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  • Java Equivalent of C++ .dll?

    - by Matt D
    So, I've been programming for a while now, but since I haven't worked on many larger, modular projects, I haven't come across this issue before. I know what a .dll is in C++, and how they are used. But every time I've seen similar things in Java, they've always been packaged with source code. For instance, what would I do if I wanted to give a Java library to someone else, but not expose the source code? Instead of the source, I would just give a library as well as a Javadoc, or something along those lines, with the public methods/functions, to another programmer who could then implement them in their own Java code. For instance, if I wanted to create a SAX parser that could be "borrowed" by another programmer, but (for some reason--can't think of one in this specific example lol) I don't want to expose my source. Maybe there's a login involved that I don't want exploited--I don't know. But what would be the Java way of doing this? With C++, .dll files make it much easier, but I have never run into a Java equivalent so far. (I'm pretty new to Java, and a pretty new "real-world" programmer, in general as well)

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  • Identifying a class which is extending an abstract class

    - by Simon A. Eugster
    Good Evening, I'm doing a major refactoring of http://wiki2xhtml.sourceforge.net/ to finally get better overview and maintainability. (I started the project when I decided to start programming, so – you get it, right? ;)) At the moment I wonder how to solve the problem I'll describe now: Every file will be put through several parsers (like one for links, one for tables, one for images, etc.): public class WikiLinks extends WikiTask { ... } public class WikiTables extends WikiTask { ... } The files will then be parsed about this way: public void parse() { if (!parse) return; WikiTask task = new WikiLinks(); do { task.parse(this); } while ((task = task.nextTask()) != null); } Sometimes I may want to use no parser at all (for files that only need to be copied), or only a chosen one (e.g. for testing purposes). So before running task.parse() I need to check whether this certain parser is actually necessary/desired. (Perhaps via Blacklist or Whitelist.) What would you suggest for comparing? An ID for each WikiTask (how to do?)? Comparing the task Object itself against a new instance of a WikiTask (overhead)?

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  • How to be a better software designer

    - by Bmw
    I feel as if I am a hack programmer. I do things over and over again until they finally work. I copy/paste code. I don't think about why something makes sense, if it works I go with it. I have my undergraduate in computer science, and I've done this the entire time. Somehow I made it through the degree by doing this and now I'm in my second year of programming professionally and I am still able to do this and get away with it. Here's the thing, I don't want to be this way anymore. I am not proud of the work I do, I feel like I'm just a copy/paste programmer. How do I become better? I want to be able to design something on my own without copying code. Have you ever been in this situation, if so how did you move beyond it to become a better programmer? To add some background about myself, I started as an asp.net c# programmer, now I'm doing vbscript (which actually makes my tendency to copy/paste/hack a lot worse I must say!) with classic asp…

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  • Javascript Application Book

    - by Jormundir
    Can anyone recommend a good book on Javascript module/application development. I'm a Software Engineer, so I don't need all the intro to programming stuff. What I'm really looking for is: How do you bundle the html/css/javascript together so that you can make one include that will load the whole application. I.e.: <div id="myapplication"></div> ... ... <script src="myapplication.js"> Design patterns are always welcome. I've already read Javascript the good parts, and online guides, but it's hard to find a comprehensive guide/tutorial for specifically this. There's a lot of good "this is a javascript application" and "this is a scalable framework", but I haven't had any luck with "This is how you build a javascript application, including the html and css, and this is how you deliver it nicely". I'm building a small application to start, so I'm not interested in scalability and large-scale development practices, just a nice and comprehensive guide to get me off the ground.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Attribute value nil

    - by mridula
    Can someone tell me why is this happening? I have created a social networking website using Ruby on Rails. This is my first time programming with RoR. I have a model named "Friendship" which contains an attribute "blocked" to indicate whether the user has blocked another user. When I run the following in IRB - friendship = u.friendships.where(:friend_id => 22).first IRB gives me - Friendship Load (0.6ms) SELECT `friendships`.* FROM `friendships` WHERE `friendships`.`user_id` = 17 AND `friendships`.`friend_id` = 22 LIMIT 1 => #<Friendship id: 33, user_id: 17, friend_id: 22, created_at: "2012-04-07 10:29:49", updated_at: "2012-04-07 10:29:49", blocked: 1> As u can see, the "blocked" attribute has value '1'. But when I run the following 1.9.2-p290 :030 > friendship.blocked => nil - it says, the value of blocked is 'nil' and not '1'. Why is this happening? This could be a very silly mistake but I am new to RoR, so kindly help me! I initially didn't include the accessor method for 'blocked'.. I tried that, and still its giving the same result.. Following is the Friendship model.. class Friendship < ActiveRecord::Base belongs_to :friend, :class_name => "User" validates_uniqueness_of :friend_id , :scope => :user_id attr_accessor :blocked attr_accessible :blocked end Here is the schema of the table: 1.9.2-p290 :009 > friendship.class => Friendship(id: integer, user_id: integer, friend_id: integer, created_at: datetime, updated_at: datetime, blocked: integer)

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  • In C, when do structure names have to be included in structure initializations and definitions?

    - by Tyler
    I'm reading The C Programming Language by K&R and in the section on structures I came across these code snippets: struct maxpt = { 320, 200 }; and /* addpoints: add two points */ struct addpoint(struct point p1, struct point p2) { p1.x += p2.x; p1.y += p2.y; return p1; } In the first case, it looks like it's assigning the values 320 and 200 to the members of the variable maxpt. But I noticed the name of the struct type is missing (shouldn't it be "struct struct_name maxpt = {320, 200}"? In the second case, the function return type is just "struct" and not "struct name_of_struct". I don't get why they don't include the struct names - how does it know what particular type of structure it's dealing with? My confusion is compounded by the fact that in previous snippets they do include the structure name, such as in the return type for the following function, where it's "struct point" and not just "struct". Why do they include the name in some cases and not in others? /* makepoint: make a point from x and y components */ struct point makepoint(int x, int y) { struct point temp; temp.x = x; temp.y = y; return temp; }

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  • Solving problems with near infinite potential solutions

    - by Zonda333
    Today I read the following problem: Use the digits 2, 0, 1, 1 and the operations +, -, x, ÷, sqrt, ^ , !, (), combinations, and permutations to write equations for the counting numbers 1 through 100. All four digits must be used in each expression. Only the digits 2, 0, 1, 1 may be used, and each must be used exactly once. Decimals may be used, as in .1, .02, etc. Digits may be combined; numbers such as 20 or 101 may be used. Example: 60 = 10*(2+1)!, 54 = ¹¹C2 - 0! Though I was able to quickly find around 50 solutions quite easily in my head, I thought programming it would be a far superior solution. However, I then realized I had no clue how to go about solving a problem like this. I am not asking for complete code for me to copy and paste, but for ideas about how I would solve this problems, and others like it that have nearly infinite potential solutions. As I will be writing it in python, where I have the most experience, I would prefer if the answers were more python based, but general ideas are great too.

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • Visual Basic: Newbie questions.

    - by Omega
    Hello there. I am starting to learn visual basic. So far, it is quite simple and easy to use. I am liking it! Anyway, I want to make applications a little bit more complex. So far I have done very silly things. I would appreciate if you could help me with these: How do I open a new window (form)? Maybe I click a button on my main form and another form pops up. How do I "deactivate" the main form while the new form is running? (if I try to click the main form, an error sound plays) So my second form has a text field and a "OK" button. If I click it, the second form closes activating the main form again. I want to "pass" the text in the text field from the second form to the first one. How do I do that? Thank you, I am enjoying this new programming environment (didn't use Visual Studio much before)

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • C/C++ Bit Array or Bit Vector

    - by MovieYoda
    Hi, I am learning C/C++ programming & have encountered the usage of 'Bit arrays' or 'Bit Vectors'. Am not able to understand their purpose? here are my doubts - Are they used as boolean flags? Can one use int arrays instead? (more memory of course, but..) What's this concept of Bit-Masking? If bit-masking is simple bit operations to get an appropriate flag, how do one program for them? is it not difficult to do this operation in head to see what the flag would be, as apposed to decimal numbers? I am looking for applications, so that I can understand better. for Eg - Q. You are given a file containing integers in the range (1 to 1 million). There are some duplicates and hence some numbers are missing. Find the fastest way of finding missing numbers? For the above question, I have read solutions telling me to use bit arrays. How would one store each integer in a bit?

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  • Guidance on E-commerce in a Python Framework

    - by Ant
    I am looking for guidance in making decisions on using Python for E-commerce. My reasoning to use Python in the first place is i do a lot of 3D so it's a real help to use Python for web server side as well as 3D so I do not need to learn a new language. When I say E-commerce i mean the logic behind displaying products and a check out system that is Robust....and yes I really want to build this myself so I can change it. I do not want to use an out the box solution that costs a lot of money every month. I want control of server side, data bases, e-commerce etc. My questions are: What Frameworks are out there? I looked at previous questions on stackoverflow but only found old posts about Sachmo and Get paid. What is the learning path, I do not want to make a mistake that costs six months of studying? Python then Django? How long if I spent 10 hours a day studying this would it take to get up and running? I write javaScript badly, so I am not a complete noob, I understand the basics of programming languages. many thanks in advance

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  • question about quicksort

    - by davit-datuashvili
    i have write code of quicksort from programming pearls here is code public class Quick{ public static void quicksort(int x[], int l,int u) { if (l>=u) return ; int t=x[l]; int i=l; int j=u; do { i++; } while (i<=u && x[i]<t); do { j--; if (i>=j) break; } while ( x[j]>t); swap(x,i,j); swap(x, l,j); quicksort(x, l,j-1); quicksort(x, j+1,u); } public static void main(String[]args){ int x[]=new int[]{55,41,59,26,53,58,97,93}; quicksort(x,0,x.length-1); for (int i=0;i<x.length;i++){ System.out.println(x[i]); } } public static void swap(int x[], int i,int j){ int s=x[i]; x[i]=x[j]; x[j]=s; } } but it does not work here is output 59 41 55 26 53 97 58 93 any idea?

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  • Why won't JPA delete owned entities when the owner entity loses the reference to them?

    - by Nick
    Hi! I've got a JPA entity "Request", that owns a List of Answers (also JPA entities). Here's how it's defined in Request.java: @OneToMany(cascade= CascadeType.ALL, mappedBy="request") private List<Answer> answerList; And in Answer.java: @JoinColumn(name = "request", referencedColumnName="id") @ManyToOne(optional = false) private Request request; In the course of program execution, the Request's List of Answers may have Answers added or removed from it, or the actual List object may be replaced. My problem is thus: when I merge a Request to the database, the Answer objects that used to be in the List are kept in the database -- that is, Answer objects that the Request no longer holds a reference to (indirectly, via a List) are not deleted. This is not the behaviour I desire, as if I merge a Request to the database, and then fetch it again, its Answers List may not be the same. Am I making some programming mistake? Is there an annotaion or setting that will ensure that the Answers in the database are exactly the Answers in the Request's List? A solution is to keep references to the original Answers List and then use the EntityManager to remove each old Answer before merging the Request, but it seems like there should be a cleaner way. Thank you!

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  • Swing Menu dimensions

    - by ikurtz
    Greetings. I am trying to learn Java and Swing (today is my first day). I have been able to set up a menu in my test application. but the items occupy very little space (they are narrow). How do I go about extendng the amount of space it uses? I am studying Teach Yourself Java 6 in 21 Days 5th Ed, Java Swing, 2nd Edition, 2002 and Teach Yourself Programming With Java In 24 Hours, 4th Edition (2005) but none of them shed any light on this issue. EDIT: Menu code: JMenu _Game = new JMenu("Game"); JMenuItem _New = new JMenuItem("New"); JMenuItem _Exit = new JMenuItem("Exit"); JMenu _Turn = new JMenu("Turn"); JMenuItem _Red = new JMenuItem("Red"); JMenuItem _Yellow = new JMenuItem("Yellow"); _Turn.add(_Red); _Turn.add(_Yellow); _Game.add(_New); _Game.addSeparator(); _Game.add(_Turn); _Game.addSeparator(); _Game.add(_Exit); JMenu _Help = new JMenu("Help"); JMenuItem _About = new JMenuItem("About"); _Help.add(_About); JMenuBar _MenuBar = new JMenuBar(); _MenuBar.add(_Game); _MenuBar.add(_Help); setJMenuBar(_MenuBar); EDIT: Solved! JMenuItem _New = new JMenuItem("New "); just add spaces as needed! simple.

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  • Embedded Youtube video in a Ruby on Rails page

    - by dan
    Hi, New to programming. I am trying to embed a YouTube video from a link stored in a database named "Promoter" into a ruby-on-rails page (.erb). I've looked at the source the code turns out, but the object video player does not appear (on heroku here: http://blazing-mountain-574.heroku.com/). The code in the home.html.erb file: <h1>Pages#home</h1> <p>Find me in app/views/pages/home.html.erb</p> <object width="640" height="385"> <param name="movie" value="<%= sanitize Promoter.first.link %>"> </param><param name="allowFullScreen" value="true"></param ><param name="allowscriptaccess" value="always"></param> <embed src="<%= sanitize Promoter.first.link %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is there something real simple that I'm missing?

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  • How: Start an Activity inside a Thread and use finish() to get back.

    - by Kirk Becker
    Hello, I am programming a game on android. I'm using a Thread while calling a Surface View class to update and draw my game. Inside the update I wanted to start an activity based on if the game has just started and this would launch my MENUS. My Thread for the most part.. while (myThreadRun) { Canvas c = null; try { gameTime = System.currentTimeMillis(); c = myThreadSurfaceHolder.lockCanvas(null); synchronized (myThreadSurfaceHolder) { // Update Game. myThreadSurfaceView.onUpdate(); // Draw Game. myThreadSurfaceView.onDraw(c); You can see there where I am updating the game... here is onUpdate(); protected void onUpdate() { // Test if menu needs to be displayed. while (thread.getMenu()) { // Test if menu activity has been started. if (thread.getMenuRunning() == false) { Intent menuIntent = new Intent(this.getContext(), MyMenu.class); ((Activity) cxt).startActivityForResult(menuIntent, 1); thread.setMenuRunning(true); } } I am using a while loop because if I didn't use it the thread just keeps going. Basically I just don't know how to implement my menus using a thread as a game loop. Everywhere I look it seems like that's best practice. In my menu activity I just display the menu layout and a few buttons and when the person wants to start the game it uses finish() to go back to my thread where they play the game. I am very new to this so any insight will be helpful, Thanks

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  • explain notifier.c from the Linux kernel

    - by apollon
    I'm seeking to fully understand the following code snippet from kernel/notifier.c. I have read and built simple link lists and think I get the construct from K&R's C programming. The second line below which begins with the 'int' appears to be two items together which is unclear. The first is the (*notifier_call) which I believe has independent but related significance with the second containing a 'notifier block' term. Can you explain how it works in detail? I understand that there is a function pointer and multiple subscribers possible. But I lack the way to tie these facts together, and could use a primer or key so I exactly understand how the code works. The third line looks to contain the linking structure, or recursive nature. Forgive my terms, and correct them as fit as I am a new student of computer science terminology. struct notifier_block { int (*notifier_call)(struct notifier_block *, unsigned long, void *); struct notifier_block *next; int priority; };

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  • Is there an user-level accessible font table present in Linux?

    - by youngdood
    Hi again Stackoverflow! Since there is this: http://en.wikipedia.org/wiki/Code_page_437 For MSDOS, is there something similar for Linux systems? Is it possible to access that font data via userland program? I would actually just need an access to the actual bit patterns which define the font, and I would do the rendering myself. I'm fairly sure that something like this exists, but I haven't been able to find what exactly is it and how to access it. After all, e.g. text mode console font has to reside somewhere, and I really do hope it is "rawly" accessible somehow for a userland program. Before I forget, I'm programming my program in C, and have access only to the "standard" linux/posix development headers. The only thing I could came up with myself is to use the fonts in /usr/share/fonts, but having to write my own implementations to extract the data from there doesn't sound really an option; I would really want to achieve this with the least amount of bytes possible, so I feel I'm left with finding a standard way of doing this. It's not really feasible for me to store my own 8x8 ASCII-compatible font with the program either(it takes some 1024 bytes(128 chars * 8x8 bits) just to store the font, which is definitely unacceptable for the strict size limits(some < 1024 bytes for code+data) which I am working with), so being able to use the font data stored at the system itself would greatly simplify my task.

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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • User input being limited to the alphabet in python

    - by Danger Cat
    I am SUPER new to programming and have my first assignment coming up in python. I am writing a hangman type game, where users are required to guess the word inputted from the other user. I have written most of the code, but the only problem I am having is when users have to input the word, making sure it is only limited to the alphabet. The code I have so far is : word = str.lower(raw_input("Type in your secret word! Shhhh... ")) answer = True while answer == True: for i in range(len(word)): if word[i] not in ("abcdefghijklmnopqrstuvwxyz"): word = raw_input("Sorry, words only contain letters. Please enter a word ") break else: answer = False This works while I input a few tries, but eventually will either exit the loop or displays an error. Is there any easier way to use this? We've really only covered topics up to loops in class, and break and continue are also very new to me. Thank you! (Pardon if the code is sloppy, but as I said I am very new to this....)

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  • Is the 'var' keyword bad? Or am I just old school?

    - by WaggingSiberian
    Recently I overheard junior developer ask "why do you use 'var' so much?". The mid-level developer responded "I use VAR all the time. I love it! I don't have to figure out the type." I didn't have the time or energy to get into a religious war and hey, I'm still the new guy here :-) I understand var has its place. LINQ comes to mind. But I have also always been told the use of var represents lazy programming and I should just use the correct type to begin with. If it's an int, define it as an int, not a var. When reviewing code, seeing the type makes it easier to follow. My opinion is, it's just lazy but there are exceptions. Var also reminds me of the VB/VBA variant type. It also had its place. I recall (from many years ago) its usage being less-than-desirable type and it was rather resource hungry. Am I just being stuck in my ways? Should we start using var all the time as my co-worker does?

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  • C# form - checkboxes do not respond to plus/minus keys - easy workaround?

    - by Scott
    On forms created with pre dotNET VB and C++ (MFC), a checkbox control responded to the plus/minus key without custom programming. When focus was on the checbox control, pressing PLUS would check the box, no matter what the previous state (checked/unchecked), while pressing MINUS would uncheck it, no matter the previous state. C# winform checkboxes do not seem to exhibit this behavior. Said behavior was very, very handy for automation, whereby the automating program would set focus to a checkbox control and issue a PLUS or MINUS to check or uncheck it. Without this capability, that cannot be done, as the automation program (at least the one I am using) is unable to query the current state of the checkbox (so it can decide whether to issue a SPACE key to toggle the state to the desired one). I've gone over the properties of a checkbox in the Visual Studio 2008 IDE and could not find anything that would restore/enable response to PLUS/MINUS. Since I am in control of the sourcecode for the WinForms in question, I could replace all checkbox controls with a custom checkbox control, but blech, I'd like to avoid that - heck, I don't think I could even consider that given the amount of refactoring that would need to be done. So the bottom line is: does anyone know of a way to get this behavior back more easily than a coding change?

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