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  • enable all touchpad functions

    - by user118136
    When I had been using Windows 8 my touchpad had multiple gestures: 2 fingers direction top-bottom = vertical revers scrolling(if I scrolled top than page have scrolled bottom); 2 finger direction left-right = horizontal revers scrolling zoom in and zoom out like smartphones with 2 fingers 2 finger rotation = rotate image in image viewer (+ 90 deg or -90 deg) place a finger in the left edge and drag it to right = change windows application, in Ubuntu I want to change the active program to left like Ctrl+Shift+Tab place a finger in the right edge and drag it to left = open right menu and select the option moving finger on direction top-bottom, in Ubuntu I want to change the active program to right like Alt+Tab I succeed enable 2 finger vertical scrolling of System Setings, but I want that it do not work in revers sense. Do it exist a method to enable the rest of gestures and revers the vertical scrolling? edit: It's a Synaptics touchpad.

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • When do one give up on programming challenges to look at the solutions?

    - by snowpolar
    Recently, I have been trying to learn programming and improve my ability in writing method level code through practices on websites such as Codingbat.com However in the recent weeks I have been stuck for weeks at the last 2-3 questions of String-2/Array-2 and early String/Array-3 problems. It feels really tempting for me to give up and google online for the solutions, but I'm afraid that by doing so I may end up not improving my ability at all. I wonder if this is common and when faced with such situations how long do 1 wait before giving up to look at the solutions or to continue spending more weeks on trying to solve the problems by yourself? How do 1 really engage in effective deliberate practice to improve programming ability and attain the necessary problem solving techniques? Any formal techniques available to tackle the never seen before problems?

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  • Installing linux on OCZ RevoDrive3 x2

    - by user2101712
    First of all, here is the configuration of my computer: Motherboard: Asus H87Plus RAM: Corsair Vengeance 32GB Processor: Intel i7 4770 Drive: OCZ RevoDrive 3 x2 (240 GB) (OCZ Revodrive3 is a PCIe module) I am trying to install the latest version of Ubuntu Desktop (13.10). The problem is that in the UEFI (bios) the drive shows up as a 240 GB drive, but in the Ubuntu installer it shows up as two 120 GB drives. If I install Ubuntu in any of these two drives, it never boots. The screen flickers a few times and comes back to the UEFI menu. I have tried reading up and have come across information that the drive has a "fakeraid", and the solution is to use dmraid. However, when I give the following commands in the terminal (from live CD): # modprobe dm_mod # dmraid -ay it says: no raid disks. And the following command: # ls -la /dev/mapper/ just shows /dev/mapper/control How can I install Ubuntu on my computer? what is the correct method?

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  • WiFi AdHoc Network: Unable to access peer by ip

    - by Pranav
    I've set up a WiFi AdHoc network in Maverick and selected the IPv4 settings as "Shared to other computers". On the client computer, I joined the network with the same SSID and set IPv4 method to Manual and I gave it an IP 10.42.43.2 (As on the first computer, the auto generated IP was 10.42.43.1). From either of the computers, I'm not able to access the other using the IP (in browser). Any idea why? (If I browse to 10.42.43.1 from the first computer, it works) Thanks!

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  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

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  • SQL Server and the XML Data Type : Data Manipulation

    The introduction of the xml data type, with its own set of methods for processing xml data, made it possible for SQL Server developers to create columns and variables of the type xml. Deanna Dicken examines the modify() method, which provides for data manipulation of the XML data stored in the xml data type via XML DML statements. Too many SQL Servers to keep up with?Download a free trial of SQL Response to monitor your SQL Servers in just one intuitive interface."The monitoringin SQL Response is excellent." Mike Towery.

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  • How do I POST XML generated to a URL in C#

    - by user2922687
    Hi guys an new to C# and i need help, am trying to send XML generated to a URL, I keep getting error with HttpWebResponse. This is my code. //POST to URL var httpRequest = (HttpWebRequest)WebRequest.Create("http://xxx.xxx.xxx.xxx:8000"); httpRequest.Method = "POST"; httpRequest.ContentType = "text/xml; charset=utf-8"; httpRequest.ProtocolVersion = HttpVersion.Version11; //Set appropriate headers var xmlWriterSettings = new XmlWriterSettings { NewLineHandling = NewLineHandling.None, Encoding = Encoding.ASCII }; using (var requestStream = httpRequest.GetRequestStream()) { xmlDoc.Save(requestStream); } using (var response = (HttpWebResponse)httpRequest.GetResponse()) using (var responseStream = response.GetResponseStream()) { // Response Code to see if the request was successful var responseXml = new XmlDocument(); responseXml.Load(responseStream); using (var repp = XmlWriter.Create("response.xml")) { responseXml.Save(repp); } }

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  • How can I get textures on edge of walls like in Super Metroid and Aquaria?

    - by meds
    Games like Super Metroid and Aquaria present the terrain with the other facing parts having rocks and stuff while deeper behind them (i.e. underground) there's different detail or just black. I would like to do something similar using polygons. Terrain is created in my current level as a set of overlapping square boxes. I'm not sure if this rendering method will work such a system for creating terrain but if anyone has ideas I'd love to hear them. Otherwise I'd like to know how I should re-write the terrain rendering system so it actually works to draw terrain in this manner...

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  • Programming my first C++ program

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • What are the differences between programming languages? [closed]

    - by Omega
    Once upon a time, I heard from someone the only difference between programming languages is the syntax I wanted to deny it - to say that there are other fundamental aspects that truly set a language apart from others than just syntax. But I couldn't... So, can you? Whenever I search Google for something like "differences between programming languages", the results tend to be debates between two specific languages (I'd like something more general) - however, some of the aspects that people seemed to debate the most were: Object-Oriented Method/Operator overloading (I actually see this rather related to syntax) Garbage-Collection (While it seems like a good difference, for some reason it doesn't seem that "fundamental") What important aspects other than syntax can you think of?

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  • Best practices for Persona development

    - by user12277104
    Over the years, I have created a lot of Personas, I've co-authored a new method for creating them, and I've given talks about best practices for creating your own, so when I saw a call for participation in the OpenPersonas project, I was intrigued. While Jeremy and Steve were calling for persona content, that wasn't something I could contribute -- most of the personas I've created have been proprietary and specific to particular domains of my employers. However, I felt like there were a few things I could contribute: a process, a list of interview questions, and what information good personas should contain. The first item, my process for creating data-driven personas, I've posted as a list of best practices. My next post will be the list of 15 interview questions I use to guide the conversations with people whose data will become the personas. The last thing I'll share is a list of items that need to be part of any good persona artifact -- and if I have time, I'll mock them up in a template or two. 

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  • How can I make refactoring a priority for my team?

    - by Joseph Garland
    The codebase I work with daily has no automated tests, inconsistent naming and tons of comments like "Why is this here?", "Not sure if this is needed" or "This method isn't named right" and the code is littered with "Changelogs" despite the fact we use source control. Suffice it to say, our codebase could use refactoring. We always have tasks to fix bugs or add new features, so no time is put aside to refactor code to be better and more modular, and it doesn't seem to be a high priority. How can I demonstrate the value of refactoring such that it gets added to our task lists? Is it worth it to just refactor as I go, asking for forgiveness rather than permission?

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  • Updating "Inactive" Chunks

    - by Conner Bryan
    In my game, the only chunks (4x4 areas of tiles) in memory are the ones that the player is in. However, chunks need to have updates applied to them over time. A (likely) well-known example would be MineCraft: even if the player isn't in a chunk, the wheat still needs to grow over time. My current solution is to call a method and pass in the time since the chunk was active.. but what if the chunk depends on nearby chunks for information, i.e. vines spreading or similar? Is there any reasonable solutions to this problem, or should I simply not depend on nearby chunks?

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  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

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  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

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  • What options are there for splitting UI layout from code logic using a markup language?

    - by Daenyth
    What tools similar to GWT's UIBinder exist in other languages? By this I mean a system where you can define your UI layout in a markup language (preferably html+css) and attach the functionality to the layout using the code. I'm most interested in anything for python, but answers in other languages would interest me as well. I'm interested because the benefits of having a non-programmer work directly on the layout without needing to touch the code and adjust a bunch of UI toolkit method calls is very productive. I'm aware of Flex for flash, but is there anything else out there? What search terms might I use to find such frameworks? I've looked around but I haven't found anything concrete.

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  • NetBeans "Find Usages" Tool Integrates JSF Expression Language

    - by Geertjan
    I saw this by Adam on Twitter today: Interesting. Let's try it. Here's my method "getCustomerId". I select it, right-click, and choose "Find Usages" (or press Alt-F7): A nice dialog appears: Then click "Find" and, guess what, this is what I see (click to enlarge it): Clearly, as you can see, I'm not only finding the Java controller class where the getter is used, but also the Facelets files, and, within those, the exact lines where the JSF expression language makes use of the getter. This is not a new feature, tried it and got the same result in 7.1.1, but it's really cool to know about nonetheless.

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  • Vocabulary: Should I call this apply or map?

    - by Carlos Vergara
    So, I'm tasked with organizing the code and building a library with all the common code among our products. One thing that seems to happen all the time and I wanted to abstract is posted below in pseudocode, and I don't know how to call it (different products have different domain specific implementations and names for it) list function idk_what_to_name_it ( list list_of_callbacks, value common_parameter ): list list_of_results = new list for_each(callback in list_of_callbacks) list_of_results.push(callback(common_parameter)) end for_each return list_of_results end function Would you call this specific construct a list ListOfCallbacks.Map( value value_to_map) method or would it better be value Value.apply(list list_of_callbacks) I'm really curious about this kind of thing. Is there a standard guide for this stuff?

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  • Useful design patterns for working with FragmentManager on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • How to fix missing menus in non ubuntu maverick apps

    - by piedro
    Hi! There's a bug with the menue of filezilla: When opening filezilla there is no menue list. Very inconvenient because you can't open the "settings"-dialog. There are several workarounds that I tried - none of them really work. change theme while filezilla is running, menue reapperars. Once you close and reopen it the menue is gone again. add "export UBUNTU_MENUPROXY=0" " to .bash.rc or just call it before starting filezilla. Doesn't have any effect for me - menue still missing. tried "sudo apt-get remove appmenu-gtk" cause it's obviously to do with unity but the funny thing is even this method has bo effect at all! How can I fix this? How to do the troubleshooting? thx fior reading, p.

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • Run programs that require a window manager, on the CLI

    - by Twitchy
    Is there any way I can run a game server (MW3) under wine without requiring a window manager present? Currently to run windows only game servers on my Ubuntu box, I have to start them using RDP access as this creates a X session which the program (which has its own GUI). This is a pain as it cannot be automated (or can it?) on start up. What I would rather is some sort of X session emulator that pulls the console output of the program into the CLI so that I can automate server start ups. Is there any program or method that can do this?

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  • How to solve cyclic dependencies in a visitor pattern

    - by Benjamin Rogge
    When programming at work we now and then face a problem with visitors and module/project dependencies. Say you have a class A in a module X. And there are subclasses B and C in module Y. That means that module Y is dependent on module X. If we want to implement a visitor pattern to the class hierarchy, thus introducing an interface with the handle Operations and an abstract accept method in A, we get a dependency from module Y to module X, which we cannot allow for architectural reasons. What we do is, use a direct comparison of the types (i.e. instanceof, since we program in Java), which is not satisfying. My question(s) would be: Do you encounter this kind of problem in your daily work (or do we make poor architectural choices) and if so, how is your approach to solve this?

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  • Houston We have a Problem with Silverlight Client OM&hellip;

    - by MOSSLover
    So I was playing around with NavigationNodeCollection, which is basically like SPNavigationNodeCollection just to make sure it worked without a hitch…Here is a little sample snippet of what should work: Unfortunately, you get a nice little javascript error that does not allow you to access the child nodes.  I tried a foreach() loop that gets a NavigationNode for each parent then loops through the NavigationNode.Children that did not work either.  I threw in two ExecuteQueryAsync statements thinking that would help, unfortunately adding a second statement provides no different results.  This appears to be a bug in the Silverlight Client Object Model.  I reported the error.  Hopefully, we get a fix by RTM so that we can use the easier method to get items into Silverlight, otherwise it’s back to WCF and cross domain policies.  We all love cross domain policies right? Technorati Tags: Client Object Model,SharePoint 2010,Silverlight

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