Search Results

Search found 68825 results on 2753 pages for 'problem'.

Page 585/2753 | < Previous Page | 581 582 583 584 585 586 587 588 589 590 591 592  | Next Page >

  • Crackling sound from microphone recently, in 13.04

    - by Patrig Droumaguet
    I use 13.04 since the release and I use Skype which was working well. But recently I've had remarks saying my voice was "crackling", even if the voice from my interlocutor was perfect. Making a test with Audacity and Cheese, I've seen that every recorded sound (with the front microphone of my laptop or a jack microphone) was crackling. It's not really like saturating, the sound has a lot of annoying pops. I've tried to check the settings, they were still on PulseAudio. I've even tried the extreme solution : re-installing Ubuntu (because initially it was working)… with the same problem. If I boot on Windows (dual-boot) I have no problem (so it's not physical). If anyone could help :) My laptop is a HP dv6-6165sf. The sound card is a "IDT 92HD81B1X5" (with BeatsAudio). Thanks a lot ! New tests - july 6th Hi again, I've tried editing /etc/pulse/default.pa with these three settings : load-module module-udev-detect use_ucm=0 tsched=0 load-module module-udev-detect tsched=0 load-module module-udev-detect use_ucm=0 The three of them don't change anything, except the last one (which was by default) which makes Audacity record without any crackling sound. But in Skype, Cheese and Kazam, the sound is crackling… I've installed again Ubuntu 13.04 (from scratch, deleting everything from /home), and I've updated it. The microphone is still cracking. Thanks for your help !

    Read the article

  • Can't install Ubuntu 12.04 64-bit on a dual-drive MacBook Pro 8,2

    - by kizdp
    Good afternoon, this is the first time I participate here as I'm new to Linux. I've been trying to solve the following problem for over a week without any sign of success so I hope there's a much more knowledgeable person here that can give me a solution. I have an early 2011 MacBook Pro (8,2) with Mac OS X running in a SSD. Then, instead of the Optical bay, I have a HDD in where I would like to install Ubuntu to run it natively. I've tried to do the normal installation process, with or without rEFIt, but it seems the problem resides on the communication between the device containing the Ubuntu .iso file and the laptop. It doesn't allow communication with the boot CD or USB drive. It usually says: “Loading bootlogo...” after I click on the “boot from CD, Linux Icon”. After trying several things, I would like to know if I could install Ubuntu on the HDD as an external HDD (using a friend's Window's system) and then simply put it back into my laptop so as to become an Internal HDD again. I guess, I would have to reinstall many drivers and so on, but would this approach work? Thanks in advance and sorry for this huge block of text

    Read the article

  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

    Read the article

  • Upgrading Ubuntu(32 bit) 10.10 -> 11.04 fails and causes a kernel panic on boot

    - by Ubuntu Upgrade
    On Ubuntu 10.10 machine Upgrade to Ubuntu 11.04 using the update manager. The upgrade fails and leaves the system in an unstable state. When I reboot the system I get a kernel panic on boot. The error points to /opt/abc/runtime/lib/libc.so.6. By researching on this I found that there is a third party software abc causes problem. It has it's own runtime(libc) library. In /lib/ directory there is a link file /lib/ld-abc.so.2 ---/opt/abc/runtime/lib/ld-linux.so.2. If we rename this file to /lib/abc.so.2 or remove this file the the upgrade is success. Here is the upgrade log of where it crashes(apt-term.log) ===== Services restarted successfully. Processing triggers for libc-bin ... ldconfig deferred processing now taking place /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.11' not found (required by /usr/bin/dpkg) /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.8' not found (required by /lib/libselinux.so.1) ===== Could you please let me know what would be the problem of having a run time link library file in /lib directory. Does the ubuntu upgrade check the 3rd part runtime as well?

    Read the article

  • Unity no longer loads in 13.04 for main user

    - by user152973
    When Ubuntu starts up, Unity fails to load (I can only see my desktop with no unity sidebar and no system bar in the top right). I tried the advice of Unity does not start in Ubuntu 13.04 which recommended the following commands: dconf reset -f /org/compiz/ unity --reset-icons &disown I ran the commands without errors an restarted the computer, but the problem persists. I am currently running Gnome. I have looked at other pages from the Google search "ubuntu unity failed to load 13.04", but the advice was similar to above and seems to be concerned with a system upgrade in April 18, 2013. I suspect my issue is something far more recent. Please give me advice on how to restore Unity on my account or at least figure out what the problem is. Thank you. Some information that might be relevant: -Unity has worked fine on 13.04 for the 6 months that I've had it until today. (November 10, 2013) -I have set up the update tool to automatically update when available. It is very possible that the system applied some updates without my knowledge. -Interestingly, Unity works fine on the Guest account. -I have made it so the system automatically logs me in at start-up. -This is a personal laptop. No one else has access to it. -I was not doing anything with the system settings or the terminal and have not installed any new software for the past 3 days. -I am running the System76 native Linux laptop Ultra Lemur. I did not contact their support yet because it seemed unlikely that this is a System76-specific error.

    Read the article

  • How to calculate new velocities between resting objects (AABB) after accelerations?

    - by Tiedye
    lately I have been trying to create a 2D platformer engine in C++ with Direct2D. The problem I am currently having is getting objects that are resting against each other to interact correctly after accelerations like gravity have been applied to them. Right now I can detect collisions and respond to them correctly (I think) and when objects collide they remember what other objects they're resting against so objects can be pushed by other objects (note that there is no bounce in any collisions so when objects collide they are guaranteed to become resting until something else happens). Every time the simulation advances, the acceleration for objects is applied to their velocities (for example vx += ax * t, where t is time elapsed since last advancement). After these accelerations are applied, I want to check if any objects that are resting against each other are moving at different speeds than their counterparts (as different objects can have different accelerations) and depending on that difference either unlink the two objects so they are no longer resting, or even out their velocities so they are moving at the same speed once again. I am having trouble creating an algorithm that can do this across many resting objects. Here's a diagram to help explain my problem

    Read the article

  • Subdomain takes the position of main site in Google search result

    - by user3578586
    We have one domain and one sub-domain. Until last week both of them appear in first page of Google search for very important keyword. Unfortunately Google dropped our main domain from search results. our main site has been in first page for 5 years! About one year ago we build this sub-domain. It simply has been redirected to one of pages of main domain. For solving problem we upload a independent site for sub-domain because we guessed that Google think this is our main page of our site. But problem did not solved. What should we do? our main site offer main services and we we want that will be on first page. Shout down sub-domain? Redirect to main site? Put the link of our main site in sub-domain? (About one year ago we put link of this sub-domain to our main site. Google indexed it and continuously bring that to top.) changing in robots.txt ....

    Read the article

  • MySQL can only log in as root, even after creating new users with their own database

    - by ionFish
    Problem: I just set up a Debian Wheezy installation for testing, and installed the LAMP packages and PMA. I can log in as root with my pre-defined password, create/edit/delete both databases and users. The problem comes when I create a new user 'something', set a password for it, and grant it all privileges on a table 'something' (same as the username). Upon connecting, it denies access to the user. Details: Host: localhost using MySQL 5.5.24-8 Creating user: CREATE USER 'something'@'%' IDENTIFIED BY '***';GRANT USAGE ON *.* TO 'something'@'%' IDENTIFIED BY '***' WITH MAX_QUERIES_PER_HOUR 0 MAX_CONNECTIONS_PER_HOUR 0 MAX_UPDATES_PER_HOUR 0 MAX_USER_CONNECTIONS 0;CREATE DATABASE IF NOT EXISTSsomething;GRANT ALL PRIVILEGES ONsomething.* TO 'something'@'%'; Checking privileges: GRANT USAGE ON *.* TO 'something'@'%' IDENTIFIED BY PASSWORD '*92F9DAF5F5129554509489FDB6A433510223C799'; Result: Access denied for user 'something'@'localhost' (using password: YES) More Info: I use this same exact procedure for the Squeeze distribution, and it works perfectly. Is there a chance it's because of Wheezy, or something else? I need to continue using Wheezy because of the updated packages (for this test server -- the others work fine), so 'just use Squeeze' is not an option. Note: I HAVE tried flush privileges; to no avail.

    Read the article

  • How to Downgrade Razor 3 and fix the issue that CSHTML not work in VS10,12 ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/11/04/how-to-downgrade-razor-3-and-fix-the-issue-that.aspxFew days ago I migrate a project to MVC 4 and suddenly I have seen that MVC project’s cshtml file is no longer working. The problem happen because my project is now based on Razor 3 RC and VS12 doesn’t even have support it. (Remember that VS team will ship support in VS update 4). My migration update it to Razor 3 (which is not related to MVC 4, MVC 4 used old version of Razor 2).   So how to fix the problem. Since VS update 4 in development and MVC 3 support exist in both old Version of VS (10,12) then better to migrate back our Razor to old version so we can use our project in VS 10 or 12. If your project have Razor 3 and it seem that Syntax highlighting doesn’t work for you then I suggest you to try this Nuget package https://www.nuget.org/packages/UpgradeMvc3ToMvc4 Remember that this will not be succeed. What you need to do is delete package folder in your project and now open the packages.config remove all entry of package now.   Now Run this command PM> Install-Package UpgradeMvc3ToMvc4 If this is failed then see what thing make error in console. simply remove the reference and try again. Now run it and see this will work.   After run this you will see that WebGrease Dll have a version number issue. Simply update it to version 1.5.2 and now you have ready your project to run it in .net 4. If you do bin deployment then you don’t need to have installed MVC 4 on server either. Remember that MVC 5 is based on .net 4.5 which simply means you can’t run it in VS10. until VS12 update 4 MVC 5 cshtml page will be work as simple html pages (syntax highlighting and intellisense). Thanks for read my post

    Read the article

  • Implementing unit testing at a company that doesn't do it

    - by Pete
    My company's head of software development just "resigned" (i.e. fired) and we are now looking into improving the development practices at our company. We want to implement unit testing in all software created from here on out. Feedback from the developers is this: We know testing is valuable But, you are always changing the specs so it'd be a waste of time And, your deadlines are so tight we don't have enough time to test anyway Feedback from the CEO is this: I would like our company to have automated testing, but I don't know how to make it happen We don't have time to write large specification documents How do developers get the specs now? Word of mouth or PowerPoint slide. Obviously, that's a big problem. My suggestion is this: Let's also give the developers a set of test data and unit tests That's the spec. It's up to management to be clear and quantitative about what it wants. The developers can put it whatever other functionality they feel is needed and it need not be covered by tests Well, if you've ever been in a company that was in this situation, how did you solve the problem? Does this approach seem reasonable?

    Read the article

  • Strategy to store/average logs of pings

    - by José Tomás Tocino
    I'm developing a site to monitor web services. The most basic type of check is sending a ping, storing the response time in a CheckLog object. By default, PingCheck objects are triggered every minute, so in one hour you get 60 CheckLogs and in one day you get 1440 CheckLogs. That's a lot of them, I don't need to store such level of detail, so I've set a up collapsing mechanism that periodically takes the uncollapsed CheckLogs older than 24h and collapses (averages) them in intervals of 30 minutes. So, if you have 360 CheckLogs that have been saved from 0:00 to 6:00, after collapsing you retain just 12 of them. The problem.. well, is this: After averaging the response times, the graph changes drastically. What can I do to improve this? Guess one option could be narrowing the interval duration to 15 min. I've seen the graphs at the GitHub status page and they do not seem to suffer from this problem. I'd appreciate any kind of information you could give me about this area.

    Read the article

  • Dual displays not working - NVidia - Ubuntu 12.04 - Second Monitor - Two Screens

    - by user75105
    Graphics Card: NVidia 460 GTX. Driver: NVIDIA accelerated graphics driver (version current) I have one DVI monitor, an old Dell LCD from 2005, and one VGA monitor, an Asus ML238H from 2010 whose HDMI port broke. The Asus is plugged into my graphics card's primary monitor slot and is the better monitor even though it is VGA but my computer defaults to the Dell. This happens when I boot as well; the loading screens, the motherboard brand image, etc. are all displayed on the Dell monitor until Windows loads. Then both monitors work. The same thing happened when I booted up Ubuntu 12.04 but I did not see the second monitor when the log-in screen popped up, nor did I when I logged in. I went to System Settings/Displays and my Asus monitor is not an option. I clicked Detect Displays and the Asus is not detected. I looked at the other questions regarding NVIDIA drivers and recalled my problems with Ubuntu a few years ago and decided to check the driver. I went to Additional Drivers to install the proprietary driver and it looks like it's installed and active but I'm still having this problem. There is another driver option, the post-release NVIDIA driver, but that does not fix the problem either. Also, under System Details/Graphics the graphics device is listed as Unknown, which might indicate that it is using an open source generic driver and not the proprietary NVidia driver. But under Additional Drivers it says that I am using the NVidia driver. Any help is appreciated.

    Read the article

  • Image mapping using lookup tables [on hold]

    - by jblasius
    I have an optimization problem. I'm using a look-up table to map a pixel in an image: for (uint32_t index = 0u; index < imgSize; index++) { img[ lt[ index ] ] = val; } Is there a faster way to do this, perhaps using a reinterpret_cast or something like that? I am accessing two different memory addresses, so what is the compiler doing? One solution is to do a set of reads to access adjacent memory addresses. struct mblock { uint32_t buf[10u]; }; mblock mb; for (uint32_t index = 0u; index < imgSize; index += 10u) { mb = *reinterpret_cast<mblock*>(lt + index)); for (uint8_t i = 0u; i < 10u; i ++) { mb.buf[i] += img; } for (uint8_t i = 0u; i < 10u; i ++) { *( mb.buf[i] ) = val; } } This speeds up the code because I'm separating the image access from the table look-up; the positions in the look-up table are adjacent. I still get the image access problem as it is accessing random address positions.

    Read the article

  • How to test whether an image is already in cache? [migrated]

    - by Evik James
    I am developing a web site that has a lot of large, high-quality images on the home page. On the home page, there is an image carousel that pulls ten high quality images from a database. The images can be 1 meg each. The carousel images aren't my problem (right now), but it has something to do with it. The problem I am trying to address right now is that I use a high quality background image that I want to continue using, it's about 180k. If I have the background in cache on the home page, I want to use it. If not, then I don't want to use it on the home page. I'll load it from a different page. When the user returns to the home page, and the background image is in cache, I want to use it. Can I test whether an image is already in cache and if so, dynamically load or NOT load based on that? You can see the home page here: http://flyingpiston2012-com.securec37.ezhostingserver.com/

    Read the article

  • strlen returns incorrect value when called in gdb

    - by alesplin
    So I'm noticing some severely incorrect behavior from calls to standard library functions inside GDB. I have the following program to illustrate: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char *argv[]) { char *s1 = "test"; char *s2 = calloc(strlen("test")+1,sizeof(char)); snprintf(s2,strlen("test")+1,"test"); printf("string constant: %lu\n", strlen(s1)); printf("allocated string: %lu\n", strlen(s2)); free(s2); return 0; } When run from the command-line, this program outputs just what you'd expect: string constant: 4 allocated string: 4 However, in GDB, I get the following, incorrect output from calls to strlen(): (gdb) p strlen(s1) $1 = -938856896 (gdb) p strlen(s2) $2 = -938856896 I'm pretty sure this is a problem with glibc shipped with Ubuntu (I'm using 10.10), but this is a serious problem for those of us who spend lots of time in GDB. Is anyone else experiencing this kind of error? What's the best way to fix it? Build glibc from source? (I'm already running a version of GDB built from source)

    Read the article

  • PC always boots into Command Line

    - by Neptun1337
    My current Problem is, that when I try to install Ubuntu 12.04 Desktop, neither unity nor gnome are installed. During the installation, I am prompted with the message that only the core is installed, and which additional packages I would like to have installed. When I select ubuntu-desktop, the installer grabs some packages and installs them, but after completing the installation and booting into my Ubuntu, i dont get any GUI, but instead I have the command line interface. When I try to start a new Unity session, i get an error saying that Unity is not installed, so I tried to install it. However this changes nothing, my PC still boots into the Command Line. Are there any solutions to my problem? Any help would be greatly appreciated. Thanks in advance. EDIT: I tried to fix it with the following commands: $ sudo apt-get install ubuntu-desktop $ sudo apt-get install gdm $ sudo /etc/init.d/gdm start When I try to boot, I get the Ubuntu splash screen, but then the screen mainly shows white squares, with a few black ones at the top.

    Read the article

  • How to fundamentally approach creating a 'financial planner' application?

    - by Anonymous -
    I want to create a financial planning application (for personal use), for which the overall functionality will be this: User (me..) can create different 'scenarios'. Each scenario is configured with different incomings/outgoings. Scenarios can be 'explored' in a calendar format with projections taking into account tax, interest (on both debt and savings) and so on and so forth. My problem lies in how to fundamentally approach the project. I've considered: When creating incomings/outgoings for a script to apply them to each day in a 'days' table of a database, acting as a method of caching. This means that if I wanted to look at January 14th, 2074 there aren't thousands of cycles of calculations to run through and the result can just be pulled. Do each calculation dynamically, but again, I'm finding it hard to visuallize how I would handle different tax allowances (I'm based in the UK by the way), payrises and 'changes' to my incomings/outgoings. I've sat on this for a couple of days and am struggling to come up with an elegant approach to my problem. There may well be software out there that does what I'm looking to do (in fact I'm sure it is) but I would like to develop this myself for learning purposes, to be able to add it to my personal life 'toolset' and to allow me to expand on it in the future. Many thanks to all who have any input on my dilemna.

    Read the article

  • Dual displays not working - NVidia - Ubuntu 12.4

    - by user75105
    Graphics Card: NVidia 460 GTX. Driver: NVIDIA accelerated graphics driver (version current) I have one DVI monitor, an old Dell LCD from 2005, and one VGA monitor, an Asus ML238H from 2010 whose HDMI port broke. The Asus is plugged into my graphics card's primary monitor slot and is the better monitor even though it is VGA but my computer defaults to the Dell. This happens when I boot as well; the loading screens, the motherboard brand image, etc. are all displayed on the Dell monitor until Windows loads. Then both monitors work. The same thing happened when I booted up Ubuntu 12.4 but I did not see the second monitor when the log-in screen popped up, nor did I when I logged in. I went to System Settings/Displays and my Asus monitor is not an option. I clicked Detect Displays and the Asus is not detected. I looked at the other questions regarding NVIDIA drivers and recalled my problems with Ubuntu a few years ago and decided to check the driver. I went to Additional Drivers to install the proprietary driver and it looks like it's installed and active but I'm still having this problem. There is another driver option, the post-release NVIDIA driver, but that does not fix the problem either. Also, under System Details/Graphics the graphics device is listed as Unknown, which might indicate that it is using an open source generic driver and not the proprietary NVidia driver. But under Additional Drivers it says that I am using the NVidia driver. Any help is appreciated.

    Read the article

  • How to read reduce/shift conflicts in LR(1) DFA?

    - by greenoldman
    I am reading an explanation (awesome "Parsing Techniques" by D.Grune and C.J.H.Jacobs; p.293 in the 2nd edition) and I moved forward from my last question: How to get lookahead symbol when constructing LR(1) NFA for parser? Now I have such "problem" (maybe not a problem, but rather need of confirmation from some more knowledgeable people). The authors present state in LR(0) which has reduce/shift conflict. Then they build DFA for LR(1) for the same grammar. And now they say it does not have a conflict (lookaheads at the end): S -> E . eof E -> E . - T eof E -> E . - T - and there is an edge from this state labeled - but no labeled eof. Authors says, that on eof there will be reduce, on - there will be shift. However eof is for shift as well (as lookahead). So my personal understanding of LR(1) DFA is this -- you can drop lookaheads for shifts, because they serve no purpose now -- shifts rely on input, not on lookaheads -- and after that, remove duplicates. S -> E . eof E -> E . - T So the lookahead for reduce serves as input really, because at this stage (all required input is read) it is really incoming symbol right now. For shifts, the input symbols are on the edges. So my question is this -- am I actually right about dropping lookaheads for shifts (after fully constructing DFA)?

    Read the article

  • Ubuntu 11.04 64bits Keeps Randomly Freezing

    - by user971602
    This has been a real headache for me since the number of freezes has increase from twice a week to about 1 or twice a day. The system just halts and nothing can be done but hitting the restart button. At the beginning I thought it was related to Flash since I was getting random freezes when playing full screen flash videos online. I also thought it could be the wireless pci card. But the system has freezed using browsing around GNOME. The truth is, the freezes are really random and strange. I checked this thread Ubuntu keeps randomly freezing and try to ssh my computer using another one, but I could not ssh since it was really totally frozen. NumLock or CapsLock wasn't responding or blinking. Since I could not ssh I, also ignored this article https://wiki.ubuntu.com/X/Troubleshooting/Freeze According to my wife, the system has also halted under Win7 Pro 64bit but with less frequency. Here is my system configuration Intel Core i7 2600k ASRock Z68 Extreme3 gen3 Motherboard Crucial M4 128GB CT128M4SSD2 SSD WD Caviar Green WD10EADS 1TB SATA II G.SKILL Ripjaws X Series 8GB (2 x 4GB) DDR2 OCZ ModXStream 600W Power Supply Rosewill RNX-N300X PCI Wireless Adapter No external Graphics Card I remove the Wireless card and used Ethernet to see if the problem was the that, but I got a freeze after doing that. I also ran memtest86 and everything was ok. The only other thing I might suspect of is the SSD. I will try to clone the SSD to a HDD to see if that solve the problem. At this point I am stuck with the freezes. Do anyone have a clue of why this is happening and how can i solve this?

    Read the article

  • 3D Box Collision Data Import

    - by cboe
    I'm trying to implement a collision system using oriented bounding boxes, using a center for the box, it's extents as a 3D Vector and a rotation matrix, which is all stuff I picked up online and seem to be somewhat the standard. Detecting the center is no problem so I'm gonna leave these out here. My problem however is importing the data from a 3D file. Say I've placed a box with 2 units length on each side aligned to the world axis. The logic results here are extents of 1,1,1 and I use an identity matrix for rotation - easy. However I'm stuck when I rotate the box in the 3D program, say 30 degrees each axis. How would I parse the box? I only have these 8 vertices as information, and I guess what I would need to do is to find out the rotation of said box, apply it to the vertices so they are aligned to world axes and then calculate the extents out of that. How do I get the rotation of the box when I only have the vertex information of the box available?

    Read the article

  • Ubuntu 12.04 Full Screen without Unity Hub

    - by Xatolos
    I couldn't find an answer for this, so I thought I would try here. My problem is, I have some games on Wine that play in full screen mode but I can't really get them in full screen mode. When they start up, they end up with the GUI's "HUD" overlapping the game which is really annoying and well kills the option to play the game. This has also happened in a few of my Linux programs as well. While I wrote its a problem with Unity, it really isn't limited to this though. I've done full screen mode on Unity and had the Unity side bar and top menu overlap, I've used Gnome and had the same issue happen, Gnome menu is in the top, Cinnamon had the same issue. Sometimes if I Alt-Tab out of it and back into the program it MIGHT remove the HUD but that doesn't always work, and lets face it, full screen mode that is killed by the GUI just isn't something that can really be ignored. Any suggestions or help would be highly welcomed. My laptop http://www.cnet.com/laptops/asus-g53jw-a1-15/4507-3121_7-34210244.html edit Seems so far to be an issue with Unity and Gnome being in 3D mode, and possibly an issue with my NVidia card and XServe (I think that was it...). Going to Unity/Gnome 2d modes seem to help with this for the moment...

    Read the article

  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

    Read the article

  • How to stop reducing life? [closed]

    - by SystemNetworks
    CODE Input input = gc.getInput(); int xpos = Mouse.getX(); int ypos = Mouse.getY(); emu = "Enemy Life : " + enemyLife; Life = "Your Life Is" + life; Mousepos = "X:" + xpos + "Y:" + ypos; //test test1 = "Test INT" + test1int; if(!repeatStop) { //if this button is press, the damage will add up. When //pressed fight, it would start reducing the enemy health. if(input.isKeyPressed(Input.KEY_1)) { test1int += 1; } } if((xpos>1007 &xpos<1297)&&(ypos>881 && ypos<971)) { //Fight button if(Mouse.isButtonDown(0)){ finishTurn=true; } } //fight has started if(finishTurn==true) { //this would reduce the enemy life if(floodControl1==false) { enemyLife-=test1int; } //PROBLEM: Does not stop reducing! //the below code was not successful. It did not stop it // from reducing further. if(test1int>10) { floodControl1=true; } } QUESTION: Ok now, this is what is does. When I press the key, 1, it adds up the damage to the enemy. When I press fight, It will then start to reduce the enemy's health. Now my problem is, it kept on reducing and deducting it until negative! How do I deduct it to my desired damage (My desired damage is the one when press key 1)?

    Read the article

  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

    Read the article

< Previous Page | 581 582 583 584 585 586 587 588 589 590 591 592  | Next Page >