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  • Magento - Code Question

    - by user349550
    I will have publications (news papers), under these publications there will be editions [location and language] and under these there will be offers and offers will have products. currently i have created all as modules i.e. publication to add / edit /delete publication, edition to add / edit/ update editions and so on. the problem is how can i get list of all publication when I am creating a edition and same way how can i get list of edition and publication when i am creating a offer. please help/ regards, saurabh

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  • passing a float as a pointer to a matrix

    - by numerical25
    Honestly, I couldnt think of a better title for this issue because I am having 2 problems and I don't know the cause. The first problem I have is this //global declaration float g_posX = 0.0f; ............. //if keydown happens g_posX += 0.03f; &m_mtxView._41 = g_posX; I get this error cannot convert from 'float' to 'float *' So I assume that the matrix only accepts pointers. So i change the varible to this.... //global declaration float *g_posX = 0.0f; ............. //if keydown happens g_posX += 0.03f; &m_mtxView._41 = &g_posX; and I get this error cannot convert from 'float' to 'float *' which is pretty much saying that I can not declare g_posX as a pointer. honestly, I don't know what to do.

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  • Double # showing 0 on android

    - by Dave
    I'm embarrassed to ask this question, but after 45 minutes of not finding a solution I will resort to public humiliation. I have a number that is being divided by another number and I'm storing that number in a double variable. The numbers are randomly generated, but debugging the app shows that both numbers are in fact being generated. Lets just say the numbers are 476 & 733. I then take the numbers and divide them to get the percentage 476/733 = .64 I then print out the variable and it's always set to 0. I've tried using DecimalFormat and NumberFormat. No matter what I try though it always says the variable is 0. I know there is something simple that I'm missing, I just can't find it =/.

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  • <a> with an inner <span> not triggering :active state in IE 8

    - by Adam Singer
    I want to style the :active state of a button that is represented by an <a> tag. The <a> tag has an inner <span> (beacuse I want to add an icon to this button). I notice the :active state is triggered properly in everything but Internet Explorer 8. In IE 8, it appears that the area around the <span> (the <a>’s padding) triggers the :active state, but when clicking directly on the text within the <span>, the :active state is not triggered. Is there a way to fix this without resorting to Javascript? HTML <a class="button" href="#"> <span>Add a link</span> </a> CSS a.button { some styles } a.button:active { some other styles }

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • How does SO's form remember previous input values?

    - by user198729
    I've noticed that the Title or Body part is remembered if I come back to the Ask Question page by pressing Back button of my browser. This feature is available in all browsers I tested, but doesn't exist for the forms in my own projects. How can I approach that effect? UPDATE I still don't have any clue yet,but guess it that some kind of client cache enabled by http headers or javascript?

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  • Pagination of Date-Based Generic Views in Django

    - by Apreche
    I have a pretty simple question. I want to make some date-based generic views on a Django site, but I also want to paginate them. According to the documentation the object_list view has page and paginate_by arguments, but the archive_month view does not. What's the "right" way to do it?

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  • PHP line break with file_put_contents()

    - by steve-o
    I can't seem to figure out why the following code doesn't produce a new line in my text file - neither does using \n etc either - any ideas what could be wrong? $data = $name . ' | ' . $_POST['comment'] . PHP_EOL; //write to file $f = file_put_contents('posts.txt', $data, FILE_APPEND);

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • JButtons don't imediatly change on mouse event

    - by out_sider
    I'm using the java swing library to develop a board game called DAO. The problem is that after the human player makes its move, by clicking on the JButton with the piece image that he wants to play, I call the computer AI routine but inside the mouse event function. By doing this only when the function returns, the computer ends its turn, do the JButtons refresh their Images (setIcon comes in). I'd like to know how can I force the JButtons to change their image at the moment they are clicked and not only when the mouse event function ends (as I need to handle data inside it). I've tried all of this myButtons[i][j].setIcon(xIcon); myButtons[i][j].revalidate(); myButtons[i][j].repaint(); myButtons[i][j].validate(); None worked. Thx in advance

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  • Movement in game programming

    - by hanesjw
    This question may have been asked before, but I'm starting to get into game programming on the Android. I'm having a hard time figuring out the best way to move an object. To put it simply, lets say I have a bitmap located on 0,0 and i want to move it across the screen. The obvious way to do it would be to simply increment the X position by one every time the Surface View onDraw method gets called. But what if I wanted to make it move faster? I could increment it by two or three instead of one, but then the movement starts to get really choppy and stupid looking. What is the best way to go about doing this?

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  • How much benefit do you get from working with other developers?

    - by SnOrfus
    For whatever reason I've only ever worked solo. The job that I have now, I was under the impression that I was being hired to work underneath a senior developer and that I'd be able to learn from them/their code. This was actually one of the conditions that I had when I accepted the position (that and I was broke and needed the cash - so I would have likely taken it anyway). As it turns out, the intention of management was for me to replace that senior developer because they were contracted and relatively expensive. The question I have is, though I've learned a lot in the 2 short years I've been here, am I potentially seriously stunting my learning/progress working solo instead of working at a company with other developers?

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  • Downloading game assests to SD card on Android

    - by hgpc
    I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets. A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents. Is there a simple way to do this without retorting to horrid DRM? Obviously if someone really wants to check the resources of an Android game, they can. I'm just looking for a simple solution to avoid making this very easy.

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  • Questions to ask a client before beginning a website

    - by Jason
    I am aware of this question which deals with the technical aspects of website construction, but I was unable to find any place with suggestions on knowledge you must obtain from a client before undergoing a project. As someone who freelances on the side, I think this could be incredibly useful. What important questions must one ask the client (and require an answer to) before undergoing a website? or, in other words, What must you know about the project before starting it? This can range from "When do I get paid?" to "How many pages will the site be?". I believe this is relevant to programming because you must know how to communicate with your client to get all the information necessary before you can begin programming. If not, downstream changes can put a serious delay on the project from things not hashed out beforehand. Thanks!

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  • Is this correct about ajax POST?

    - by Tommy
    Could you confirm I understand this correctly. Using POST, the file specified in xmlhttp.open("GET","ajax_test.asp",true); will not be cached (sent to \Temporary Internet Files) ? It will stay on the server only? If this is true, is the updated html file after calling ajax POST, being updated in the \Temporary Internet Files ? Am I missing any other important information of this mechanism? Thank You.

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