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  • Agent versus Agentless management

    - by Owen Allen
    I got a couple of questions about Agentless asset management: "What does agentless management do for an asset?" Agentless management is one of the two ways that you can manage an operating system. Rather than installing an Agent Controller on the OS, agentless management uses SSH to regularly check the system and gather monitoring data. Many of the actions that would be available on an agent-managed system are available on an agentless system, but actions such as running reports or updating an Oracle Solaris 10 or Linux OS are not available. A table showing the capabilities of agentless management is here. "What permissions does agentless management require?" Agentless management still requires root credentials. If you can't log into the system as root, you can provide one set of credentials for the login, and then a set of root credentials to switch to.

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  • The Threats are Outside the Risks are Inside

    - by Naresh Persaud
    In the past few years we have seen the threats against the enterprise increase dramatically. The number of attacks originating externally have outpaced the number of attacks driven by insiders. During the CSO Summit at Open World, Sonny Singh examined the phenomenon and shared Oracle's security story. While the threats are largely external, the risks are largely inside. Criminals are going after our sensitive customer data. In some cases the attacks are advanced. In most cases the attacks are very simple. Taking a security inside out approach can provide a cost effective way to secure an organization's most valuable assets. &amp;amp;amp;lt;/span&amp;amp;amp;gt;border-width:1px 1px 0;margin-bottom:5px&amp;amp;amp;quot; allowfullscreen=&amp;amp;amp;quot;&amp;amp;amp;quot;&amp;amp;amp;gt; Cso oow12-summit-sonny-sing hv4 from OracleIDM

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  • Introducing UPK 3.6 Simulation Help (You Say It and We Do It!)

    - by marc.santosusso
    We would like to thank everyone that participated in the recent documentation survey that was conducted over the last several months. Your feedback is valuable and we appreciate the time you took to provide it. Many of you commented that you would like to have "UPKs for UPK" in the documentation. In response, we are pleased to announce the availability of Simulation Help. This unique help system is a blending of the text-based Developer help and a collection of approximately 200 simulations that show authors how to create, record, refine, localize, and publish content using the Developer. You can access Simulation Help at any time using the following link: http://download.oracle.com/technology/products/upk/index.html Save this link as a favorite or bookmark in your browser for easy access anytime. We have also provided a link to a short one-question survey so you can tell us what you think of the new Simulation Help. http://www.surveymonkey.com/s/BJT7LV6 Thanks again for your valuable feedback on the product documentation!

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  • PTLQueue : a scalable bounded-capacity MPMC queue

    - by Dave
    Title: Fast concurrent MPMC queue -- I've used the following concurrent queue algorithm enough that it warrants a blog entry. I'll sketch out the design of a fast and scalable multiple-producer multiple-consumer (MPSC) concurrent queue called PTLQueue. The queue has bounded capacity and is implemented via a circular array. Bounded capacity can be a useful property if there's a mismatch between producer rates and consumer rates where an unbounded queue might otherwise result in excessive memory consumption by virtue of the container nodes that -- in some queue implementations -- are used to hold values. A bounded-capacity queue can provide flow control between components. Beware, however, that bounded collections can also result in resource deadlock if abused. The put() and take() operators are partial and wait for the collection to become non-full or non-empty, respectively. Put() and take() do not allocate memory, and are not vulnerable to the ABA pathologies. The PTLQueue algorithm can be implemented equally well in C/C++ and Java. Partial operators are often more convenient than total methods. In many use cases if the preconditions aren't met, there's nothing else useful the thread can do, so it may as well wait via a partial method. An exception is in the case of work-stealing queues where a thief might scan a set of queues from which it could potentially steal. Total methods return ASAP with a success-failure indication. (It's tempting to describe a queue or API as blocking or non-blocking instead of partial or total, but non-blocking is already an overloaded concurrency term. Perhaps waiting/non-waiting or patient/impatient might be better terms). It's also trivial to construct partial operators by busy-waiting via total operators, but such constructs may be less efficient than an operator explicitly and intentionally designed to wait. A PTLQueue instance contains an array of slots, where each slot has volatile Turn and MailBox fields. The array has power-of-two length allowing mod/div operations to be replaced by masking. We assume sensible padding and alignment to reduce the impact of false sharing. (On x86 I recommend 128-byte alignment and padding because of the adjacent-sector prefetch facility). Each queue also has PutCursor and TakeCursor cursor variables, each of which should be sequestered as the sole occupant of a cache line or sector. You can opt to use 64-bit integers if concerned about wrap-around aliasing in the cursor variables. Put(null) is considered illegal, but the caller or implementation can easily check for and convert null to a distinguished non-null proxy value if null happens to be a value you'd like to pass. Take() will accordingly convert the proxy value back to null. An advantage of PTLQueue is that you can use atomic fetch-and-increment for the partial methods. We initialize each slot at index I with (Turn=I, MailBox=null). Both cursors are initially 0. All shared variables are considered "volatile" and atomics such as CAS and AtomicFetchAndIncrement are presumed to have bidirectional fence semantics. Finally T is the templated type. I've sketched out a total tryTake() method below that allows the caller to poll the queue. tryPut() has an analogous construction. Zebra stripping : alternating row colors for nice-looking code listings. See also google code "prettify" : https://code.google.com/p/google-code-prettify/ Prettify is a javascript module that yields the HTML/CSS/JS equivalent of pretty-print. -- pre:nth-child(odd) { background-color:#ff0000; } pre:nth-child(even) { background-color:#0000ff; } border-left: 11px solid #ccc; margin: 1.7em 0 1.7em 0.3em; background-color:#BFB; font-size:12px; line-height:65%; " // PTLQueue : Put(v) : // producer : partial method - waits as necessary assert v != null assert Mask = 1 && (Mask & (Mask+1)) == 0 // Document invariants // doorway step // Obtain a sequence number -- ticket // As a practical concern the ticket value is temporally unique // The ticket also identifies and selects a slot auto tkt = AtomicFetchIncrement (&PutCursor, 1) slot * s = &Slots[tkt & Mask] // waiting phase : // wait for slot's generation to match the tkt value assigned to this put() invocation. // The "generation" is implicitly encoded as the upper bits in the cursor // above those used to specify the index : tkt div (Mask+1) // The generation serves as an epoch number to identify a cohort of threads // accessing disjoint slots while s-Turn != tkt : Pause assert s-MailBox == null s-MailBox = v // deposit and pass message Take() : // consumer : partial method - waits as necessary auto tkt = AtomicFetchIncrement (&TakeCursor,1) slot * s = &Slots[tkt & Mask] // 2-stage waiting : // First wait for turn for our generation // Acquire exclusive "take" access to slot's MailBox field // Then wait for the slot to become occupied while s-Turn != tkt : Pause // Concurrency in this section of code is now reduced to just 1 producer thread // vs 1 consumer thread. // For a given queue and slot, there will be most one Take() operation running // in this section. // Consumer waits for producer to arrive and make slot non-empty // Extract message; clear mailbox; advance Turn indicator // We have an obvious happens-before relation : // Put(m) happens-before corresponding Take() that returns that same "m" for T v = s-MailBox if v != null : s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 // unlock slot to admit next producer and consumer return v Pause tryTake() : // total method - returns ASAP with failure indication for auto tkt = TakeCursor slot * s = &Slots[tkt & Mask] if s-Turn != tkt : return null T v = s-MailBox // presumptive return value if v == null : return null // ratify tkt and v values and commit by advancing cursor if CAS (&TakeCursor, tkt, tkt+1) != tkt : continue s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 return v The basic idea derives from the Partitioned Ticket Lock "PTL" (US20120240126-A1) and the MultiLane Concurrent Bag (US8689237). The latter is essentially a circular ring-buffer where the elements themselves are queues or concurrent collections. You can think of the PTLQueue as a partitioned ticket lock "PTL" augmented to pass values from lock to unlock via the slots. Alternatively, you could conceptualize of PTLQueue as a degenerate MultiLane bag where each slot or "lane" consists of a simple single-word MailBox instead of a general queue. Each lane in PTLQueue also has a private Turn field which acts like the Turn (Grant) variables found in PTL. Turn enforces strict FIFO ordering and restricts concurrency on the slot mailbox field to at most one simultaneous put() and take() operation. PTL uses a single "ticket" variable and per-slot Turn (grant) fields while MultiLane has distinct PutCursor and TakeCursor cursors and abstract per-slot sub-queues. Both PTL and MultiLane advance their cursor and ticket variables with atomic fetch-and-increment. PTLQueue borrows from both PTL and MultiLane and has distinct put and take cursors and per-slot Turn fields. Instead of a per-slot queues, PTLQueue uses a simple single-word MailBox field. PutCursor and TakeCursor act like a pair of ticket locks, conferring "put" and "take" access to a given slot. PutCursor, for instance, assigns an incoming put() request to a slot and serves as a PTL "Ticket" to acquire "put" permission to that slot's MailBox field. To better explain the operation of PTLQueue we deconstruct the operation of put() and take() as follows. Put() first increments PutCursor obtaining a new unique ticket. That ticket value also identifies a slot. Put() next waits for that slot's Turn field to match that ticket value. This is tantamount to using a PTL to acquire "put" permission on the slot's MailBox field. Finally, having obtained exclusive "put" permission on the slot, put() stores the message value into the slot's MailBox. Take() similarly advances TakeCursor, identifying a slot, and then acquires and secures "take" permission on a slot by waiting for Turn. Take() then waits for the slot's MailBox to become non-empty, extracts the message, and clears MailBox. Finally, take() advances the slot's Turn field, which releases both "put" and "take" access to the slot's MailBox. Note the asymmetry : put() acquires "put" access to the slot, but take() releases that lock. At any given time, for a given slot in a PTLQueue, at most one thread has "put" access and at most one thread has "take" access. This restricts concurrency from general MPMC to 1-vs-1. We have 2 ticket locks -- one for put() and one for take() -- each with its own "ticket" variable in the form of the corresponding cursor, but they share a single "Grant" egress variable in the form of the slot's Turn variable. Advancing the PutCursor, for instance, serves two purposes. First, we obtain a unique ticket which identifies a slot. Second, incrementing the cursor is the doorway protocol step to acquire the per-slot mutual exclusion "put" lock. The cursors and operations to increment those cursors serve double-duty : slot-selection and ticket assignment for locking the slot's MailBox field. At any given time a slot MailBox field can be in one of the following states: empty with no pending operations -- neutral state; empty with one or more waiting take() operations pending -- deficit; occupied with no pending operations; occupied with one or more waiting put() operations -- surplus; empty with a pending put() or pending put() and take() operations -- transitional; or occupied with a pending take() or pending put() and take() operations -- transitional. The partial put() and take() operators can be implemented with an atomic fetch-and-increment operation, which may confer a performance advantage over a CAS-based loop. In addition we have independent PutCursor and TakeCursor cursors. Critically, a put() operation modifies PutCursor but does not access the TakeCursor and a take() operation modifies the TakeCursor cursor but does not access the PutCursor. This acts to reduce coherence traffic relative to some other queue designs. It's worth noting that slow threads or obstruction in one slot (or "lane") does not impede or obstruct operations in other slots -- this gives us some degree of obstruction isolation. PTLQueue is not lock-free, however. The implementation above is expressed with polite busy-waiting (Pause) but it's trivial to implement per-slot parking and unparking to deschedule waiting threads. It's also easy to convert the queue to a more general deque by replacing the PutCursor and TakeCursor cursors with Left/Front and Right/Back cursors that can move either direction. Specifically, to push and pop from the "left" side of the deque we would decrement and increment the Left cursor, respectively, and to push and pop from the "right" side of the deque we would increment and decrement the Right cursor, respectively. We used a variation of PTLQueue for message passing in our recent OPODIS 2013 paper. ul { list-style:none; padding-left:0; padding:0; margin:0; margin-left:0; } ul#myTagID { padding: 0px; margin: 0px; list-style:none; margin-left:0;} -- -- There's quite a bit of related literature in this area. I'll call out a few relevant references: Wilson's NYU Courant Institute UltraComputer dissertation from 1988 is classic and the canonical starting point : Operating System Data Structures for Shared-Memory MIMD Machines with Fetch-and-Add. Regarding provenance and priority, I think PTLQueue or queues effectively equivalent to PTLQueue have been independently rediscovered a number of times. See CB-Queue and BNPBV, below, for instance. But Wilson's dissertation anticipates the basic idea and seems to predate all the others. Gottlieb et al : Basic Techniques for the Efficient Coordination of Very Large Numbers of Cooperating Sequential Processors Orozco et al : CB-Queue in Toward high-throughput algorithms on many-core architectures which appeared in TACO 2012. Meneghin et al : BNPVB family in Performance evaluation of inter-thread communication mechanisms on multicore/multithreaded architecture Dmitry Vyukov : bounded MPMC queue (highly recommended) Alex Otenko : US8607249 (highly related). John Mellor-Crummey : Concurrent queues: Practical fetch-and-phi algorithms. Technical Report 229, Department of Computer Science, University of Rochester Thomasson : FIFO Distributed Bakery Algorithm (very similar to PTLQueue). Scott and Scherer : Dual Data Structures I'll propose an optimization left as an exercise for the reader. Say we wanted to reduce memory usage by eliminating inter-slot padding. Such padding is usually "dark" memory and otherwise unused and wasted. But eliminating the padding leaves us at risk of increased false sharing. Furthermore lets say it was usually the case that the PutCursor and TakeCursor were numerically close to each other. (That's true in some use cases). We might still reduce false sharing by incrementing the cursors by some value other than 1 that is not trivially small and is coprime with the number of slots. Alternatively, we might increment the cursor by one and mask as usual, resulting in a logical index. We then use that logical index value to index into a permutation table, yielding an effective index for use in the slot array. The permutation table would be constructed so that nearby logical indices would map to more distant effective indices. (Open question: what should that permutation look like? Possibly some perversion of a Gray code or De Bruijn sequence might be suitable). As an aside, say we need to busy-wait for some condition as follows : "while C == 0 : Pause". Lets say that C is usually non-zero, so we typically don't wait. But when C happens to be 0 we'll have to spin for some period, possibly brief. We can arrange for the code to be more machine-friendly with respect to the branch predictors by transforming the loop into : "if C == 0 : for { Pause; if C != 0 : break; }". Critically, we want to restructure the loop so there's one branch that controls entry and another that controls loop exit. A concern is that your compiler or JIT might be clever enough to transform this back to "while C == 0 : Pause". You can sometimes avoid this by inserting a call to a some type of very cheap "opaque" method that the compiler can't elide or reorder. On Solaris, for instance, you could use :"if C == 0 : { gethrtime(); for { Pause; if C != 0 : break; }}". It's worth noting the obvious duality between locks and queues. If you have strict FIFO lock implementation with local spinning and succession by direct handoff such as MCS or CLH,then you can usually transform that lock into a queue. Hidden commentary and annotations - invisible : * And of course there's a well-known duality between queues and locks, but I'll leave that topic for another blog post. * Compare and contrast : PTLQ vs PTL and MultiLane * Equivalent : Turn; seq; sequence; pos; position; ticket * Put = Lock; Deposit Take = identify and reserve slot; wait; extract & clear; unlock * conceptualize : Distinct PutLock and TakeLock implemented as ticket lock or PTL Distinct arrival cursors but share per-slot "Turn" variable provides exclusive role-based access to slot's mailbox field put() acquires exclusive access to a slot for purposes of "deposit" assigns slot round-robin and then acquires deposit access rights/perms to that slot take() acquires exclusive access to slot for purposes of "withdrawal" assigns slot round-robin and then acquires withdrawal access rights/perms to that slot At any given time, only one thread can have withdrawal access to a slot at any given time, only one thread can have deposit access to a slot Permissible for T1 to have deposit access and T2 to simultaneously have withdrawal access * round-robin for the purposes of; role-based; access mode; access role mailslot; mailbox; allocate/assign/identify slot rights; permission; license; access permission; * PTL/Ticket hybrid Asymmetric usage ; owner oblivious lock-unlock pairing K-exclusion add Grant cursor pass message m from lock to unlock via Slots[] array Cursor performs 2 functions : + PTL ticket + Assigns request to slot in round-robin fashion Deconstruct protocol : explication put() : allocate slot in round-robin fashion acquire PTL for "put" access store message into slot associated with PTL index take() : Acquire PTL for "take" access // doorway step seq = fetchAdd (&Grant, 1) s = &Slots[seq & Mask] // waiting phase while s-Turn != seq : pause Extract : wait for s-mailbox to be full v = s-mailbox s-mailbox = null Release PTL for both "put" and "take" access s-Turn = seq + Mask + 1 * Slot round-robin assignment and lock "doorway" protocol leverage the same cursor and FetchAdd operation on that cursor FetchAdd (&Cursor,1) + round-robin slot assignment and dispersal + PTL/ticket lock "doorway" step waiting phase is via "Turn" field in slot * PTLQueue uses 2 cursors -- put and take. Acquire "put" access to slot via PTL-like lock Acquire "take" access to slot via PTL-like lock 2 locks : put and take -- at most one thread can access slot's mailbox Both locks use same "turn" field Like multilane : 2 cursors : put and take slot is simple 1-capacity mailbox instead of queue Borrow per-slot turn/grant from PTL Provides strict FIFO Lock slot : put-vs-put take-vs-take at most one put accesses slot at any one time at most one put accesses take at any one time reduction to 1-vs-1 instead of N-vs-M concurrency Per slot locks for put/take Release put/take by advancing turn * is instrumental in ... * P-V Semaphore vs lock vs K-exclusion * See also : FastQueues-excerpt.java dice-etc/queue-mpmc-bounded-blocking-circular-xadd/ * PTLQueue is the same as PTLQB - identical * Expedient return; ASAP; prompt; immediately * Lamport's Bakery algorithm : doorway step then waiting phase Threads arriving at doorway obtain a unique ticket number Threads enter in ticket order * In the terminology of Reed and Kanodia a ticket lock corresponds to the busy-wait implementation of a semaphore using an eventcount and a sequencer It can also be thought of as an optimization of Lamport's bakery lock was designed for fault-tolerance rather than performance Instead of spinning on the release counter, processors using a bakery lock repeatedly examine the tickets of their peers --

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  • New Replication, Optimizer and High Availability features in MySQL 5.6.5!

    - by Rob Young
    As the Product Manager for the MySQL database it is always great to announce when the MySQL Engineering team delivers another great product release.  As a field DBA and developer it is even better when that release contains improvements and innovation that I know will help those currently using MySQL for apps that range from modest intranet sites to the most highly trafficked web sites on the web.  That said, it is my pleasure to take my hat off to MySQL Engineering for today's release of the MySQL 5.6.5 Development Milestone Release ("DMR"). The new highlighted features in MySQL 5.6.5 are discussed here: New Self-Healing Replication ClustersThe 5.6.5 DMR improves MySQL Replication by adding Global Transaction Ids and automated utilities for self-healing Replication clusters.  Prior to 5.6.5 this has been somewhat of a pain point for MySQL users with most developing custom solutions or looking to costly, complex third-party solutions for these capabilities.  With 5.6.5 these shackles are all but removed by a solution that is included with the GPL version of the database and supporting GPL tools.  You can learn all about the details of the great, problem solving Replication features in MySQL 5.6 in Mat Keep's Developer Zone article.  New Replication Administration and Failover UtilitiesAs mentioned above, the new Replication features, Global Transaction Ids specifically, are now supported by a set of automated GPL utilities that leverage the new GTIDs to provide administration and manual or auto failover to the most up to date slave (that is the default, but user configurable if needed) in the event of a master failure. The new utilities, along with links to Engineering related blogs, are discussed in detail in the DevZone Article noted above. Better Query Optimization and ThroughputThe MySQL Optimizer team continues to amaze with the latest round of improvements in 5.6.5. Along with much refactoring of the legacy code base, the Optimizer team has improved complex query optimization and throughput by adding these functional improvements: Subquery Optimizations - Subqueries are now included in the Optimizer path for runtime optimization.  Better throughput of nested queries enables application developers to simplify and consolidate multiple queries and result sets into a single unit or work. Optimizer now uses CURRENT_TIMESTAMP as default for DATETIME columns - For simplification, this eliminates the need for application developers to assign this value when a column of this type is blank by default. Optimizations for Range based queries - Optimizer now uses ready statistics vs Index based scans for queries with multiple range values. Optimizations for queries using filesort and ORDER BY.  Optimization criteria/decision on execution method is done now at optimization vs parsing stage. Print EXPLAIN in JSON format for hierarchical readability and Enterprise tool consumption. You can learn the details about these new features as well all of the Optimizer based improvements in MySQL 5.6 by following the Optimizer team blog. You can download and try the MySQL 5.6.5 DMR here. (look under "Development Releases")  Please let us know what you think!  The new HA utilities for Replication Administration and Failover are available as part of the MySQL Workbench Community Edition, which you can download here .Also New in MySQL LabsAs has become our tradition when announcing DMRs we also like to provide "Early Access" development features to the MySQL Community via the MySQL Labs.  Today is no exception as we are also releasing the following to Labs for you to download, try and let us know your thoughts on where we need to improve:InnoDB Online OperationsMySQL 5.6 now provides Online ADD Index, FK Drop and Online Column RENAME.  These operations are non-blocking and will continue to evolve in future DMRs.  You can learn the grainy details by following John Russell's blog.InnoDB data access via Memcached API ("NotOnlySQL") - Improved refresh of an earlier feature releaseSimilar to Cluster 7.2, MySQL 5.6 provides direct NotOnlySQL access to InnoDB data via the familiar Memcached API. This provides the ultimate in flexibility for developers who need fast, simple key/value access and complex query support commingled within their applications.Improved Transactional Performance, ScaleThe InnoDB Engineering team has once again under promised and over delivered in the area of improved performance and scale.  These improvements are also included in the aggregated Spring 2012 labs release:InnoDB CPU cache performance improvements for modern, multi-core/CPU systems show great promise with internal tests showing:    2x throughput improvement for read only activity 6x throughput improvement for SELECT range Read/Write benchmarks are in progress More details on the above are available here. You can download all of the above in an aggregated "InnoDB 2012 Spring Labs Release" binary from the MySQL Labs. You can also learn more about these improvements and about related fixes to mysys mutex and hash sort by checking out the InnoDB team blog.MySQL 5.6.5 is another installment in what we believe will be the best release of the MySQL database ever.  It also serves as a shining example of how the MySQL Engineering team at Oracle leads in MySQL innovation.You can get the overall Oracle message on the MySQL 5.6.5 DMR and Early Access labs features here. As always, thanks for your continued support of MySQL, the #1 open source database on the planet!

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  • Database Machine gyakorlati tapasztalatok!

    - by Fekete Zoltán
    Ketto héttel ezelott gyakorlati tapasztalatokat szereztünk egy magyarországon muködo vállalat adattárházával egy igazi Database Machine / Exadata környezetben, egy Sun Oracle Database Machine Half Rack kiépítéssel. Az eredmények valóban lenyugözöek. Az Exadata Storage izgalmas és egyedi tulajdonságai: Smart Scan, Smart Flash Cache, Storage Index, tömörítés: Exadata Hybrid Columnar Compression, a hihetetlen mértéku párhuzamosság olyan teljesítmény elonyhöz juttatja a felhasználót, ami szemelkerekedést, ujjongást és hosszantartó belso mosolyt eredményez. Hogy ez hasznos-e az Ön és adatbázis környezete egészségére nézve? :) Kérdezze meg orvosát, gyógyszerészét és a white paper leírásokat, továbbá publikált ügyfél történeteket. A technikai és kereskedelmi részletekrol kérdezzen engem. :) A holnapi (2010. máricius 24. szerda) eloadáson a HOUG Konferencián személyesen is meghallgathatók ezek a gyakorlati tapasztalatok, authentikus forrásból. Hasonlóan szép napokat kívánok mindenkinek!

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  • Webcast - Social BPM: Integrating Enterprise 2.0 with Business Applications

    - by peggy.chen
    In today's fast-paced marketplace, successful companies rely on agile business processes and collaborative work environments to stay ahead of the competition. By making your application-based business processes visible, shareable, and flexible through dynamic, process-aware user interfaces, you can ensure that your team's best ideas are heard-and implemented quickly. Join us for this complimentary live Webcast and learn how Oracle's business process management (BPM) solution with integrated Enterprise 2.0 capabilities will enable your team to: Embed ad hoc collaboration into your structured processes and gain a unified view of enterprise information-across business functions-for effective and efficient decision-making Reach out to an expanded network for expert input in resolving exceptions in business workflows Add social feedback loops to your enterprise applications and continuously improve business processes Join us for this LIVE Webcast tomorrow as we discuss how business process management with integrated Enterprise 2.0 collaboration improves business responsiveness and enhances overall enterprise productivity. Take your business to the next level with a unified solution that fosters process-based collaboration between employees, partners, and customers. Register for the webcast now!

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  • Podcast Show Notes: SOA Made Simple

    - by Bob Rhubart
    My guests for the latest OTN ArchBeat Podcast are Lonneke Dikmans and Ronald van Luttikhuizen, managing partners at Vennster (http://www.vennster.nl/) an  IT consultancy based in the Netherlands. Lonneke and Ronald are Oracle ACE Directors, very active members of the OTN architect community, and they have participated as panelists in previous ArchBeat podcasts. But given their collaboration on an upcoming book on service oriented architecture, I thought it was time to let them have the program to themselves. Listen to Part 1 Listen to Part 2 (Nov 30) Listen to Part 3 (Dec 7) Get Connected Lonneke and Ronald are very active in social media. Strike up your own conversation with them via the following links: Lonneke Dikmans Ronald van Luttikhuizen Coming Soon  A panel discussion with three members of the product team behind the upcoming release of WebLogic Server 12c. Stay tuned: RSS

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  • OracleWebLogic YouTube Channel

    - by Jeffrey West
    James Bayer and I have been working on content for an Oracle WebLogic YouTube channel to host demos and overview of WebLogic features.  The goal is to provide short educational overviews and demos of new, useful, or 'hidden gem' WLS features that may be underutilized.  We currently have 26 videos including Advanced JMS features, WLST and JRockit Mission Control.  We also have a few videos about our JRockit Virtual Edition software that is pretty neat. We will be making ongoing updates to the content.  We really do want people to give us feedback on what they want to see with regard to WebLogic.  Whether its how you achieve a certain architectural goal with WLS or a demonstration and sample code for a feature - All requests related to WLS are welcome! You can find the channel here: http://www.YouTube.com/OracleWebLogic.  Please comment on the Channel or our WebLogic Server blog to let us know what you think.  Thanks!

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  • First Blog Entry & OracleWebLogic YouTube Channel

    - by Jeffrey West
    This is my fist blog post ever!  I'll be blogging about WebLogic, Exalogic and other... logics...In the meantime check out our Oracle WebLogic YouTube Channel!  We have 50+ subscribers and growing!  We really want to hear feedback from our WebLogic users so let us know how we are doing.  Leave a comment on our WebLogic channel, comment on one of our videos or comment on our blogs and let us know what you want to see from us!

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  • Impact of Truncate or Drop Table When Flashback Database is Enabled

    - by alejandro.vargas
    Recently I was working on a VLDB on the implementation of a disaster recovery environment configured with data guard physical standby and fast start failover. One of the questions that come up was about the overhead of truncating and dropping tables. There are daily jobs on the database that truncate extremely large partitions, and as note 565535.1 explains, we knew there is an overhead for these operations. But the information on the note was not clear enough, we the additional information I've got from Senior Oracle colleagues I did compile this document "Impact of Truncate or Drop Table When Flashback Database is Enabled" that further explain the case

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  • SF Bay Area Event, November 1st: SPARC 25th Anniversary at Computer History Museum

    - by Larry Wake
    For those of you in the Bay Area, there's going to be what promises to be a very interesting event at the Computer History Museum on Thursday, November 1st at 11 AM: "SPARC at 25: Past, Present and Future". The panel event will feature Sun Microsystems founders Bill Joy and Andy Bechtolsheim, SPARC luminaries such as Anant Agrawal and David Patterson, former Sun VP Bernard Lacroute, plus Oracle executives Mark Hurd, John Fowler and Rick Hetherington. For those of you who can't attend, we expect to have video of the event afterward, but if you can make it in person, this is a unique opportunity to hear from industry pioneers, as well as get insights into future SPARC innovations. Plus, you can see SPARC (and non-SPARC) related exhibits from both the Computer History Museum and the personal collections of some of the panel participants. I hope you can join us; Register today.

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  • Yet another blog about IValueConverter

    - by codingbloke
    After my previous blog on a Generic Boolean Value Converter I thought I might as well blog up another IValueConverter implementation that I use. The Generic Boolean Value Converter effectively converters an input which only has two possible values to one of two corresponding objects.  The next logical step would be to create a similar converter that can take an input which has multiple (but finite and discrete) values to one of multiple corresponding objects.  To put it more simply a Generic Enum Value Converter. Now we already have a tool that can help us in this area, the ResourceDictionary.  A simple IValueConverter implementation around it would create a StringToObjectConverter like so:- StringToObjectConverter using System; using System.Windows; using System.Windows.Data; using System.Linq; using System.Windows.Markup; namespace SilverlightApplication1 {     [ContentProperty("Items")]     public class StringToObjectConverter : IValueConverter     {         public ResourceDictionary Items { get; set; }         public string DefaultKey { get; set; }                  public StringToObjectConverter()         {             DefaultKey = "__default__";         }         public virtual object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value != null && Items.Contains(value.ToString()))                 return Items[value.ToString()];             else                 return Items[DefaultKey];         }         public virtual object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return Items.FirstOrDefault(kvp => value.Equals(kvp.Value)).Key;         }     } } There are some things to note here.  The bulk of managing the relationship between an object instance and the related string key is handled by the Items property being an ResourceDictionary.  Also there is a catch all “__default__” key value which allows for only a subset of the possible input values to mapped to an object with the rest falling through to the default. We can then set one of these up in Xaml:-             <local:StringToObjectConverter x:Key="StatusToBrush">                 <ResourceDictionary>                     <SolidColorBrush Color="Red" x:Key="Overdue" />                     <SolidColorBrush Color="Orange" x:Key="Urgent" />                     <SolidColorBrush Color="Silver" x:Key="__default__" />                 </ResourceDictionary>             </local:StringToObjectConverter> You could well imagine that in the model being bound these key names would actually be members of an enum.  This still works due to the use of ToString in the Convert method.  Hence the only requirement for the incoming object is that it has a ToString implementation which generates a sensible string instead of simply the type name. I can’t imagine right now a scenario where this converter would be used in a TwoWay binding but there is no reason why it can’t.  I prefer to avoid leaving the ConvertBack throwing an exception if that can be be avoided.  Hence it just enumerates the KeyValuePair entries to find a value that matches and returns the key its mapped to. Ah but now my sense of balance is assaulted again.  Whilst StringToObjectConverter is quite happy to accept an enum type via the Convert method it returns a string from the ConvertBack method not the original input enum type that arrived in the Convert.  Now I could address this by complicating the ConvertBack method and examining the targetType parameter etc.  However I prefer to a different approach, deriving a new EnumToObjectConverter class instead. EnumToObjectConverter using System; namespace SilverlightApplication1 {     public class EnumToObjectConverter : StringToObjectConverter     {         public override object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = Enum.GetName(value.GetType(), value);             return base.Convert(key, targetType, parameter, culture);         }         public override object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = (string)base.ConvertBack(value, typeof(String), parameter, culture);             return Enum.Parse(targetType, key, false);         }     } }   This is a more belts and braces solution with specific use of Enum.GetName and Enum.Parse.  Whilst its more explicit in that the a developer has to  choose to use it, it is only really necessary when using TwoWay binding, in OneWay binding the base StringToObjectConverter would serve just as well. The observant might note that there is actually no “Generic” aspect to this solution in the end.  The use of a ResourceDictionary eliminates the need for that.

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  • OWB 11gR2 for Windows Standalone Installer Now Available!

    - by antonio romero
    The 11gR2 Windows 32-bit standalone is out: http://www.oracle.com/technology/software/products/warehouse/index.html Tips: You may have to clear your browser cache to get the version of the page with the download link. Windows 7 is not specifically supported at this time. If you are on Windows 7, we have anecdotal accounts of Design Center running quite well in XP Mode.  On other 64-bit Windows platforms, we recommend a virtual machine installation of a certified Windows platform. Come and get it! Join our OWB linkedin group: http://www.linkedin.com/groups?gid=140609

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  • JPA and NoSQL using EclipseLink - MongoDB supported

    - by arungupta
    EclipseLink 2.4 has added JPA support for NoSQL databases, MongoDB and Oracle NoSQL are the first ones to make the cut. The support to other NoSQL database can be extended by adding a EclipseLink EISPlatform class and a JCA adapter. A Java class can be mapped to a NoSQL datasource using the @NoSQL annotation or <no-sql> XML element. Even a subset of JPQL and the Criteria API are supported, dependent on the NoSQL database's query support. The connection properties are specified in "persistence.xml". A complete sample showing how JPA annotations are mapping and using @NoSQL is explained here. The MongoDB-version of the source code can also be checked out from the SVN repository. EclipseLink 2.4 is scheduled to be released with Eclipse Juno in June 2012 and the complete set of supported features is described on their wiki. The milestone and nightly builds are already available. Do you want to try with GlassFish and let us know ?

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  • Hot: Pre-built Developer VMs from OTN

    - by Justin Kestelyn
    For those of you who haven't already played with it, Oracle VM VirtualBox is an awfully cool desktop virtualization tool. Even better, it's free. We OTN-ers like it even more than you will though because it allows us to freeze-dry entire software stacks into VM images. Developers can simply download a few files, assemble them with a script we provide, and then import and run the resulting pre-built VM in VirtualBox. Voila, instant (insert name here) stack. These VMs are particularly handy in support of in-person workshops, but there's no reason we can't make them available for everyone. Which we have done, in Java, database, and SOA/BPM flavors. (All "ingredients" are listed at the referenced link, and they are extensive.) Now that we have the kinks worked out, other flavors are sure to become available in 2011. Now go get 'em!

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  • Cluster Node Recovery Using Second Node in Solaris Cluster

    - by Onur Bingul
    Assumptions:Node 0a is the cluster node that has crashed and could not boot anymore.Node 0b is the node in cluster and in production with services active.Both nodes have their boot disk mirrored via SDS/SVM.We have many options to clone the boot disk from node 0b:- make a copy via network using the ufsdump command and pipe to ufsrestore - make a copy inserting the disk locally on node 0b and creating the third mirror with SDS- make a copy inserting the disk locally on node 0b using dd commandIn this procedure we are going to use dd command (from my experience this is the best option).Bare in mind that in the examples provided we work on Sun Fire V240 systems which have SCSI internal disks. In the case of Fibre Channel (FC) internal disks you must pay attention to the unique identifier, or World Wide Name (WWN), associated with each FC disk (in this case take a look at infodoc #40133 in order to recreate the device tree correctly).Procedure:On node 0b the boot disk is c1t0d0 (c1t1d0 mirror) and this is the VTOC:* Partition  Tag  Flags    Sector     Count    Sector  Mount Directory      0      2    00          0   2106432   2106431      1      3    01    2106432  74630784  76737215      2      5    00          0 143349312 143349311      4      7    00   76737216  50340672 127077887      5      4    00  127077888  14683968 141761855      6      0    00  141761856   1058304 142820159      7      0    00  142820160    529152 143349311We will insert the new disk on node 0b and it will be seen as c1t2d0.1) On node 0b we make a copy via dd from disk c1t0d0s2 to disk c1t2d0s2# dd if=/dev/rdsk/c1t0d0s2 of=/dev/rdsk/c1t2d0s2 bs=8192kA copy of a 72GB disk will take approximately about 45 minutes.Note: as an alternative to make identical copy of root over network follow Document ID: 47498Title: Sun[TM] Cluster 3.0: How to Rebuild a node with Veritas Volume Manager2) Perform an fsck on disk c1t2d0 data slices:   1.  fsck -o f /dev/rdsk/c1t2d0s0 (root)   2.  fsck -o f /dev/rdsk/c1t2d0s4 (/var)   3.  fsck -o f /dev/rdsk/c1t2d0s5 (/usr)   4.  fsck -o f /dev/rdsk/c1t2d0s6 (/globaldevices)3) Mount the root file system in order to edit following files for changing the node name:# mount /dev/dsk/c1t2d0s0 /mntChange the hostname from 0b to 0a:# cd /mnt/etc# vi hosts # vi hostname.bge0 # vi hostname.bge2 # vi nodename 4) Change the /mnt/etc/vfstab from the actual:/dev/md/dsk/d201        -       -       swap    -       no      -/dev/md/dsk/d200        /dev/md/rdsk/d200       /       ufs     1       no      -/dev/md/dsk/d205        /dev/md/rdsk/d205       /usr    ufs     1       no      logging/dev/md/dsk/d204        /dev/md/rdsk/d204       /var    ufs     1       no      logging#/dev/md/dsk/d206       /dev/md/rdsk/d206       /globaldevices  ufs     2       yes     loggingswap    -       /tmp    tmpfs   -       yes     -/dev/md/dsk/d206        /dev/md/rdsk/d206       /global/.devices/node@2 ufs     2       noglobalto this (unencapsulate disk from SDS/SVM):/dev/dsk/c1t0d0s1        -       -       swap    -       no      -/dev/dsk/c1t0d0s0       /dev/rdsk/c1t0d0s0       /       ufs     1       no      -/dev/dsk/c1t0d0s5       /dev/rdsk/c1t0d0s5       /usr    ufs     1       no      logging/dev/dsk/c1t0d0s4       /dev/rdsk/c1t0d0s4       /var    ufs     1       no      logging#/dev/md/dsk/d206       /dev/md/rdsk/d206       /globaldevices  ufs     2       yes     loggingswap    -       /tmp    tmpfs   -       yes     -/dev/dsk/c1t0d0s6       /dev/rdsk/c1t0d0s6       /global/.devices/node@1 ufs     2       no globalIt is important that global device partition (slice 6) in the new vfstab will point to the physical partition of the disk (in our case slice 6).Be careful with the name you use for the new disk. In this case we define it as c1t0d0 because we will insert it as target 0 in node 0a.But this could be different based on the configuration you are working on.5) Remove following entry from /mnt/etc/system (part of unencapsulation procedure):rootdev:/pseudo/md@0:0,200,blk6) Correct the link shared -> ../../global/.devices/node@2/dev/md/shared in order to point to the nodeid of node 0a (in our case nodeid 1):# cd /mnt/dev/mdhow it is now.... node 0b has nodeid 2lrwxrwxrwx   1 root     root          42 Mar 10  2005 shared ->../../global/.devices/node@2/dev/md/shared# rm shared# ln -s ../../global/.devices/node@1/dev/md/shared sharedhow is going to be... with nodeid 1 for node 0alrwxrwxrwx   1 root     root          42 Mar 10  2005 shared ->../../global/.devices/node@1/dev/md/shared7) Change nodeid (in our case from 2 to 1):# cd /mnt/etc/cluster# vi nodeid8) Change the file /mnt/etc/path_to_inst in order to reflect the correct nodeid for node 0a:# cd /mnt/etc# vi path_to_instChange entries from node@2 to node@1 with the vi command ":%s/node@2/node@1/g"9) Write the bootblock to the disk... just in case:# /usr/sbin/installboot /usr/platform/sun4u/lib/fs/ufs/bootblk /dev/rdsk/c1t2d0s0Now the disk is ready to be inserted in node 0a in order to bootup the node.10) Bootup node 0a with command "boot -sx"... this is becasue we need to make some changes in ccr files in order to recreate did environment.11) Modify cluster ccr:# cd /etc/cluster/ccr# rm did_instances# rm did_instances.bak# vi directory - remove the did_instances line.# /usr/cluster/lib/sc/ccradm -i /etc/cluster/ccr/directory # grep ccr_gennum /etc/cluster/ccr/directory ccr_gennum -1 # /usr/cluster/lib/sc/ccradm -i /etc/cluster/ccr/infrastructure # grep ccr_gennum /etc/cluster/ccr/infrastructure ccr_gennum -112) Bring the node 0a down again to the ok prompt and then issue the command "boot -r"Now the node will join the cluster and from scstat and metaset command you can verify functionality. Next step is to encapsulate the boot disk in SDS/SVM and create the mirrors.In our case node 0b has metadevice name starting from d200. For this reason on node 0a we need to create metadevice starting from d100. This is just an example, you can have different names.The important thing to remember is that metadevice boot disks have different names on each node.13) Remove metadevice pointing to the boot and mirror disks (inherit from node 0b):# metaclear -r -f d200# metaclear -r -f d201# metaclear -r -f d204# metaclear -r -f d205# metaclear -r -f d206verify from metastat that no metadevices are set for boot and mirror disks.14) Encapsulate the boot disk:# metainit -f d110 1 1 c1t0d0s0# metainit d100 -m d110# metaroot d10015) Reboot node 0a.16) Create all the metadevice for slices remaining on boot disk# metainit -f d111 1 1 c1t0d0s1# metainit d101 -m d111# metainit -f d114 1 1 c1t0d0s4# metainit d104 -m d114# metainit -f d115 1 1 c1t0d0s5# metainit d105 -m d115# metainit -f d116 1 1 c1t0d0s6# metainit d106 -m d11617) Edit the vfstab in order to specifiy metadevices created:old:/dev/dsk/c1t0d0s1        -       -       swap    -       no      -/dev/md/dsk/d100        /dev/md/rdsk/d100       /       ufs     1       no      -/dev/dsk/c1t0d0s5       /dev/rdsk/c1t0d0s5       /usr    ufs     1       no      logging/dev/dsk/c1t0d0s4       /dev/rdsk/c1t0d0s4       /var    ufs     1       no      logging#/dev/md/dsk/d206       /dev/md/rdsk/d206       /globaldevices  ufs     2       yes     loggingswap    -       /tmp    tmpfs   -       yes     -/dev/dsk/c1t0d0s6       /dev/rdsk/c1t0d0s6       /global/.devices/node@1 ufs      2       no  globalnew:/dev/md/dsk/d101        -       -       swap    -       no      -/dev/md/dsk/d100        /dev/md/rdsk/d100       /       ufs     1       no      -/dev/md/dsk/d105        /dev/md/rdsk/d105       /usr    ufs     1       no      logging/dev/md/dsk/d104        /dev/md/rdsk/d104       /var    ufs     1       no      logging#/dev/md/dsk/106       /dev/md/rdsk/d106       /globaldevices  ufs     2       yes     loggingswap    -       /tmp    tmpfs   -       yes     -/dev/md/dsk/d106        /dev/md/rdsk/d106       /global/.devices/node@1 ufs     2       noglobal18) Reboot node 0a in order to check new SDS/SVM boot configuration.19) Label the mirror disk c1t1d0 with the VTOC of boot disk c1t0d0:# prtvtoc /dev/dsk/c1t0d0s2 > /var/tmp/VTOC_c1t0d0 # fmthard -s /var/tmp/VTOC_c1t0d0 /dev/rdsk/c1t1d0s220) Put DB replica on slice 7 of disk c1t1d0:# metadb -a -c 3 /dev/dsk/c1t1d0s721) Create metadevice for mirror disk c1t1d0 and attach the new mirror side:# metainit d120 1 1 c1t1d0s0# metattach d100 d120# metainit d121 1 1 c1t1d0s1# metattach d101 d121# metainit d124 1 1 c1t1d0s4# metattach d104 d124# metainit d125 1 1 c1t1d0s5# metattach d105 d125# metainit d126 1 1 c1t1d0s6# metattach d106 d126

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  • Meet us at Devoxx!

    - by terrencebarr
    It’s Devoxx time again! If you’re at Devoxx, sure to check the schedule for a whole range of exciting Java and Oracle topics: JavaFX, OpenJDK, JDK 7, Java Embedded, Java EE, JCP, NetBeans, Greenfoot, as well as Java Duchess and JUG meetings. Talks, labs, BOFs, demos, and more. Embedded Java will also play a prominent role. Want to see Java on Raspberry Pi in action? Find out why what’s happening with Java in IoT (Internet of Things)? Play with NetBeans and Tinkerforge? Check out the full Devoxx schedule. Why do I think Java has the most exciting part of its future still ahead of it? Catch up with me at my talk on Wed 14:00:  ”Small, Smart, Connected: Java in the Internet of Things”. Cheers, – Terrence Filed under: Mobile & Embedded Tagged: embedded, Embedded Java, Java, Java Embedded, JavaFX, NetBeans, OpenJDK

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  • Two Free Training Webcasts Open for Registration

    - by KKline
    We've got two sessions that you need to sign up for right away. The upcoming webcast for Oracle-oriented folks has huge registration numbers. So get in while you still can before we hit the limit of what LiveMeeting can handle. Pain of the Week: SQL Server for the Oracle DBA Webcast: SQL Server for the Oracle DBA Date: Thursday, May 27, 2010 (Just a couple days hence!) Time: 8 a.m. Pacific / 11 a.m. Eastern / 4 p.m. United Kingdom / 5 p.m. Central Europe Duration: 45-60 minutes Cost: FREE In enterprise...(read more)

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  • Renovación de equipos antiguos y los TCO

    - by Eloy M. Rodríguez
    Acabo de ver un vídeo de Oracle sobre las ventajas económicas y de eficiencia que aportan los programas en marcha de renovación de base instalada. Con los recientes anuncios de los SPARC T4 y SuperCluster las ventajas se refuerzan. Y en España sigue habiendo una importante base instalada de sistemas Sun en la sanidad. En el vídeo me ha llamado la atención que se destaque algo que casi nunca se hace: el reciclado de los sistemas antiguos. Son tres minutos y medio y es muy fácil de seguir por sus grafismos y por el inglés muy entendible con que se expresa el presentador. Al final, estamos hablando de TCO, el cada vez más famoso Coste Total de Propiedad, tema que cada vez debería de tomar peso a la hora de las decisiones sobre el coste de adquisición. Prueba de ello es que el gobierno de Gran Bretaña ha publicado una primera guía de criterios de consideración a la hora del cálculo del TCO de productos de software. Animo a echarle un vistazo, porque pone en papel organizadamente lo que todos conocemos, pero que siempre es bueno tenerlo sistematizado.

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  • Webcast Reminder: Implementing IDM in Healthcare, September 19th @10:00 am PST

    - by Darin Pendergraft
    Join me and Rex Thexton from PwC tomorrow (September 19th) as we review an IDM project that Rex and his team completed for a large healthcare organization.  Rex will talk through the IT environment and business drivers that lead to the project, and then we will go through planning, design and implementation of the Oracle Identity Management products that PwC and the customer chose to complete the project. This will be a great opportunity to hear about the trends that are driving IT Healthcare, and to get your Identity Management questions answered. If you haven't already registered - Register Here!

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  • Great Discussion of ETL and ELT Tooling in TDWI Linkedin Group

    - by antonio romero
    All, There’s a great discussion of ETL and ELT tooling going on in the official TDWI Linkedin group, under the heading “How Sustainable is SQL for ETL?” It delves into a wide range of topics: The pros and cons of handcoding vs. using tools to design ETL ETL (with separate transformation engines) vs. ELT (transforms in the database) and push-down solutions The future of ETL and data warehousing products A number of community members (of varying affiliations) have kept this conversation going for many months, and are learning from each other as they go. So check it out… Also, while you’re on Linkedin, join the Oracle ETL/Data Integration Linkedin group (for both OWB and ODI users), which recently passed the 2000 member mark.

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  • Asset displays in the UI

    - by Owen Allen
    I've seen a little bit of confusion about how the UI displays assets and asset information, so I thought I'd explain how information and actions are displayed.  In Ops Center, operating systems, servers, zones, Oracle VM Servers, and anything else that you can manage are called assets. When you discover them, Ops Center puts together a model in the navigation pane that shows the relationships between the assets. For example: This tree shows three servers, and the Operating Systems on each one. If one of the operating systems was a global zone, we'd see the non-global zones beneath the global zone as well. However, when you select an asset, the info in the center pane and the actions in the actions pane are the ones that apply to that specific asset, and not to its related assets. If you select a server, for example, you'll see service request info and have the option to provision a new OS. If you select an existing OS, you'll see file system information and have the option to update the OS. Actions that apply directly to the hardware aren't visible from the OS view, and vice versa.

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  • What's New In 11.1.2.1 (Talleyrand SP1)

    - by russ.bishop
    This release is primarily about bug fixes and that's what we spent the most time on, but we also addressed a number of other things: 1. Performance improvements We've done a lot of work to improve the performance of page load and execution times. For example, the View Compare page is about half the size it was previously! We've also done a lot of work on the server to improve performance of queries, exports, action scripts, etc. We implemented some finer-grained locking so fewer operations will block other users while they are in progress. We made some optimizations to improve performance when you have a lot of network or database latency as well. Just a few examples: An Import that previously took 8 GB of memory and hours to complete now runs in about 30 minutes and never takes more than 1 GB of RAM. Searching by exact Node Name now completes within 2 seconds even for a hierarchy with millions of nodes. Another search that was taking 30 seconds to run now completes in less than 5 seconds. 2. Upgrade support This release supports automatic upgrade from previous releases, built right into the console. 3. Console Improvements The Console has been reorganized and made easier to use. It is also much more multi-threaded so it responds quicker without freezing up when you save changes or when it needs to get status. 4. Property Namespaces Properties now have a concept called a Namespace. This is tied into the Application Templates to prevent conflicts with duplicate property names. Right now, if you have an AccountType and you pull in the HFM template, it also has AccountType so you end up creating properties with decorations on the name like "Account Type (HFM)". This is no longer necessary. In addition, properties within a namespace must have unique labels but they can be duplicated across namespaces. So in the Property Grid when you click on the HFM category, you just see "AccountType". When you click on MyCategory, you see "AccountType", but they are different properties with different values. Within formulas, the names are still unique (eg: Custom.AccountType vs HFM.AccountType). I'll write more about this one later. 5. Single Sign On DRM now supports Single Sign-On via HSS. For example, if you are using Oracle's OAM as your SSO solution then you configure HSS to use OAM just like you would before. You also configure DRM to use HSS, again just like before. Then you configure OAM to protect the DRM web app, like you would any other website. However once you do those things, users are no longer prompted to enter their username/password. They simply get redirected to OAM if they don't already have a login token, otherwise they pick their application and sail right into DRM. You can also avoid having to pick an application (see the next item) 6. URL-based navigation You can now specify the application you want to log into via the URL. Combined with SSO and your Intranet, it becomes easy to provide links on our intranet portal that take users directly into a specific DRM application. We also support specifying the Version, Hierarchy, and Node. Again, this can be used on your internal portal, but the scenarios get even more interesting when you are using workflow like Oracle BPEL you can automatically generate links within emails that will take users directly to a specific node in the UI. 7. Job status and cancellation A lot of the jobs now report their status and support true cancellation. Action Scripts also report a progress complete percentage since the amount of work is known ahead of time. 8. Action Script Options Action scripts support Option declarations at the top of the file so a script can self-describe (when specified in the file, the corresponding item in the file is ignored). For example: Option|DetectDelimiter Option|UsePropertyNames|true This will tell DRM to automatically detect the delimiter (a pipe symbol in this case) and that all references to properties are by Name, not by Label. Note that when you load a script in the UI, if you use Labels we automatically try to match them up if they are unique. Any duplicates are indicated and you are presented with a choice to pick which property you actually referred to. This is somewhat similar to Version substitution, but tailored for properties. There are other more minor changes and like I said earlier a lot of bug fixes and performance improvements. Hopefully I will get a chance to dig into some of these things in future blog posts.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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