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  • mod_proxy failing as forward proxy in simple configuration

    - by Stabledog
    (On Mac OS X 10.6, Apache 2.2.11) Following the oft-repeated googled advice, I've set up mod_proxy on my Mac to act as a forward proxy for http requests. My httpd.conf contains this: <IfModule mod_proxy> ProxyRequests On ProxyVia On <Proxy *> Allow from all </Proxy> (Yes, I realize that's not ideal, but I'm behind a firewall trying to figure out why the thing doesn't work at all) So, when I point my browser's proxy settings to the local server (ip_address:80), here's what happens: I browse to http://www.cnn.com I see via sniffer that this is sent to Apache on the Mac Apache responds with its default home page ("It works!" is all this page says) So... Apache is not doing as expected -- it is not forwarding my browser's request out onto the Internet to cnn. Nothing in the logfile indicates an error or problem, and Apache returns a 200 header to the browser. Clearly there is some very basic configuration step I'm not understanding... but what?

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  • How can I Implement KeyListeners/ActionListeners into the JFrame?

    - by A.K.
    I'll get to the point: I have a player in my game that you control with the keyboard yet the key methods in the player class and ActionListener w/ KeyAdapter in the Board class don't seem to fire. So far I've tried adding these key methods into the JFrame, doesn't seem to let me move him even though other objects that I have (enemies) can move fine. Here's part of the JFrame class with the event listeners: frm.addKeyListener(KeyBoardListener); public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } public KeyListener KeyBoardListener = new KeyListener() { @Override public void keyPressed(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = -4; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 4; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = -4; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 4; } if(key == KeyEvent.VK_SPACE) { nBoard.S.fire(); } } @Override public void keyReleased(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = 0; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 0; } } @Override public void keyTyped(KeyEvent args0) { // TODO Auto-generated method stub } };

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  • OpenVPN and PPTP on XEN VPS

    - by amiv
    I have Debian based system (Ubuntu 11.10) on XEN VPS. I've installed OpenVPN and works great. I need to install PPTP too, so did it and clients can connect, but they have no internet on client side. If I connect to VPN over PPTP I can ping and access to only my VPS by its IP, but ony that. There's no "internet" on client side. It looks it's not DNS problems (I'm using 8.8.8.8) because I can't ping known IPs. I bet the solution is simple, but don't have any idea. Any guess? /etc/pptpd.conf option /etc/ppp/pptpd-options logwtmp localip 46.38.xx.xx remoteip 10.1.0.1-10 /etc/ppp/pptpd-options name pptpd refuse-pap refuse-chap refuse-mschap require-mschap-v2 require-mppe-128 ms-dns 8.8.8.8 ms-dns 8.8.4.4 proxyarp nodefaultroute lock nobsdcomp /etc/ppp/ip-up [...] ifconfig ppp0 mtu 1400 /etc/sysctl.conf [...] net.ipv4.ip_forward=1 Command which I run: iptables -t nat -A POSTROUTING -j SNAT --to-source 46.38.xx.xx (IP of my VPS) The client can connect, first one gets IP 10.1.0.1 and DNS from Google. I bet it's iptables problem, am I right? I'm iptables noob and I don't have idea what's wrong. And here's the ifconfig and route command before client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22671 errors:0 dropped:81 overruns:0 frame:0 TX packets:2266 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1813358 (1.8 MB) TX bytes:667626 (667.6 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:100 errors:0 dropped:0 overruns:0 frame:0 TX packets:100 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:10778 (10.7 KB) TX bytes:10778 (10.7 KB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And here's the ifconfig and route command after client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.1.0.1 * 255.255.255.255 UH 0 0 0 ppp0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22989 errors:0 dropped:82 overruns:0 frame:0 TX packets:2352 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1841310 (1.8 MB) TX bytes:678456 (678.4 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:112 errors:0 dropped:0 overruns:0 frame:0 TX packets:112 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:12102 (12.1 KB) TX bytes:12102 (12.1 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:46.38.xx.xx P-t-P:10.1.0.1 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1400 Metric:1 RX packets:66 errors:0 dropped:0 overruns:0 frame:0 TX packets:15 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:10028 (10.0 KB) TX bytes:660 (660.0 B) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And ugly iptables --list output: root@vps3780:~# iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- 10.1.0.0/24 anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.1.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable And ugly iptables -t nat -L output: root@vps3780:~# iptables -t nat -L Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain INPUT (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- 10.1.0.0/24 anywhere SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere SNAT all -- anywhere anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere As I said - OpenVPN works very good. 10.8.0.0/24 for OpenVPN (on tun0). PPTP won't work. 10.1.0.0/24 for PPTP (on ppp0). Clients can connect, but they haven't "internet". Any suggestions will be appreciated. Second whole day fighting with no results. EDIT: iptables -t filter -F - it resolved my problem :-)

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • LUKS no longer accepts my my passphrase

    - by Two Spirit
    I created a 4 drive RAID5 setup using mdadm and upgrading from 2TB drives to the new Hitachi 7200RPM 4TB drives. I can initially open my luks partition, but later can no longer access it. I can no longer access my LUKS partition even tho I have the right passphrases. It was working and then at an unknown point in time loose access to LUKS. I've used the same procedures for upgrading from 500G to 1TB to 1.5TB to 2TB. After the first time this happened a week ago, I thought maybe there was some corruption so I added a 2nd Key as a backup. After the second time the LUKS became unaccessible, none of the keys worked. I put LUKS on it using cryptsetup -c aes -s 256 -y luksFormat /dev/md0 # cryptsetup luksOpen /dev/md0 md0_crypt Enter LUKS passphrase: Enter LUKS passphrase: Enter LUKS passphrase: Command failed: No key available with this passphrase. The first time this happened while I was upgrading to 4TB drives, I thought it was a fluke, and ultimately had to recover from backups. I went an used luksAddKey to add a 2nd key as a backup. It happened again and I tried both passphrases, and neither worked. The only thing I'm doing differently this time around is that I've upgraded to 4TB drives which use GPT instead of fdisk. The last time I had to even reboot the box was over 2 years ago. I'm using ubuntu-8.04-server with kernel 2.6.24-29 and upgraded to -2.6.24-31, but that didn't fix the problem.

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • UFW: force traffic thru OpenVPN tunnel / do not leak any traffic

    - by hotzen
    I have VPN access using OpenVPN and try to create a safe machine that does not leak traffic over non-VPN interfaces. Using the firewall UFW I try to achieve the following: Allow Access from LAN to the machine's web-interface Otherwise only allow Traffic on tun0 (OpenVPN-Tunnel interface when established) Reject (or forward?) any traffic over other interfaces Currently I am using the following rules (sudo ufw status): To Action From -- ------ ---- 192.168.42.11 9999/tcp ALLOW Anywhere # allow web-interface Anywhere on tun0 ALLOW Anywhere # out only thru tun0 Anywhere ALLOW OUT Anywhere on tun0 # in only thru tun0 My problem is that the machine is initially not able to establish the OpenVPN-connection since only tun0 is allowed, which is not yet established (chicken-egg-problem) How do I allow creating the OpenVPN connection and from this point onward force every single packet to go thru the VPN-tunnel?

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  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Breadcrumbs in a modern web application, make sense? [on hold]

    - by Xtreme Biker
    I'm currently beginning with the development of a new web application. The whole web application is going to be bookmarkable and all the pages accesible via GET requests and url parameters. Having said that, let's suppose I've got three entities in my application, Customer, Team and City. Each Customer and Team belong to a city and I've got a city-detail page which displays the detail for a concrete city. So next navigation cases are possible: Customers - Customer detail (id=2) - City detail (id=3) Football teams - Team detail (id=5) - City detail (id=3) Cities - City detail (id=3) There are three possible ways of ending up in a city detail view. My question is, does it make sense to implement a breadcrumb to show such a history, having it available in the browser itself? Would it be more appropiate to show a breadcrumb with the last case, no matter where we're coming from (hierarchical breadcrumb)? That's what Jakob Nielsen points out here: Offering users a Hansel-and-Gretel-style history trail is basically useless, because it simply duplicates functionality offered by the Back button, which is the Web’s second-most-used feature. A history trail can also be confusing: users often wander in circles or go to the wrong site sections. Having each point in a confused progression at the top of the current page doesn’t offer much help. Finally, a history trail is useless for users who arrive directly at a page deep within the site. Also, even if the history trail seems the most natural way to implement it, it requires an extra effort to keep the whole track being HTTP a stateless mean.

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  • Rule of thumb for cost vs. savings for code re-use

    - by Styler
    Is it a good rule of thumb to always write code for the intent of re-using it somewhere down the road? Or, depending on the size of the component you are writing, is it better practice to design it for re-use when it makes sense with regards to time spent on it. What is a good rule of thumb for spending extra time on analysis and design on project components that have "some probability" of being needed later down the road for other things that may or may need this part. For example, if I have the need for project X to do things A, and B. A definitely needs to be written for re-use because it just makes sense to do so. B is very project specific at the moment, and I can hack it all together in a couple days to finish the project on time and give everyone kudos for being a great team, etc. Or if we say, lets spend a whole friggin' 2 weeks figuring out what project Y/Z might need this thing for and spend a load of extra time on on part B because someday we might need to use it on project Y/Z (where the savings will be realized). I'd imagine a perfect world situation would be a nicely crafted combination of project specific vs. re-use architected components given the project. However some code shops might feel it would be a great idea to write everything for the intention of using it at some point down the road.

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  • What's a nice explanation for pointers?

    - by Macneil
    In your own studies (on your own, or for a class) did you have an "ah ha" moment when you finally, really understood pointers? Do you have an explanation you use for beginner programmers that seems particularly effective? For example, when beginners first encounter pointers in C, they might just add &s and *s until it compiles (as I myself once did). Maybe it was a picture, or a really well motivated example, that made pointers "click" for you or your student. What was it, and what did you try before that didn't seem to work? Were any topics prerequisites (e.g. structs, or arrays)? In other words, what was necessary to understand the meaning of &s and *, when you could use them with confidence? Learning the syntax and terminology or the use cases isn't enough, at some point the idea needs to be internalized. Update: I really like the answers so far; please keep them coming. There are a lot of great perspectives here, but I think many are good explanations/slogans for ourselves after we've internalized the concept. I'm looking for the detailed contexts and circumstances when it dawned on you. For example: I only somewhat understood pointers syntactically in C. I heard two of my friends explaining pointers to another friend, who asked why a struct was passed with a pointer. The first friend talked about how it needed to be referenced and modified, but it was just a short comment from the other friend where it hit me: "It's also more efficient." Passing 4 bytes instead of 16 bytes was the final conceptual shift I needed.

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  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

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  • How to diagram custom programming languages, non textual?

    - by Adam
    I've used and created domain-specific languages before, plenty of times (e.g. using yacc/lex). Normally we'd start with grammar written in BNF, and a bunch of keywords. This is easy to do, easy to share. Recently, I've started working with diagrammatic programming languages - closest parallel is circuit-diagrams in electronics, where it's very difficult to express ideas in text, but very easy to express them in wiring-diagrams. This is a new and novel problem for me: how to efficiently express these mini-languages, and share concepts in them with colleagues? (i.e. how to whiteboard-program within them. Actual programming is easy - you have physical components to hand) Are there tools for this? Or good/best practices (e.g. equivalent of "always use BNF as starting point for your new DSL, and use tools like yacc to generate the parser, compiler, etc"). My googlefu is proving weak - all I get is false positives for wiring diagrams, and UML editors (since these are custom languages, UML doesn't seem to help)

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  • Physically moving a hard drive from older iMac (c2d) to new iMac (i7) ?

    - by Inshim
    Instead of my usual habit of using superduper to mirror my drive to a new computer, I just physically moved the hard drive from an older iMac to a new one. But... it now doesn't boot, getting stuck at the apple logo screen. Since the hard drive that came with the new iMac works well, and my old drive works well when I return it to the older iMac, I conclude that there is some problem at the system/kernel level due to the different hardware. In the past I did similar things (e.g. starting a C2D machine from a Core Duo in target disk mode), so perhaps the change in architecture to the i5/i7 is too problematic? The main point: do you know of any way to get the system to rebuild for itself the proper versions of the system components when booting? Are there certain directories that I can safely delete to make that happen? Thanks

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • are there ever deals on macbooks

    - by John
    I am fed up with hot running dell laptops. I think I am at the point where I want a fast and mobile machine that does not get hot and has decent battery power. I was provided IBM thinkpad from work ...on which I put ubuntu and i was satisfied with it for a year. Now I am quitting my current work and time has come for met to reveal to them that I put ubuntu on it. All in all I will be without a laptop in a week and am thinking about getting a mac book pro. I have never bought an apple product before, so curious...are there ever any deals on macbooks? Or whatever the price is ...that is it.

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  • setting up delegate or smtp forwarding

    - by cotiso
    for work we have a remote dedicated server to run our webservice that also runs our email services, at home(comcast residential internet) i cannot send mail using the dedicated server's SMTP, comcast spits back a error saying i can only use their SMTP server for sending mail at work(comcast business internet) we can use our dedicated server for sending mail with no problem so i set up a box at work to forward smtp traffic, i'm new to all this networking stuff by the way i used delegate to forward smtp traffic, can someone point me in the right direction on how to use this program(delegate) to fix our issue the delegate command i used to test is : delegated -P25 SERVER="smtp://dedicated.server.com:25" PERMIT=":::" -v i also opened up port 25 on the router so it points to my boxes ip are there any other ways to fool comcast into thinking im using my works ip to send mail, my coworkers and i are unable to send mail from home for some time now thanks

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  • Quick Books accounting software

    - by Randall Davis
    Using a square 17" lcd monitor, and setting the Monitor to display text in larger font than default, some of the pages in QB have the bottom 2 or 3 lines chopped off. QB support has no ideas for a different/larger monitor that would solve the problem for those of us with 50 something eyes. Seems like everyone is going to the widescreen format, but when we tried one on the QB stuff, it spreads out the page to the point that it is deformed...too wide. Does anybody make a new square screen monitor in 19, 20, or bigger that would solve this issue. we can't be the only ones experiencing this.

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  • Good DBAs Do Baselines

    - by Louis Davidson
    One morning, you wake up and feel funny. You can’t quite put your finger on it, but something isn’t quite right. What now? Unless you happen to be a hypochondriac, you likely drag yourself out of bed, get on with the day and gather more “evidence”. You check your symptoms over the next few days; do you feel the same, better, worse? If better, then great, it was some temporal issue, perhaps caused by an allergic reaction to some suspiciously spicy chicken. If the same or worse then you go to the doctor for some health advice, but armed with some data to share, and having ruled out certain possible causes that are fixed with a bit of rest and perhaps an antacid. Whether you realize it or not, in comparing how you feel one day to the next, you have taken baseline measurements. In much the same way, a DBA uses baselines to gauge the gauge health of their database servers. Of course, while SQL Server is very willing to share data regarding its health and activities, it has almost no idea of the difference between good and bad. Over time, experienced DBAs develop “mental” baselines with which they can gauge the health of their servers almost as easily as their own body. They accumulate knowledge of the daily, natural state of each part of their database system, and so know instinctively when one of their databases “feels funny”. Equally, they know when an “issue” is just a passing tremor. They see their SQL Server with all of its four CPU cores running close 100% and don’t panic anymore. Why? It’s 5PM and every day the same thing occurs when the end-of-day reports, which are very CPU intensive, are running. Equally, they know when they need to respond in earnest when it is the first time they have heard about an issue, even if it has been happening every day. Nevertheless, no DBA can retain mental baselines for every characteristic of their systems, so we need to collect physical baselines too. In my experience, surprisingly few DBAs do this very well. Part of the problem is that SQL Server provides a lot of instrumentation. If you look, you will find an almost overwhelming amount of data regarding user activity on your SQL Server instances, and use and abuse of the available CPU, I/O and memory. It seems like a huge task even to work out which data you need to collect, let alone start collecting it on a regular basis, managing its storage over time, and performing detailed comparative analysis. However, without baselines, though, it is very difficult to pinpoint what ails a server, just by looking at a single snapshot of the data, or to spot retrospectively what caused the problem by examining aggregated data for the server, collected over many months. It isn’t as hard as you think to get started. You’ve probably already established some troubleshooting queries of the type SELECT Value FROM SomeSystemTableOrView. Capturing a set of baseline values for such a query can be as easy as changing it as follows: INSERT into BaseLine.SomeSystemTable (value, captureTime) SELECT Value, SYSDATETIME() FROM SomeSystemTableOrView; Of course, there are monitoring tools that will collect and manage this baseline data for you, automatically, and allow you to perform comparison of metrics over different periods. However, to get yourself started and to prove to yourself (or perhaps the person who writes the checks for tools) the value of baselines, stick something similar to the above query into an agent job, running every hour or so, and you are on your way with no excuses! Then, the next time you investigate a slow server, and see x open transactions, y users logged in, and z rows added per hour in the Orders table, compare to your baselines and see immediately what, if anything, has changed!

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  • apt-get doesnt download files from NFS location

    - by Pravesh
    I have switched to unix from last 3 months and trying to understand install process and in particular apt-get. I am able to successfully install and download the packages when I configure my repository on http location in /etc/apt/sources.list file. e.g. deb http://web.myspqce.com/u/eng/rose/debian-mirror-squeeze-amd64/mirror/ftp.us.debian.org/debian/ squeeze main contrib non-free This command will download(/var/cache/apt/archive) and install the package when i use apt-get install When I change the source location to file instead of http(nfs mount point), the package is getting installed but NOT getting downloaded in /var/cache/apt/archive. deb file:/deb_repository/debian-mirror-squeeze-amd64/mirror/ftp.us.debian.org/debian/ squeeze main contrib non-free Please let me know if there is any configuration or settings that i have to make to let apt-get to both download and install package when i use (nfs)file:/ instead of http:/ in sources.list. To achieve this, I can use apt-get --downlaod-only and then use apt-get install for both download and install in two separate calls, but I want to know why package is not getting downloaded with apt-get install but only getting installed when used with file:/ in sources.list

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  • Where to go to see an exception thrown by a browser based java app

    - by vaccano
    I have a java app that is running in my browser. At a specific point the app will crash. I would like to find the exception that is being thrown (if possible) so I can show it to the support of the company that makes the app. Is there a standard place for this? Or a way that capture it? (So I can prove that it is happening.) I am using Firefox, but could use IE if needed.

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  • nginx status code 200 and 304

    - by Chamnap
    I'm using nginx + passenger. I'm trying to understand the nginx response 200 and 304. What does this both means? Sometimes, it responses back in 304 and others only 200. Reading the YUI blog, it seems browser needs the header "Last-Modified" to verify with the server. I'm wondering why the browser need to verify the last modified date. Here is my nginx configuration: location / { root /var/www/placexpert/public; # <--- be sure to point to 'public'! passenger_enabled on; rack_env development; passenger_use_global_queue on; if ($request_filename ~* ^.+\.(jpg|jpeg|gif|png|ico|css|js|swf)$) { expires max; break; } } How would I add the header "Last-Modified" to the static files? Which value should I set?

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  • How Can I Effectively Interview an Oracle Candidate?

    - by Tim Medora
    First, I browsed through SO for matching questions and didn't find one, but please point me in the right direction if this exact question has already been asked. I work with and around programmers of various skill levels on various platforms. I would consider my skills to be strong in terms of relational database design, query development, and basic performance tuning and administration. I'm mid-level when it comes to database theory. My team is looking to me to ensure that we have the best talent on staff, in this case, an engineer experienced in Oracle administration. To me, a well-rounded database administrator, regardless of platform, should also be competent in developing against the database so that is also a requirement. However my database skills are centralized around SQL Server 200x with experience in a few other products like SAP MaxDB, Access, and FoxPro. How can I thoroughly assess the skills of an Oracle engineer? I can ask high-level database theory questions and talk about routine tasks that are common across platforms, but I want to dig deep enough that I can be confident in the people I hire. Normally, I would alternate very specific questions that have a right/wrong answer with architectural questions that might have several valid answers. Does anyone have an interview template, specific questions, or any other knowledge that they can share? Even knowing the meaningful Oracle-related certifications would be a help. Thank you. EDIT: All the answers have been very helpful so far and I have given upvotes to everyone. I'm surprised that there are already 3 close votes on this question as "off topic". To be clear, I am specifically asking how a MS SQL Server engineer (like myself) can effectively interview a person with different but symbiotic skills. The question has already received specific, technical answers which have improved my own database design and programming skills. If this is more appropriate as a community wiki, please convert it.

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