB" /> <asp:BoundField DataField="RowC" HeaderText="C" SortExpression="RowC" /> ....Code... <asp:DetailsView ID="dvDetails" runat="server" DataKeyNames="ID, Code" DataSourceID="odsCRUD" GridLines="None" DefaultMode="Edit" AutoGenerateRows="false" Visible="false" Width="100%"> <Fields> <asp:BoundField DataField="RowA" HeaderText="A" SortExpression="RowA" /> <asp:BoundField DataField="RowB" HeaderText="B" SortExpression="RowB" /> <asp:BoundField DataField="RowC" HeaderText="C" SortExpression="RowC" /> ...

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • When is a bool not a bool (compiler warning C4800)

    - by omatai
    Consider this being compiled in MS Visual Studio 2005 (and probably others): CPoint point1( 1, 2 ); CPoint point2( 3, 4 ); const bool point1And2Identical( point1 == point2 ); // C4800 warning const bool point1And2TheSame( ( point1 == point2 ) == TRUE ); // no warning What the...? Is the MSVC compiler brain-dead? As far as I can tell, TRUE is #defined as 1, without any type information. So by what magic is there any difference between these two lines? Surely the type of the expression inside the brackets is the same in both cases? [This part of the question now satisfactorily answered in the comments just below] Personally, I think that avoiding the warning by using the == TRUE option is ugly (though less ugly than the != 0 alternative, despite being more strictly correct), and it is better to use #pragma warning( disable:4800 ) to imply "my code is good, the compiler is an ass". Agree? Note - I have seen all manner of discussion on C4800 talking about assigning ints to bools, or casting a burger combo with large fries (hold the onions) to a bool, and wondering why there are strange results. I can't find a clear answer on what seems like a much simpler question... that might just shine line on C4800 in general.

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  • iphone: memory problems after refactor

    - by agilpwc
    I had a NIB with several view controllers in it. I modified the code and used Interface Builder decomose interface to get all the view controllers in their own Nib. But now with empty core data database, I'm getting "message sent to deallocated instance" errors. Here is the code flow: From the RootViewController this is called: if (self.dogController == nil) { DogViewController *controller = [[DogViewController alloc] initWithNibName:@"DogViewController" bundle:nil]; self.dogController = controller; [controller release]; } self.dogController.managedObjectContext = self.managedObjectContext; [self.navigationController pushViewController:self.dogController animated:YES]; Then in a dogController a button is pressed to insert a new object and the following code is excuted and the error hits on the save, according to the trace NSManagedObjectContext *context = [self.fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[self.fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:[NSDate date] forKey:@"birthDate"]; [newManagedObject setValue:@"-" forKey:@"callName"]; // Save the context. NSError *error = nil; if (![context save:&error]) { Then the error produced in the console is * -[JudgeViewController numberOfSectionsInTableView:]: message sent to deallocated instance 0x598e580 I'm racking my brain for hours and I can't figure out where my minor changes made something messed up. Any ideas?

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  • How to understand other people's CSS architectures?

    - by John
    I am reasonably good with CSS. However, when working with someone else's CSS, it's difficult for me to see the "bigger picture" in their architecture (but i have no problem when working with a CSS sheet I wrote myself). For example, I have no problems using Firebug to isolate and fix cross browser compatibility issues, or fixing a floating issue, or changing the height on a particular element. But if I'm asked to do something drastic such as, "I want the right sidebars of pages A, B, C and D to have a red border. I want the right side bars of pages E, F and G to have a blue border if and only if the user mouses over", then it takes me time a long time to map out all the CSS inheritance rules to see the "bigger picture". For some reason, I don't encounter the same difficulty with backend code. After a quick debriefing of how a feature works, and a quick inspection of the controller and model code, I will feel comfortable with the architecture. I will think, "it's reasonable to assume that there will be an Employee class that inherits from the Person Class that's used by a Department controller". If I discover inconvenient details that aren't consistent with overall architectural style, I am confident that I can hammer things back in place. With someone else's CSS work, it's much harder for me to see the "relationships" between different classes, and when and how the classes are used. When there are many inheritance rules, I feel overwhelmed. I'm having trouble articulating my question and issues... All I want to know is, why is it so much harder for me to see the bigger picture in someone else's CSS architecture than compared to someone else's business logic layer? **Does it have any thing to do with CSS being a relatively new technology, and there aren't many popular design patterns?

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  • What do you call a set of Javascript closures that share a common context?

    - by Ed Stauff
    I've been trying to learn closures (in Javascript), which kind of hurts my brain after way too many years with C# and C++. I think I now have a basic understanding, but one thing bothers me: I've visited lots of websites in this Quest for Knowledge, and nowhere have I seen a word (or even a simple two-word phrase) that means "a set of Javascript closures that share a common execution context". For example: function CreateThingy (name, initialValue) { var myName = name; var myValue = initialValue; var retObj = new Object; retObj.getName = function() { return myName; } retObj.getValue = function() { return myValue; } retObj.setValue = function(newValue) { myValue = newValue; } return retObj; }; From what I've read, this seems to be one common way of implementing data hiding. The value returned by CreateThingy is, of course, an object, but what would you call the set of functions which are properties of that object? Each one is a closure, but I'd like a name I can used to describe (and think about) all of them together as one conceptual entity, and I'd rather use a commonly accepted name than make one up. Thanks! -- Ed

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  • Saving and restoring OpenGL model-view

    - by Tom
    I am a new-comer to OpenGL, and much of it remains mysterious to my feeble brain. I have been studying the NeHe demos as well as the Red Book. I am writing an Android application that displays the Earth in the center of the screen. The user can rotate the Earth about any axis (much like a very simple "Google Earth"). This code is working (I based it on the NeHe examples). Now I want to add a feature; the user should be able to save the current model orientation, then later return to that same orientation. For example, the user may save the Earth orientation such that the viewer is looking down at her hometown, and north-east is "up". How do I do this with OpenGL-ES? To capture and save the current orientation, my code could get the current model-view transformation matrix - I think I understand how to do that. But later on how do I apply that saved matrix to restore the view?

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  • Performance when querying a View

    - by Nate Bross
    I'm wondering if this is a bad practice or if in general this is the correct approach. Lets say that I've created a view that combines a few attributes from a few tables. My question, what do I need to do so I can query against this view as if it were a table without worrying about performance? All attributes in the original tables are indexed, my concern is that the result view will have hundreds of thousands of records, which I will want to narrow down quite a bit based on user input. What I'd like to avoid, is having multiple versions of the code that generates this view floating around with a few extra "where" conditions to facilitate the user input filtering. For example, assume my view has this header VIEW(Name, Type, DateEntered) this may have 100,000+ rows (possibly millions). I'd like to be able to make this view in SQL Server, and then in my application write querlies like this: SELECT Name, Type, DateEntered FROM MyView WHERE DateEntered BETWEEN @date1 and @date2; Basically, I am denormalizing my data for a series of reports that need to be run, and I'd like to centralize where I pull the data from, maybe I'm not looking at this problem from the right angle though, so I'm open to alternative ways to attack this.

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  • Checked and Unchecked operators don't seem to be working when...

    - by flockofcode
    1) Is UNCHECKED operator in effect only when expression inside UNCHECKED context uses an explicit cast ( such as byte b1=unchecked((byte)2000); ) and when conversion to particular type can happen implicitly? I’m assuming this since the following expression throws a compile time error: byte b1=unchecked(2000); //compile time error 2) a) Do CHECKED and UNCHECKED operators work only when resulting value of an expression or conversion is of an integer type? I’m assuming this since in the first example ( where double type is being converted to integer type ) CHECKED operator works as expected: double m = double.MaxValue; b=checked((byte)m); // reports an exception , while in second example ( where double type is being converted to a float type ) CHECKED operator doesn’t seem to be working. since it doesn't throw an exception: double m = double.MaxValue; float f = checked((float)m); // no exception thrown b) Why don’t the two operators also work with expressions where type of a resulting value is of floating-point type? 2) Next quote is from Microsoft’s site: The unchecked keyword is used to control the overflow-checking context for integral-type arithmetic operations and conversions I’m not sure I understand what exactly have expressions and conversions such as unchecked((byte)(100+200)); in common with integrals? Thank you

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  • Is there a way to receive data as unsigned char over UDP on Qt?

    - by user269037
    I need to send floating point numbers using a UDP connection to a Qt application. Now in Qt the only function available is qint64 readDatagram ( char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0 ) which accepts data in the form of signed character buffer. I can convert my float into a string and send it but it will obviously not be very efficient converting a 4 byte float into a much longer sized character buffer. I got hold of these 2 functions to convert a 4 byte float into an unsinged 32 bit integer to transfer over network which works fine for a simple C++ UDP program but for Qt I need to receive the data as unsigned char. Is it possible to avoid converting the floatinf point data into a string and then sending it? uint32_t htonf(float f) { uint32_t p; uint32_t sign; if (f < 0) { sign = 1; f = -f; } else { sign = 0; } p = ((((uint32_t)f)&0x7fff)<<16) | (sign<<31); // Whole part and sign. p |= (uint32_t)(((f - (int)f) * 65536.0f))&0xffff; // Fraction. return p; } float ntohf(uint32_t p) { float f = ((p>>16)&0x7fff); // Whole part. f += (p&0xffff) / 65536.0f; // Fraction. if (((p>>31)&0x1) == 0x1) { f = -f; } // Sign bit set. return f; }

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  • Monads with Join() instead of Bind()

    - by MathematicalOrchid
    Monads are usually explained in turns of return and bind. However, I gather you can also implement bind in terms of join (and fmap?) In programming languages lacking first-class functions, bind is excruciatingly awkward to use. join, on the other hand, looks quite easy. I'm not completely sure I understand how join works, however. Obviously, it has the [Haskell] type join :: Monad m = m (m x) - m x For the list monad, this is trivially and obviously concat. But for a general monad, what, operationally, does this method actually do? I see what it does to the type signatures, but I'm trying to figure out how I'd write something like this in, say, Java or similar. (Actually, that's easy: I wouldn't. Because generics is broken. ;-) But in principle the question still stands...) Oops. It looks like this has been asked before: Monad join function Could somebody sketch out some implementations of common monads using return, fmap and join? (I.e., not mentioning >>= at all.) I think perhaps that might help it to sink in to my dumb brain...

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  • Strange offset space between <button> as parent container and <div> as child.

    - by Maxja
    I need to decorate a standard html button. The base element I took <button> instead of <input>, cos I decided that the element must be a parent container. And there is child element <div> in it. This <div> element will be been the core element for decoration, and should occupy the entire space of the parent element - button. <button> <div>*decoration goes here*</div> </button> And within Cascading Style Sheets it might be looks like this: css button { margin: 0; border: 0; padding: 0; width: *150*px; height: *50*px; position: relative; } div { margin: 0; border: 0; padding: 0; width: 100%; height: 100%; background: *black*; position: absolute; top: 0; left: 0; } html <button type="button"> <div>*decoration goes here*</div> </button> So, Opera(10) is doing well, webkits Chrome(6) and Safari(4) is doing also well, but Internet Explorer(8) is bad - DOM Inspector shows some strange Offset space in top and left, FireFox(3) is also bad - DOM Inspector shows that <div> get some negative value in css-property right: and bottom:. Even if this property will set to zero(0) DOM-Inspector still shows same negative value. I almost broke my brain. Help me, solve this problem, please!

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  • How can I write a function template for all types with a particular type trait?

    - by TC
    Consider the following example: struct Scanner { template <typename T> T get(); }; template <> string Scanner::get() { return string("string"); } template <> int Scanner::get() { return 10; } int main() { Scanner scanner; string s = scanner.get<string>(); int i = scanner.get<int>(); } The Scanner class is used to extract tokens from some source. The above code works fine, but fails when I try to get other integral types like a char or an unsigned int. The code to read these types is exactly the same as the code to read an int. I could just duplicate the code for all other integral types I'd like to read, but I'd rather define one function template for all integral types. I've tried the following: struct Scanner { template <typename T> typename enable_if<boost::is_integral<T>, T>::type get(); }; Which works like a charm, but I am unsure how to get Scanner::get<string>() to function again. So, how can I write code so that I can do scanner.get<string>() and scanner.get<any integral type>() and have a single definition to read all integral types? Update: bonus question: What if I want to accept more than one range of classes based on some traits? For example: how should I approach this problem if I want to have three get functions that accept (i) integral types (ii) floating point types (iii) strings, respectively.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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