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  • Permissions issue: how can Apache access files in my Home directory?

    - by richzilla
    I know file permissions have been covered on here before, but im struggling to get my head around the concept for my scenario. I created the files on an old ubuntu installation. Ive copied the files into my new ubuntu installation and put them in my webroot. When i attempt to run the files (theyre PHP files) i get an error relating to permissions in an attempt to fix this, i assumed that they must still be owned by the previous owner, so i ran chown -R on the directory, with my username as an argument, in order to take ownership of all of the files in the directory. It should be noted that the usernames between new and old ubuntu installations were the same. When i attempt to run the files again, same problem: 500 error due to permissions problems. Can anyone tell me what other steps i should take? The webroot for my apache installation is inside my home folder. If i create new files in my webroot, they also work as expected, its only the old files that are causing the problem.

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  • Dualboot (Win 8 / Ubuntu 13) is stuck at 'switching to clocksource'

    - by Daniel Puscht
    for days I have been crawling the web for solutions to my problem, but couln't find any. Here it is: I got a new Laptop (ASUS Vivobook S200E) with Win 8 OEM preinstalled. I wanted to create a dual-boot system with Ubuntu 13 next to it. I read about UEFI and that I have to turn of Secure Boot and use the existing EFI partition as bootloader for Ubuntu. So I did. I also ran boot-repair reinstalling the GRUB. The result is when I start the computer I get into the boot menu. So far, so good. When I pick Win everthing is fine. But when I choose Ubuntu (recovery) the system starts, but gets stuck at the line '[1.806366] Switching to clocksource tsc'. I already tried other versions of Ubuntu (12.04.2, 12.10). I played with boot-repair (using the recommended fix, setting everything manually). But nothing works. It's always the same issue. I read that it could be a problem concerning graphic drivers, but this I can hardly believe. If this is any help, boot-repair gave me this link to post in fora. http://paste.ubuntu.com/5810391/ Thanks for any help in advance

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  • How do I troubleshoot system slowness seen when viewing PDFs or videos?

    - by asp
    Whenever I watch videos, either online of local via Totem and/or open PDF files using evince. The system gets really, really bogged down. All apps get really slow, menus take forever to display, switching windows gives me time to make a coffee, etc. I have a couple of bug reports open on this, but what do I need to do to really troubleshoot the issue? I've purged Adobe Flash from the system, but YouTube HTML5 videos still have the issue. A bunch of PDFs saved locally trigger the problem. And to (temporarily) remove the slowness, I need to shutdown the computer, breath for a few minutes, then restart. A simple reboot does not do the trick. How can I identify the cause? This only started on 13.04. I've had Ubuntu on this machine for a year without a problem until "upgrading" to 13.04. I am not a programmer, but I suspect an issue with the Intel video driver. Is there something I can run which will diagnose this, or are there concrete steps I can follow to find the culprit?

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  • touch detection of non-rectangular sprites (cocos2d)

    - by hogni89
    What is the correct way to implement a non-rectangular sprite in Cocos2d? I am working on a jigsaw puzzle. And therefor do our sprites have some strange forms (Jigsaw puzzle bricks). As of now, we have implemented the "detect" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, OR is it a limit when using sprites based on .png's? If so, how should I proceed? I'm new to iPhone and game development :D

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  • Intermittent sound on an Medion Akoya S5610

    - by ej159
    The sound on my machine (Medion Akoya S5610) works intermittently. If I reboot enough times I do get sound. This happened before I upgraded, when running Oneiric too. I have fiddled around with alsa-base.conf, putting in different values for model in options snd-hda-intel model=but still the issue persists (although I get the impression that I am more like to have sound on the next reboot if I have edited that file although I can't be sure of this). Adding index=0 does not help the situation either. I have been thinking that this problem could be related some how to the order that driver modules are loaded. The snd-hda-intel module is also used for the sound card (ALC888) in my graphics card. Could it be that these are some how competing? If so, how do I add a preference when they are using the same module? This is the result of lspci -nn | grep Audio (when sound was not working): 00:1b.0 Audio device [0403]: Intel Corporation 82801I (ICH9 Family) HD Audio Controller [8086:293e] (rev 03) 01:00.1 Audio device [0403]: Advanced Micro Devices [AMD] nee ATI RV620 HDMI Audio [Radeon HD 3400 Series] [1002:aa28] I've been wrestling with this problem for ages and ages and have spent days looking for answers on forums but to no avail so I would appreciate any help you can give. Many thanks

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  • Calling a model from a controller from the 404 route [migrated]

    - by IrishRob
    Got a problem here where I can’t seem to load a method from a model after the page has been redirected after encountering a 404. Model name: Category_Model Method name: get_category_menu() In my routes, I’ve updated the 404 over-ride to: $route[‘404_override’] = ‘whoops’; I’ve also got my controller Whoops that reads… <?php class Whoops extends CI_Controller { function index() { $this->load->model('Category_Model'); $data['Categories'] = $this->Category_Model->get_category_menu(); $data['main_content'] = $this->load->view('messages/whoops', null, true); $this->load->view('includes/template', $data); } } So when I navigate to a page that doesn’t exist, I get the following error… Message: Undefined property: Whoops::$Category_Model Filename: controllers/whoops.php I’ve hard coded the loading of the model into the controller here, even though I have it in my autoload, but no luck. Everything else with the site so far works, just this 404 problem. Any pointers would be great, kinda new to CI so go easy on me. Cheers.

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  • Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

    - by XD_dued
    I've been trying to make a pretty simple space shooter game with C++, and I have been having a lot of trouble trying to use lists to store enemies and bullets. Basically I followed the post here almost exactly to store my bullets: SDL Bullet Movement I've done something similar to store my enemies. However, when I call bullets.erase(it++), for some reason the bullet is not erased. When the bullet movement is run for the next frame, it tries to re delete the bullet and segfaults the program. When I comment out the erase line, it runs fine, but the bullets are then never erased from the list... Is there any reason why the elements of the list aren't being deleted? I also set it up to print the number of elements in the list for every iteration, and it does not go down after deleting. Thanks! EDIT: Here's the specific code I'm using to store my enemies and having them act: std::list<Grunt*> doGrunts(std::list<Grunt*> grunts) { for(std::list<Grunt*>::iterator it = grunts.begin(); it != grunts.end();) { if((*it)->getHull() == 0) { delete * it; grunts.erase(it++); } else { (**it).doUnit(grunts, it); ++it; } } } Grunt is my enemy class, and the list grunts is a global variable. Is that my problem? When I pass the global into the function it becomes local? I assumed lists would be a reference type so thought this wouldn't be a problem. Sorry if this was a dumb question, I'm very new to C++, this is the first major thing I'm working on.

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  • Quick and Good: ( Requirement -> Validation -> Design ) for self use?

    - by Yugal Jindle
    How to casually do the required Software Engineering and designing? I am an inexperienced developer and face the following problem: My company is a start up and has no fix Software engineering systems. I am assigned tasks with not very clear and conflicting requirements. I don't have to follow any designs or verify requirements officially. Problem: I code all day and finally get stuck where requirement conflicts and I have to start over again. I can-not spend a lot of time doing proper SRS or SDD. How should I: List out Requirements for myself. (Not an official document) How to verify and validate the requirements? How to visualize them? How to design them with minimum effort? (As its going to be with me only) I don't want to waste my time coding something that's gonna collapse according to requirement conflict or something! I don't want to compromise with quality but don't want to re-write everything on some change that I didn't expected. I imagine making a diagram for my thought process that will show me conflict in the diagram itself, then finally correcting the diagram - I decide my design and structure my code in terms of interfaces or something. And then finally start implementing my design. I am able to sense the lack of systematic approach, but don't know how to proceed! Update: Please suggest me some tools that can ask me the questions and help me aggregate important details. How can I have diagram that I talked about for requirement verification?

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • How to control messages to the same port from different emitters?

    - by Alex In Paris
    Scene: A company has many factories X, each emits a message to the same receive port in a Biztalk server Y; if all messages are processed without much delay, each will trigger an outgoing message to another system Z. Problem: Sometimes a factory loses its connection for a half-day or more and, when the connection is reestablished, thousands of messages get emitted. Now, the messages still get processed well by Y (Biztalk can easily handle the load) but system Z can't handle the flood and may lock up and severely delay the processing of all other messages from the other X. What is the solution? Creating multiple receive locations that permits us to pause one X or another would lose us information if the factory isn't smart enough to know whether the message was received or not. What is the basic pattern to apply in Biztalk for this problem? Would some throttling parameters help to limit the flow from any one X? Or are their techniques on the end part of Y which I should use instead ? I would prefer this last one since I can be confident that the message box will remember any failures, which could then be resumed.

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  • Bad Performance With Games Under Wine in Ubuntu 12.04

    - by Pandem
    I'm somewhat new to Linux. I've dabbled with it before but never more than just experimentation in a VM or dual boot where I almost always reverted back to Windows soon after (more due to a lack of commitment than a dislike for the OS). Anyway my problem is that in the two games (Guild Wars and Team Fortress 2) I've tried so far I get fairly bad performance. Despite both games having a "Platinum" rating I've still been forced to run both in DirectX 8, otherwise they either crash, have texture defects or the UI is missing. By "bad performance" I mean sub-30 FPS where there are some players and regular large framerate drops with video settings on low. Currently in my mind I believe the performance issues are just a problem with the drivers because my graphics card is a AMD 7850 which is virtually brand new and probably not properly supported yet but I'm unsure and would appreciate advice or tips to improve things. I have Ubuntu 12.04 installed and I am usually logged in a Gnome Classic session. I have installed AMD's proprietary drivers (Catalyst version 12.4) and have Wine 1.4 installed. I have used Winetricks to install DX9/DX10 dlls and other things.

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  • Setting console resolution in Ubuntu Server 13.10 within VMware

    - by user205625
    I've completed an install of Ubuntu Server 13.10 within VMware and am running into a problem configuring the console (non-graphical) resolution. When I was running Ubuntu Server 13.04, I ran into the same problem... posted the question here, which I later solved by editing /etc/default/grub thus: GRUB_CMDLINE_LINUX_DEFAULT="splash vga=789" I then ran sudo update-grub, sudo reboot and 13.04 stuck in a larger-size console mode... just what I wanted. BUT when I run the same commands in 13.10, during the reboot it changes to the new screen-res, BUT the screen stays black and I can't interact with it. I power down the VM, go back to a previous snapshot, and try again... and again. Since the hwinfo package is no longer available, I can't run sudo hwinfo --framebuffer to see what options are available. Ideas anyone? Here are the uncommented settings in my /etc/default/grub file at this moment: GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=false GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=lsb_release -i -s 2> /dev/null || echo Debian GRUB_CMDLINE_LINUX_DEFAULT="splash" GRUB_CMDLINE_LINUX="find_preseed=/preseed.cfg" GRUB_DISABLE_LINUX_RECOVERY=false GRUB_GFXMODE=800x600

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  • Unity is broken after upgrading to 12.10 (Optimus laptop)

    - by SyS
    I upgraded to GNU/Linux Ubuntu 12.10 but have been unable to use Unity properly afterwards. Indeed, I encountered the exact same problem as a lot of people: the Unity side and top bars are not displaying, although in my case, Unity seems completely broken, as I can't even right-click. However, in my case, it's worth noticing that I have an Optimus laptop with a Nvidia graphics card (GeForce GT 540M). Bumblebee and its 'optirun' command is working just fine, as usual, after the upgrade. I tried several things, as resetting Compiz and Unity (with the command 'setside unity') -- which works but I have to do it everytime I boot and it resets all my settings -- updating/reinstalling/reconfiguring my Nvidia drivers as well as bumblebee, trying with Nouveau drivers instead of nvidia-current, check if linux-headers-generic were installed (they were). However, I couldn't reset xorg.conf files as they're just not there. There is neither xorg.conf file, nor its backup in /etc/X11. I think this is where the problem comes from, although I'm far from an expert. Maybe retrieving a xorg.conf file will fix this mess, but I have no idea how to do that. I'm just tired and don't know what to do. So, here I am, begging for your help.

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  • jquery ondrag map load only what has not been viewed

    - by David
    When a person mouse down, moves the mouse, and mouses up the system gets the different in the mouse down coord and the mouse up coords and loads in the new map items. However, the problem is it loads them every time so I want a way to track what has been loaded without too much work on checking or storing checks. Most promising. Came up with while typing this. Section the screen into 250x250 sectors and check if that sector has been loaded. Keep track of each corner of the screen and see if there is an area of those that have not loaded. Keep a record of the corners of the screen. When mouse up coords are greater then load the different. Problem is if they are at coord 10,000 then it will load from -10k to 10k positive and that is a lot of items to load. Check every item on the page to see if it is loaded. If I do this I might as well reload the whole page. If anyone has some suggestions; feel free to pass them on.

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  • Old Fglrx Driver - AMD Radeon HD 3200 - ubuntu won't start

    - by Yohannes
    I've been using Ubuntu 12.04 64 bit for about 2 weeks now and I installed the latest Fglrx driver (Graphics Card- AMD HD 3200, PC- Acer Aspire 5336, 4GB RAM, 500GB Harddrive). The problem is that sometimes video's lag and play out of sync sometimes the windows take long to show up after I've clicked them etc. After looking around I found a video on Youtube by Ubuntu help guy and in the video he recommended using an older driver if you have an older graphics card, his was about 4 years old (same as mine) and he used the 11.10 catalyst driver so I decided to try it. I removed the previous installation of the driver and then installed the 11.10 driver. However, when I restarted it instead of going to the GUI it goes to a terminal like window and asks for my login. Now its pretty clear I need to remove the old driver and go back to using the latest one. The only problem is I'm not sure where I saved the latest driver and in order to connect to the Internet I need to change /etc/resolv.conf (I use a static IP). So what should I do? Also anyone from personal experience, what propitiatory driver works best with my graphics card? As in the version. Thanks

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  • Ubuntu 12.04 hangs on install using VMware Player on Windows 7

    - by Beauness_Round
    At my job, we're migrating to Ubuntu 12.04 from 10.10 (we skipped a generation), so everyone needs to make one or more new Virtual Machines for 12.04 on their Windows 7 workstation. The problem is, only some have had success while most encounter a hang during install. I was tasked with researching this problem and here are my findings (while somewhat inconclusive) I have tried uninstalling and reinstalling VMware Player, using versions 4.0.2, 4.0.4, and 5.0.0 but every install hangs at "retrieving file 55 of 129." Additionally I have installed before updating the VMware tools, as well as after (one can pre-download them) with every install hanging at "retrieving file 55 of 129." The file i was using for the above two is called: ubuntu-12.04-desktop-amd64.iso I have burned a disc with ubuntu-12.04.1-desktop-amd64.iso and tried to install it, and later tried ubuntu-12.04.1-desktop-i386.iso (which is not what i want but i wanted to see if it would work), but both times I get "PXE-E53: No boot filename recieved PXE-M0F: Exiting Intel PXE ROM. Operating System not found" This is all in VMware and the goal is to find a settings recipe that will allow an unbroken 64bit Ubuntu 12.04 install from an .iso hosted on the Windows OS. Thank you in advance to anyone with ideas!

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  • Add & Show data in Java ArrayList [closed]

    - by Kaidul Islam Sazal
    I have a class inside a main class : static class Graph{ static int u, v, cost; } I have instantiated an arraylist of the class: static List<Graph> g = new ArrayList<Graph>(); And I insert several values into the arraylist like this: Scanner input = new Scanner(System.in); for (int i = 0; i < edge_no; i++) { Graph e = new Graph(); e.u = input.nextInt(); e.v = input.nextInt(); e.cost = input.nextInt(); g.add(e); } And I print it like this: for (int i = 0; i < edge_no; i++) { System.out.println(g.get(i).u + " " + g.get(i).v + " " + g.get(i).cost); } But the problem is that, when I print it, only the last value is shown all the time.It seems that, all the previous values are over-written with it. Input : 1 2 5 1 3 8 2 3 9 Output: 2 3 9 2 3 9 2 3 9 Expected output is just like the input.But I can't fix the problem as I am novice in java.

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  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

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  • menu not showing in apps when maximized 12.10

    - by chazdg
    I have removed the Global App Menu as I prefer to have the minimize, maximize, close buttons on the right side of each app. I did this with no problem in 12.04. I did an upgrade to 12.10 and noticed that Chrome, Chromium and Firefox all use the Global Menu. I have done the following: sudo apt-get autoremove appmenu-gtk appmenu-gtk3 appmenu-qt I have disabled the Firefox extension. I removed the corresponding Firefox package but still only have a global menu. I tried Gconf but apparently that does not work in 12.10. I then tried Dconf and found this fix on Google: org gnome desktop wm preferences, look for "button_layout" on the right panel. Here is the problem, after desktop, I do not have wm. I reset Unity and got a message saying something about wm is missing. I rebooted and opened Chrome and still no fix. I then clicked maximize and once Chrome was not maximized anymore, the minimize, maximize, close buttons show up in Chrome. Same with Firefox! Any ideas? I am truly stumped. Firefox and Chrome work fine in KDE Plasma and Gnome when maximized.

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  • Problems after installing a plethora of updates

    - by box
    yesterday I decided to install 32-bit Ubuntu on my 64-bit desktop, first of all, is that a problem? After installing, i had around 270 updates to install, according to the update manager. I was having trouble launching a game with WINE, so I thought updating might help. After updating, I restarted my computer, and after a long while it showed me my desktop and the icon's on it, but I didn't get anything else. I didn't have the "taskbar" (not sure what it's called, sue me) on the left side, nor the bar at the top. I also received an error message saying some program had stopped working. I decided to restart my computer again, and that was when it told me that i have to re-configure my drivers, or run in "Low Graphics" mode for one session, amongst other options. Well, I decided to try to revert to the "basic video drivers", which was an option it gave. Restarting the computer gave me the same problem as in the second paragraph. After a few more restarts and a night of restless sleep, here I am trying to start my computer again, only to receive a black screen, and my monitor "going to sleep". I'm sort of stumped here, being new to Ubuntu (desktop, at least) and I really hope this gets fixed without me having to install Ubuntu on yet another partition (I have three other partitions for various things already) tl;dr: Black screen on boot after installing updates.

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  • How to define implementation details?

    - by woni
    In our project, an assembly combines logic for the IoC-Container, the project internals and the communication layer. The current version evolved to have only internal classes in addin assemblies. My main problem with this approach is, that the entry point is only available over the IoC-Container. It is not possible to use anything else than reflection to initialize the assembly. Everything behind the IoC-Interface is defined as implementation detail and therefore not intended for usages outside. It is well known that you should not test implementation detail (such as private and internal methods), because they should be tested through the public interface. It is also well known, that your tests should not use the IoC-Container to setup the SUTs, because that would result in too much dependencies. So we are using the InternalsVisibleTo-Attribute to make internals visible to our test assemblies and test the so called implementation details. I recognized that one problem could be the mixup between different concerns in that assembly, changing this would make this discussion useless, because classes have to be defined public. Ignoring my concerns with this, isn't the need to test a class enough reason to make it public, the usages of InternalsVisibleTo seems unintended, and a little bit "hacky". The approach to test only against the publicly available IoC-Container is too costly and would result in integration style tests. The pros of using internals are, that the usages are well known and do not have to be implemented like a public method would have to be (documentation, completeness, versioning,...). Is there a solution, to not test against internals, but keep their advantages over public classes, or do we have to redefine what an implementation detail is.

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  • pointers to member functions in an event dispatcher

    - by derivative
    For the past few days I've been trying to come up with a robust event handling system for the game (using a component based entity system, C++, OpenGL) I've been toying with. class EventDispatcher { typedef void (*CallbackFunction)(Event* event); typedef std::unordered_map<TypeInfo, std::list<CallbackFunction>, hash_TypeInfo > TypeCallbacksMap; EventQueue* global_queue_; TypeCallbacksMap callbacks_; ... } global_queue_ is a pointer to a wrapper EventQueue of std::queue<Event*> where Event is a pure virtual class. For every type of event I want to handle, I create a new derived class of Event, e.g. SetPositionEvent. TypeInfo is a wrapper on type_info. When I initialize my data, I bind functions to events in an unordered_map using TypeInfo(typeid(Event)) as the key that corresponds to a std::list of function pointers. When an event is dispatched, I iterate over the list calling the functions on that event. Those functions then static_cast the event pointer to the actual event type, so the event dispatcher needs to know very little. The actual functions that are being bound are functions for my component managers. For instance, SetPositionEvent would be handled by void PositionManager::HandleSetPositionEvent(Event* event) { SetPositionEvent* s_p_event = static_cast<SetPositionEvent*>(event); ... } The problem I'm running into is that to store a pointer to this function, it has to be static (or so everything leads me to believe.) In a perfect world, I want to store pointers member functions of a component manager that is defined in a script or whatever. It looks like I can store the instance of the component manager as well, but the typedef for this function is no longer simple and I can't find an example of how to do it. Is there a way to store a pointer to a member function of a class (along with a class instance, or, I guess a pointer to a class instance)? Is there an easier way to address this problem?

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  • Random compositing lag

    - by user1020567
    My laptop specs: 512 mb of RAM, out of which 64 mb are shared with an integrated GPU - ATI Radeon Xpress 200 M. Intel 1,6 Ghz Celeron M single-core processor. I've spent months trying to figure out why compositing and effects sometimes lag on any distro I try. Now I've come to realise that no matter what drivers I try (the default ones work for me on pretty much any linux) compositing lag is random. When I used Ubuntu 10.10, for example, sometimes window compositing would lag and sometimes it wouldn't. The PC is able to render those effects so hardware is not the problem. It's completely random and unpredictable - sometimes when I turn on the computer the effects lag horribly and sometimes it's completely smooth. I've also checked startup items and there doesn't seem to be any unnecessary entries. I also tried building my own OS with Arch Linux and the problem persists there, therefore I can only assume that it's a driver issue of some sort. By default there are lots of drivers supplied with linux distributions. Could it be that they're in the way? The ones that I need are ati/radeon (or both? What's the difference between them?) and there seem to be a lot of others... What should I do?

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  • 12.04 Taking forever for no apparent reason

    - by Sam
    First off, I'd just like to say how much I'm loving Ubuntu so far. It's one of my first steps into Linux, but so far it's blown away Windows in almost every regard. Now, onto my problem. My brothers have some old Dell Dimensions that are barely clinging to life. They were both running XP Home Premium. The 2400 installed just fine, no issues at all. Now, the other computer, the 3000 isn't clearing the screen with the Ubuntu logo and the pulsing dots. I've tried multiple discs, including the exact same one that gave me no issue in the other computer, and I'm at a loss. Does anyone have any suggestions as to where the problem might lay? They're both 32 bit Intel processors, and it's the correct version of Ubuntu. Is it a bad disc drive? Hardware incompatibility? Thanks for any assistance that can be provided. Dell Dimension 2400 Dell Dimension 3000

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