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  • ImageButton not aligning to center.

    - by ProfK
    Given the following markup for a GridView column, why are my image buttons showing up as left aligned? <ItemStyle HorizontalAlign="Center" Width="55px" /> <ItemTemplate> <asp:ImageButton ID="removeButton" runat="server" ImageUrl="~/Images/Icons/x-m.png" CommandArgument='<%# Eval("ResourceId") %>' AlternateText="Remove Button" onclick="removeButton_Click" /> </ItemTemplate>

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  • Secrets of delivering .NET size large products?

    - by Joan Venge
    In software companies I have seen it's really hard to work on very large products where everything depends on everything else. For instance Microsoft works on C#, F#, .NET, WPF, Visual Studio where these things are interconnected. I don't know how many people are involved, but if it's in 100s, how do they keep in sync with everything, so they design and implement features without conflicting with other dependencies and future plans of other products? I am wondering that if MS is able to do this, they must have a very good system. Any guidelines or secrets for MS or non-MS very large software product delivering?

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  • Handling "other" option in dropdown select with free text input field

    - by ted776
    Hi, I'm trying to figure out the best way to handle a dropdown list where one of the options "other" shows a hidden text field (via jQuery), where the user can then enter text. Should both the dropdown and the input field be given the same "name" attribute, then server side code runs a check on the values of each in order to know what one is the active value - e.g if the value of the select box is "other", then check the value of the text input field - if this isn't the default value ("enter text"), then it's ok to use this value and save it to the database. Is this a messy approach to this problem?

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  • Downloading game assests to SD card on Android

    - by hgpc
    I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets. A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents. Is there a simple way to do this without retorting to horrid DRM? Obviously if someone really wants to check the resources of an Android game, they can. I'm just looking for a simple solution to avoid making this very easy.

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  • What are the hot languages of 2009?

    - by geowa4
    It is well-accepted that we should all learn something new every six months. But what should top the list for 2009? What new things should we learn this year that appear to have real staying power? (Answers do not have to be limited to languages.)

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  • Smarter println that shows the depth in the stack

    - by Hectoret
    I am using System.out.println in my code to track the execution of a program and get some useful output. This creates results like this in the console: Main function. Program starts. Method getArea. Getting values Method getSide. Side is 6 Method getArea. First value is 6 Method getSide. Side is 8 Method getArea. Second value is 8 Method getArea. Area is 48 Main function. The final area is 48 I would like to create tha method, which adds a space in front of the output every time the code goes deeper in the method call stack. For example, the same code but instead of using System.out.println, now with Misc.smartPrintln: Main function. Program starts. Method getArea. Getting values Method getSide. Side is 6 Method getArea. First value is 6 Method getSide. Side is 8 Method getArea. Second value is 8 Method getArea. Area is 48 Main function. The final area is 48 The method would have this definition: public static void smartPrintln(String string); I don't know how to implement this functionality. Any ideas how to solve this? And, could the use of a logger offer this functionality?

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  • How long is a CS degree good for?

    - by Recursion
    I came upon a comment on another forum today and one user responding to another suggested that a CS degree is really only good for one through two years at the most, and after that its as if you never had it. Is this really true? is this what employers think? When I did CS I never learned anything new, we learned fundamentals like data structures, algorithms, time complexity, OS fundamentals, language characteristics. Most of this stuff has been around for the past 20 years or so.

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  • serving cached files based upon cookie?

    - by matthewsteiner
    So I realized something today. In my application, you really can't get anywhere (except the front page) unless you're logged in. And you can't be logged in without a cookie. So my front page could be cached, except the problem is if you are logged in (have a cookie set) then it should just redirect into the application. Is there a way for nginx to look for a cookie and if it finds it then deliver a cached file? Just an idea...

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  • Making interactive touch objects on Android

    - by Greenhouse_Gases
    I've never built a game before, and I've not programmed for Android before but am looking to do so over the summer by building a game. What type of object do I use for a shape that I want the user to be able to drag around the screen for instance using touch gestures? How do I tie together the MotionEvent, View and Graphics2D to make objects drawn on screen that can be interacted with? I imagine this will use ActionListeners / Handlers but I'm a bit confused at this stage... A simple breakdown of steps would be much appreciated. Thanks

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  • How much benefit do you get from working with other developers?

    - by SnOrfus
    For whatever reason I've only ever worked solo. The job that I have now, I was under the impression that I was being hired to work underneath a senior developer and that I'd be able to learn from them/their code. This was actually one of the conditions that I had when I accepted the position (that and I was broke and needed the cash - so I would have likely taken it anyway). As it turns out, the intention of management was for me to replace that senior developer because they were contracted and relatively expensive. The question I have is, though I've learned a lot in the 2 short years I've been here, am I potentially seriously stunting my learning/progress working solo instead of working at a company with other developers?

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  • hidden folders in Internet

    - by lego69
    very often in Internet I see links like this: www.abcde.com/~main/material/hello and this part ~main/material/hello is grey, if I remove hello I receive access forbidden, can somebody explain, what is this system, and is it possible receive access?

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  • How to determine which enemy is hit and destroy it alone

    - by Jon Ferriter
    http://jsfiddle.net/5DB6K/ I have this game being made where you shoot enemies from the sides of the screen. I've got the bullets moving and being removed when they reach the end of the screen (if they didn't hit any enemy) and removing the enemy when they collide with it. //------------collision----------------// if(shot === true){ bulletY = $('.bullet').position().top + 2; bulletX = $('.bullet').position().left + 2; $('.enemy').each(function(){ if($('.enemy').hasClass('smallEnemy')){ enemyY = $(this).position().top + 7; enemyX = $(this).position().left + 7; if(Math.abs(bulletY - enemyY) <= 9 && Math.abs(bulletX - enemyX) <=9){ $(this).remove(); score = score + 40; bulletDestroy(); } } }); } However, the bullet destroys every enemy if the collision check is right which isn't what I want. I want to check if the enemy has the class of either smallEnemy, medEnemy, or lrgEnemy and then do the collision check which is what I thought I had but it doesn't seem to work. Also, the game starts to lag the more and more time goes on. Would anyone know the reason for that?

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  • Some questions about OpenGL

    - by subSeven
    Hello! I want to ask what is the easiest way to make shadow and light volume ? How can I bring to scene more realism? Do you know any nice tricks ? I hear that to make shadow i must use stencil buffer, but I don't know how:/ I can't find any super simple example how to make it.

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  • How to implement Pentago AI algorithm

    - by itsho
    Hi, i'm trying to develop Pentago-game in c#. right now i'm having 2 players mode which working just fine. the problem is, that i want One player mode (against computer), but unfortunately, all implements of minimax / negamax are for one step calculated. butin Pentago, every player need to do two things (place marble, and rotate one of the inner-boards) I didn't figure out how to implement both rotate part & placing the marble, and i would love someone to guide me with this. if you're not familiar with the game, here's a link to the game. if anyone want's, i can upload my code somewhere if that's relevant. thank you very much in advance

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