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  • How do I make defensive copy of an object?

    - by kunjaan
    How do I make defensive copies of a Mutable Object which contains a mutable field in an Immutable Object? class ImmutableObject { private final MutableObject immutable_field; ImmutableObject(MutableObject y) { this.immutable_field = y; } MutableObject return_immutable_field() { return immutable_field; } } class MutableObject { public int mutable_field; } The MutableObject does not have a constructor that lets me set the field. The MutableObject's current state should be captured in the Immutable Object and never changed.

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  • What is the command-line input to produce the javadoc?

    - by Bernard
    After writing all the comments inside the code about the javadoc such as /** * This method compares the student's answer to the standard answer * @param ans The student's answer * @return True for correct answer; False for incorrect answer */ boolean compareAnswer(int ans); I guess it starts with : javadoc [optionss] [packages|files] I'm not sure what is the regular or default [option] and how can I say to produce it in my current home directory?

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  • C++: Why does gcc prefer non-const over const when accessing operator[]?

    - by JonasW
    This question might be more appropriately asked regarding C++ in general, but as I am using gcc on linux that's the context. Consider the following program: #include <iostream> #include <map> #include <string> using namespace std; template <typename TKey, typename TValue> class Dictionary{ public: map<TKey, TValue> internal; TValue & operator[](TKey const & key) { cout << "operator[] with key " << key << " called " << endl; return internal[key]; } TValue const & operator[](TKey const & key) const { cout << "operator[] const with key " << key << " called " << endl; return internal.at(key); } }; int main(int argc, char* argv[]) { Dictionary<string, string> dict; dict["1"] = "one"; cout << "first one: " << dict["1"] << endl; return 0; } When executing the program, the output is: operator[] with key 1 called operator[] with key 1 called first one: one What I would like is to have the compiler choose the operator[]const method instead in the second call. The reason is that without having used dict["1"] before, the call to operator[] causes the internal map to create the data that does not exist, even if the only thing I wanted was to do some debugging output, which of course is a fatal application error. The behaviour I am looking for would be something like the C# index operator which has a get and a set operation and where you could throw an exception if the getter tries to access something that doesn't exist: class MyDictionary<TKey, TVal> { private Dictionary<TKey, TVal> dict = new Dictionary<TKey, TVal>(); public TVal this[TKey idx] { get { if(!dict.ContainsKey(idx)) throw KeyNotFoundException("..."); return dict[idx]; } set { dict[idx] = value; } } } Thus, I wonder why the gcc prefers the non-const call over the const call when non-const access is not required.

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  • sort a custum Vector of objects

    - by user307818
    I'm trying to sort a Vector in java but my Vector is not a vector of int, it is a vector of objects the object is : public MyObject() { numObj = 0; price = new Price(); pax = new Pax(); } so I have a Vector of MyObject and I want to order it by numObject, how do i do it, i'm new in java? thank you so much for all your help

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  • Collision free hash function for a specific data structure

    - by Max
    Is it possible to create collision free hash function for a data structure with specific properties. The datastructure is int[][][] It contains no duplicates The range of integers that are contained in it is defined. Let's say it's 0..1000, the maximal integer is definitely not greater than 10000. Big problem is that this hash function should also be very fast. Is there a way to create such a hash function? Maybe at run time depending on the integer range?

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  • VC++ Debugger expression

    - by user85917
    In debug | Immediate window, why do i get this error: szTemp is a local variable at {,,Util.dll}MySock.Write("%s",szTemp) CXX0017: Error: symbol "szTemp" not found int SomeFunction( ..) { char* szSQL = new char[1024]; . . ---> Breakpoint.. Trying to run the expression here.. . . }

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  • passing arg2 of 'listFind' from incompatible pointer type

    - by lego69
    Hello, I've got some problem with my function and don't know how to solve this problem, This is my code: ListResult result=listFind(currentLines, compareBasicLines, &linePrototype); <-here problem compareBasicLines pointer to function int compareBasicLines(ptrLine line1, ptrLine line2){ COMPARE_NUMBER_STRINGS(line1, line2); } COMPARE_NUMBER_STRINGS(line1, line2); defined in another file #define COMPARE_NUMBER_STRINGS(var1, var2) \ if(var1 == NULL || var2 == NULL){ \ return 0; \ } \ return strcmp(var1->strNumber, var2->strNumber); thanks in advance for everyone

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  • TSQL, Rename column of a returning table in user Function

    - by user1433660
    I have defined function which returns table with 2 columns. Can I rename these columns so that resulting table would be like: Press name | Sum of pages ? CREATE FUNCTION F_3 (@press nvarchar(255)) RETURNS @table TABLE ( Press nvarchar(255), PagesSum int ) AS BEGIN INSERT @table SELECT @press, SUM(Books.Pages) FROM Books, Press WHERE Press.Name = @press AND Books.Id_Press = Press.Id GROUP BY Press.Name RETURN END GO SELECT * FROM F_3('BHV') GO I've tried to do it like Press AS 'Press name' nvarchar(255) but that won't work.

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  • SQL Server identity counterpart problem

    - by Guru
    Hi there, I'm using SQL Server and I want to use identity constraint in it I know how to use it in following manner create table mytable ( c1 int primary key identity(1,1); ) the above code works fine but what if i want the identity column to have values as EMP001, EMP002,... instead of 1,2.... Thanks in advance, Guru

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  • Asyncronous While Loop?

    - by o7th Web Design
    I have a pretty great SqlDataReader wrapper in which I can map the output into a strongly typed list. What I am finding now is that on larger datasets with larger numbers of columns, performance could probably be a bit better if I can optimize my mapping. In thinking about this there is one section in particular that I am concerned about as it seems to be the heaviest hitter: while (_Rdr.Read()) { T newObject = new T(); for (int i = 0; i <= _Rdr.FieldCount - 1; ++i) { PropertyInfo info = (PropertyInfo)_ht[_Rdr.GetName(i).ToUpper()]; if ((info != null) && info.CanWrite) { info.SetValue(newObject, (_Rdr.GetValue(i) is DBNull) ? default(T) : _Rdr.GetValue(i), null); } } _en.Add(newObject); } _Rdr.Close(); What I would really like to know, is if there is a way that I can make this loop asyncronous? I feel that will make all the difference in the world with this beast :) Here is the entire Map method in case anyone can see where I can make further improvements on it... IList<T> Map<T> // Map our datareader object to a strongly typed list private static IList<T> Map<T>(IDataReader _Rdr) where T : new() { try { Type _t = typeof(T); List<T> _en = new List<T>(); Hashtable _ht = new Hashtable(); PropertyInfo[] _props = _t.GetProperties(); Parallel.ForEach(_props, info => { _ht[info.Name.ToUpper()] = info; }); while (_Rdr.Read()) { T newObject = new T(); for (int i = 0; i <= _Rdr.FieldCount - 1; ++i) { PropertyInfo info = (PropertyInfo)_ht[_Rdr.GetName(i).ToUpper()]; if ((info != null) && info.CanWrite) { info.SetValue(newObject, (_Rdr.GetValue(i) is DBNull) ? default(T) : _Rdr.GetValue(i), null); } } _en.Add(newObject); } _Rdr.Close(); return _en; }catch(Exception ex){ _Msg += "Wrapper.Map Exception: " + ex.Message; ErrorReporting.WriteEm.WriteItem(ex, "o7th.Class.Library.Data.Wrapper.Map", _Msg); return default(IList<T>); } }

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  • Access specifier's and classes and objects?

    - by TimothyTech
    Alright, im trying to understand this, so a class is simply creating a template for an object. class Bow { int arrows; }; and an object is simply creating a specific item using the class template. Bow::Bow(arrows) { arrows = 20; } also another question, public specifiers are used to make data members avaible in objects and private specifiers are used to make data memebers only avaialble inside the class?

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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  • Scope of const char*

    - by Neeraj
    Consider this code: const char* someFun() { // ... some stuff return "Some text!!" } int main() { { // Block: A const char* retStr = someFun(); // use retStr } } My question is in the function sumFun() where is "some Text!!", stored (i think may be in some static area in ROM) and what will be its scope? Will the memory pointed by retStr be occupied throughout the program or be released once the block A exits? -- Thanks

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  • Use Enum or #define ?

    - by sub
    I'm building a toy interpreter and I have implemented a token class which holds the token type and value. The token type is usually an integer, but how should I abstract the int's? What would be the better idea: // #defines #define T_NEWLINE 1; #define T_STRING 2; #define T_BLAH 3; /** * Or... */ // enum enum TokenTypes { t_newline, t_string, t_blah };

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  • Rewriting simple C# nested class

    - by Daniel
    What would be an elegant way to implement the functionality of this nested class in F#? private class Aliaser { private int _count; internal Aliaser() { } internal string GetNextAlias() { return "t" + (_count++).ToString(); } } This was my first attempt, but it feels like there should be a sexy one-liner for this: let aliases = (Seq.initInfinite (sprintf "t%d")).GetEnumerator() let getNextAlias() = aliases.MoveNext() |> ignore aliases.Current

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