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  • Highly SEO optimised forum posts

    - by Tom Gullen
    Given the following forum post: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much into it. So I know my way around programming etc... My question is, how does construct work internally? I know it allows python scripting, which itself is "technically" interpreted, though python is pretty fast as far as being interpreted goes. But what about the rest? Is the executable that gets cre... The forum software will take the first 150 chars of the first post as the page meta description, and the title will be the thread title. All ok. So in Google it will appear as: Basics of how internals of Construct work I've used GameMaker in the past. And I know some C++ and have used a few 3d engines with it. I have also looked at Unity, though I didn't get too much... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html Now the problem is (not so much with this thread, but other ones) is the first 150 chars don't always create the best meta description. Is it worth my time to cherry pick threads and manually set their description/title tags so they read like: Internal workings of Construct 2 Events aren't converted to any other language. The runtime is a standalone compiled EXE application, which is optimised and actually very fast. Your events... http://www.domain.com/forum/basics-of-how-internals-of-construct-work.html The H1 on the page is still the original title, but we have overridden the title and description to look more friendly on search results. Is this advantageous forgetting the obvious time cost?

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  • Addicted to the MIX Buzz

    - by Dave Campbell
    Well it's the Friday before MIX10, and I'm officially of no use to anybody. I'll be driving up to 'Vegas Sunday ... hopefully rolling in mid-late afternoon, checking in at my $31.50/night (including WiFi) Motel, and getting registered then hanging out around registration to see who is there. First organized thing to do is 9PM, so I'm open to suggestions Sunday evening... maybe we can get a gang together for dinner ?? Monday is the Keynote ... I'm addicted to the buzz in the ballroom the first day, hope to be close to the front, trying to live blog. Then straight to Ballroom A and stake out the spot I'll be in for all 3 days, and you all know why :) I've tagged 40 sessions that I 'want' to see, and there's only 12 slots... damn... if I could, I'd try the Multiplicity thing, but I'm afraid I'd get the idiot first try -- or maybe got that one already :) ... but at least I tagged them to make it easy to find after the videos are up. Stuff going on Sunday, Monday, and Tuesday night. I'm staying over for an event on Thursday, and driving back on Friday. I'm not sure how much blogging I'll be doing, but I'll try to hit some 'Cream high spots. I'm sure everyone #NotAtMIX is going to be tuned into the sessions online. I'll be wearing TShirts with WynApse.com and SilverlightCream.com printed on the back... so if you see some old curmudgeon with such a shirt, IT'S ME! I look forward to seeing all the people I only see once or twice a year, and meeting ones I haven't met yet What a week... Bring It On and Stay in the 'Light! Technorati Tags: Silverlight    Silverlight 4    MIX10

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  • Kubuntu 11.04 bad experience, Gimp crashes and other bugs

    - by giowck
    I installed Kubuntu 11.04 64bit today. First let me expose some issues, this is not a rant, just some observations on Kubuntu 11.04 :) Flash doesn't work. The package "flashplugin-installer" was installed by rekonq. But still no flash. Additional Drivers (jockey-kde) doesn't show up automatically after first login. I tried to delete a large file (19,2 GB), an error appeared: "Please empty the trash first, no more space available" or something like that, but you know what? My trash was empty! (Then I found in Dolphin the settings to increment the max size of the trash). Amarok has no play/pause/forward/back buttons, only after changing settings to show those buttons on the top bar. GTK applications like ubuntu software center, inkscape... are in english, but my default language is "german". Only gimp allows to install the "de" language pack. The numblock turns off after each restart. In the KDE Control Center, the "remember last state" of numblock is set. But this is not working. I had some crashes: Nepomuk, Policy-kit, plasma-workspace and gimp. But now to the important stuff. I really need Gimp to work. After starting it, I get a crash: giowck@giowck-desktop:~$ gimp (gimp:1899): GLib-WARNING **: /build/buildd/glib2.0-2.28.6/./glib/goption.c:2132: ignoring no-arg, optional-arg or filename flags (8) on option of type 0 Speicherzugriffsfehler (in English: "Memory error") What can I do to run Gimp? Thanks

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  • ASP.NET: Building tree picker dialog using jQuery UI and TreeView control

    - by DigiMortal
    Selecting things from dialogs and data represented as trees are very common things we see in business applications. In this posting I will show you how to use ASP.NET TreeView control and jQuery UI dialog component to build picker dialog that hosts tree data. Source code You can find working example with source code from my examples repository in GitHub. Please feel free to give me feedback about my examples. Source code repository GitHub Building dialog box As I don’t like to invent wheels then I will use jQuery UI to solve the question related to dialogs. If you are not sure how to include jQuery UI to your page then take a look at source code - GitHub also allows you to browse files without downloading them. I add some jQuery based JavaScript to my page head to get dialog and button work. <script type="text/javascript">     $(function () {         $("#dialog-form").dialog({             autoOpen: false,             modal: true         });         $("#pick-node")             .button()             .click(function () {                 $("#dialog-form").dialog("open");                 return false;             });     }); </script> Here is the mark-up of our form’s main content area. <div id="dialog-form" title="Select node">     <asp:TreeView ID="TreeView1" runat="server" ShowLines="True"          ClientIDMode="Static" HoverNodeStyle-CssClass="SelectedNode">         <Nodes>             <asp:TreeNode Text="Root" Value="Root">                 <asp:TreeNode Text="Child1" Value="Child1">                     <asp:TreeNode Text="Child1.1" Value="Child1.1" />                     <asp:TreeNode Text="Child1.2" Value="Child1.2" />                 </asp:TreeNode>                 <asp:TreeNode Text="Child2" Value="Child2">                     <asp:TreeNode Text="Child2.1" Value="Child2.1" />                     <asp:TreeNode Text="Child2.2" Value="Child2.2" />                 </asp:TreeNode>             </asp:TreeNode>         </Nodes>     </asp:TreeView>     &nbsp; </div> <button id="pick-node">Pick user</button> Notice that our mark-up is very compact for what we will achieve. If you are going to use it in some real-world application then this mark-up gets even shorter – I am sure that in most cases the data you display in TreeView comes from database or some domain specific data source. Hacking TreeView TreeView needs some little hacking to make it work as client-side component. Be warned that if you need more than I show you here you need to write a lot of JavaScript code. For more advanced scenarios I suggest you to use some jQuery based tree component. This example works for you if you need something done quickly. Number one problem is getting over the postbacks because in our scenario postbacks only screw up things. Also we need to find a way how to let our client-side code to know that something was selected from TreeView. We solve these to problems at same time: let’s move to JavaScript links. We have to make sure that when user clicks the node then information is sent to some JavaScript function. Also we have to make sure that this function returns something that is not processed by browser. My function is here. <script type="text/javascript">     function         $("#dialog-form").dialog("close");         alert("You selected: " + value + " - " + text);         return undefined;     } </script> Notice that this function returns undefined. You get the better idea why I did so if you look at server-side code that corrects NavigateUrl properties of TreeView nodes. protected override void OnPreRender(EventArgs e) {     base.OnPreRender(e);                 if (IsPostBack)         return;     SetSelectNodeUrls(TreeView1.Nodes); } private void SetSelectNodeUrls(TreeNodeCollection nodes) {     foreach (TreeNode node in nodes)     {         node.NavigateUrl = "javascript:selectNode('" + node.Value +                             "','" + node.Text + "');";         SetSelectNodeUrls(node.ChildNodes);     }        } Now we have TreeView that renders nodes the way that postback doesn’t happen anymore. Instead of postback our callback function is used and provided with selected values. In this function we are free to use node text and value as we like. Result I applied some more bells and whistles and sample data to source code to make my sample more informative. So, here is my final dialog box. Seems very basic but it is not hard to make it look more professional using style sheets. Conclusion jQuery components and ASP.NET controls have both their strong sides and weaknesses. In this posting I showed you how you can quickly produce good results when combining jQuery  and ASP.NET controls without pushing to the limits. We used simple hack to get over the postback issue of TreeView control and we made it work as client-side component that is initialized in server. You can find many other good combinations that make your UI more user-friendly and easier to use.

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  • I need some career guidance, please.

    - by user18956
    Hi, I have been a teacher of guitar and music theory for the last ten years or so, and I have decided to get out of it and pursue something involving computers, but I am very confused about it all. I have no training related to programming besides a knowledge of xhtml and css - which I realize are not even programming languages. My problem is that I know I want to do something with either making video games, computer/online applications, or some other programming job, but I haven't a clue how to begin. I picked up a book from the Head First series entitled, Head First Programming that uses Python to teach programming concepts, but after that, I don't really know what is a good direction for me in terms of balancing career satisfaction with job availability and acceptable pay. I am not looking for a huge salary, I just want to be able to survive doing something I love, and which challenges me. I don't know even a single person involved in a related field, so I am in need of guidance. The first thing I would like to know is whether pursuing a career as a programmer for video games is a realistic option. I love video games, and play them all the time, and I have always wanted to make them. If this is an option, what would be the recommended course of action? What is a good language or technology to get involved in for the job market now? I have read that PHP/MySQL is a good place to find a job for some. Can I find a job without school, or do I need to got o college? Also, will the Python I learn in this book translate into any other language I need to learn? If it is anything like music, then I am sure it will, but I don't know much about programming - yet. And last, yet perhaps most important, is thirty years old too old to take such a radical redirection in careers? Thank you for any help you can offer. I really need it.

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  • .NET Demon 1.0 Released

    - by theo.spears
    Today we're officially releasing version 1.0 of .NET Demon, the Visual Studio Extension Alex Davies and I have been working on for the last 6 months. There have been beta versions available for a while, but we have now released the first "official" version and made it available to purchase. If you haven't yet tried the tool, it's all about reducing the time between when you write a line of code and when you are able to try it out so you don't have to wait: Continuous compilation We use spare CPU cycles on your machine to compile your code in the background when you make changes, so assemblies are up to date whenever you want to run them. Some clever logic means we only recompile code which may have been affected by your changes. Continuous save .NET Demon can perform background saving, so you don't lose any work in case of crashes or power failures, and are less likely to forget to commit changed files. Continuous testing (Experimental) The testing tool in .NET Demon watches which code you change in your solution, and automatically reruns tests which are impacted, so you learn about any breaking changes as quickly as possible. It also gives you inline test coverage information inside Visual Studio. Continuous testing is still experimental - it will work fine in many cases, but we know it's not yet perfect. Releasing version 1.0 doesn't mean we're pausing development or pushing out improvements. We will still be regularly providing new versions with improved functionality and fixes for any bugs people come across. Visit the .NET Demon product page to download

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  • Installing all the bits to demo Entity Framework 4 on the Visual Studio 2010 Release Candidate

    - by Eric Nelson
    Next week (17th March 2010) I am presenting on EF4 at www.devweek.com in London (and Azure on the 18th). Today I wanted to get all the latest bits on my demo machine and also check if there are any cool new resources I can point people at. Whilst most of the new improvements in Entity Framework come with the Visual Studio 2010 RC (and the RTM), there are a couple of separate items you need to install if you want to explore all the features. To demo EF4 you need: Visual Studio 2010 RC Download and install the Visual Studio 2010 Release Candidate. In my case I went from the Ultimate Edition but it will work fine on Premium and Professional. POCO Templates See the team blog post for a detailed explanation. Use the Extension Manager inside Visual Studio 2010: And install the updated POCO templates for either C# or VB (or both if you are so inclined!): Code First Next you will also need to install Code First (formally called Code Only). This is part of the Entity Framework Feature CTP 3. See the team blog post for a detailed explanation. Download the CTP from Microsoft downloads and run the setup. This will give you a new dll for Code First Optionally (but I recommend it) install LINQPad for the RC Download LINQPad Beta for .NET 4.0 Related Links 101 EF4 Resources

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  • Has anyone else read "Programming video games for the Evil Genius"

    - by Martin
    I bought this book called "Programming Video Games for the Evil Genius" by Ian Cinnamon. If there is anyone who has read or is familiar with this book I am wondering if they think it is worth reading. I am interested in making video games. I have already taken intro courses in C++, Java and Python and got through okay. I've been going through this book for about a month now(SLOWLY). All I have to do is type the code exactly in the book, BUT a lot of the code is not clearly explained. I do some research online but I usually still have some trouble answering my questions. Then I found stack overflow. It's been a ton of help. Right now I am trying to make a racing game right out of this book and I got to a point where the author left a bunch of errors in his code. One of the members of this website fixed it up for me, but added some stuff that I'm having trouble understanding. I spend more time trying to figure out the authors errors and fix them or get someone to help me fix them than I actually do learning code. I REALLY want to learn how to do this and I am ready and willing to put in the time, but I'm not sure if my time would be better spent learning from a different source. Are there any veterans out there that are familiar with this book and think it's worth it/not worth it? Should I try to move onto another book? Any advice for a fresh start for someone who wants to learn some video game programming?

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  • C#/.NET Little Wonders: Skip() and Take()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. I’ve covered many valuable methods from System.Linq class library before, so you already know it’s packed with extension-method goodness.  Today I’d like to cover two small families I’ve neglected to mention before: Skip() and Take().  While these methods seem so simple, they are an easy way to create sub-sequences for IEnumerable<T>, much the way GetRange() creates sub-lists for List<T>. Skip() and SkipWhile() The Skip() family of methods is used to ignore items in a sequence until either a certain number are passed, or until a certain condition becomes false.  This makes the methods great for starting a sequence at a point possibly other than the first item of the original sequence.   The Skip() family of methods contains the following methods (shown below in extension method syntax): Skip(int count) Ignores the specified number of items and returns a sequence starting at the item after the last skipped item (if any).  SkipWhile(Func<T, bool> predicate) Ignores items as long as the predicate returns true and returns a sequence starting with the first item to invalidate the predicate (if any).  SkipWhile(Func<T, int, bool> predicate) Same as above, but passes not only the item itself to the predicate, but also the index of the item.  For example: 1: var list = new[] { 3.14, 2.72, 42.0, 9.9, 13.0, 101.0 }; 2:  3: // sequence contains { 2.72, 42.0, 9.9, 13.0, 101.0 } 4: var afterSecond = list.Skip(1); 5: Console.WriteLine(string.Join(", ", afterSecond)); 6:  7: // sequence contains { 42.0, 9.9, 13.0, 101.0 } 8: var afterFirstDoubleDigit = list.SkipWhile(v => v < 10.0); 9: Console.WriteLine(string.Join(", ", afterFirstDoubleDigit)); Note that the SkipWhile() stops skipping at the first item that returns false and returns from there to the rest of the sequence, even if further items in that sequence also would satisfy the predicate (otherwise, you’d probably be using Where() instead, of course). If you do use the form of SkipWhile() which also passes an index into the predicate, then you should keep in mind that this is the index of the item in the sequence you are calling SkipWhile() from, not the index in the original collection.  That is, consider the following: 1: var list = new[] { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // Get all items < 10, then 4: var whatAmI = list 5: .Skip(2) 6: .SkipWhile((i, x) => i > x); For this example the result above is 2.4, and not 1.2, 2.2, 2.3, 2.4 as some might expect.  The key is knowing what the index is that’s passed to the predicate in SkipWhile().  In the code above, because Skip(2) skips 1.0 and 1.1, the sequence passed to SkipWhile() begins at 1.2 and thus it considers the “index” of 1.2 to be 0 and not 2.  This same logic applies when using any of the extension methods that have an overload that allows you to pass an index into the delegate, such as SkipWhile(), TakeWhile(), Select(), Where(), etc.  It should also be noted, that it’s fine to Skip() more items than exist in the sequence (an empty sequence is the result), or even to Skip(0) which results in the full sequence.  So why would it ever be useful to return Skip(0) deliberately?  One reason might be to return a List<T> as an immutable sequence.  Consider this class: 1: public class MyClass 2: { 3: private List<int> _myList = new List<int>(); 4:  5: // works on surface, but one can cast back to List<int> and mutate the original... 6: public IEnumerable<int> OneWay 7: { 8: get { return _myList; } 9: } 10:  11: // works, but still has Add() etc which throw at runtime if accidentally called 12: public ReadOnlyCollection<int> AnotherWay 13: { 14: get { return new ReadOnlyCollection<int>(_myList); } 15: } 16:  17: // immutable, can't be cast back to List<int>, doesn't have methods that throw at runtime 18: public IEnumerable<int> YetAnotherWay 19: { 20: get { return _myList.Skip(0); } 21: } 22: } This code snippet shows three (among many) ways to return an internal sequence in varying levels of immutability.  Obviously if you just try to return as IEnumerable<T> without doing anything more, there’s always the danger the caller could cast back to List<T> and mutate your internal structure.  You could also return a ReadOnlyCollection<T>, but this still has the mutating methods, they just throw at runtime when called instead of giving compiler errors.  Finally, you can return the internal list as a sequence using Skip(0) which skips no items and just runs an iterator through the list.  The result is an iterator, which cannot be cast back to List<T>.  Of course, there’s many ways to do this (including just cloning the list, etc.) but the point is it illustrates a potential use of using an explicit Skip(0). Take() and TakeWhile() The Take() and TakeWhile() methods can be though of as somewhat of the inverse of Skip() and SkipWhile().  That is, while Skip() ignores the first X items and returns the rest, Take() returns a sequence of the first X items and ignores the rest.  Since they are somewhat of an inverse of each other, it makes sense that their calling signatures are identical (beyond the method name obviously): Take(int count) Returns a sequence containing up to the specified number of items. Anything after the count is ignored. TakeWhile(Func<T, bool> predicate) Returns a sequence containing items as long as the predicate returns true.  Anything from the point the predicate returns false and beyond is ignored. TakeWhile(Func<T, int, bool> predicate) Same as above, but passes not only the item itself to the predicate, but also the index of the item. So, for example, we could do the following: 1: var list = new[] { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // sequence contains 1.0 and 1.1 4: var firstTwo = list.Take(2); 5:  6: // sequence contains 1.0, 1.1, 1.2 7: var underTwo = list.TakeWhile(i => i < 2.0); The same considerations for SkipWhile() with index apply to TakeWhile() with index, of course.  Using Skip() and Take() for sub-sequences A few weeks back, I talked about The List<T> Range Methods and showed how they could be used to get a sub-list of a List<T>.  This works well if you’re dealing with List<T>, or don’t mind converting to List<T>.  But if you have a simple IEnumerable<T> sequence and want to get a sub-sequence, you can also use Skip() and Take() to much the same effect: 1: var list = new List<double> { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // results in List<T> containing { 1.2, 2.2, 2.3 } 4: var subList = list.GetRange(2, 3); 5:  6: // results in sequence containing { 1.2, 2.2, 2.3 } 7: var subSequence = list.Skip(2).Take(3); I say “much the same effect” because there are some differences.  First of all GetRange() will throw if the starting index or the count are greater than the number of items in the list, but Skip() and Take() do not.  Also GetRange() is a method off of List<T>, thus it can use direct indexing to get to the items much more efficiently, whereas Skip() and Take() operate on sequences and may actually have to walk through the items they skip to create the resulting sequence.  So each has their pros and cons.  My general rule of thumb is if I’m already working with a List<T> I’ll use GetRange(), but for any plain IEnumerable<T> sequence I’ll tend to prefer Skip() and Take() instead. Summary The Skip() and Take() families of LINQ extension methods are handy for producing sub-sequences from any IEnumerable<T> sequence.  Skip() will ignore the specified number of items and return the rest of the sequence, whereas Take() will return the specified number of items and ignore the rest of the sequence.  Similarly, the SkipWhile() and TakeWhile() methods can be used to skip or take items, respectively, until a given predicate returns false.    Technorati Tags: C#, CSharp, .NET, LINQ, IEnumerable<T>, Skip, Take, SkipWhile, TakeWhile

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  • How to use the Nautilus search option

    - by Luis Alvarado
    In Nautilus if I press CTRL+F I get a search box that helps me search in the current directory and sub directories for specific names, but what if I want to: Find ALL files (including files without extensions) Find a file without an extension (Without the dot symbol or without any other name/extension separator) Find a file with/without a special character Find all files that start/not start with a character Find all files that end/not end with a character Find all files that start/no start with a character but end/not end with a character Find only files/folders Find files with specific text in them Find files with less/more/equal than/to X size Find files modified/created in X date All of this searches in the Nautilus search box I mentioned before. I ask this since the KDE's search is much better in this and gives pretty good freedom in searching for virtually anything, so I might not be learning how to use the Nautilus search option correctly. Note that I am talking about the first search done since some of this options show AFTER a search is done so the user can narrow it down more by doing a more specific search inside the Search results (for the first search). I am asking here how to do any of the search options I mentioned above in the first search.

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Implementing a multilanguage AI contest platform

    - by Alejandro Piad
    This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead of just having a big event once a year, I would like it more on a league fashion, with all virtual players playing with each other every some close period of time. I want to support as many programming languages as possible. I've seen that contest sites (like codeforces) ask you to submit a source code and interact through stdin and stdout. The first question is: what is the best way of supporting multiple languages? As I see it, I can either ask people to upload some binary/script, and interact either through stdin/*stdout*, or sockets, or the file system; or ask people to submit source code, and wrap it with whatever is necessary for the interaction. I would like to skip the need to compile the code by myself (in the server, I mean), but I am willing to do it if its the "best" choice. I need to comunicate virtual players with each other, or even better, with some intermediary arbiter. The second question is regarding security. If I'm going to be running user code in my server, I want to ensure strict security conditions, like no file system access, no networking, etc. Otherwise it would be a safe heaven for hackers. I will be implementing the engine/arbiter in .NET. I would like to support at least C#, C++, Java and Python for the user's implementations. I'm willing to write interfaces for each of these languages to simplify the user interaction with the system. Thanks in advance.

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  • responsibility for storage

    - by Stefano Borini
    A colleague and I were brainstorming about where to put the responsibility of an object to store itself on the disk in our own file format. There are basically two choices: object.store(file) fileformatWriter.store(object) The first one gives the responsibility of serialization on the disk to the object itself. This is similar to the approach used by python pickle. The second groups the representation responsibility on a file format writer object. The data object is just a plain data container (eventually with additional methods not relevant for storage). We agreed on the second methodology, because it centralizes the writing logic from generic data. We also have cases of objects implementing complex logic that need to store info while the logic is in progress. For these cases, the fileformatwriter object can be passed and used as a delegate, calling storage operations on it. With the first pattern, the complex logic object would instead accept the raw file, and implement the writing logic itself. The first method, however, has the advantage that the object knows how to write and read itself from any file containing it, which may also be convenient. I would like to hear your opinion before starting a rather complex refactoring.

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  • MVVM Light V4b1 for Windows 8 Consumer Preview (with installer)

    - by Laurent Bugnion
    I just pushed the following to Codeplex: A new MVVM Light project template for Windows 8 Consumer Preview. This template appears in the File, New Project dialog and allows you to create a Metro style app already wired with MVVM Light. An updated Windows 8 installer for MVVM Light. Preconditions: This installs MVVM Light for Windows 8 only. You can install it side-by-side with the standard MVVM Light for Silverlight, WPF and Windows Phone. Where do I get it? You can download the MSI from: http://mvvmlight.codeplex.com/releases/view/85317 What does it do? The installer installs the Windows 8 version of the MVVM Light DLLs, as well as a new project template for an MVVM Light Metro style app, and code snippets. What is missing? Since Windows 8 Developer Preview, I worked on porting the DispatcherHelper class, and it works now. However the EventToCommand behavior is still not available on Windows 8 (because behaviors are not supported on Windows 8 for the moment). Known issues Some testers reported issues with the code snippets installation. Code snippets should appear when you type “mvvm” in your C# code, there is a list of mvvm-prefixed snippets (such as mvvminpc, etc). If you do not see these snippets, please stay tuned, I am working on fixing this issue.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to implement fast search on Azure Blob?

    - by Vicky
    I am done with writing the code to upload files (text files) to azure blob storage. Now I want to provide search based on text files content. For ex. If I search for "Hello" then the name of files that contains "Hello" words should appear in search result. Here my code to search class BlobSearch { static void Main(string[] args) { string searchText = "Hello"; CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference("MyBlobContainer"); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if(blockBlob.Name.Contains(".txt")) { int lineno = 1; using (var stream = blockBlob.OpenRead()) { using (StreamReader reader = new StreamReader(stream)) { while ((line = reader.ReadLine()) != null) { if (line.IndexOf(searchText) != -1) { Console.WriteLine("Line : " + lineno +" => "+ blockBlob.Name); } lineno++; } } } } } Console.WriteLine("SEARCH COMPLETE"); Console.ReadLine(); } } Above code is working but it is too slow. Is there any way to do it faster or Can improve above code.

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  • PublishingWeb.ExcludeFromNavigation Missing

    - by Michael Van Cleave
    So recently I have had to make the transition from the SharePoint 2007 codebase to SharePoint 2010 codebase. Needless to say there hasn't been much difficulty in the changeover. However in a set of code that I was playing around with and transitioning I did find one change that might cause some pain to others out there that have been programming against the PublishingWeb object in the Microsoft.SharePoint.Publishing namespace. The 2007 snippet of code that work just fine in 2007 looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {      PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.ExcludeFromNavigation(true, itemID);     publishingWeb.Update(); } The 2010 update to the code looks like: using (SPSite site = new SPSite(url)) using (SPWeb web = site.OpenWeb()) {     PublishingWeb publishingWeb = PublishingWeb.GetPublishingWeb(web);     publishingWeb.Navigation.ExcludeFromNavigation(true, itemID); //--Had to reference the Navigation object.     publishingWeb.Update(); } The purpose of the code is to keep a page from showing up on the global or current navigation when it is added to the pages library. However you see that the update to the 2010 codebase actually makes more "object" sense. It specifies that you are technically affecting the Navigation of the Publishing Web, instead of the Publishing Web itself. I know that this isn't a difficult problem to fix, but I thought it would be something quick to help out the general public. Michael

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  • Old programmer disappeared. About to hire another programmer. How do I approach this?

    - by pocto
    After spending over one year working on a social network project for me using WordPress and BuddyPress, my programmer has disappeared, even though he got paid every single week, for the whole period. Yes, he's not dead as I used an email tracker to confirm and see he opens my emails, but he doesn't respond. It seems he got another job. I wonder why he just couldn't say so. And I even paid him an advance salary for work he hasn't done. The problem is that I never asked for full documentation for most of the functions he coded in. And there were MANY functions for this 1+ year period, and some of them have bugs that he still didn't fix. Now it seems all confusing. What's the first thing I should do now? How do I proceed? I guess the first thing to do will be to get another programmer, but I want to start on the right foot by having all the current code documented so that any programmer can work on all the functions without issues. Is that the first thing I should do? If yes, how do I go about it? What's the standard type of documentation required for something like this? Can I get a programmer that will just do the documentation for all the codes and fix the bugs or is documentation not really important? Also, do you think getting another "individual" programmer is better or get a company that has programmers working for them, so that if the programmer assigned to my project disappears, another can replace him, without my involvement? I feel this is the approach I should have taken in the beginning.

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  • .NET development on Macs

    - by Jeff
    I posted the “exciting” conclusion of my laptop trade-ins and issues on my personal blog. The links, in chronological order, are posted below. While those posts have all of the details about performance and software used, I wanted to comment on why I like using Macs in the first place. It started in 2006 when Apple released the first Intel-based Mac. As someone with a professional video past, I had been using Macs on and off since college (1995 graduate), so I was never terribly religious about any particular platform. I’m still not, but until recently, it was staggering how crappy PC’s were. They were all plastic, disposable, commodity crap. I could never justify buying a PowerBook because I was a Microsoft stack guy. When Apple went Intel, they removed that barrier. They also didn’t screw around with selling to the low end (though the plastic MacBooks bordered on that), so even the base machines were pretty well equipped. Every Mac I’ve had, I’ve used for three years. Other than that first one, I’ve also sold each one, for quite a bit of money. Things have changed quite a bit, mostly within the last year. I’m actually relieved, because Apple needs competition at the high end. Other manufacturers are finally understanding the importance of industrial design. For me, I’ll stick with Macs for now, because I’m invested in OS X apps like Aperture and the Mac versions of Adobe products. As a Microsoft developer, it doesn’t even matter though… with Parallels, I Cmd-Tab and I’m in Windows. So after three and a half years with a wonderful 17” MBP and upgraded SSD, it was time to get something lighter and smaller (traveling light is critical with a toddler), and I eventually ended up with a 13” MacBook Air, with the i7 and 8 gig upgrades, and I love it. At home I “dock” it to a Thunderbolt Display. A new laptop .NET development on a Retina MacBook Pro with Windows 8 Returning my MacBook Pro with Retina display .NET development on a MacBook Air with Windows 8

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  • Example of DOD design (on a generic Zombie game)

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

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  • What are the maths behind 'Raiden 2' purple laser?

    - by Aybe
    The path of the laser is affected by user input and enemies present on the screen. Here is a video, at 5:00 minutes the laser in question is shown : Raiden II (PS) - 1 Loop Clear - Part 2 UPDATE Here is a test using Inkscape, ship is at bottom, the first 4 enemies are targeted by the plasma. There seems to be a sort of pattern. I moved the ship first, then the handle from it to form a 45° angle, then while trying to fit the curve I found a pattern of parallel handles and continued so until I reached the last enemy. Update, 5/26/2012 : I started an XNA project using beziers, there is still some work needed, will update the question next week. Stay tuned ! Update : 5/30/2012 : It really seems that they are using Bézier curves, I think I will be able to replicate/imitate a plasma of such grade. There are two new topics I discovered since last time : Arc length, Runge's phenomenon, first one should help in having a linear movement possible over a Bézier curve, second should help in optimizing the number of vertices. Next time I will put a video so you can see the progress 8-)

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  • Multiple vulnerabilities in Firefox

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1960 Information Exposure vulnerability 5.0 Firefox Solaris 10 SPARC: 145080-12 X86: 145081-11 CVE-2012-1970 Denial of Service (DoS) vulnerability 10.0 CVE-2012-1971 Denial of Service (DoS) vulnerability 9.3 CVE-2012-1972 Resource Management Errors vulnerability 10.0 CVE-2012-1973 Resource Management Errors vulnerability 10.0 CVE-2012-1974 Resource Management Errors vulnerability 10.0 CVE-2012-1975 Resource Management Errors vulnerability 10.0 CVE-2012-1976 Resource Management Errors vulnerability 10.0 CVE-2012-3956 Resource Management Errors vulnerability 10.0 CVE-2012-3957 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3958 Resource Management Errors vulnerability 10.0 CVE-2012-3959 Resource Management Errors vulnerability 10.0 CVE-2012-3960 Resource Management Errors vulnerability 10.0 CVE-2012-3961 Resource Management Errors vulnerability 10.0 CVE-2012-3962 Arbitrary code execution vulnerability 9.3 CVE-2012-3963 Resource Management Errors vulnerability 10.0 CVE-2012-3964 Resource Management Errors vulnerability 10.0 CVE-2012-3966 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 CVE-2012-3967 Arbitrary code execution vulnerability 6.8 CVE-2012-3968 Resource Management Errors vulnerability 10.0 CVE-2012-3969 Numeric Errors vulnerability 9.3 CVE-2012-3970 Resource Management Errors vulnerability 10.0 CVE-2012-3972 Information Exposure vulnerability 5.0 CVE-2012-3974 Resource Management Errors vulnerability 6.9 CVE-2012-3976 Denial of Service (DoS) vulnerability 5.8 CVE-2012-3978 Permissions, Privileges, and Access Controls vulnerability 6.8 CVE-2012-3980 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Should I pick up a functional programming language?

    - by Statement
    I have recently been more concerned about the way I write my code. After reading a few books on design patterns (and overzealous implementation of them, I'm sure) I have shifted my thinking greatly toward encapsulating that which change. I tend to notice that I write less interfaces and more method-oriented code, where I love to spruce life into old classes with predicates, actions and other delegate tasks. I tend to think that it's often the actions that change, so I encapsulate those. I even often, although not always, break down interfaces to a single method, and then I prefer to use a delegate for the task instead of forcing client code to create a new class. So I guess it then hit me. Should I be doing functional programming instead? Edit: I may have a misconception about functional programming. Currently my language of choice is C#, and I come from a C++ background. I work as a game developer but I am currently unemployed. I have a great passion for architecture. My virtues are clean, flexible, reusable and maintainable code. I don't know if I have been poisoned by these ways or if it is for the better. Am I having a refactoring fever or should I move on? I understand this might be a question about "use the right tool for the job", but I'd like to hear your thoughts. Should I pick up a functional language? One of my fear factors is to leave the comfort of Visual Studio.

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  • still about perl vs python but (to me) slightly different from what has been asked [closed]

    - by B Chen
    Being a newbie to coding, I read from this site that Perl is still as viable as it has been, while Python, quoted from someone else's post, is good but just "snake oil" (not sure what this refers to exactly though). So from the responses in that post, I got the gist that Perl is good and worthy to learn. My question is - pardon me for phrasing it in this "non-programmer's" way - Which one should I learn FIRST? (I am actually currently learning R) Here below is the background info - (a) I will be using it mostly for data mining and statistics analysis (b) Will there be this "first" and "later" issue with learning either Perl or Python? That is, after I become competent with one language, would there be a need to learn the second one (for a similar task??) (c) If there should be circumstances where I must learn the second one, would learning Perl FIRST be better than learning Python? I hope to learn as much from exchanging info here, so please help provide with more than just "it depends" type of info. Great many thanks to all who choose to respond to my query.

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Help with "advanced" shell scripting | how to create an image preview of a pdf

    - by lucapozzobon
    First of all, sorry for my english: i'm not british/american. Here is my problem. I've got a folder named pdf with lots of files pdf inside it. I've got another folder named thumbnail, which is empty. I want to create jpg images preview of each pdf to use them in my HTML webpages as previews of the pdf. To do this I'm using a software called IMAGEMAGICK. I tried to put the code inside my PHP files to get the purpose, but it doesn't work. As you understood, I have created a small search engine with apache, mysql to search for pdf locally (offline). Now I want to add a "preview" of the first page of pdfs. Instead, it works by bash command line and the code is: convert pdf/name_of_the_file_pdf.pdf[0] name_of_the_imagefile.jpg (The zero stands for that the image is taken from the FIRST page of pdf) How can i make a script that takes each name of pdf files and put it into that code???? To list all the file, I did ls >pdf but with the little knowledge I have I can't go further.... Some pdf's names contain spaces....Is that a problem? PDF files are so many that i can't do the task typing every name,it wouldn't be a nice and clever work!!!! Thanks a lot in advance!!!

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