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  • Access Assests from another application?

    - by pcm2a
    I get a lot of requests in my application to allow for custom icons packs from BetterCut / Open Home. The way it seems to work is you install BetterCut or Open Home, then you can install tons of these free icon packs from the market. Once installed both those apps (and other apps) will poll for those icon packs and use the icons. I want to know how to poll the install applications for the asset folders that are available. I have opened up a few of the icon packs and verified that there is an assets folder in there and they are full of all the icon png files. I've searched on here, other code sites, google, etc but havn't found any leads.

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  • how to customize list view item spaces between them?

    - by Praween k
    Hi, I want to customize list view item spaces between different items. We generally display list item with default space between them to get viewed in list.I want to customize the space difference between them so that more data can be displayed in the list within the display part at a time. Please provide me some solution . Thanks in adv. Praween

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  • Which is the 'correct' way to do this (if statement)

    - by frinkz
    I've got plenty of these lying around, and I'm wondering if I'm going to face any trouble - or performance problems. I have method A: MyClass monkey; ... if(monkey != null) { ... } Or method B: boolean hasMonkey; //This is set to TRUE when monkey is not null MyClass monkey; ... if(hasMonkey) { ... } On a functional level, they both do the same thing. Right now, I'm using method A. Is that a bad way of doing things? Which is going to perform better?

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  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

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  • application resources after update

    - by klaus-vlad
    Hi, I have a curiosity about application updates . What happens after such a process with the resources supposing that the update needs different resources than the ones the old version used ? Are they overwritten ?( like overwrite string.xml) or the old resources are deleted and replaced with the new ones ?

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  • How to set a custom font for a spinner?

    - by AndrewC
    Is there anyway to set a custom font or color for the selected item in a Spinner? For example, I open the spinner and click a priority of "High". I'm my layout containing the spinner, I would like to see the word "High" in red or a custom font. I can't seem to obtain the textview to make the necessary change. I always obtain a NullPointerException if I typecast the spinner.getSelectedView() to textview and attempt to set the color. any ideas? thanks in advance!

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  • How to store double using SharedPrefrences?

    - by user3924167
    I am having trouble storing a double in the phone's memory. What are my other options if this isnt possible. Basically what the code is aiming to do using sharedprefrences is take the stored value of "Alcohol" spending and then add whatever the input is in the editText to it and then store that new value for the next time. Running total of spending on alcohol **Can someone please help with this issue and be detailed where x y & z should go in the project. The user selects from a spinner, which works. public void addInput(){ double dblCostInput = Double.valueOf(inputBox.getText().toString()); String strCategories= spinnerCategories.getSelectedItem().toString(); if(strCategories.equals("Alcohol")) { alcoholSpend = alcoholSpend + dblCostInput; inputBox.setText(""); nextInput(); inputBox.setText("Your Spending on"+strCategories+" is: " +d.format(alcoholSpend)); }

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  • Only first word of two strings gets added to db

    - by dkgeld
    When trying to add words to a database via php, only the first word of both strings gets added. I send the text via this code: public void sendTextToDB() { valcom = editText1.getText().toString(); valnm = editText2.getText().toString(); t = new Thread() { public void run() { try { url = new URL("http://10.0.2.2/HB/hikebuddy.php?function=setcomm&comment="+valcom+"&name="+valnm); h = (HttpURLConnection)url.openConnection(); if( h.getResponseCode() == HttpURLConnection.HTTP_OK){ is = h.getInputStream(); }else{ is = h.getErrorStream(); } h.disconnect(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); Log.d("Test", "CONNECTION FAILED 1"); } } }; t.start(); } When tested with spaces and commas etc. in a browser, the php function adds all text. The strings also return the full value when inserted into a dialog. How do I fix this? Thank you.

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Can I update an image in the drawable directory from code?

    - by kknight
    I have a picture in res/drawable directory: res/drawable/picture.jpeg. Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"? Thanks.

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  • How to prevent application thievery?

    - by Berdon Magnus
    Hey, I was wondering what the most effective way of preventing people from stealing my application (downloading a copy of the .apk online rather than buying it). I've spent a lot of time on one in particular (Droidbox) and won't be releasing Sync until I can guarantee that the people who are providing illegal copies of the pro version aren't able to. Anyone implemented this? I've tried checking my package signature verses an the signature of an unsigned copy but it appears to be the same - perhaps I'm doing something incorrectly here. I'm unsure whether people actually distribute the signed .apk in which case I don't think signature validation would work to begin with...

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  • How put <Spanned> into list.setAdapter?

    - by svebee
    Simple but little tricky, if I have list.setAdapter(new ArrayAdapter<String>(this,R.layout.double_row, R.id.doubleRow, articleItemsHelper)); it works if articleItemsHelper is String, but I wanna have HTML formatting in there so when articleItemsHelper is type Spanned this (adapter) doesn't work. ArrayList<Spanned> articleItemsHelper = new ArrayList<Spanned>(); What's the solution?

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  • Why do toast notifications die if delayed?

    - by ubershmekel
    I'm not sure this is the exact cause of my problem but I'll explain the 2 symptoms I noticed: If I put a break point on a Toast.makeText(..).show(), step over, then wait a few seconds before running, the toast will never appear. I have a location callback that tries to show a toast, but it never appears. Maybe I'm doing something else wrong, this is the line in question in my open source distress signal app. Any help or pointers would be appreciated, --uber

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  • Is it possible to authenticate user manually with oauth2

    - by iixi
    I want to authenticate a user with oauth2 to access google drive. I can get the access token required when using AccountManager to retrieve an account and then get the token with: mgr.blockingGetAuthToken(account, ApiConst.DRIVE_AUTH_SCOPE, true); But I want the user to be able to authenticate by providing username and password instead of using the account added to the phone. Is this possible? EDIT So I have tried to implement the authorization in a WebView. I followed this example. I have extracted the code request parameter but the code used to retrieve the access token seems to be deprecated and not compatible with the packages used by Google Drive SDK. This is the code used to retrieve the access token in the example: AccessTokenResponse accessTokenResponse = new GoogleAuthorizationCodeGrant(new NetHttpTransport(), new JacksonFactory(), OAuth2ClientCredentials.CLIENT_ID, OAuth2ClientCredentials.CLIENT_SECRET, code, OAuth2ClientCredentials.REDIRECT_URI).execute(); Can this be done in some other way or should I just give up?

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  • Issues with start activity for result

    - by rodkarom
    I have written an Activity using Theme.Holo.Dialog so that it works as an AlertDialog as a login/password notice. I've started this activity with startActivityForResult(...) using a request code I defined. The thing is, whenever I start the activity ´onActivityResult(...)´ is triggered immediately, the buttons get loaded and everything, but once I press them, even though I know the Activity is working because login does happen, there is no result sent back to the first Activity and I am calling setResult(...) and finish() after the buttons are pressed. Thanks in advance, first time using startActivityForResult so I'm sure I must be missing something.

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  • How to make a slide gesture in a view?

    - by AedonEtLIRA
    I have a grid layout that holds a limited 6 items per screen. This set number is just a base for the app and make it look and feel better so it must stay set to that. To get passed this and to add some flash to the app, I want to animate a style of screen change. For instance, when a finger is dragged left, push the current view to the side and bring the next it, very similar to how a gallery does it, except I would like it to be able to scroll vertical as well. Any help or tutorials will be appreciated ~Aedon.

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • Running a ProgressDialog MonoAndroid

    - by user1791926
    I am trying to run a progressDialog that will loading items into a Sqlite datebase on a first load for my application. I get an error message because the application runs the rest of the code in the application before the rest of the data is loaded into the database. How do I make sure the code is completed in the progressDialog before the code in the rest of the program? LocalDatabase DB = new LocalDatabase(); var dbpd = ProgressDialog.Show(this, "Loading Database", "Please wait Loading Data",true); ThreadPool.QueueUserWorkItem((s) =>{ DB.createDB(); RunOnUiThread(() => databaseLoaded()); });

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  • BitmapFactory.decodeFile out of memory with images 2400x2400

    - by alasarr
    I need to send an image from a file to a server. The server request the image in a resolution of 2400x2400. What I'm trying to do is: 1) Get a Bitmap using BitmapFactory.decodeFile using the correct inSampleSize. 2) Compress the image in JPEG with a quality of 40% 3) Encode the image in base64 4) Sent to the server I cannot achieve the first step, it throws an out of memory exception. I'm sure the inSampleSize is correct but I suppose even with inSampleSize the Bitmap is huge (around 30 MB in DDMS). Any ideas how can do it? Can I do these steps without created a bitmap object? I mean doing it on filesystem instead of RAM memory. This is the current code: // The following function calculate the correct inSampleSize Bitmap image = Util.decodeSampledBitmapFromFile(imagePath, width,height); // compressing the image ByteArrayOutputStream baos = new ByteArrayOutputStream(); image.compress(Bitmap.CompressFormat.JPEG, 40, baos); // encode image String encodedImage = Base64.encodeToString(baos.toByteArray(),Base64.DEFAULT));

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