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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • Is it possible to test a theory?

    - by user363295
    We are a group of students who are working on a theory in software engineering (talking about the theory takes a lot of time so I just skip that). Implementing the theory is impossible, due to technical limitations, but it can be proven on a paper logically. We've been pushed to do a testing on it, so it can be proved that way too (although we bleieve that's not possible!), now: Basically, is it possible to test something like this? If it is, what type of testing should we use? I heard,its possible to handout a brief about it to some experts and asking about their opinion (not sure if that's true), is that a testing method? if it is, what does it called? and how exactly can be done?

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • How to tile multiple procedurally generated textures?

    - by Burhuc
    I'm trying to develop a procedural tile generator for a game, mostly for the ground tiles, instead of using "hand-drawn" tiles. To achieve this I'm using Perlin noise and a sine wave with multiple parameters, which already gives me pretty nice results. I don't want to generate 1 tile and repeat that one forever for one ground type, but I want to avoid recurrences, so I'm generating n different tiles. The problem I'm having now is that I want to tile the generated textures (smooth transitions). At the moment I have this: 4 256x256 textures. I thought a simple method would be to just add the positions of the different tiles to the noise generation algorithm, so that, when creating the 4 256x256 textures, it would behave like it would create a 512x512 texture, but that somehow didn't work as intented. So how can I tile those textures?

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  • DRY, string, and unit testing

    - by Rodrigue
    I have a recurring question when writing unit tests for code that involves constant string values. Let's take an example of a method/function that does some processing and returns a string containing a pre-defined constant. In python, that would be something like: STRING_TEMPLATE = "/some/constant/string/with/%s/that/needs/interpolation/" def process(some_param): # We do some meaningful work that gives us a value result = _some_meaningful_action() return STRING_TEMPLATE % result If I want to unit test process, one of my tests will check the return value. This is where I wonder what the best solution is. In my unit test, I can: apply DRY and use the already defined constant repeat myself and rewrite the entire string def test_foo_should_return_correct_url(): string_result = process() # Applying DRY and using the already defined constant assert STRING_TEMPLATE % "1234" == string_result # Repeating myself, repeating myself assert "/some/constant/string/with/1234/that/needs/interpolation/" == url The advantage I see in the former is that my test will break if I put the wrong string value in my constant. The inconvenient is that I may be rewriting the same string over and over again across different unit tests.

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  • C# XNA Make rendered screen a texture2d

    - by redcodefinal
    I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much. The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways. TL;DR - I want to Take a snapshot of an already rendered frame Turn it into a Texture2D Render that to the screen instead of all the objects. Any help appreciated.

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  • Setting a leader from a sprite array

    - by Craig
    I'm looking to set a leader from an array of sprites, I keep on getting a NullReferenceException was unhandled error from within my main game class when calling the UpdateMouse Method. What have I dont wrong here? class MouseSprite { Random random = new Random(); private MouseSprite leader; public void UpdateBoundaryBox() { mouseBounds.X = (int)mousePosition.X - mouseTexture.Width / 2; mouseBounds.Y = (int)mousePosition.Y - mouseTexture.Height / 2; } public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; this.alive = true; mice[random.Next(0, mice.Length)] = leader;

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  • The resulting .iso doesn't work - MultiCD

    - by Ravi
    Burning a separate CD for each distribution (Ubuntu, Kubuntu etc.) is cumbersome. I found MultiCD which promises me to have a single DVD which can hold several distributions. It is very great tool. Main Problem : The resulting .iso created from multicd doesn't work in a USB pen drive through I haven't tested it in a DVD. Running the .iso through pen drive (I mean booting from pen drive) doesn't work. I cannot even run it in live mode or can install it. Concern : I think if I burn the .iso to a DVD then might it will work. But considering it doesn't work in the pen drive, Will it work on the DVD? So how to fix it? If you know other method to make a multi CD/DVD then please tell me.

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  • Disabled WiFi but it keeps re-enabling itself; want it to stay disabled

    - by Mike Uresti
    I have an Alienware X51 desktop with a wireless card, I have it connected via ethernet and want to permanently disable WiFi from ever using itself. When running Windows, I go to device manager and rightclick-disable the Wireless card and that takes care of my problem. Is there a similar method using Ubuntu 14.04? For now, I click on the network icon in the system tray and uncheck 'Enable wifi' but it seems to turn itself back on as I use my computer, I think I have the incident isolated to something with Steam. It seems like after I start the Steam client it always is re-enabled. Hopeful answer: Just disable/remove/block wireless card from ever working.

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  • Dell Vostro 1510 trackpad

    - by user18055
    A week ago I moved totally from Windows 7 to Ubuntu. I've been really happy with the transition bar one annoying glitch. My trackpad sometimes works, sometimes doesn't. All other hardware including peripherals work flawlessly, including a Logitech ball mouse, Wacom Bamboo pen and touch and wireless Logitech keyboard and mouse combo. I can't see any pattern to when and why the trackpad works. Occasionally on rebooting, it will work, but then I can reboot 10x in a row and it won't work, then I leave it a day, then reboot and it works flawlessly. Any ideas on a solution or appropriate method for me to deb it? My knowledge of Ubuntu/Linux is sketchy at best so I could do with a little help :)

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  • How should I access frame buttons from a controller in an MVC approach?

    - by Loris
    I'm developing an italian card game using the mvc pattern. I have the class GameFrame that contains the view. The user's card are buttons (JButton objects). I have 3 controllers: GameController: to control the game in general. Contains the game loop. HumanPlayerController: to control the user input ComputerPlayerController: contains the AI of the computer PlayerController: is an interface with the makeTurn() method. It's implemented by HumanP.C. and ComputerP.C. HumanPlayerController implements ActionListener too. But what is the right way to access to the GameFrame buttons? I need it for understand which card was chosen. GameFrame and HumanPlayerController are in different packages. Should i make the JButtons public?

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  • Techniques for Working Without a Debugger [closed]

    - by ashes999
    Possible Duplicate: How to effectively do manual debugging? Programming in a debugger is ideal. When I say a debugger, I mean something that will allow you to: Pause execution in the middle of some code (like a VM) Inspect variable values Optionally set variable values and call methods Unfortunately, we're not always blessed to work in environments that have debuggers. This can be for reasons such as: Debugger is too too too slow (Flash circa Flash 8) Interpreted language (Ruby, PHP) Scripting language (eg. inside RPG Maker XP) My question is, what is an effective way to debug without a debugger? The old method of "interleave code with print statements" is time-consuming and not sufficient.

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  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

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  • Install Ubuntu on MacBook Pro without a CD

    - by Thomas Egan
    Trying to install Ubuntu server on my MacBook however the CD drive is not working. All the guides I have seen so far use the bootcamp process (same as for windows) to achieve this. I currently have a windows partition on my machine (it was installed with a CD when the drive was ok) which I'm going to remove before I do this. Is it possible to boot using the USB drive from the Mac bootloader using this method? I don't want to remove my Windows partition to find that I NEED a CD to do this. I would also prefer to have a separate partition as opposed to any sort of VM setup to do this.

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  • Testing web applications written in java

    - by Vinoth Kumar
    How do you test the web applications (both server side and client side code)? The testing method has to work irrespective of the framework used (struts, spring web mvc) etc. I am using Java for the server side code, Javascript and HTML for the client side code. This is the sample test case of what I am talking about: 1. When you click on a link, the pop up opens. 2. Change some value in the pop up (say a drop down value) and it gets saved in the DB. 3. Click the popup again, you get the changed values. Can we simulate this kind of thing using unit test cases? Is JUnit enough for this?

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  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

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  • Display monitor info via command line

    - by icyrock.com
    Is there a way to query monitor information from command line? For example, get monitor model, similar to e.g. what lspci does for graphic card info, or whether it's currently on or off, things like that. If possible, what kinds of basic information such as the above can be easily gathered? For example, is it possible to determine if monitor is in portrait or landscape position? Or if it has built-in speakers or not? Command line is the preference, but if there's a GUI method, I'd like to hear about it, too.

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  • WiFi AdHoc Network: Unable to access peer by ip

    - by Pranav
    I've set up a WiFi AdHoc network in Maverick and selected the IPv4 settings as "Shared to other computers". On the client computer, I joined the network with the same SSID and set IPv4 method to Manual and I gave it an IP 10.42.43.2 (As on the first computer, the auto generated IP was 10.42.43.1). From either of the computers, I'm not able to access the other using the IP (in browser). Any idea why? (If I browse to 10.42.43.1 from the first computer, it works) Thanks!

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  • SQL Server and the XML Data Type : Data Manipulation

    The introduction of the xml data type, with its own set of methods for processing xml data, made it possible for SQL Server developers to create columns and variables of the type xml. Deanna Dicken examines the modify() method, which provides for data manipulation of the XML data stored in the xml data type via XML DML statements. Too many SQL Servers to keep up with?Download a free trial of SQL Response to monitor your SQL Servers in just one intuitive interface."The monitoringin SQL Response is excellent." Mike Towery.

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  • clone() only partially doable; how to react?

    - by hllnll
    Suppose we have a class-hierarchy whose base class B requires a clone() method to be defined in its derivations. Whilst this works perfectly for most of them there is this one derivation X that holds an optional reference to a resource/object that can only be referenced from one instance of X. Whilst the rest of X can be cloned without problems this reference would have to be set to null/nil/nullptr. What is the correct way to handle this situation? X::clone() could throw an UncloneableException. Though this would be correct, it is not satisfying. Set the reference to null/nil/nullptr and leave no notice of it. The user of X has to know about Xs "particularities". Require derivations of B to define B::nearestClone(): the user of B has to be aware that the return value might not be a 1:1 clone. Something else?

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  • Using static methods in objects PHP - is it advantage?

    - by RePRO
    I was reading some articles and discussions on the use of static methods on objects and it struck me how much the views differ. Someone say that using static methods is an advantage. Someone says that use is a big mistake. I wonder how is it? My question is when to use static methods and when not? I would like to hear answers from experts in this field (PHP OOP). This is because I know how it really is. The following code should be analogous. Just call the static method is simpler (my opinion): <?php class A { public function write($a) { echo $a; } } class B { public static function write($a) { echo $a; } } $a = new A; $a->write(5); // 5 B::write(5); // 5 ?> Thank you.

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  • What are the benefits vs costs of comment annotation in PHP?

    - by Patrick
    I have just started working with symfony2 and have run across comment annotations. Although comment annotation is not an inherent part of PHP, symfony2 adds support for this feature. My understanding of commenting is that it should make the code more intelligible to the human. The computer shouldn't care what is in comments. What benefits come from doing this type of annotation versus just putting a command in the normal PHP code? ie- /** * @Route("/{id}") * @Method("GET") * @ParamConverter("post", class="SensioBlogBundle:Post") * @Template("SensioBlogBundle:Annot:post.html.twig", vars={"post"}) * @Cache(smaxage="15") */ public function showAction(Post $post) { }

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • When should code favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is that the API should be as close to the domain language as possible. While working on the design, I've noticed that there are some cases in the code where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for a design preferring more efficient implementations—even if only marginally so?

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