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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • Thinkpad brightness steps error using FN+Home/End

    - by petermolnar
    I've met the following problem: normally my T400 (Lenovo Thinkpad) has 16 steps of brightness, and Windows utilizes it correctly. After a fresh install & minor tweaks Mint 12 (which is based on 11.10 Ubuntu) I only had 6 steps which was way to few. Listing /sys/class/backlight showed 3 entried. I removed the acpi-tools package, one of the disapperared - and I now have 10 steps! Therefore I think if I can reduce the entries to 1 I'm going to have 16 steps, since the stepping will be 1 instead of 2 (or 3). /sys/class/backlight/ intel_backlight -> ../../devices/pci0000:00/0000:00:02.0/drm/card0/card0-LVDS-1/intel_backlight thinkpad_screen -> ../../devices/virtual/backlight/thinkpad_screen The problem is that I'm unable to trace back what are the configs / daemons / kernel options triggers these two. More strangely, I discovered a strange behaviour. I monitored watch -n1 "cat /sys/class/backlight/thinkpad_screen/actual_brightness" and watch -n1 "cat /sys/class/backlight/intel_backlight/actual_brightness" while changing the brightness with FN+home/end combinations from max to min. The outcome is the following: brighness intel thinkpad --------- ----- -------- MAX 2408475 7 | 1955115 5 | 1435640 3 | 1246740 1 | 1086175 0 | 1010615 6 | 859495 4 | 689485 2 v 481695 0 MIN 217235 0 brighness intel thinkpad --------- ----- -------- MIN 217235 0 | 481695 2 | 689485 4 | 859495 6 | 1010615 7 | 1086175 1 | 1246740 3 | 1435640 5 v 1955115 7 MAX 2408475 0 When stepping from MIN to MAX, there's no difference between the last 2 steps. Also, the OSD icon (Cinnamon desktop, default theme) goes from full to min in 4 steps and from full to min once again in 4 steps. So... it seems that the intel entry is working correctly, showing correct values. The thinkpad entry however twists the things and even showing incorrect values. Does anyone have any idea how to get rid of the thinkpad entry? System data: Linux Mint 12 3.0.0-16 kernel Lenovo ThinkPad T400 Cinnamon 1.4 desktop For any additional info, please tell me what do you need. EDIT I'm sorry, I forgot to mention, I added acpi_backlight=vendor to GRUB cmdline as well, this is the result of the semi-better working than the default.

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  • netbeans ftp configuration

    - by sunwukung
    Hi, I've set up my FTP connection for my project, but when it uploads the file, it adds a directory named after the project to the uploads (which means it isn't going to the right folder). i.e. initial directory set to '/httpdocs'; no upload directory specified. I upload a file from my local folder: project name/library/script.php I want it to go here: FTP/httpdocs/library/script.php but it's going here: FTP/httpdocs/PROJECTNAME/library/script.php Can anyone help me get this configured correctly?

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  • Linking Boost to my C++ project in Eclipse

    - by MahlerFive
    I'm trying to get the Boost library working in my C++ projects in Eclipse. I can successfully build when using header-only libraries in Boost such as the example simple program in the "Getting Started" guide using the lambda header. I cannot get my project to successfully link to the regex Boost library as shown later in the guide. Under my project properties - c/c++ build - settings - tool settings tab - libraries, I have added "libboost_regex" to the Libraries box, and "C:\Program Files\boost\boost_1_42_0\bin.v2\libs" to the Library search path box since this is where all the .lib files are. I've even tried adding "libboost_regex-mgw34-mt-d-1_42.lib" to the libraries box instead of "libboost_regex" since that is the exact file name, but this did not work either. I keep getting an error that says "cannot find -llibboost_regex" when I try to build my project. Any ideas as to how I can fix this?

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  • tring to edit brightness

    - by Martin Mobbs
    i'm tring to edit the /sys/class/backlight/max_brightness file to stop ubuntu 12 returning to maximum brightness on each reboot. gedit won't save the file after i have modified it i have used chown to change ownership to me which was successful. I then changed gedits settings so it won't save a backup but it still won't save. It returns with this error, Could not save the file /sys/class/backlight/acpi_video0/max_brightness. Unexpected error: Error writing to file: Input/output error is this yet another bug?

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  • List of generic algorithms and data structures

    - by Jake Petroules
    As part of a library project, I want to include a plethora of generic algorithms and data structures. This includes algorithms for searching and sorting, data structures like linked lists and binary trees, path-finding algorithms like A*... the works. Basically, any generic algorithm or data structure you can think of that you think might be useful in such a library, please post or add it to the list. Thanks! (NOTE: Because there is no single right answer I've of course placed this in community wiki... and also, please don't suggest algorithms which are too specialized to be provided by a generic library) The List: Data structures AVL tree B-tree B*-tree B+-tree Binary tree Binary heap Binary search tree Linked lists Singly linked list Doubly linked list Stack Queue Sorting algorithms Binary tree sort Bubble sort Heapsort Insertion sort Merge sort Quicksort Selection sort Searching algorithms

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  • How To: Using SimpleMembserhipProvider with MySql Connector/Net.

    - by Francisco Tirado
    Now on Connector/Net 6.9 the users will have the ability to use SimpleMembership Provider on MVC4 templates. The configuration is very simple and also have compatibility with OAuth, in this post we'll explain step by step how to configure it in a MVC 4 Web Application. Requirements  The requirements to use SimpleMembership with Connector/Net are: Install Connector/Net 6.9, or download the No Install version. Net Framework 4.0 or greater. MVC 4  Visual Studio 2012 or newer version Creating and configuring a new project In this example we'll use VS2012 to create the project basis on the Internet Aplication template and using Entity Framework to manage the User model. Open VS 2012 and create a new project, we'll create a new MVC 4 Web Application and configure the project to use Net Framework 4.5. Type a name for the project and then click “Ok”. In the next dialog we'll choose the “Internet Application” template and use Razor as engine without creating a test project. Click “Ok” to continue. Now we have a new project with the templates necessaries to run a Web Application with the default values. We'll use the current files to continue working. If you have installed Connector/Net you can skip this step, if you don't have installed but you're planning to do it, please install it and continue with the next step. If you're using the No Install version of Connector/Net we'll need to add the references to our project, the assemblies needed are: MySql.Data, MySql.Data.Entities and MySql.Web. Be sure that the assemblies chosen match the Net Framework version used in our project and the MySql.Data.Entities is compatible with EF5 (EF5 is the default added by the project). Now open the “web.config” file, and under the <connectionStrings> node add a connection string that points to a MySql instance. We'll use the following connection configuration: <add name="MyConnection" connectionString="server=localhost;UserId=root;password=pass;database=MySqlSimpleMembership;" providerName="MySql.Data.MySqlClient"/> Under the node <system.web> we'll add the following configuration: <membership defaultProvider="MySqlSimpleMembershipProvider"><providers><clear/><add name="MySqlSimpleMembershipProvider" type="MySql.Web.Security.MySqlSimpleMembershipProvider,MySql.Web,Version=6.9.3.0,Culture=neutral,PublicKeyToken=c5687fc88969c44d" applicationName="MySqlSimpleMembershipTest" description="MySQLdefaultapplication" connectionStringName="MyConnection"  userTableName="UserProfile" userIdColumn="UserId" userNameColumn="UserName" autoGenerateTables="True"/></providers></membership> In the previous configuration the mandatory properties are: connectionStringName, userTableName, userIdColumn, userNameColumn and autoGenerateTables. If the other properties are not provided a default value is set to it but if the mandatory properties are not set a ProviderException will be thrown. The valid properties for the MySqlSimpleMembership are the same used for MySqlMembership plus the mandatory fields. UserTableName: Name of the table where will be stored the user, this table is independent from the schema generated by the provider and can be edited later by the user. UserId: name of the column that will store the id for the records in the userTableName. UserName : name of the column that will store the name/user for the records in the userTableName. The connectionStringName property must match a connection string defined in web.config file. Once the configuration is done in web.config, we need to be sure that our database context for the Users Table point to the right connection string. In our case we just need to update the class UsersContext in the file AcountModel.cs in the Models folder. The file also contains the UserProfile class which match the configuration for our UserTable. Other class that needs to be updated is the SimpleMembershipInitializer in the file InitializeSimpleMembershipAttribute.cs in the Filters folder. In that class we'll see a call to the method “WebSecurity.InitializeDatabaseConnection”, in that call is where we need to update the parameters to match our configuration. If the database that you configure in your connection string doesn't exists, you need to create it empty. Now we're ready to run our web application, press F5 or the Run button in the tool bar. You'll see the following screen: If you go to your database used by the application you'll see some tables created, now we are using SimpleMembership. Now create a user, click on “Register” at the top-right in the web page. Type your user name and password, then click on “Register”. You'll be redirected to the home page and you'll see the name of your user at the top-right page. If you take a look on the tables just created in your database you will find the data about the user you just register. In our case the tables that contains the information are UserProfile and Webpages_Membership.  Configuring OAuth Other option to access your website will be using OAuth, so you can validate an user using an external account like Facebook, Twitter, Google, etc. In this post we'll enable the authentication for Google account in our application. Go to the class AuthConfig.cs in the folder App_Start. In the method “RegisterAuth” uncomment the last line where is the call to the method “OauthWebSecurity.RegisterGoogleClient”. Run the application. Once the application is running click on “Login”. You will see at the right side the option to login using a Google account, click on “Google”.  You will be asked for Google credentials. If your login is successful you'll see a message asking for your approval to give permission to your site to access your information. Click on “Accept”. Now a page to register your user will be shown, click on “Register”. Now your new user is logged in in your application. You can take a look of the user information created in the tables  UserProfile and Webpages_OauthMembership. If you want to use another external option to authenticate users you must enable the client in the same class where we enable the Google authentication, but for others providers is mandatory to register your Application in their site. Once you have register your application they will give you a token/key and the id for your application, that information you're going to use it to register the client. Thanks for reading.

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  • Error Using PDCurses: Cannot Open File Libc.C

    - by cam
    I'm getting the error: 1>LINK : fatal error LNK1104: cannot open file 'LIBC.lib' Here's my source code: #include <curses.h> int main() { initscr(); /* Start curses mode */ printw("Hello World !!!"); /* Print Hello World */ refresh(); /* Print it on to the real screen */ getch(); /* Wait for user input */ endwin(); /* End curses mode */ return 0; } I've configured the PDcurses library properly (added to Additional Include libraries, added folder to Additional Library Directories). I've looked around for a bit, and I've tried adding Libc.C to the 'Ignore Library' list, which in turn causes about 150 errors. Not sure what to do from here.

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  • libgdx arrays onTouch() method and delays for objects

    - by johnny-b
    i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and it is not taking the bullet away???? shall i put the array in the GameRender class? thanks public class GameWorld { public static Ball ball; private Bullet bullet1; private ScrollHandler scroller; private Array<Bullet> bullets = new Array<Bullet>(); public GameWorld() { ball = new Ball(280, 273, 32, 32); bullet = new Bullet(-300, 200); scroller = new ScrollHandler(0); bullets.add(new Bullet(bullet.getX(), bullet.getY())); bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 0.0f; float bulletY = 0.0f; for (int i=0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); bullets.add(bullet); } } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet1() { return bullet1; } } i also tried this and it is not working, i used this in the GameRender class Array<Bullet> enemies=new Array<Bullet>(); //in the constructor of the class enemies.add(new Bullet(bullet.getX(), bullet.getY())); // this throws an exception for some reason??? this is in the render method for(int i=0; i<bullet.size; i++) bullet.get(i).draw(batcher); //this i am using in any method that will allow me from the constructor to update to render for(int i=0; i<bullet.size; i++) bullet.get(i).update(delta); this is not taking the bullet out @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { for(int i=0; i<bullet.size; i++) if(bullet.get(i).getBounds().contains(screenX,screenY)) bullet.removeIndex(i--); return false; } thanks for the help anyone.

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  • What is the best PHP framework for building a website around a heavily relational PostgreSQL databas

    - by Kenaniah
    First of all, the framework of choice needs to have excellent support for PostgreSQL. I don't care about MySQL because it doesn't have half of the features the application I will be porting requires. (And when I say excellent support, I mean that their approach to database drivers has not been solely trained in MySQL). The ideal framework: Should take full advantage of PHP 5.3 and PostgreSQL 8.4 features Should support new technologies such as OpenID and social networking Should support complex relationships between database relations Should have an intelligent validation system Should have a basic library of helpful views (such as pagination, navigation, etc) Should probably be MVC based Should have excellent documentation and an active development community Should namespace classes intelligently What I'm looking for might be more of a library of utilities, as I really don't want to be restricted by the framework in what I can and can not do. I have my own small library of core classes that take care of business logic, and I will most likely want to integrate those with the new framework as well. Thanks!

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  • Why does my int, booleans, doubles does not work?

    - by SystemNetworks
    As you see, my code does not work. When armor1 is true, it would add my life. goldA is another class. public void goldenArmor(GameContainer gc, StateBasedGame sbg, Graphics g) { if(armor1==true) { goldA.life = life; goldA.intelligence = intelligence; goldA.power = power; goldA.lifeLeft = lifeLeft; goldA.head(); goldA.body(); goldA.legs(); } } My other class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; /* Note: Copyright(C)2012 System Networks | Square NET | Julius Bryan Gambe. You cannot copy the style, story of the game and gameplay! To programmers: The int,doubles,strings,booleans are properly sorted out. Please don't mess it up. */ /* NOTE: We have loops but not for programming. The loop is: 1.show the world to user 2.Obtain input from the user 3.Shows the update, repeat step 1 */ import org.newdawn.slick.*; import org.newdawn.slick.state.*; import org.lwjgl.input.Mouse; //contents: // public class GoldenArmor{ //get it from play public int life; public double intelligence; public int lifeLeft; public double power; public GoldenArmor() { // TODO Auto-generated constructor stub } //start here public void head() { life += 10; intelligence +=0.5; } public void body() { lifeLeft += 100; } public void legs() { power += 100; } } /* SYSTEM NETWORKS(C) 2012 NET FRONT */ The life, intelligence, power, lifeLeft are nothing but to use it as just reference to prevent stack overflow. And at my main class, it becomes my real booleans, int, doubles. How do I fix this? It does not add it to my normal int.

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  • Sharing on Github

    - by Alan
    Over the past couple weeks I have gotten a lot of help from StackOverflow users on a project, and rather than keep the finished product to myself I wanted to share it unencumbered by licenses, but don't want there to be so much legwork during installation that users shy away from trying it. I am about to post it to Github and choosing public domain licensing. I would like to to be super simple for users to make use of and just FTP it up and go. That being said, do I need to make sure I remove things like the JQuery file, and other GPL / MIT licensed dependencies that I didn't write but that my code depends on? I haven't removed any copyright notices from the other code and all of it open source, it would just be nice if users could download everything at once while of course not trying to represent that I am the license holder of the dependencies. Inside my files are also some snippets, do those have to be externalized with installation instructions or can it be posted as is? Here is an example, my nav.php file is 115 lines long and I have these at the top: <script type="text/javascript" src="./js/ddaccordion.js"> /*********************************************** * Accordion Content script- (c) Dynamic Drive DHTML code library (www.dynamicdrive.com) * Visit http://www.dynamicDrive.com for hundreds of DHTML scripts * This notice must stay intact for legal use ***********************************************/ </script> <link href="css/admin.css" rel="stylesheet"> <script type="text/javascript"> ddaccordion.init({ headerclass: "submenuheader", //Shared CSS class name of headers group contentclass: "submenu", //Shared CSS class name of contents group revealtype: "click", //Reveal content when user clicks or onmouseover the header? Valid value: "click", "clickgo", or "mouseover" mouseoverdelay: 200, //if revealtype="mouseover", set delay in milliseconds before header expands onMouseover collapseprev: false, //Collapse previous content (so only one open at any time)? true/false defaultexpanded: [], //index of content(s) open by default [index1, index2, etc] [] denotes no content onemustopen: false, //Specify whether at least one header should be open always (so never all headers closed) animatedefault: false, //Should contents open by default be animated into view? persiststate: true, //persist state of opened contents within browser session? toggleclass: ["", ""], //Two CSS classes to be applied to the header when it's collapsed and expanded, respectively ["class1", "class2"] togglehtml: ["suffix", "<img src='./images/plus.gif' class='statusicon' />", "<img src='./images/minus.gif' class='statusicon' />"], //Additional HTML added to the header when it's collapsed and expanded, respectively ["position", "html1", "html2"] (see docs) animatespeed: "fast", //speed of animation: integer in milliseconds (ie: 200), or keywords "fast", "normal", or "slow" oninit:function(headers, expandedindices){ //custom code to run when headers have initalized //do nothing }, onopenclose:function(header, index, state, isuseractivated){ //custom code to run whenever a header is opened or closed //do nothing } }) </script>

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Java: How to manage UDP client-server state

    - by user92947
    I am trying to write a Java application that works similar to MapReduce. There is a server and several workers. Workers may come and go as they please and the membership to the group has a soft-state. To become a part of the group, the worker must send a UDP datagram to the server, but to continue to be part of the group, the worker must send the UDP datagram to the server every 5 minutes. In order to accommodate temporary errors, a worker is allowed to miss as many as two consecutive periodic UDP datagrams. So, the server must keep track of the current set of workers as well as the last time each worker had sent a UDP datagram. I've implemented a class called WorkerListener that implements Runnable and listens to UDP datagrams on a particular UDP port. Now, to keep track of active workers, this class may maintain a HashSet (or HashMap). When a datagram is received, the server may query the HashSet to check if it is a new member. If so, it can add the new worker to the group by adding an entry into the HashSet. If not, it must reset a "timer" for the worker, noting that it has just heard from the corresponding worker. I'm using the word timer in a generic sense. It doesn't have to be a clock of sorts. Perhaps this could also be implemented using int or long variables. Also, the server must run a thread that continuously monitors the timers for the workers to see that a client that times out on two consecutive datagram intervals, it is removed from the HashSet. I don't want to do this in the WorkerListener thread because it would be blocking on the UDP datagram receive() function. If I create a separate thread to monitor the worker HashSet, it would need to be a different class, perhaps WorkerRegistrar. I must share the HashSet with that thread. Mutual exclusion must also be implemented, then. My question is, what is the best way to do this? Pointers to some sample implementation would be great. I want to use the barebones JDK implementation, and not some fancy state maintenance API that takes care of everything, because I want this to be a useful demonstration for a class that I am teaching. Thanks

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  • Using NBuilder to mock up a data driven UI - Part 2

    In this article we will continue our discussion by filling out the implementation in our service class with some NBuilder code. Once we have the working service class in place we can then create a working UI (in the ASP.NET MVC project we created in the last article).

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  • Oracle University Aggiornamento sull'enablement dei partner (Week 13)

    - by swalker
    Get ready for Fusion Applications Implementations Oracle University has scheduled the first Fusion Applications Implementation courses in Italy. If you can’t find an In Class event for the course you need, why don’t you try a Live Virtual Class? Check out the Location: Online. All courses can be booked via the websites. For more information, assistance in booking and scheduling requests contact your local Oracle University Service Desk. Rimanete in contatto con Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • Any ideas on reducing lag in terrain generation?

    - by l5p4ngl312
    Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm having. I will try to explain how I am doing this so that maybe someone can spot where I am going wrong. I know it should not be this laggy. There is the abstract class Block which right now just contains render(). BlockGrass, etc. extend this class and each has code in the render function to create a textured quad at the given position. Then there is the class Chunk which has the function Generate() and setBlocksInArea(). Generate uses 2D perlin noise to make a height map and stores the heights in a 2D array. It stores the positions of each block it generates in blockarray[x][y][z]. The chunks are 8x8x128. In the main game class there is a 3D array called blocksInArea. The blocks in this array are what gets rendered. When a chunk generates, it adds its blocks to this array at the correct index. It is like this so chunks can be saved to the hard drive (even though they aren't yet) but there can still be optimization with the rendering that you wouldn't have if you rendered each chunk separately. Here's where the laggy part comes in: When the camera moves to a new chunk, a row of chunks generates on the end of the axis that the camera moved on. But it still has to move the other chunks up/down in the blocksInArea (render) array. It does this by calculating the new position in the array and doing the Chunk.setBlocksInArea(): for(int x = 0; x < 8; x++){ for(int y = 0; y < 8; y++){ nx = x+(coordX - camCoordX)*8 ny = y+(coordY - camCoordY)*8 for(int z = 0; z < height[x][y]; z++){ blockarray[x][y][z] = Game.blocksInArea[nx][ny][z]; } } } My reasoning was that this would be much faster than doing the perlin noise all over again, but there are still little spikes of lag when you move in between chunks. Edit: Would it be possible to create a 3 dimensional array list so that shifting of chunks within the array would not be neccessary?

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  • WebLogic Server internal server error [migrated]

    - by Abhinav Pandey
    When I deployed a project in Apache Tomcat 6.0 it is working fine. When I deployed a same project in WebLogic Server 10.3 it's showing an error: Error 500--Internal Server Error javax.servlet.ServletException: [HTTP:101249][weblogic.servlet.internal.WebAppServletContext@ae43b8 - appName: '_appsdir_ab_dir', name: 'ab', context-path: '/ab', spec-version: 'null']: Servlet class FirstServlet for servlet FirstServlet could not be loaded because the requested class was not found in the classpath . java.lang.UnsupportedClassVersionError: FirstServlet : Unsupported major.minor version 51.0.

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  • Alternatives to multiple inheritance for my architecture (NPCs in a Realtime Strategy game)?

    - by Brettetete
    Coding isn't that hard actually. The hard part is to write code that makes sense, is readable and understandable. So I want to get a better developer and create some solid architecture. So I want to do create an architecture for NPCs in a video-game. It is a Realtime Strategy game like Starcraft, Age of Empires, Command & Conquers, etc etc.. So I'll have different kinds of NPCs. A NPC can have one to many abilities (methods) of these: Build(), Farm() and Attack(). Examples: Worker can Build() and Farm() Warrior can Attack() Citizen can Build(), Farm() and Attack() Fisherman can Farm() and Attack() I hope everything is clear so far. So now I do have my NPC Types and their abilities. But lets come to the technical / programmatical aspect. What would be a good programmatic architecture for my different kinds of NPCs? Okay I could have a base class. Actually I think this is a good way to stick with the DRY principle. So I can have methods like WalkTo(x,y) in my base class since every NPC will be able to move. But now lets come to the real problem. Where do I implement my abilities? (remember: Build(), Farm() and Attack()) Since the abilities will consists of the same logic it would be annoying / break DRY principle to implement them for each NPC (Worker,Warrior, ..). Okay I could implement the abilities within the base class. This would require some kind of logic that verifies if a NPC can use ability X. IsBuilder, CanBuild, .. I think it is clear what I want to express. But I don't feel very well with this idea. This sounds like a bloated base class with too much functionality. I do use C# as programming language. So multiple inheritance isn't an opinion here. Means: Having extra base classes like Fisherman : Farmer, Attacker won't work.

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  • I&rsquo;m offended by your antisemantic views

    - by Brian Schroer
    CSS class names should usually be “semantic” (describing the meaning of the styled areas, e.g. “article-title”, “author-info”, “errror-message”, not “structural” (e.g. “left-side-navbar”, “small-title”). …and they definitely shouldn’t explicitly describe the styling. I’ve seen a class names like “bold-red-12pt”. If you’re going to do that, you might as well just use inline font tags. This article explains it much better than I can…

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  • Lambda&rsquo;s for .NET made easy&hellip;

    - by mbcrump
    The purpose of my blog is to explain things for a beginner to intermediate c# programmer. I’ve seen several blog post that use lambda expressions always assuming the audience is familiar with them. The purpose of this post is to make them simple and easily understood. Let’s begin with a definition. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. So anonymous function… delegates or expression tree types? I don’t get it??? Confused yet?   Lets break this into a few definitions and jump right into the code. anonymous function – is an "inline" statement or expression that can be used wherever a delegate type is expected. delegate - is a type that references a method. Once a delegate is assigned a method, it behaves exactly like that method. The delegate method can be used like any other method, with parameters and a return value. Expression trees - represent code in a tree-like data structure, where each node is an expression, for example, a method call or a binary operation such as x < y.   Don’t worry if this still sounds confusing, lets jump right into the code with a simple 3 line program. We are going to use a Function Delegate (all you need to remember is that this delegate returns a value.) Lambda expressions are used most commonly with the Func and Action delegates, so you will see an example of both of these. Lambda Expression 3 lines. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myfunc = x => x *x;             Console.WriteLine(myfunc(6).ToString());             Console.ReadLine();         }       } } Is equivalent to Old way of doing it. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }            static int myFunc(int x)          {              return x * x;            }       } } In the example, there is a single parameter, x, and the expression is x*x. I’m going to stop here to make sure you are still with me. A lambda expression is an unnamed method written in place of a delegate instance. In other words, the compiler converts the lambda expression to either a : A delegate instance An expression tree All lambda have the following form: (parameters) => expression or statement block Now look back to the ones we have created. It should start to sink in. Don’t get stuck on the => form, use it as an identifier of a lambda. A Lamba expression can also be written in the following form: Lambda Expression. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myFunc = x =>             {                 return x * x;             };               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }       } } This form may be easier to read but consumes more space. Lets try an Action delegate – this delegate does not return a value. Action Delegate example. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Action<string> myAction = (string x) => { Console.WriteLine(x); };             myAction("michael has made this so easy");                                   Console.ReadLine();         }       } } Lambdas can also capture outer variables (such as the example below) A lambda expression can reference the local variables and parameters of the method in which it’s defined. Outer variables referenced by a lambda expression are called captured variables. Capturing Outer Variables using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             string mike = "Michael";             Action<string> myAction = (string x) => {                 Console.WriteLine("{0}{1}", mike, x);          };             myAction(" has made this so easy");                                   Console.ReadLine();         }       } } Lamba’s can also with a strongly typed list to loop through a collection.   Used w a strongly typed list. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             List<string> list = new List<string>() { "1", "2", "3", "4" };             list.ForEach(s => Console.WriteLine(s));             Console.ReadLine();         }       } } Outputs: 1 2 3 4 I think this will get you started with Lambda’s, as always consult the MSDN documentation for more information. Still confused? Hopefully you are not.

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  • Handy Generic JQuery Functions

    - by Steve Wilkes
    I was a bit of a late-comer to the JQuery party, but now I've been using it for a while it's given me a host of options for adding extra flair to the client side of my applications. Here's a few generic JQuery functions I've written which can be used to add some neat little features to a page. Just call any of them from a document ready function. Apply JQuery Themeroller Styles to all Page Buttons   The JQuery Themeroller is a great tool for creating a theme for a site based on colours and styles for particular page elements. The JQuery.UI library then provides a set of functions which allow you to apply styles to page elements. This function applies a JQuery Themeroller style to all the buttons on a page - as well as any elements which have a button class applied to them - and then makes the mouse pointer turn into a cursor when you mouse over them: function addCursorPointerToButtons() {     $("button, input[type='submit'], input[type='button'], .button") .button().css("cursor", "pointer"); } Automatically Remove the Default Value from a Select Box   Required drop-down select boxes often have a default option which reads 'Please select...' (or something like that), but once someone has selected a value, there's no need to retain that. This function removes the default option from any select boxes on the page which have a data-val-remove-default attribute once one of the non-default options has been chosen: function removeDefaultSelectOptionOnSelect() {     $("select[data-val-remove-default='']").change(function () {         var sel = $(this);         if (sel.val() != "") { sel.children("option[value='']:first").remove(); }     }); } Automatically add a Required Label and Stars to a Form   It's pretty standard to have a little * next to required form field elements. This function adds the text * Required to the top of the first form on the page, and adds *s to any element within the form with the class editor-label and a data-val-required attribute: function addRequiredFieldLabels() {     var elements = $(".editor-label[data-val-required='']");     if (!elements.length) { return; }     var requiredString = "<div class='editor-required-key'>* Required</div>";     var prependString = "<span class='editor-required-label'> * </span>"; var firstFormOnThePage = $("form:first");     if (!firstFormOnThePage.children('div.editor-required-key').length) {         firstFormOnThePage.prepend(requiredString);     }     elements.each(function (index, value) { var formElement = $(this);         if (!formElement.children('span.editor-required-label').length) {             formElement.prepend(prependString);         }     }); } I hope those come in handy :)

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  • How to execute an Ant task only when source files have been modified?

    - by hughalexb
    There must be an easy way to do this. I build a Flex app using ant that depends on a SWC library, which works fine except that it rebuilds the library whether it needs to or not. How do I tell ant to only run the task if any of the sources files of the library (*.as, *.mxml) are newer than the SWC? I've looked at <dependset but it only seems to delete files, not determine whether a task should be run or not. <depend seems to expect a one-to-one relationship between the source and target files rather than a one-to-many relationship -- I have many input files and one output file, but no intermediate object files. Thanks a lot, Alex

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  • What is a good resource for learning how the .Net Framework works? [on hold]

    - by Till Death Developer
    I've been developing web apps, for a while now so i know how to get the job done, what i don't know is how every thing really works, i know some but the rest i can't get a grasp on like how abstract works, what happens when i instantiate an object from a class that inherits from an abstract class?, where things get stored Heap vs Stack?, in other words the Interview questions that i suck at, so any advice would be great, books, videos, online courses, whatever you can provide would really help me.

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4)

    - by hinkmond
    And now here's the Java code that you'll need to read your ghost sensor on your Raspberry Pi The general idea is that you are using Java code to access the GPIO pin on your Raspberry Pi where the ghost sensor (JFET trasistor) detects minute changes in the electromagnetic field near the Raspberry Pi and will change the GPIO pin to high (+3 volts) when something is detected, otherwise there is no value (ground). Here's that Java code: try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port File exportFileCheck = new File("/sys/class/gpio/gpio"+gpioChannel); if (exportFileCheck.exists()) { unexportFile.write(gpioChannel); unexportFile.flush(); } // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); } /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum And, then we just load up our Java SE Embedded app, place each Raspberry Pi with a ghost sensor attached in strategic locations around our Santa Clara office (which apparently is very haunted by ghosts from the Agnews Insane Asylum 1906 earthquake), and watch our analytics for any ghosts. Easy peazy. See the previous posts for the full series on the steps to this cool demo: Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 1) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 2) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4) Hinkmond

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