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  • Is there any evidence that drugs can actually help programmers produce "better" code? [closed]

    - by sytycs
    I just read this quote from Steve Jobs: "Doing LSD was one of the two or three most important things I have done in my life." Also a quote from that article: He was hardly alone among computer scientists in his appreciation of hallucinogenics and their capacity to liberate human thought from the prison of the mind. Now I'm wondering if there's any evidence to support the theory that drugs can help make a "better" programmer. Has there ever been a study where programmers have been given drugs to see if they could produce "better" code? Is there a well-known programming concept or piece of code which originated from people who were on drugs? EDIT So I did a little more research and it turns out Dennis R. Wier actually documented how he took LSD to wrap his head around a coding project: "At one point in the project I could not get an overall viewpoint for the operation of the entire system. It really was too much for my brain to keep all the subtle aspects and processing nuances clear so I could get a processing and design overview. After struggling with this problem for a few weeks, I decided to use a little acid to see if it would enable a breakthrough, because otherwise, I would not be able to complete the project and be certain of a consistent overall design"[1] There is also an interesting article on wired about Kevin Herbet, who used LSD to solve tough technical problems and chemist Kary Mullis even said "...that LSD had helped him develop the polymerase chain reaction that helps amplify specific DNA sequences." [2]

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  • large amount of data in many text files - how to process?

    - by Stephen
    Hi, I have large amounts of data (a few terabytes) and accumulating... They are contained in many tab-delimited flat text files (each about 30MB). Most of the task involves reading the data and aggregating (summing/averaging + additional transformations) over observations/rows based on a series of predicate statements, and then saving the output as text, HDF5, or SQLite files, etc. I normally use R for such tasks but I fear this may be a bit large. Some candidate solutions are to 1) write the whole thing in C (or Fortran) 2) import the files (tables) into a relational database directly and then pull off chunks in R or Python (some of the transformations are not amenable for pure SQL solutions) 3) write the whole thing in Python Would (3) be a bad idea? I know you can wrap C routines in Python but in this case since there isn't anything computationally prohibitive (e.g., optimization routines that require many iterative calculations), I think I/O may be as much of a bottleneck as the computation itself. Do you have any recommendations on further considerations or suggestions? Thanks

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Email provider - suggestions needed

    - by Christian Fazzini
    We are looking for a good way to have email support. In theory, we need to allow end-users to send emails directly to support and careers. i.e. support@domain_name_here.com and careers@domain_name_here.com. Second, we need to provide emails to our staff. So each staff member has their own email address. i.e. joe@domain_name_here.com, meghan@domain_name_here.com, etc. Google Apps is one that we are considering. However, they are charging $50 per user, per year. Not so bad, considering the quality and the features they offer. However, there are also cheaper alternatives. i.e. my domain registrar offers an email plan for $20 / year / 10 emails. Go Daddy has a number of plans and still a lot more affordable than Google Apps. So far Namecheap and Go Daddy are the only ones I have looked at for email plans. Is it worth signing up with Google Apps? Or are there better alternatives? Your thoughts?

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  • ArchBeat Link-o-Rama for 11/18/2011

    - by Bob Rhubart
    IT executives taking lead role with both private and public cloud projects: survey | Joe McKendrick "The survey, conducted among members of the Independent Oracle Users Group, found that both private and public cloud adoption are up—30% of respondents report having limited-to-large-scale private clouds, up from 24% only a year ago. Another 25% are either piloting or considering private cloud projects. Public cloud services are also being adopted for their enterprises by more than one out of five respondents." - Joe McKendrick SOA all the Time; Architects in AZ; Clearing Info Integration Hurdles This week on the Architect Home Page on OTN. OIM 11g OID (LDAP) Groups Request-Based Provisioning with custom approval – Part I | Alex Lopez Iin part one of a two-part blog post, Alex Lopez illustrates "an implementation of a Custom Approval process and a Custom UI based on ADF to request entitlements for users which in turn will be converted to Group memberships in OID." ArchBeat Podcast Information Integration - Part 3/3 "Oracle Information Integration, Migration, and Consolidation" author Jason Williamson, co-author Tom Laszeski, and book contributor Marc Hebert talk about upcoming projects and about what they've learned in writing their book. InfoQ: Enterprise Shared Services and the Cloud | Ganesh Prasad As an industry, we have converged onto a standard three-layered service model (IaaS, PaaS, SaaS) to describe cloud computing, with each layer defined in terms of the operational control capabilities it offers. This is unlike enterprise shared services, which have unique characteristics around ownership, funding and operations, and they span SaaS and PaaS layers. Ganesh Prasad explores the differences. Stress Testing Oracle ADF BC Applications - Do Connection Pooling and TXN Disconnect Level Oracle ACE Director Andrejus Baranovskis describes "how jbo.doconnectionpooling = true and jbo.txn.disconnect_level = 1 properties affect ADF application performance." Exploring TCP throughput with DTrace | Alan Maguire "According to the theory," says Maguire, "when the number of unacknowledged bytes for the connection is less than the receive window of the peer, the path bandwidth is the limiting factor for throughput."

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  • Is adding indexes to a SQL Server ever a bad idea?

    - by Aerik
    We have a mid-size SQL Server based application that has no indexes defined. Not even on the the identity columns. I suggested to our moderately expensive application consultant that perhaps we might get better performance (particularly as our database grows) by creating some indexes on appropriate fields, and he said: "Indexes will significantly impact other areas of the application and customers should not create them under any circumstances." Anybody ever heard of anything like this? Are there ever circumstances where one should not create any indexes? I can see nothing special about this app - it's got int identity columns, then lots of string columns, bunch of relational tables but nothing special or weird that I can see. Thanks!

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  • how a pure functional programming language manage without assignment statements?

    - by Gnijuohz
    When reading the famous SICP,I found the authors seem rather reluctant to introduce the assignment statement to Scheme in Chapter 3.I read the text and kind of understand why they feel so. As Scheme is the first functional programming language I ever know something about,I am kind of surprised that there are some functional programming languages(not Scheme of course) can do without assignments. Let use the example the book offers,the bank account example.If there is no assignment statement,how can this be done?How to change the balance variable?I ask so because I know there are some so-called pure functional languages out there and according to the Turing complete theory,this must can be done too. I learned C,Java,Python and use assignments a lot in every program I wrote.So it's really an eye-opening experience.I really hope someone can briefly explain how assignments are avoided in those functional programming languages and what profound impact(if any) it has on these languages. The example mentioned above is here: (define (make-withdraw balance) (lambda (amount) (if (>= balance amount) (begin (set! balance (- balance amount)) balance) "Insufficient funds"))) This changed the balance by set!.To me it looks a lot like a class method to change the class member balance. As I said,I am not familiar with functional programming languages,so if I said something wrong about them,feel free to point out.

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  • What are the legal considerations when forking a BSD-licensed project?

    - by Thomas Owens
    I'm interested in forking a project released under a two-clause BSD license: Copyright (c) 2010 {copyright holder} All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: (1) Redistributions of source code must retain the above copyright notice, this list of conditions and the disclaimer at the end. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. (2) Neither the name of {copyright holder} nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. DISCLAIMER THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. I've never forked a project before, but this project is very similar to something that I need/want. However, I'm not sure how far I'll get, so my plan is to pull the latest from their repository and start working. Maybe, eventually, I'll get it to where I want it, and be able to release it. Is this the right approach? How, exactly, does this impact forking of the project? How do I track who owns what components or sections (what's copyright me, what's copyright the original creators, once I start stomping over their code base)? Can I fork this project? What must I do prior to releasing, and when/if I decide to release the software derived from this BSD-licensed work?

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  • Conditional Join - join 1 tables 2 ways

    - by Jon H
    I have a set of (not very well normalised or relational) tables named PLAN, GROUP, PRODUCT CLIENT Most have linkage i.e. PLAN - CLIENT on clno GROUP to PRODUCT on PRODCD However, the linkage between PLAN and GROUP is tricky. A plan has 2 field of interest GRPNO and PRODCD. What I want to do is if GRPNO != 0 then join GROUP on GRPNO. However if GRPNO = 0 then I want to join GROUP on PRODCD. The frustrating thing is that the fileds I want to return in my queries are the same across the board I just need to be able to vary the join, or join the same table twice. The best I can come up with is 2 queries and merge them using datasets, or possibly using a union. Is there a nifty way to do this in one select? I should point out I am access Foxpro over ODBC to do this. Thank you!

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  • What functionality of an iPad can I use with Ubuntu?

    - by Andrew Ferrier
    What functionality of an iPad can I use with Ubuntu? I'm thinking about buying an iPad, but I only have Ubuntu PCs these days (no Windows, no Mac), and I'm nervous that it may be too reliant on the existence of iTunes. I'm less concerned about getting media onto and off it (and I have read that I can do this with libimobiledevice), but will I be able to activate it with iTunes? Does it need to be USB synced on a regular basis, or can I do most anything I want through the cloud (i.e. over wifi)? Edit: In answer to jrgifford's question, in theory, I'd like to do everything I would want to do with it were I using Windows/Mac. But more specifically, I think I'd want to: "Activate" it, if that's necessary Copy music / video onto it Install apps How much of this can I do without a Windows/Mac PC? Is it necessary to activate it? I don't think I'm that interested in backing it up (what would I back up?), but then again, maybe I'm confused as to how easy it is to get data on and off. Can I get a regular SFTP app for the iPad to copy data to my Ubuntu machine over wi-fi, for example?

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  • Eculidean space and vector magnitude

    - by Starkers
    Below we have distances from the origin calculated in two different ways, giving the Euclidean distance, the Manhattan distance and the Chebyshev distance. Euclidean distance is what we use to calculate the magnitude of vectors in 2D/3D games, and that makes sense to me: Let's say we have a vector that gives us the range a spaceship with limited fuel can travel. If we calculated this with Manhattan metric, our ship could travel a distance of X if it were travelling horizontally or vertically, however the second it attempted to travel diagonally it could only tavel X/2! So like I say, Euclidean distance does make sense. However, I still don't quite get how we calculate 'real' distances from the vector's magnitude. Here are two points, purple at (2,2) and green at (3,3). We can take two points away from each other to derive a vector. Let's create a vector to describe the magnitude and direction of purple from green: |d| = purple - green |d| = (purple.x, purple.y) - (green.x, green.y) |d| = (2, 2) - (3, 3) |d| = <-1,-1> Let's derive the magnitude of the vector via Pythagoras to get a Euclidean measurement: euc_magnitude = sqrt((x*x)+(y*y)) euc_magnitude = sqrt((-1*-1)+(-1*-1)) euc_magnitude = sqrt((1)+(1)) euc_magnitude = sqrt(2) euc_magnitude = 1.41 Now, if the answer had been 1, that would make sense to me, because 1 unit (in the direction described by the vector) from the green is bang on the purple. But it's not. It's 1.41. 1.41 units is the direction described, to me at least, makes us overshoot the purple by almost half a unit: So what do we do to the magnitude to allow us to calculate real distances on our point graph? Worth noting I'm a beginner just working my way through theory. Haven't programmed a game in my life!

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  • Language parsing to find important words

    - by Matt Huggins
    I'm looking for some input and theory on how to approach a lexical topic. Let's say I have a collection of strings, which may just be one sentence or potentially multiple sentences. I'd like to parse these strings to and rip out the most important words, perhaps with a score that denotes how likely the word is to be important. Let's look at a few examples of what I mean. Example #1: "I really want a Keurig, but I can't afford one!" This is a very basic example, just one sentence. As a human, I can easily see that "Keurig" is the most important word here. Also, "afford" is relatively important, though it's clearly not the primary point of the sentence. The word "I" appears twice, but it is not important at all since it doesn't really tell us any information. I might expect to see a hash of word/scores something like this: "Keurig" => 0.9 "afford" => 0.4 "want" => 0.2 "really" => 0.1 etc... Example #2: "Just had one of the best swimming practices of my life. Hopefully I can maintain my times come the competition. If only I had remembered to take of my non-waterproof watch." This example has multiple sentences, so there will be more important words throughout. Without repeating the point exercise from example #1, I would probably expect to see two or three really important words come out of this: "swimming" (or "swimming practice"), "competition", & "watch" (or "waterproof watch" or "non-waterproof watch" depending on how the hyphen is handled). Given a couple examples like this, how would you go about doing something similar? Are there any existing (open source) libraries or algorithms in programming that already do this?

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  • Join Domain and Dos App

    - by Austin Lamb
    ok, So First off yes i have read all the related topics and those fixs are either out of date or dont work. i am running ubuntu 12.04 and i would like to add it to the win2008 server network, after i get that done i would like to mount the F:\ drive of the server somewhere on my linux machine where it can be identified as Drive F:\ by wine or Dosemu if i can achieve all of that i need to find out how to run a MS-Dos 16-bit Point-of-sales Graphic program in ubuntu whether that be through wine, dosemu, or dosBox. it does not matter it just has to be able to read and write to the servers F: drive, operate the dos app, and support LPt1 (i think) for printing reciepts and loading tickets. i am a decently knowledgeable windows tech, at least thats what my job description says.. but this is my first encounter with linux in a work environment, it could prove to very experience changing if i can just prove it as a practical theory and a reasonable solution, and get it to work.. the first step is to get it joined to the domain. i have likewise-open CLI and GUI versions, samba, and GADMIN-SAMBA installed in attempts to get any of them to work. any help in any area is greatly appreciated, especially with the domain joining since it is the first step and what i thought would be the easiest step..

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  • When to use CouchDB vs RDBMS

    - by Andrew Whitehouse
    I am looking at CouchDB, which has a number of appealing features over relational databases including: intuitive REST/HTTP interface easy replication data stored as documents, rather than normalised tables I appreciate that this is not a mature product so should be adopted with caution, but am wondering whether it is actually a viable replacement for an RDBMS (in spite of the intro page saying otherwise - http://couchdb.apache.org/docs/intro.html). Under what circumstances would CouchDB be a better choice of database than an RDBMS (e.g. MySQL), e.g. in terms of scalability, design + development time, reliability and maintenance. Are there still cases where an RDBMS is still clearly the right choice? Is this an either-or choice, or is a hybrid solution more likely to emerge as best practice?

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  • Video learning for database design

    - by donpal
    I'm trying to learn good relational database design (using mysql and php if that makes any difference). I've already done some database work, so I'm not totally clueless, but I suspect that my solutions may not have adhered to best practices for efficient searching, optimization, etc. Can someone suggest a good set of videos on the topic? If you know something is superb or has really made a difference in your own learning, please post your suggestion. Prefer videos, but books (as long as they're not too huge) are ok too. But prefer videos. Thank you

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  • Gödel, Escher, Bach - Gödel's string

    - by Brad Urani
    In the book Gödel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, the author gives us a representation of the precursor to Gödel's string (Gödel's string's uncle) as: ~Ea,a': (I don't have the book in front of me but I think that's right). All that remains to get Gödel's string is to plug the Gödel number for this string into the free variable a''. What I don't understand is how to get the Gödel number for the functions PROOF-PAIR and ARITHMOQUINE. I understand how to write these functions in a programming language like FlooP (from the book) and could even write them myself in C# or Java, but the scheme that Hofstadter defines for Gödel numbering only applies to TNT (which is just his own syntax for natural number theory) and I don't see any way to write a procedure in TNT since it doesn't have any loops, variable assignments etc. Am I missing the point? Perhaps Gödel's string is not something that can actually be printed, but rather a theoretical string that need not actually be defined? I thought it would be neat to write a computer program that actually prints Gödel's string, or Gödel's string encoded by Gödel numbering (yes, I realize it would have a gazillion digits) but it seems like doing so requires some kind of procedural language and a Gödel numbering system for that procedural language that isn't included in the book. Of course once you had that, you could write a program that plugs random numbers into variable "a" and run procedure PROOF-PAIR on it to test for theoromhood of Gödel's string. If you let it run for a trillion years you might find a derivation that proves Gödel's string.

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • ArchBeat Link-o-Rama for 2012-09-20

    - by Bob Rhubart
    Attend OTN Architect Day – by Architects, for Architects – October 25 You won't need 3D glasses to take in these live presentations (8 sessions, two tracks) on Cloud computing, SOA, and engineered systems. And the ticket price is: Zero. Nothing. Absolutely free. Register now for Oracle Technology Network Architect Day in Los Angeles. Thursday October 25, 2012, 8:00am – 5:00pm Sofitel Los Angeles8555 Beverly BoulevardLos Angeles, CA 90048 Loving VirtualBox 4.2… | The ORACLE-BASE Blog Is it wrong for a man to love a technology? Oracle ACE Director Tim Hall has several very good reasons for his feelings… Running RichFaces on WebLogic 12c | Markus Eisele "With all the JMS magic and the different provider checks in the showcase this has become some kind of a challenge to simply build and deploy it," says Oracle ACE Director Markus Eisele. His detailed post will help you to meet that challenge. Oracle ADF Coverage at OOW | Frank Nimphius Frank Nimphius shares a comprehensive and well-organized list of Oracle ADF sessions and activities scheduled for Oracle OpenWorld in San Francisco. OIM 11g R2 Catalog Customization Example | Daniel Gralewski Oracle Fusion Middleware A-Team member Daniel Gralewski's post shows "how OIM catalog can be customized by using OIM UI capabilities such as managed beans and EL expressions. The post first describes the use case and the solution to address the use case; then it describes the solution details as well as provides links to the artifacts." New Book: Oracle BPM Suite 11g: Advanced BPMN Topics | Mark Nelson Redstack blogger Mark Nelson shares an overview of Oracle BPM Suite 11g: Advanced BPMN Topics, the new book he co-authored with Tanya Williams. Nelson describes the book as "a concise presentation of both theory and practical examples of the areas of BPMN where we have encountered the most widespread confusion and misunderstanding." Thought for the Day "I strive for an architecture from which nothing can be taken away." — Helmut Jahn Source: Brainy Quote

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  • What should I learn that I missed by not going to school?

    - by BinaryMuse
    I'm a software engineer at a local university, and I feel I'm able to competently do my job, but recently I've been interested in "filling in" the gaps in my knowledge. I suspect I would have learned some of this in school; for example, I don't have a lot of knowledge of sorting algorithms (something I feel is pretty common in college). So, what knowledge am I likely missing by not going to college that I could study on my own? Bonus points for listing resources that might put me on the right track! Some background: I've programmed in PHP, Java, and Ruby (more seriously in Java and Ruby than PHP); I have some experience with C/C++, though my workload doesn't really lend itself to those languages; I work mostly (recently) with the web, using frameworks such as CakePHP and Rails. I'm familiar with SQL (though probably not with some of the theory). Note: The university I work for has no technical classes, so taking courses on the university's dime is a great idea but not possible for me. :)

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  • Is my JS/Jquery methodology good?

    - by absentx
    I always struggle with which of the stack sites is best to post "questions of theory" like this, but I think programmers is the best, if not, as usual a mod will move it etc... I am seeking critique on what has become my normal methodology of writing javascript. I have become heavily reliant on the Jquery library, but I think this has helped me learn the native language better also. Anyways, please critique the following style of JS coding...buried are a lot of questions of scope, if you could point out the strengths and weaknesses of this style I would appreciate it. var critique ={ start: function(){ globalness = 'GLOBAL-GLOBAL'; //available to all critique's methods var notglobalness = 'LOCAL-LOCAL';// only available to critiques start method //am I using the "method" teminology properly here?? $('#stuff').on('click','a.closer-target',function(){ $target = $(this); if($target.hasClass('active')){ $target.removeClass('active'); } else{ $target.addClass('active'); critique.madness($target); } }) console.log(notglobalness+': at least I am useful at home'); console.log('note here that: '+notglobalness+' is no longer available after this point, lets continue on:'); critique.madness(notglobalness); }, madness: function($e){ // do a bunch of awesomeness with $e //but continue to keep it seperate because you think its best to keep things isolated. //send to the next function when complete here console.log('here is globalness, which is still available from the start method of critique!! ' + globalness); console.log('lets see if the globalness carries on to a new var object!!'); console.log('the locally isolated variable of NOTGLOBALNESS is available here because it was passed to this method, lets show it:'+$e); carryOn.start(); } } //end critique var carryOn={ start: function(){ console.log('any chance critique.globalness will work here??? lets see: ' +globalness); console.log('it absolutely does'); } } $(document).ready(critique.start);

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  • Is there a declarative language for data definitions?

    - by Jekke
    Reading about WPF and thinking about my application's data store at the same time led me to wonder if there are any languages or tools that allow you to define relational data in a declarative way? A shallow Google search suggests no such thing exists. Yet it seems so obviously useful. The kind of tool I have in mind would declaratively describe (at least) entities, relationships and views is a platform-agnostic way that would act as an abstraction layer between data-driven applications and their datastores. Does any such tool exist?

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  • Bomberman clone, how to do bombs?

    - by hustlerinc
    I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and collision, no real functionality). I've made a jsFiddle of the game with the functionality I currently have. The code in the fiddle is very ugly though. Scroll past the map and you find how I place bombs. Anyway, what I would like to do is an object, that has the general information about bombs like: function Bomb(){ this.radius = player.bombRadius; this.placeBomb = function (){ if(player.bombs != 0){ // place bomb } } this.explosion = function (){ // Explosion } } I don't really know how to fit it into the code though. Everytime I place a bomb, do I do var bomb = new Bomb(); or do i need to constantly have that in the script to be able to access it. How does the bomb do damage? Is it as simple as doing X,Y in all directions until radius runs out or object stops it? Can I use something like setTimeout(bomb.explosion, 3000) as timer? Any help is appreciated, be it a simple explanation of the theory or code examples based on the fiddle. When I tried the object way it breaks the code.

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  • Scaffolding Web Services in Grails

    - by Dan
    I need to implement a web app, but instead of using relational database I need to use different SOAP Web Services as a back-end. An important part of application only calls web services and displays the result. Since Web Services are clearly defined in form of Operation: In parameters and Return Type it seems to me that basic GUI could be easily constructed just like in the case of scaffolding based on Domain Entities. For example in case of SearchProducts web service operation I need to enter search parameters as input, so the search page can be constructed. Operation will return a list of products, so I need a page that will display this list in some kind of table. Is there already some library in grails that let you achieve this. If not, how would you go about creating one?

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • geomipmapping using displacement mapping (and glVertexAttribDivisor)

    - by Will
    I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any factor is transposable - if you pass in an offset - say as a uniform - you can reuse the same vertex and index array again and again. If you also pass in the offset into the heightmap as a uniform, the vertex shader can do displacement mapping. If the displacement map is mipmapped, you get the advantages of trilinear filtering for distant maps. And, if the scenery is closer, rather than exposing that the you have a world made out of quads, you can use your transposable grid vertex array and indices to do vertex-shader interpolation (fancy splines) to do super-smooth infinite zoom? So I have some questions: does it work? In theory, in practice? does anyone do it? Does this technique have a name? Papers, demos, anything I can look at? does glVertexAttribDivisor mean that you can have a single glMultiDrawElementsEXT or similar approach to draw all your terrain tiles in one call rather than setting up the uniforms and emitting each tile? Would this offer any noticeable gains? does a heightmap that is GL_LUMINANCE take just one byte per pixel(=vertex)? (On mainstream cards, obviously. Does storage vary in practice?) Does going to the effort of reusing the same vertices and indices mean that you can basically fill the GPU RAM with heightmap and not a lot else, giving you either bigger landscapes or more detailed landscapes/meshes for the same bang? is mipmapping the displacement map going to work? On future cards? Is it going to introduce unsurmountable inaccuracies if it is enabled?

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