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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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  • Insert a tag with NSFileHandle

    - by zp26
    Hi, I want insert a tag in the Xml file. I have NSFileHandle object and i know the "offsetInFile" and the "seekToFileOffset:" methods but i don't know how to use. I have the Xml below and i want insert a tag between "positions" and "/positions" tag. Thanks so much. <?xml version=1.0 encoding=UTF-8 ?> <positions> //I want insert in this position my tag with the NSFileHandle. </positions>

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  • Can't return a String value and append it...why?

    - by squeezemylime
    I am writing an app and am having problems returning a simple string value, and I'm not sure why. The function I am using (within a file called APIManager.m) is: - (NSString*) returnVenueUrl { NSString *venueUrl = [devEnvironment stringByAppendingString:@"venue/id/"]; return venueUrl; } I can return this properly by doing this in another .m file: APIManager *apiManager = [APIManager apiManager]; NSLog(@"view venue URL is here: %@", [apiManager returnVenueUrl]); But when I go to append a variable cast as a String onto it, I get nothing.. venueURL = [apiManager returnVenueUrl]; venueURL = [venueURL stringByAppendingString:venueId]; NSLog(@"the Full Venue URL is: %", venueURL); If anyone has any advice on how to fix this, it would be much appreciated!

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  • JsonDebgingProblem

    - by sudhakarilla
    i have one issue.. Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘* -[NSCFArray objectForKey:]: unrecognized selector sent to instance 0*c3e6afe0’ stack(29365339.7657656....); please help issue..

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  • Updating Label on previously loaded view?

    - by fuzzygoat
    I am working on a simple app tab-bar based application that has two views. The first is the main application and the second is a simple instruction screen. What I am trying to do is create a update a label on that second screen as things change in the main app. Because the second screen is only simple with one label and some text I am not unloading it once its loaded. After the first viewDidLoad I can update the label just fine, but after that is there a way to catch successive view switches from the tab-bar menu so I can update the label? many thanks gary

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  • Properly maintain sorted state of Array/Set

    - by Jeff
    I'm trying to get data out of my MOC and then create some new objects based on those objects, and put it all back together, while keeping my sort state. The securities come out of the MOC in proper order. And everything seems to be fine until I do the assignment to the game at the bottom from setWithArray. The documentation says that setWithArray removed the duplicate objects, if there are any. I'm wonder if that's messing up my data, but I don't see a good alternative. The data is ultimately being pulled out into a UITableView. When I add items to the game manually, then they stay sorted, so I don't think the breaking of the sort is beyond the scope of what I've included here. NSError *error; NSArray *allTheSecurities = [managedObjectContext executeFetchRequest:request error:&error]; if (allTheSecurities == nil) { // Handle the error. } [request release]; /**/ NSLog( @"Enumerate..." ); NSEnumerator *enumerator = [allTheSecurities objectEnumerator]; id anObject; NSMutableArray *portfolioStocks = [[NSMutableArray alloc] init]; while (anObject = [enumerator nextObject]) { NSLog( @"Iteration... %@", [anObject name] ); NSLog( @"Build a stock..." ); PortfolioStocks *this_stock = (PortfolioStocks *)[NSEntityDescription insertNewObjectForEntityForName:@"PortfolioStocks" inManagedObjectContext:context]; NSLog( @"Set a value..." ); [this_stock setSecurity:(Security *)anObject]; [this_stock setQuantity:[NSNumber numberWithInt:0]]; NSLog( @"Add to portfolioStocks..." ); [portfolioStocks addObject:this_stock]; } //Sorted properly up to here! NSLog( @"Add to portfolio..." ); [game setPortfolio:[NSSet setWithArray:portfolioStocks]]; // <-- This is where it's not sorted anymore.

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  • Corrupted image if variable is not static

    - by Jaka Jancar
    I'm doing the following: static GLfloat vertices[3][3] = { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} }; glColor4ub(255, 0, 0, 255); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 9); glDisableClientState(GL_VERTEX_ARRAY); This works ok: However, if I remove static from vertices and therefore re-create the data on the stack on each rendering, I get the following: This happens both on the simulator and on the device. Should I be keeping the variables around after I call glDrawArrays?

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  • Formula for producing a CGRect for a UIScrollView, that displays a UIImage in scaled to fit way

    - by RickiG
    Hi I am loading in images with varying sizes and putting them in UIScrollViews, all the images are larger than the UIScrollView. The user can scroll and zoom as they please, but initially I would like for the image to be centered and scaled so the largest side of the image aligns with the edge of the scrollView, i.e. if the picture is in landscape I would like to size and scale it so that the left and right side goes all the way to the edge of the UIScrollVIew and vice versa I found a formula in a utility function in the Programming guide but it does not quite fit my needs. My approach is to use: CGrect initialPos = ? [self.scrollView zoomToRect:initialPos animated:YES]; I know the size of my scrollView and the size of my image, what I need to figure out is the scale and CGRect to apply to the scrollView to center and size my image. Hope someone can help out:) Thanks

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  • How can I know the displayed text in the UILabelView?

    - by charly
    How can I know the displayed text in the UILabelView? I have a large text and I am going to have 3 uilabels that represent 3 columns of an iPad App like NYTimes one. When I put the large text in the first column (UILabelView) I need to know how much of the text is displayed there.. If U suggest another solution please let me know. Charly

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  • OpenGL ES displaying HUD display Text can't be colored black on top of textured 3D objects

    - by ivanceras
    This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html It tackles on the HUD (heads up display) which is based on this tutorial http://stackoverflow.com/questions/2681102/opengl-es-displaying-hud-display-has-no-color-on-top-of-textured-3d-objects I wanted to set the "Text" in color BLACK, but it is more complicated than what I thought. Setting it to some other color other than black "glColor4f(0.0, 0.0, 0.0, 1.0);" is just fine. I assume that the culprit must be in the Blending function "glBlendFunc (GL_ONE, GL_ONE);" I experimented a lot of combinations with no luck. Has anyone experimented on this one on top of textured 3D in the backgrounds working?

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  • Objective C number keypad, custom comma button

    - by rom_j
    I'm trying to add a comma button on a number keypad that has previous, next and done buttons, so that it looks like this : Problem is, that the orange button does not respond to taps. Actually if I moved it above the "7" button and tapped it, the 7 would be tapped. So my orange button may be shown above the keyboard, but it's reacting to taps as if it were below. Here is an abstract of my code : -(void)textFieldDidBeginEditing:(UITextField *)textField{ UIView *inputAccessoryView = [[UIView alloc] initWithFrame:CGRectMake(0, 500, screenWidth, 40.0)]; // 3 buttons on top UIView *topToolbar = [[UIView alloc] initWithFrame:CGRectMake(0, 0.0, screenWidth, 40.0)]; [topToolbar addSubview:self.inputPrevButton]; [topToolbar addSubview:self.inputNextButton]; [topToolbar addSubview:self.inputDoneButton]; [inputAccessoryView addSubview:topToolbar]; // Comma button UIButton *commaButton = [UIButton buttonWithType:UIButtonTypeCustom]; [commaButton setFrame: CGRectMake(0, 204, 105, 52)]; [commaButton setTitle:@"." forState:UIControlStateNormal]; [commaButton addTarget:self action:@selector(addComma) forControlEvents:UIControlEventTouchUpInside]; [commaButton setBackgroundColor:[UIColor orangeColor]]; [inputAccessoryView addSubview:commaButton]; // Useless, but tried anyway [inputAccessoryView bringSubviewToFront:commaButton]; [textField setInputAccessoryView:self.inputAccessoryView]; } All I know is that I should not be doing this (which is actually not working), so what should I do ?

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  • Problem with UITabBar + NavController in secondView viewDidLoad isn't called

    - by pbcoder
    My Application is a Tabbar with a navController in each of it's tabs. Now, the problem is to add a custom info button to the navController in the SecondView. I've created the App in InterfaceBuilder and entered the name of the nib to Load there. If I run my App now, the SecondView is shown, but the problem is, that the viewDidLoad is not called. http://www.freeimagehosting.net/image.php?9d8ed67dcc.png

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  • Does this have to be released?

    - by NextRev
    I've done a lot of research on when it's correct to release things, but it's all confusing to me. I think sometimes the Leaks program is off. Anyway... background is a UIImageView background.image = [UIImage imageNamed:@"greenbackground.png"]; Do I have to release background? I never alloced it and it's not set as a property, so I'm thinking no.

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  • Using (void)awakeFromNib

    - by MN
    I am trying to run an action when the application starts. The action checkAtStart is supposed to display an alert if there is no text in field1 and hide startView if there is text in field1. checkAtStart works fine if assigned to a button, but when I try to run it using (void)awakeFromNib, the alert will display no matter what and startView will never hide. Its probably something really simple that I'm forgetting. Any help is appreciated! Here is my code: - (void)awakeFromNib { [self checkAtStart:self]; } - (IBAction)checkAtStart:(id)sender { if (field1.text == nil || [field1.text isEqualToString:@""]) { NSString *msg = nil; msg = nil; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Test Message" message:@"Test Message" delegate:self cancelButtonTitle:@"Close" otherButtonTitles: nil]; [alert show]; [alert release]; [msg release]; } else { startView.hidden = YES; } }

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  • Displaying very large images on the iPad

    - by Brodie4598
    I need to display some very large images on the iPad. The files are jpgs and are about 6700x2700 (maps). Is there any way around loading the entire image into memory? Currently I load it int a scroll view for zooming/panning. The images are stored locally on the device.

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  • When are dynamically loaded NIBs assigned frames and bounds data?

    - by thebossman
    In one of my UIViewControllers, I am calling initWithNibName:bundle: for several other UIViewControllers. I am grabbing the view property in each of those dynamically created controllers and placing them, one after the other, in my parent view. For instance, the y offset of viewControllerB should be equal to the height of viewControllerA. The y offset of viewControllerC should be equal to the height of viewControllerB, and so on. I am initalizing these nibs in viewDidLoad, yet none of them have any meaningful bounds or frame properties. The sizes and positions of each are all zero. Where is the 'correct' place to do this type of operation so that I can grab meaningful values from these properties?

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  • Combine Search Bar and URL Bar into One (WebView)

    - by Jay Bush
    So I'm in the midst of updating my Web Browser app for iOS devices, from the ground up, and I'm trying to implement some more convenient features. One feature that seems to be really popular now, that I have been getting a lot of requests for, is the combination of a Google Search bar and a URL bar in one, like that of the Chrome application. Below is a screenshot of the Google Chrome app, and as you can see, they've made it so you can either enter in a search query like "apple ipad" and it will return a Google search page of 'Apple iPad', or you can enter in a URL "http://apple.com/ipad/" and it will load that URL. I have looked all over the internet, but all I could find were tutorials on how to Search Google with value of the UITextField. I have a feeling that the best way to do this is to probably make a 'check'. Like if the entered value contains 'http://' 'www.' '.com' or no spaces, then load it as a URL, if not then load it in a Google Search page, and then have the webview load up the Google Search page. If anybody could show me to the right direction, that would be great, or even supplying me with some code would be even greater. :) Thanks! If anyone needs part of the code, just ask.

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  • CorePlot - Set y-Axis range to include all data points

    - by zdestiny
    I have implemented a CorePlot graph in my iOS application, however I am unable to dynamically size the y-Axis based on the data points in the set. Some datasets range from 10-50, while others would range from 400-500. In both cases, I would like to have y-origin (0) visible. I have tried using the scaletofitplots method: [graph.defaultPlotSpace scaleToFitPlots:[graph allPlots]]; but this has no effect on the graphs, they still show the default Y-Axis range of 0 to 1. The only way that I can change the y-Axis is to do it manually via this: graph.defaultPlotSpace.yRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromFloat(0.0f)) length:CPTDecimalFromFloat(500.0f)]; however this doesn't work well for graphs with smaller ranges (10-50), as you can imagine. Is there any method to retrieve the highest y-value from my dataset so that I can manually set the maximum y-Axis to that value? Or is there a better alternative?

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  • Creating your own UTI for an iOS app.

    - by Kalle
    Hello all, The app I'm developing has a custom file format for its files, and I'd like to be able to use the "Open In ..." feature of iOS which lets users e.g. email each other a file and then open it directly in the app. I've gotten as far as adding the CFBundleDocumentType stuff in the Info.plist file, but the problem is the LSItemContentTypes. From what I've read, I need to provide the actual file as a UTI, rather than just saying ".myfileextension", and I can't find a lot about how to create UTI's in a iOS app. Anyone know?

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  • Can't append space at end of NSString

    - by Sam V
    I have a UITextView in which I want the initial value to be "@username " (notice the space after the username). This way the user can start typing right away without having to tap space. So I do: textView.text = [NSString stringWithFormat:@"@%@ ", username]; But it seems like it's impossible to have an NSString ending with a space (it always gets stripped out). Am I correct? Is there any workaround for this?

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