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  • OpenGL Application displays only 1 frame

    - by Avi
    EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but displays nothing any other time its called. I don't know why this is, and it's also the same in my vertex array class. I'm calling the functions in this order to set up the buffers: enable client states bind buffers set buffer / array data unbind buffers disable client states Then in the draw function, that's called every frame: enable client states bind buffers set pointers unbind buffers bind index buffer draw elements unbind index buffer disable client states Is there something wrong with the order in which I'm calling the functions, or is it a more specific code error? EDIT: here's some of the code Code for setting pointers: //element is the vertex attribute being drawn (e.g. normals, colors, etc.) static void makeElementPointer(VertexBufferElements::VBOElement element, Shader *shade, void *elementLocation) { //elementLocation is BUFFER_OFFSET(n) if a buffer is bound switch (element) { .... glVertexPointer(3, GL_FLOAT, 0, elementLocation); //changes based on element .... //but I'm only dealing with } //vertices for now } And that's basically all the code that isn't just a straight OpenGL function call.

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  • How do you track existing requirements over time?

    - by CaptainAwesomePants
    I'm a software engineer working on a complex, ongoing website. It has a lot of moving parts and a small team of UI designers and business folks adding new features and tweaking old ones. Over the last year or so, we've added hundreds of interesting little edge cases. Planning, implementing, and testing them is not a problem. The problem comes later, when we want to refactor or add another new feature. Nobody remembers half of the old features and edge cases from a year ago. When we want to add a new change, we notice that code does all sorts of things in there, and we're not entirely sure which things are intentional requirements and which are meaningless side effects. Did someone last year request that the login token was supposed to only be valid for 30 minutes, or did some programmers just pick a sensible default? Can we change it? Back when the product was first envisioned, we created some documentation describing how the site worked. Since then we created a few additional documents describing new features, but nobody ever goes back and updates those documents when new features are requested, so the only authoritative documentation is the code itself. But the code provides no justification, no reason for its actions: only the how, never the why. What do other long-running teams do to keep track of what the requirements were and why?

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  • Wireless connection disconnects and reconnects with a Netgear WNA1000

    - by William Berkenkamp
    Ever since I made the permanent switch from Vista to Ubuntu i've had wireless connectivity problems. From watching the network manager when it disconnects it seems like it turns off the receiver for some reason. Could it be bad drivers? I used their install software and the site doesn't really offer driver downloads. The adapter is a Netgear WNA1000 if memory serves, and I don't know much about the router except that it's a Motorola Surfboard. And I figure this might help a bit *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 01 serial: 00:1b:b9:a7:39:a4 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:40 ioport:d800(size=256) memory:feaff000-feafffff memory:feac0000-feadffff *-network description: Wireless interface physical id: 1 bus info: usb@2:1.1 logical name: wlan0 serial: 00:26:f2:8b:fb:38 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.2.0-24-generic-pae firmware=1.9.4 ip=10.0.0.36 link=yes multicast=yes wireless=IEEE 802.11bgn I have tried installing WICD and it didn't fix the problem. Any help would be greatly appreciated. This problem is greatly limiting what I can do with my computer.

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  • Black login screen Ubuntu 12.04 if WGA cable pluged in on reboot

    - by Sulliwane
    I'm using Ubuntu 12.04.1, 64 bits, installed on a Z77 Pro4 (ASrock motherboard), crucial M4 SSD drive (sata 3), and intel i5 3570k (ivy bridge). I have this annoying problem : When I startup the computer, I get a CLI login prompt : At this moment, if I press enter, i get the usual CLI login prompt. If not, here is what I get : From now, if I login using CLI, i identify the lightdm processus, kill and start it : #ps -A | grep lightdm #sudo kill -9 1273 #sudo lightdm and miracle, these commands bring back the gui login screen. BUT It's very annoying as I have to repeat these steps at every boot, and the people using this desktop are not familiar with linux at all! So I tried to figure out the cause and here is what I found : If, when I shutdown the computer, the WGA cable is not pluged in, then Ubuntu will boot on GUI login screen without a glitch! But If the WGA cable is pluged in when shuting down, I will get CLI login prompt... Note 1: I installed linux kernel 3.4, but it hasn't solve the problem. Note 2: Is it linked to the new HD 4000 integrated graphic processor ? Note 3: If i boot on an USB stick (Ubuntu 12.04), NO problems ! Note 4: If booting on the SSD, when clicking "shutdown" button, the shutdown process never ends up (logout screen keep displaying and fans are still rolling). But if booting on USB stick, the shutdown action runs properly.

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  • When running Minecraft with OpenJDK, my keyboard becomes unresponsive?

    - by Mochan
    I recently downloaded Minecraft with the .jar format and had it running on my computer not so long ago. Now that I'm using my desktop instead of laptop temporarily, I want it to run. On my laptop it was a tremendous hassle to get OpenJDK to even run the application without it going black and I don't have that problem on my desktop. However, when I run the application on desktop, my keyboard becomes unresponsive and doesn't type at all. This is a really big problem because I can't play the game as it requires keyboard interaction. It works as normal on my laptop though and it works perfectly. But now on the desktop it's completely useless. I don't know if there's like a keyboard driver I'm missing, but there shouldn't be because the keyboard runs flawlessly everywhere else. I'm using OpenJDK 6 because the 7 has the same 'black screen' I mentioned. So I need this to work within OpenJDK 6. Thanks so much in advance and I'll try to specify as many details as I can.

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  • fwupd to update OCZ RevoDrive firmware gets a 'Permission denied' error

    - by Late
    Try as I might I just don't get it working (http://www.ocztechnology.com/ssd_tools/OCZ_RevoDrive_and_RevoDrive_X2/). There's another thread here with an similar issue here: Command is giving me "bash: ./fwupd: cannot execute binary file" I'm running command ./fwupd /dev/sdb which keeps returning me bash: ./fwupd: Permission denied I have tried running both bit versions available of fwupd with both of the latest 32- and 64-bit Ubunty 11.10, running the OS from an USB stick, but to no avail (could this be the problem?). In the other thread it was suggested that chmod +x fwupd (or chmod 0755 fwupd) should resolve this issue, but at least for me it has been for naught. It was also suggested to install certain libraries, but those were already included in the Ubunty build and I didn't have any luck after updating with apt-get. I also tried giving fwupd more privileges, r, x and w but same charade, run it in different ways from different places (where I'd have the fwupd present, ofc) among other things. What I also tried is giving the Ubunty 10.04 LTS a shot but it didn't even launch on either of my computers, though that's not the issue here. If anyone has any ideas on what the problem is and how I could get this working, it would be most appreciated!

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  • Installing ubuntu 12.04 on macbook pro9,2

    - by stariz77
    I seem to have tried all the various suggested methods for installing ubuntu on a mbp, but can't seem to get anything that works and was wondering if anyone has run into any new problems with the latest non-retina models? I have a core i7 in my macbook, and model identifier is MacBookPro9,2. I have partitioned my HD using disk utility and have 700gig free space ready for the install (I haven't removed OSX Lion, it is still there in a 50gig partition). Problem: I am just getting a blank screen with a blinking cursor (unresponsive) in the top left whenever I boot from the disk. I left it for 20 minutes and nothing ever happened. This was without any boot manager, just holding "c" on startup. Attempted remedies: I have downloaded the 64 ubuntu iso from their site 3 times now and burned 4 separate discs to rule out some kind of corruption or burn error. I burned one in OSX Lion 10.7.4 and 3 on my windows 7 pc. I tried holding "alt" instead and then navigating to the windows disc to boot. Same thing happens, blank blinking unresponsive cursor. I also tried going to the EFI disc which actually brings up a menu (after saying "error prefix is not set") asking if I want to install ubuntu, test for errors or partition. All three options lead me to an unresponsive blank screen (some without cursors). I downloaded and installed rEFIt and if I hold "alt" on startup a linux penguin (Boot Linux from CD) appears in my boot options, along with the apple boot, and two others that I'm not sure of: "Boot EFI\boto\bootx64.efi from" and "Boot Legacy OS from". The "Boot Linux from CD" just takes me to the blank blinking cursor screen; again, I left if for 10+ minutes and nothing. I heard that the detection of the graphics card might be a problem and that I need change to nomodeset, but I have tried pressing F6 in all of the boot menus listed above and no options appear. Does anyone have any other suggested routes or can you see what I might have done wrong?

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  • How do I install the nvidia driver for a GeForce 9300M?

    - by Alex
    Yesterday i've installed ubuntu 11.04 (instead of 10.10). And i need to install nvidia driver which supports opengl 3.3 In 10.10 i did it in a such way: Ctrl+alt+f1 login sudo /etc/init.d/gdm stop sudo sh driver.run startx Not it doesn't work. Because ctrl+alt+f1 doesn't show login screen. Just only black screen. I've googled this problem. Some people have it but no one knows how to solve. Sometimes people say that it is connected with video card or driver. But i have GeForce 9300M G, and i've activated a standard driver. Anyway, it worked in 10.10, but doesn't work now. The main problem is that i need to kill xserver to install this driver. killing the process just only restarts xserver. Also, I've tried to /etc/init.d/gdm stop in GUI-console. It says that "Fake initctl,doing nothing". Google didn't helped in this case too. Any ideas to install that driver?

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  • Graphical glitches on grub and ubuntu desktop

    - by Klyn
    I've decided to install ubuntu but neither ubuntu or any other linux distro won't even get to the desktop screen or work after getting there. On windows 8, everything is just fine. my new video card works perfectly and I have no problem with anything about it. then when I try to boot from ubuntu with wubi or with usb everything goes like this: 1) Grub screen...no problem at all, colors are just fine everything looks okay 2) and then linux boot screen...weird background color, over the backround there are vertical stripes of red-orange dots. but on the ubuntu logo and text, there are no dots at all! -I mean its shape is perfect- 3) desktop is about the start but * vertical stripes of red colored dots are all over the unity screen*. then when I click on ubuntu's menu, it usually switches to black screen saying something about "panic occured"...and then it restarts or it gives no respond at all. problems started after putting hd 6570 video card on my asus m5a78lm-lx video card which has amd phenom II X4 processor on it. I've searched to find something but there was no similar question that's why I'm almost sure it is kind of unique. again, I'm writing on Windows 8 right now and everything works and looks perfect. so far I've updated bios and anyone knows anything to solve this?

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  • RESTful applications logic and cross resource operations

    - by Gaz_Edge
    I have an RESTful api that allows my users to receive enquiries about their business e.g. 'I would like to book service x on date y. Is this available?'. The api saves this information as a resource to the following URI users/{userId}/enquiries/{enquiryId} The information shown when this resource is retrieved are the standard sort of things you'd expect from an enquiry - email, first_name, last_name, address, message The api also allows customers to be created for a user. The customer has a login and password and also a profile. The following URIs expose these two resources PUT users/{userId}/customers/{customerId} PUT users/{userId}/customers/{customerId}/profile The problem I am having is that I would like to have the ability to allow users to create a customer from an enquiry. For example, the user is able to offer their service on the date requested and will then want to setup a customer with login details etc to allow them to manage the rest of the process. The obvious answer would be to use a URI like users/{userId}/enquiries/{enquiryId}/convert-to-client The problem with this is is that it somewhat goes against a lot of what I've been reading about how to implement REST (specifically from the book Restful Web Services which suggests that URIs should point to resources not operations on resources). The other option would be to get the client application (i.e. the code that calls the api) to handle some of this application logic. This doesn't quite feel right to me. I have implemented in my design that the client app is fairly dumb. It knows just enough to display the results from the API, and does not contain any application logic. Would be great to hear what others views are on the best way of setting this up Am I wrong to have no application logic in the client app? How would I perform this operation purely in the REST api?

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  • Joomla 1.6 site cannot add a new extension through admin interface

    - by Ghlouw
    I'm having a very frustrating problem with my Joomla 1.6 site. I cannot add any new extensions through the admin interface. I have tried to upload the extension, or to use the search folder option or even the direct link. Neither of these options work, and all that happens is that the page tries to load forever until it finally timesout with a blank white page (no further error messages). I have tried this with multiple browsers (Chrome,FF,IE) and I have tried it with different extensions (modules, components, templates - all the same result). So I don't think it has anything to do with what I am uploading, but more likely the problem is something with the post action. I have also seen the exact same error occur when I try to update menu items or even create new menu items. I am not getting this error with a duplicate of the site in the dev environment, but only get this on my shared web hosting live server. This is on a Windows IIS / PHP / mySQL environment. Any help would be much appreciated!

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  • Effective and simple matching for 2 unequal small-scale point sets

    - by Pavlo Dyban
    I need to match two sets of 3D points, however the number of points in each set can be different. It seems that most algorithms are designed to align images and trimmed to work with hundreds of thousands of points. My case are 50 to 150 points in each of the two sets. So far I have acquainted myself with Iterative Closest Point and Procrustes Matching algorithms. Implementing Procrustes algorithms seems like a total overkill for this small quantity. ICP has many implementations, but I haven't found any readily implemented version accounting for the so-called "outliers" - points without a matching pair. Besides the implementation expense, algorithms like Fractional and Sparse ICP use some statistics information to cancel points that are considered outliers. For series with 50 to 150 points statistic measures are often biased or statistic significance criteria are not met. I know of Assignment Problem in linear optimization, but it is not suitable for cases with unequal sets of points. Are there other, small-scale algorithms that solve the problem of matching 2 point sets? I am looking for algorithm names, scientific papers or C++ implementations. I need some hints to know where to start my search.

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  • Microsoft Lifecam VX-2000 doesn't work anymore in Cheese

    - by paed808
    I got have two Lifecam VX-2000's and they don't work in cheese anymore. I don't know if it's a problem with a missing package, or a package I installed. Here is the output. (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 29 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 30 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 31 (cheese:11122): Clutter-WARNING **: No listener with the specified listener id 32 (cheese:11122): GLib-CRITICAL **: g_hash_table_remove_internal: assertion `hash_table != NULL' failed (cheese:11122): Clutter-WARNING **: Not able to remove listener with id 1 (cheese:11122): GLib-CRITICAL **: g_hash_table_size: assertion `hash_table != NULL' failed totem-video-thumbnailer: 'file:///home/myusername/Videos/Webcam/2012-09-20- 191530.webm' isn't thumbnailable Reason: Media contains no supported video streams. ** (cheese:11122): WARNING **: could not generate thumbnail for /home/myusername/Videos/Webcam/2012-09-20-191530.webm (video/webm) Notice the: Reason: Media contains no supported video streams. When I try to record a video it just makes a 13.2KB WEBM file with nothing. When I take a picture it works. Edit: I've been thinking that the problem started after installing the MediUbuntu repository on my system.

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  • Intel N10 graphics

    - by Rapsag1980
    Español: Buen día. Instalé en una notebook ubuntu 12.04 pero me da el problema que solamente me da dos resoluciones de pantallas 800x600 y 1024x768... En la primera se ve muy grotesca la pantalla y en la segunda se ve bien, pero falta un pedazo de pantalla arriba y abajo... He tratado de buscar información sobre el tema pero parece uno de esos "bugs" que no han conseguido ser erradicados... Intenté hacer el Xorg.conf y esas cosas y nomas no se puede... Recurro a su sapiencia y experiencia en este tipo de problemas... La mini es una Lanix Neuron lt, procesador intel atom n450 y la tarjeta Intel corporation N10 family integrated graphics controller.... Inglés: Good day. I installed ubuntu 12.04 on a notebook but I get the problem that only gives me two screen resolutions of 800x600 and 1024x768 ... The first screen looks very grotesque and the second looks good, but missing a piece of screen up and down ... I tried to find information on the subject but it seems one of those "bugs" that have failed to be eradicated ... I tried to do the Xorg.conf nomas and stuff and you can not ... I appeal to your wisdom and experience in this kind of problem ... The mini is a Neuron Lanix lt, Intel Atom N450 processor and the Intel integrated graphics family corporation N10 controller ....

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  • Login takes very long, annoying repaints once a minute when logged in: How to troubleshoot?

    - by user946850
    I am suffering from a strange problem with my Gnome Shell in Ubuntu 12.10. The login takes very long ( 30 sec), with a blank screen. In Google Chrome and Thunderbird (and perhaps in other applications), the main window freezes and is repainted in periodic intervals of less than one minute. The freeze takes several seconds, and it seems that font and appearance of, e.g., tabs and buttons briefly changes. Attempting to enable the second monitor show an error message related to XRANDR. Everything seems to have started three days ago, after I had to force-shutdown the machine while it was hibernating due to low power. (It was hibernating for quite a while and didn't want to stop.) Silly me. I have tried the following measures, with no avail: Checked all package file md5 hashes using debsums Reinstalled all packages using a variant of dpkg --get-selection \* | xargs apt-get install -reinstall Temporarily moved configuration directories such as .gconf, .config and .gnome2 to another location Created a new user account When I choose "Ubuntu" during login, the problems disappear. I am sort of frustrated that reinstalling all packages didn't fix the issue. How to troubleshoot this Gnome Shell (?) problem, short of reinstalling the system? (Or did anyone see this kind of behavior on their machine?)

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  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • Awesome and LXDE desktop managers messed up KDE

    - by Caleb1994
    I saw a desktop manager named "Awesome" earlier on Google+, and thought I'd give it a try. In short, I didn't like it, but it got me wondering what other desktops were like, which I hadn't tried. The first one to come to mind was LXDE. I installed that, and tried it. I wasn't a big fan, so I just went to log back into KDE. Only, when I log in, everything is screwy. My theme is weird (although, according to system settings, it is still the same). All the categories and application short cuts in the KMenu are gone, except my favorites, which are now renamed with the "short name", it seems. I know these things are global resources, so it is very likely that one of these Window Managers screwed it up, but I need it fixed. Actually, it seems that after restarting the theme problem fixed itself, but the KMenu items disappearing is still a problem. Does anyone know where these items are stored? (I know they are are just .desktop files somewhere, IIRC, but I don't remember where they are usually stored so I can see if they are still there). I'm hoping it's just a matter of a broken link or something somewhere, not deleted shortcuts... :/ In summary: Any ideas on what caused this? Do you know how to fix the KMenu, or at least where the .desktop shortcuts are stored for the KMenu so I can see if they still exist (crosses fingers).

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  • XNA - Obtaining depth from the scene's render target?

    - by user1423893
    I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Rgba64, DepthFormat.Depth24Stencil8, // Requires a depth format for objects to be drawn correctly (e.g. wireframe model surrounding model) 0, RenderTargetUsage.PreserveContents ); I am required to use RenderTargetUsage.PreserveContents so that the same render target can be rendered to multiple times, once for each of the draw methods below. DrawBackground DrawDeferred DrawForward DrawTransparent The problem is that DrawTransparent requires a copy of the scene's depth as a texture. Is there any way to obtain this from the scene render target above (rtScene)? I can't have more than one render target with RenderTargetUsage.PreserveContents as this causes problems on hardware such as the XBOX 360, so rendering the depth to a separate render target at the same time as I render the scene isn't possible as far as I can tell. Would I be able to get around this problem by "Ping-Ponging" two render targets (using the more compatible RenderTargetUsage.DiscardContents) and using the result for the depth texture?

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  • SharePoint: UI for ordering list items

    - by svdoever
    SharePoint list items have in the the base Item template a field named Order. This field is not shown by default. SharePoint 2007, 2010 and 2013 have a possibility to specify the order in a UI, using the _layouts page: {SiteUrl}/_layouts/Reorder.aspx?List={ListId} In SharePoint 2010 and 2013 it is possible to add a custom action to a list. It is possible to add a custom action to order list items as follows (SharePoint 2010 description): Open SharePoint Designer 2010 Navigate to a list Select Custom Actions > List Item Menu Fill in the dialog box: Open List Settings > Advanced Settings > Content Types, and set Allow management of content types to No  On List Settings select Column Ordering This results in the following UI in the browser: Selecting the custom Order Items action (under List Tools > Items) results in: You can change your custom action in SharePoint designer. On the list screen in the bottom right corner you can find the custom action: We now need to modify the view to include the order by adding the Order field to the view, and sorting on the Order field. Problem is that the Order field is hidden. It is possible to modify the schema of the Order field to set the Hidden attribute to FALSE. If we don’t want to write code to do it and still get the required result it is also possible to modify the view through SharePoint Designer: Modify the code of the view: This results in: Note that if you change the view through the web UI these changes are partly lost. If this is a problem modify the Order field schema for the list.

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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  • New to emacs -- my key bindings are different from what is described in the tutorials. How to fix this?

    - by MountainX
    I'm using emacs v24 [GNU Emacs 24.0.94.1 (x86_64-pc-linux-gnu, GTK+ Version 3.3.20) of 2012-03-26 on meitnerium, modified by Debian] on Kubuntu 12.04. My basic problem is that emacs is not behaving the same as the tutorials I'm reading. I either need different tutorials or I need to make my emacs work as described in the tutorials. Being new to emacs and KDE, I don't know where to start because of this incongruence. My specific problem is this: When I shift-left-mouse-click, I get a buffer dialog popup. That differs from my understanding of the documenation: shift mouse-1 Draws lines, rectangles or poly-lines, erases, cuts, copies or pastes. I also want to use CUA mode. The CUA mode documents seem to indicate that shift-left-mouse-click produces: rectangle highlighting by dragging the mouse while holding down the shift key. I don't get that result either. In fact, I can't select using any modifier keys together with a drag action. Maybe this is a KDE issue. I don't know.

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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • Ubuntu 12.10 won't display properly after kernel upgrade

    - by Daniel
    After updating a system today, Ubuntu's doesn't display correctly. The desktop now looks like this. It was working properly before. I had to use the terminal to run synaptic package manager, so I could view the update history; which is as follows: Commit Log for Wed Nov 7 11:50:36 2012 Upgraded the following packages: linux-image-generic (3.5.0.17.19) to 3.5.0.18.21 Installed the following packages: linux-image-3.5.0-18-generic (3.5.0-18.29) linux-image-extra-3.5.0-18-generic (3.5.0-18.29) Prior to this issue, the last active driver was nvidia-current-updates, version 304.51. I tried using the nvidia-current driver, version 304.51.really.304.43 instead, but the problem persists. I tried running nvidia-settings from terminal, so I could try configuring something, but the application informs that the Nvidia driver is not being used. As the x-swat repository has nothing for Quantal, I desperately used the unstable x-edgers repository & upgraded, but to no avail; so I purged it. The display should normally be full HD, but the only available resolutions now are 1024x768(4:3) and 800x600(4:3). The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen. How can I fix this problem? Update: I tried using the Nouveau third-party driver & this fixes the issue. However, if you have any idea how to get the Nvidia drivers working properly with the latest kernel, please share; as I've noticed some videos playing very slowly on the system, though I'm not sure exactly why.

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