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  • Auto-versioning of static content with JBoss

    - by Bears will eat you
    As per the Q&A here, I'd like to implement a similar auto-versioning system for a web app running in JBoss 5. Is there anything already out there to do this sort of thing, or will I need to write something myself? To be clear: I am not using PHP. Not knowing much about PHP, I'm not sure what the Tomcat/JBoss analogs of PHP's .htaccess, etc. are. If I do have to write my own auto-versioning, where would I start? The principle is clear to me - rewriting the URL using the file's timestamp, but I don't know much about URL rewriting with JBoss/Tomcat.

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  • Where can I take an online programming aptitude test/exam?

    - by nbolton
    A potential employer requires me to take an online aptitude test before my interview (in this case the test is for C, from Previsor). Where can I take the same (or similar) test so I have a rough idea on what I should brush up on? I've taken a similar test for C++ previously, so I have some idea of what to expect. I've also been studying my C books thoroughly (especially the required material as described in the PDF), but I feel it would be a good idea to get a feel for the particular test before taking it. I did a quick search on Brainbench, but they don't seem to have a C test, unless I'm mistaken (only C++). Note: I'm happy to pay to take a test if no decent free ones are available.

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  • Stop output of image if no record - paperclip - Ruby on rails

    - by bgadoci
    I have just installed paperclip into my ruby on rails blog application. Everything is working great...too great. I am trying to figure out how to tell paperclip not to output anything if there is no record in the table so that I don't have broken image links everywhere. How, and where, do I do this? Here is my code: class Post < ActiveRecord::Base has_attached_file :photo, :styles => { :small => "150x150"} validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end View <% div_for post do %> <div id="post-wrapper"> <div id="post-photo"> <%= image_tag post.photo.url(:small) %> </div> <h2><%= link_to_unless_current h(post.title), post %></h2> <div class="light-color"> <i>Posted <%= time_ago_in_words(post.created_at) %></i> ago </div> <%= simple_format truncate(post.body, :length => 600) %> <div id="post-options"> <%= link_to "Read More >>", post %> | <%= link_to "Comments (#{post.comments.count})", post %> | <%= link_to "Strings (#{post.tags.count})", post %> | <%= link_to "Contributions (#{post.ugtags.count})", post %> | <%= link_to "Likes (#{post.votes.count})", post %> </div> </div> <% end %>

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  • Smoke testing a .NET web application

    - by pdr
    I cannot believe I'm the first person to go through this thought process, so I'm wondering if anyone can help me out with it. Current situation: developers write a web site, operations deploy it. Once deployed, a developer Smoke Tests it, to make sure the deployment went smoothly. To me this feels wrong, it essentially means it takes two people to deploy an application; in our case those two people are on opposite sides of the planet and timezones come into play, causing havoc. But the fact remains that developers know what the minimum set of tests is and that may change over time (particularly for the web service portion of our app). Operations, with all due respect to them (and they would say this themselves), are button-pushers who need a set of instructions to follow. The manual solution is that we document the test cases and operations follow that document each time they deploy. That sounds painful, plus they may be deploying different versions to different environments (specifically UAT and Production) and may need a different set of instructions for each. On top of this, one of our near-future plans is to have an automated daily deploy environment, so then we'll have to instruct a computer as to how to deploy a given version of our app. I would dearly like to add to that instructions for how to smoke test the app. Now developers are better at documenting instructions for computers than they are for people, so the obvious solution seems to be to use a combination of nUnit (I know these aren't unit tests per se, but it is a built-for-purpose test runner) and either the Watin or Selenium APIs to run through the obvious browser steps and call to the web service and explain to the Operations guys how to run those unit tests. I can do that; I have mostly done it already. But wouldn't it be nice if I could make that process simpler still? At this point, the Operations guys and the computer are going to have to know which set of tests relate to which version of the app and tell the nUnit runner which base URL it should point to (say, www.example.com = v3.2 or test.example.com = v3.3). Wouldn't it be nicer if the test runner itself had a way of giving it a base URL and letting it download say a zip file, unpack it and edit a configuration file automatically before running any test fixtures it found in there? Is there an open source app that would do that? Is there a need for one? Is there a solution using something other than nUnit, maybe Fitnesse? For the record, I'm looking at .NET-based tools first because most of the developers are primarily .NET developers, but we're not married to it. If such a tool exists using other languages to write the tests, we'll happily adapt, as long as there is a test runner that works on Windows.

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  • What's the Build and Release Dev doing?

    - by Yongwei Xing
    Hi all I need someone give a career advice about the Build and Release Dev. I don't know what's exactly the uild and Release Dev do. What's the different between the Build and Release Dev and the regular product Dev? Do they have the same requirement? Or the regular product Dev need higher requirement? What do BRE dev do in their work? Best Regards,

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  • html css image alignment

    - by computerpro007
    Hi All, I have a question regarding image alignment with CSS. For example I have created a css class as below: .link { background: url("images/image1.gif") scroll right; } and below is the markup <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <p class="link">This is a link</p> </head> <body> </body> </html> When I check in the browser I get the image on the text. I want it after the text i mean This is a link (this is where I want the image to appear)

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  • Using AJAX to display error message Ruby on Rails

    - by bgadoci
    I have built a blog using Ruby on Rails. New to both. I am implementing AJAX pretty effectively until I get to the error handling portion. I allow for comments on posts and do this by rendering a comment partial and remote form in the /views/posts/show.html.erb page. Upon successful save of a comment the show page is updated using views/comments/create.js.rjs and displays a flash notice. I am simply trying to flash a notice when it doesn't save. Searched around and worked this a bit on my own. Can't get it to fly. Here is my code: /views/posts/show.html.erb <div id="comments"> <%= render :partial => @post.comments %> <div id="notice"><%= flash[:notice] %></div> </div> <% remote_form_for [@post, Comment.new] do |f| %> <p> <%= f.label :body, "New Comment" %><br/> <%= f.text_area (:body, :class => "textarea") %> </p> <p> <%= f.label :name, "Name" %><br/> <%= f.text_field (:name, :class => "textfield") %> </p> <p> <%= f.label :email, "Email" %><br/> <%= f.text_field (:email, :class => "textfield") %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> /views/comments/_comment.html.erb <% div_for comment do %> <div id="comment-wrapper"> <% if admin? %> <div id="comment-destroy"><%=link_to_remote "X", :url => [@post, comment], :method => :delete %></div> <% end %> <%= h(comment.body) %><br/><br/> <div class="small">Posted <%= time_ago_in_words(comment.created_at) %> ago by <%= h(comment.name) %> <% if admin? %> | <%= h(comment.email) %> <% end %></div> </div> <% end %> /views/comments/create.js.rjs page.insert_html :bottom, :comments, :partial => @comment page[@comment].visual_effect :highlight page[:new_comment].reset page.replace_html :notice, flash[:notice] flash.discard CommentsController#create def create @post = Post.find(params[:post_id]) @comment = @post.comments.create!(params[:comment]) respond_to do |format| if @comment.save flash[:notice] = "Thanks for adding this comment" format.html { redirect_to @post } format.js else flash[:notice] = "Make sure you include your name and a valid email address" format.html { redirect_to @post } format.js end end end

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  • How to decomment an html/php webpage?

    - by Sam
    A crazy question: Imagine a webpage file called somepage.php And it contains some html php contents in my editor I see: <html><head></head><body> <?=$welcome . $essay . $thatsAllForNowFolks . $footer ?> <!-- Blue Ball Bell Blow Bows Bats Beef Bark Bill Boss --> </body></html> When I browse my site I see those comments in the final result, while I only want that comment to be only in my editor for my secretive inspirations and don't want the whole world to know what I'm thinking when I'm developing, as well as I see those comments for any and all my website visitors as wasted bandwitch of internet speed. How do I decomment my entire html/php files at the moment the html is served? Ideas, code and suggestions are much appreciated. My thanks in advance...

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • CSS div rounded corners

    - by Ulkmun
    I'm attempting to do the following... Here's what I've got right now.. but it's not rendering correctly. Does anyone have any idea as to how I'd fix this? CSS /* Curved Corners */ .bl { background: url(bl.gif) 0 100% no-repeat; /*background-color:#EFFBEF;*/ width: 700px; margin-left: auto ; margin-right: auto ;} .br { background: url(br.gif) 100% 100% no-repeat; } .tl { background: url(tl.gif) 0 0 no-repeat; } .tr { background: url(tr.gif) 100% 0 no-repeat; } .clear {font-size: 1px; height: 1px} HTML <div class="bl"><div class="br"><div class="tl"><div class="tr"> <div id="header"> </div> <div id="footer"> </div> </div></div></div></div>

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  • how to develop complete software suite/platform ?

    - by fwfwfw
    here's an example of a company selling complete software suite/platform www.ql2.com/technology/platform.php i wonder how are such suite/platforms developped ? do you have to use J2EE ? i am more interested in how this company is able to produce their own proprietary WebQL language. www.automationanywhere.com/products/AAServer.htm is another similar company selling "servers"....how are such proprietary servers developped with Java technology ?

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  • Basic xhtml/css models ?

    - by Skeptic
    Hi, I need to produce a very simple website (no dynamic-content, 2-columns, header&footer) and I have a basic knowledge of xhtml/css. So I could probably come with something from scratch, but it would probably won't work in "all" browsers. I've done some googling, but it's difficult for me to evaluate the quality of the "free templates" advertized all over the place. So is there any web developer here that has good references or even such models/templates ?

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  • Cocos2d and MPMoviePlayerViewController - NSNotificationCenter not working

    - by digi_0315
    I'm using cocos2d with MPMoviePlayerViewController class, but when I tryed to catch notification status when the movie is finished I got this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString movieFinishedCallback]: unrecognized selector sent to instance 0x5d23730' my playVideoController.m are: @implementation PlayVideoViewController +(id) scene{ CCScene *scene = [CCScene node]; CCLayer *layer = [credits node]; [scene addChild: layer]; return scene; } -(id)initWithPath:(NSString *)moviePath{ if ((self = [super init])){ movieURL = [NSURL fileURLWithPath:moviePath]; [movieURL retain]; playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; player = [playerViewController moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback) name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [[[CCDirector sharedDirector] openGLView] addSubview:playerViewController.view]; [player play]; } return self; } -(void)movieFinishedCallback{ CCLOG(@"video finished!!"); } in .h: #import <UIKit/UIKit.h> #import "cocos2d.h" #import <MediaPlayer/MediaPlayer.h> @interface PlayVideoViewController : CCLayer { NSURL *movieURL; MPMoviePlayerViewController *playerViewController; MPMoviePlayerController *player; } +(id) scene; @end and I call it in appDelegate.m: - (void) applicationDidFinishLaunching:(UIApplication*)application { CC_DIRECTOR_INIT(); CCDirector *director = [CCDirector sharedDirector]; [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; EAGLView *glView = [director openGLView]; [glView setMultipleTouchEnabled:YES]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];//kEAGLColorFormatRGBA8 NSString *path = [[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mov" inDirectory:nil]; vi ewController = [[[PlayVideoViewController alloc] initWithPath:path] autorelease]; } what i'm doing wrong? anyone can help me please?? I'm try to solve it since a lot of hours ago but I can't!

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  • Using font in site

    - by Misha Moroshko
    I know that I can use fonts like arial "for free". But what if I want to use not a standard font ? Is that something that a browser should support ? Where I can check, for example, which fonts Firefox 3.6.3 supports ? I would like, for example, to change the font of input text area.

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  • Do you take the pain of learning it or use an out of the box solution?

    - by Mantorok
    Hi all What I'm getting at here is being presented with a control or framework that does 95% of what you want but has its shortcomings when opposed to learning how to do it yourself. To give a good example (ASP.Net) UpdatePanel vs DIY JS/JSON. The UpdatePanel gives you AJAX instantly without doing anything additional, however I've come to learn that its shortcomings are mainly that it's a bit of a hack and performs badly on busy pages and I've found myself having to scrap UpdatePanels in favour of rolling my own JS, and I've now made it a habit to fully investigate any shortcomings in out-of-the-box solutions, as I've been stung by this experience. So I guess what I'm asking is: Is it better to find out how to DIY or is it considered a better approach to try the available solution and risk going a full circle? Obviously I've only targetted a single control, but it is a very attractive control to people learning AJAX - I'm sure there are others out there. Sorry if dupliate. Thanks

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  • tweak CSS to expand header

    - by every_answer_gets_a_point
    for this site: http://yoursdproperty.com/ do you see how there some extra white space all the way at the top? how would i expand that image to get rid of that space? The weird thing is that the flash file that runs the header images has already been changed by me to be the width of the page. Something in the CSS though makes it the old size of 940 wide. please note that im only interested in making adjustments to the css or html, not flash or javascript

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • amazon design doubt

    - by praveen
    I was looking at the amazon website and was wondering how one of the feature would have been implemented. The feature : what customers buy after viewing a particular item. If i were to develop such a feature i would probably generate a session id for each user session and store the session id-page id combination in a log file. and if a book is bought set a separate flag for the session id-page id. A separate program can then be run on the log file periodically, to identify the groups that were bought together/viewed together and that information can be stored in a persistent file. This is ofcourse a simple solution without taking into consideration the distributed nature of the servers - but would this suffice or can you help me identify a better design.

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  • How to extract delegates from ViewController class?

    - by adranle
    Hi I have the problem that my view controller class has too many delegates and starts to get big. I want to write the delegates in separate classes to keep the view controller class small. For delegates that are programmatically created (like UIAlertViewDelegate) I could do it easily. The problem is in the delegates assigned in Interface Builder. How can I tell the IB to assign, for example, another class as the UITableViewDelegate or UITableViewDataSource? Or how to choose another IBAction method for a Touch UP inside Event on a button? One solution would be to delete the connections from IB and write them programmatically at ViewDidLoad, but since I have a lot of ViewControllers, this would take a long time. any other ideas?

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  • Does the <script> tag position in HTML affects performance of the webpage?

    - by Rahul Joshi
    If the script tag is above or below the body in a HTML page, does it matter for the performance of a website? And what if used in between like this: <body> ..blah..blah.. <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> ... some text here too ... </body> Or is this better?: <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> <body> ..blah..blah.. ..call above functions on some events like onclick,onfocus,etc.. </body> Or this one?: <body> ..blah..blah.. ..call above functions on some events like onclick,onfocus,etc.. <script language="JavaScript" src="JS_File_100_KiloBytes"> function f1() { .. some logic reqd. for manipulating contents in a webpage } </script> </body> Need not tell everything is again in the <html> tag!! How does it affect performance of webpage while loading? Does it really? Which one is the best, either out of these 3 or some other which you know? And one more thing, I googled a bit on this, from which I went here: Best Practices for Speeding Up Your Web Site and it suggests put scripts at the bottom, but traditionally many people put it in <head> tag which is above the <body> tag. I know it's NOT a rule but many prefer it that way. If you don't believe it, just view source of this page! And tell me what's the better style for best performance.

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