Search Results

Search found 32731 results on 1310 pages for 'method hiding'.

Page 546/1310 | < Previous Page | 542 543 544 545 546 547 548 549 550 551 552 553  | Next Page >

  • Existing Instance, Shiny New Disks

    - by merrillaldrich
    Migrating an Instance of SQL Server to New Disks I get to do something pretty entertaining this week – migrate SQL instances on a 2008 cluster from one disk array to another! Zut alors! I am so excited I can hardly contain myself, so let’s get started. (Only a DBA could love this stuff, am I right? I know.) Anyway, here’s one method of many to migrate your data. Assumption : this is a host-based migration, which just means I’m using the Windows file system to push the data from one set of SAN disks...(read more)

    Read the article

  • Repeating keywords in inbound links

    - by JJ_Jason
    Hy. I have a service similar to bit.ly. The link generation method is similar but the site is not. A user uses my site just like the mentioned bit.ly, but i offer a differnet kind of service for which i would want to rank (on Google) for. If i were to generate links such as: mysite.com/my-keywords/1Asdf34 would it be considered spammy or black hat? The same for bit.ly would be: bit.ly/url-shortening-services/3k1dS4sd For bit.ly it would defeat the purpose, but url length in my case does not have to be short.

    Read the article

  • iOS Support with Windows Azure Mobile Services – now with Push Notifications

    - by ScottGu
    A few weeks ago I posted about a number of improvements to Windows Azure Mobile Services. One of these was the addition of an Objective-C client SDK that allows iOS developers to easily use Mobile Services for data and authentication.  Today I'm excited to announce a number of improvement to our iOS SDK and, most significantly, our new support for Push Notifications via APNS (Apple Push Notification Services).  This makes it incredibly easy to fire push notifications to your iOS users from Windows Azure Mobile Service scripts. Push Notifications via APNS We've provided two complete tutorials that take you step-by-step through the provisioning and setup process to enable your Windows Azure Mobile Service application with APNS (Apple Push Notification Services), including all of the steps required to configure your application for push in the Apple iOS provisioning portal: Getting started with Push Notifications - iOS Push notifications to users by using Mobile Services - iOS Once you've configured your application in the Apple iOS provisioning portal and uploaded the APNS push certificate to the Apple provisioning portal, it's just a matter of uploading your APNS push certificate to Mobile Services using the Windows Azure admin portal: Clicking the “upload” within the “Push” tab of your Mobile Service allows you to browse your local file-system and locate/upload your exported certificate.  As part of this you can also select whether you want to use the sandbox (dev) or production (prod) Apple service: Now, the code to send a push notification to your clients from within a Windows Azure Mobile Service is as easy as the code below: push.apns.send(deviceToken, {      alert: 'Toast: A new Mobile Services task.',      sound: 'default' }); This will cause Windows Azure Mobile Services to connect to APNS (Apple Push Notification Service) and send a notification to the iOS device you specified via the deviceToken: Check out our reference documentation for full details on how to use the new Windows Azure Mobile Services apns object to send your push notifications. Feedback Scripts An important part of working with any PNS (Push Notification Service) is handling feedback for expired device tokens and channels. This typically happens when your application is uninstalled from a particular device and can no longer receive your notifications. With Windows Notification Services you get an instant response from the HTTP server.  Apple’s Notification Services works in a slightly different way and provides an additional endpoint you can connect to poll for a list of expired tokens. As with all of the capabilities we integrate with Mobile Services, our goal is to allow developers to focus more on building their app and less on building infrastructure to support their ideas. Therefore we knew we had to provide a simple way for developers to integrate feedback from APNS on a regular basis.  This week’s update now includes a new screen in the portal that allows you to optionally provide a script to process your APNS feedback – and it will be executed by Mobile Services on an ongoing basis: This script is invoked periodically while your service is active. To poll the feedback endpoint you can simply call the apns object's getFeedback method from within this script: push.apns.getFeedback({       success: function(results) {           // results is an array of objects with a deviceToken and time properties      } }); This returns you a list of invalid tokens that can now be removed from your database. iOS Client SDK improvements Over the last month we've continued to work with a number of iOS advisors to make improvements to our Objective-C SDK. The SDK is being developed under an open source license (Apache 2.0) and is available on github. Many of the improvements are behind the scenes to improve performance and memory usage. However, one of the biggest improvements to our iOS Client API is the addition of an even easier login method.  Below is the Objective-C code you can now write to invoke it: [client loginWithProvider:@"twitter"                     onController:self                        animated:YES                      completion:^(MSUser *user, NSError *error) {      // if no error, you are now logged in via twitter }]; This code will automatically present and dismiss our login view controller as a modal dialog on the specified controller.  This does all the hard work for you and makes login via Twitter, Google, Facebook and Microsoft Account identities just a single line of code. My colleague Josh just posted a short video demonstrating these new features which I'd recommend checking out: Summary The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. Visit the Windows Azure Mobile Developer Center to learn more about how to build apps with Mobile Services. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • 14.04 Chinese Ibus Input - No Options

    - by RhZ
    getting my new 14.04 rig going ;-) Pretty happy with it, everything seems to be working great. For Chinese input, however, having a problem. I went through the typical steps, open language in settings, let it install some stuff, then add Chinese and choose Ibus. Then, after logging in and out, I see the language icon in my system tray. However, when I go to add the Chinese into Ibus, it only lets me choose "Chinese", which isn't an input method. It should give me a bunch of choices like pinyin, bopomo or whatever, I only use pinyin so don't know those names. I saw someone online had a little command which helped people with similar problems, but it did not work for me, even after a re-start. So, anyone got a solution? Edit: Here is what it looks like, just "Chinese" in the list, when there should be a bunch of input options like pinyin, potomofo, and so on.

    Read the article

  • How can Java be improved so that it no longer needs to perform type erasure? [closed]

    - by user63904
    The official Java tutorial on generics explains type erasure and why it was added to the compiler: When a generic type is instantiated, the compiler translates those types by a technique called type erasure — a process where the compiler removes all information related to type parameters and type arguments within a class or method. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics. This most likely was a pragmatic approach, or perhaps the least painful one. However, now that generics is widely supported across the industry, what can be done in order for us to not need type erasure? Is it feasible with out needing to break backwards compatibility, or if it is feasible, is it practical? Has the last the last statement in the quote above become self referential? That is: "type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform type erasure."

    Read the article

  • How to start jenkins?

    - by Jeffery Bingham
    I installed jenkins via sudo apt-get install jenkins. However, it doesn't start up. Tried to start it manually using sudo /etc/init.d/jenkins start. But it says this message when I try to start it that way: start: Rejected send message, 1 matched rules; type="method_call", sender=":1.67" (uid=1000 pid=7970 comm="start jenkins ") interface="com.ubuntu.Upstart0_6.Job" member="Start" error name="(unset)" requested_reply="0" destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")" init.d method just says starting, but never starts... How do I fix this / get jenkins to start up?

    Read the article

  • No enable mobile broadband option

    - by noboot
    I just migrated from Wubi to actual dual booting Ubuntu and Windows 7 my machine is an Aspire 4750G. When I had (Wubi) Ubuntu 12.04 LTS 64-bit the network applet included the "enable mobile broadband" option. Now, I am using Ubuntu 12.04 LTS (32-bit) actual install as the 64-bit does not work. And my problem is that it does not show the "enable mobile broadband" option. This is so weird considering that I did not encounter the same problem in Wubi based installation.. Kindly help.. I have managed to connect to the internet via Sakis3G Script, still I find the previous method a lot more convenient..

    Read the article

  • Why doesn't 12.04 recognize my ATI Radeon X300SE graphics card?

    - by Nomad Zero
    So far everything including the BCM4321 card is working, however, the OEM ATI Radeon X300SE (RV370) is not recognized. When I go into system details the card comes up as unknown. When I run lspci the card shows up as: 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV370 5B60 [Radeon X300 (PCIE)] 01:00.1 Display controller: Advanced Micro Devices [AMD] nee ATI RV370 [Radeon X300SE] I have attempted check Additional Drivers but the card does not show up as needing a driver. So far this is causing the system to run warmer as the processor is doing a bit of the work to run Unity and any full screen videos tend to be rather choppy. Is there an available driver that will fix my issue and what is the install method? I am not scared to run a terminal so no worries there, as long as I have instructions, I can find my way. I am running under 12.04 LTS Kernel 3.2.0-25-generic-pae

    Read the article

  • Connecting 2 Vertices in 3DS Max?

    - by Reanimation
    How do you connect two vertices in 3DS Max 2013? I have two vertices which I wish to connect with a line to create an edge. (actually several) I have tried all I can think and done several Google searches but it only comes up with older versions method which say use the "connect" button... But I can't find the connect button on my version (see below) This is what my menu looks like: These are the vertices I'm trying to connect: Basically, I've edited an STL file and deleted some edges and vertices. Now I want to fill the gaps and triangulate what's left. Thanks.

    Read the article

  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

    Read the article

  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

    Read the article

  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

    Read the article

  • When JDeveloper IDE doesn't render the visual editor

    - by Frank Nimphius
    Though with Oracle JDeveloper 11g the problem of the IDE not rendering JSF pages properly in the visual editor has become rare, there always is a way for the creative to break IDE functionality. A possible reason for the visual editor in JDeveloper to break is a failed dependency reference, which often is in a custom JSF PhaseListener configured in the faces-config.xml file. To avoid this from happening, surround the code in your PhaseListener class with the following statement (for example in the afterPhase method) public void afterPhase(PhaseEvent phaseEvent) {   if(!ADFContext.getCurrent().isDesigntime()){ ... listener code here ... } } The reason why the visual editor in Oracle JDeveloper fails rendering the WYSIWYG view has to do with how the live preview is created. To produce the visual display of a view, JDeveloper actually runs the ADF Faces view in JSF, which then also invokes defined PhaseListeners. With the code above, you check whether the PhaseListener code is executed at runtime or design time.If it is executed in design time, you ignore all calls to external resources that are not available at design time.

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: deWitters Game loop in libgdx(Android) pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value so player position not updated. @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

    Read the article

  • Managing Spanish Code

    - by Sajith S Narayanan
    Hi All, We have a new project from a client who is Spanish and has all his Java code and comments, variables, method names in Spanish. We are not permitted to convert it into English and then use them. If any of you have worked in such a condition, can you advice what can be done to mitigate this risk as we have to do new developments and this is a major show stopper.. Their Java project has a mix of EJBs, Struts, Custom Framework and more than 10000 Java Files with atleast total of 200k lines of code (min. estimate) and is deployed using Weblogic Server 10 Regards, Dazzlers

    Read the article

  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: time issue in render libgdx [duplicate] pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value. so position never updated @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

    Read the article

  • Improving exception handling ?

    - by n00b
    Hello, I am a newbie programmer and I recently started learning about exception handling in Java. I know what try, catch and finally blocks do, but I really need to understand how to use them well and where to handle something in the call stack... I have a project right now that involves I/O and all I'm doing is handling the exception in the lowest possible method in the call stack. I'm sure my exception handling can be improved, so I'm asking you guys how you think of exception handling? How did you guys get good at this and how can I better wrap my head around this idea?

    Read the article

  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

    Read the article

  • Does MS create cross browser compatibility problems on purpose? [closed]

    - by P.Brian.Mackey
    IE does some weird **. E.G. Supporting the send() method in AJAX with no params. Poor support for XML (well IE9 I've heard things are alot better), but seriously...since MS owned such a huge market share on browsers were they intentionally dropping in problems like this and making it easy to write crap code to give the impression that competing browsers suck to the layman? Update I realize Javascript's limitations caused some of the Xcompatibility problems. I have read comments from Douglas Crockford regarding how javascript was rushed and exploded in popularity before its time...resulting in some of the issues he can't fix. I'm only concerned specifically about MS's intentions...problems they could have fixed, yet did not. Did any of you work on the IE team or know of articles discussing some details?

    Read the article

  • Execute a Managed bean from a JSF view in WEB-INF folder

    - by JonathanVila
    We are initiating in Spring + Primefaces development and the first problem we have encountered is about storing the xhtml pages into the WEB-INF folder. When we use a faces form in a view located inside the WEB-INF folder, then the commandButton does not execute the managed bean method. Our bean : In fact we think the problem is that with JSF , the pages are rendered using a link to the same page as the action of the form, so if the page is located in WEB-INF it is not public accessible. We know that having all our xhtml views in the web folder instead of WEB-INF actually solves the issue, but we would like to store that pages into WEB-INF. Thank you.

    Read the article

  • Should all, none, or some overriden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

    Read the article

  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

    Read the article

  • joomla 2.5 : list links to articles in 2 columns

    - by semyon
    I have a Joomla! 2.5 website, and I have to add a lightbox popup that will contain links to all articles from a specific category(+subs). If anyone can suggest all-in-one solution, that will be great! But generally I'm asking, how to list links to all articles from a specific category and its sub-categories in two/three columns? I know I can set Category blog View to output only article links, without full/introtext, but in this case links will all be in one column. I need at least two. A possibility of grouping article links by subcategory would be great as well (but this is the thing I can live without). How can this be done? I'm looking for: a standard way of configuring this Template override (I'm using T3 framework) Custom extension any other method ...

    Read the article

  • PrestaShop install SQL error

    - by Steve
    I am trying to install PrestaShop 1.4.0.17, and reach Step 3. I enter database information, which tests okay, and I choose the second option: Full mode: includes 100+ additional modules and demo products (FREE too!). I choose Next, and receive the error: Error while inserting data in the database: ‘CREATE TABLE `shop_county_zip_code` ( `id_county` INT NOT NULL , `from_zip_code` INT NOT NULL , `to_zip_code` INT NOT NULL , PRIMARY KEY ( `id_county` , `from_zip_code` , `to_zip_code` ) ) ENGINE=’ You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near \’\’ at line 6(Error: : 1064) This happens if I use either MyISAM, or InnoDB. Why is this happening? This also happens if I drop all database tables, and try again in simple mode. Is there a manual installation method?

    Read the article

< Previous Page | 542 543 544 545 546 547 548 549 550 551 552 553  | Next Page >