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  • 3D and AI basics. The foundation before the coding.

    - by Allan
    Hi, everyone. (If you have the time and patience:) I've recently made the decision to study programming seriously and I'm about to order TAOCP and Concrete Mathematics to begin my studies (please don't get caught up on this). I'm very much interested in learning and understanding how 3D works but I'm aware that if I plan to do it right there's still a long walk before I get to actually play with 3D coding. Now to the question.. (tl;dr) Excluding programming itself, what disciplines do I have to be familiar with to code 3D? What kinds of mathematics? Physics? What else? What books do you recommend on such subjects? Now read it all again but replacing "3D" with "AI". Please don't recommend computer-specific books. The question is about the foundation to be learned before using the machine. Also, if possible, please keep the list brief; I plan to order one book on each subject but no more than that for now. Excuse me for any English mistakes, it's not my first language. Thank you.

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  • TicTacToe AI Making Incorrect Decisions

    - by Chris Douglass
    A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write an AI to play TicTacToe using that tree as a decision tree. TTT is a solvable problem where a perfect player will never lose, so it seemed an easy AI to code for my first time trying an AI. Now when I first implemented the AI, I went back and added two fields to each node upon generation: the # of times X will win & the # of times O will win in all children below that node. I figured the best solution was to simply have my AI on each move choose and go down the subtree where it wins the most times. Then I discovered that while it plays perfect most of the time, I found ways where I could beat it. It wasn't a problem with my code, simply a problem with the way I had the AI choose it's path. Then I decided to have it choose the tree with either the maximum wins for the computer or the maximum losses for the human, whichever was more. This made it perform BETTER, but still not perfect. I could still beat it. So I have two ideas and I'm hoping for input on which is better: 1) Instead of maximizing the wins or losses, instead I could assign values of 1 for a win, 0 for a draw, and -1 for a loss. Then choosing the tree with the highest value will be the best move because that next node can't be a move that results in a loss. It's an easy change in the board generation, but it retains the same search space and memory usage. Or... 2) During board generation, if there is a board such that either X or O will win in their next move, only the child that prevents that win will be generated. No other child nodes will be considered, and then generation will proceed as normal after that. It shrinks the size of the tree, but then I have to implement an algorithm to determine if there is a one move win and I think that can only be done in linear time (making board generation a lot slower I think?) Which is better, or is there an even better solution?

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  • Graphics/Vision Interesting Topics

    - by Myx
    Hello: I would like to do an interesting project for a computer graphics course. I know that there is a lot of literature out there (i.e. SIGGRAPH conference papers). I have a very large range of interest with regard to computer graphics (i.e. image processing, 3D modeling, rendering, animation). However, I've only taken computer vision/graphics for 2 semesters and thus don't have too much background experience, except for the class projects that I had to do. I've been looking through SIGGRAPH papers trying to see if there is anything that will be of interest to me but the literature is extremely vast. I was wondering if anyone has any topic suggestions, anything interesting that you ran across that you could recommend. I would prefer to do something fun yet slightly challenging (not really interested in making a shooter game). If this question does not belong here, I apologize and please let me know where I should move it. Thanks!

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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Cheap dvr media server

    - by Tester101
    I would like to build a new computer to be used as a DVR and media server. I am thinking of using mythtv as the DVR software, but short of that decision I am completely open to suggestions. Requirements: Must be cheap. Must have low power consumption (since it will always be on). Should be quiet. Should be small. I'm really not sure where to start with this project, and am open to any hardware/software suggestions. Is it possible to build a small quiet and cheap system? *Keep in mind I am working on this project because I am tired of Cable rate increases, but I can't imagine living without a DVR so cost is very important and I would like the system to be sub $200.00. The system also needs to handle the new digital broadcast system. Thanks for the help,

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  • What is the actual difference between Computer Programmers and Software Engineers? Is this description accurate?

    - by Ari
    According to the Bureau of Labor Statistics, this is the difference: Computer programmers write programs. After computer software engineers and systems analysts design software programs, the programmer converts that design into a logical series of instructions that the computer can follow They predict employment to increase for software engineers by 34% but to decline for programmers. Is there actually any such real distinction between the 2 jobs? How can one get a job designing programs (to be implemented by others)?

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  • Power supply triggered to start by another power supply

    - by steampowered
    I am building a raid array in a separate enclosure. I will be putting an empty tower case next to an existing tower computer, and this second tower case will only hold hard drives. There are many solutions for connecting the drives in the second case to the raid card in the first case (SFF-8088 and SFF-8087 cables). But I prefer not to run power from the first case to the second case. Can I use a power supply in the first tower case and cause it to start the power supply in the second case based on an indication from power in the first tower case's power supply? Maybe run a 12 volt cable from the first case to the power supply on the second case only for the purpose of initiating the second power supply.

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  • Macbook Pro 2.66 GHz vs. 2.8 GHz

    - by nevan
    Is there much advantage in getting the higher end Macbook Pro compared to the mid-range one? The differences between the two are: 2.66 GHz vs. 2.8 GHz 256 MB graphics memory vs. 512 MB 3 MB L2 cache vs. 6 MB 320 GB hard drive vs. 500 GB $2000 vs. $2300 I've looked around, but I can't find any direct comparisons for the two machines. I'd be using the machine for development. I generally use a computer for 3 years. I don't really play games, but do use Photoshop regularly. I've heard that once Snow Leopard arrives, the graphics chip will be used to boost the main processor, so I was wondering if getting the one with more graphics memory would be an advantage?

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  • If I split my harddrive, will a system restore delete it?

    - by AoiHana
    I split my 1TB HD from C drive and called it A. I put some files there to back up. I have now come to a point where I need to run a system restore with the discs that came with my computer. If I do a system restore and wipe C drive clean, will I lose the part of the hard drive that I split or will it remain intact and my files uncorrupted? This is a partition I created with windows myself, and dragged files over to it. Thanks!

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  • How can I force X to start in a computer without a monitor?

    - by Javier Rivera
    I have I computer that have no monitor attached. When I boot it X fails to start because there is no monitor detected. If I boot it with a monitor attached and after X is started I remove the monitor everything works fine. Details and Background: This computer is a kind of hardware consolidation server. It's only purpose is to run two Virtual Box VM's that run Windows XP and some important but seldom used (once or twice a month) programs. For a couple of time it has been lying in a corner with an old monitor attached to it and working great. But space in the office was getting scarce and I moved the computer to the server room. There is no monitor attached to it there (no space), and sometimes the computer is rebooted. When it boots without monitor X is not started, the vms don't start and I get called to solve the problem.

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  • Why would Copying a Large Image to the Clipboard Freeze a Computer?

    - by Akemi Iwaya
    Sometimes, something really odd happens when using our computers that makes no sense at all…such as copying a simple image to the clipboard and the computer freezing up because of it. An image is an image, right? Today’s SuperUser post has the answer to a puzzled reader’s dilemna. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. Original image courtesy of Wikimedia. The Question SuperUser reader Joban Dhillon wants to know why copying an image to the clipboard on his computer freezes it up: I was messing around with some height map images and found this one: (http://upload.wikimedia.org/wikipedia/commons/1/15/Srtm_ramp2.world.21600×10800.jpg) The image is 21,600*10,800 pixels in size. When I right click and select “Copy Image” in my browser (I am using Google Chrome), it slows down my computer until it freezes. After that I must restart. I am curious about why this happens. I presume it is the size of the image, although it is only about 6 MB when saved to my computer. I am also using Windows 8.1 Why would a simple image freeze Joban’s computer up after copying it to the clipboard? The Answer SuperUser contributor Mokubai has the answer for us: “Copy Image” is copying the raw image data, rather than the image file itself, to your clipboard. The raw image data will be 21,600 x 10,800 x 3 (24 bit image) = 699,840,000 bytes of data. That is approximately 700 MB of data your browser is trying to copy to the clipboard. JPEG compresses the raw data using a lossy algorithm and can get pretty good compression. Hence the compressed file is only 6 MB. The reason it makes your computer slow is that it is probably filling your memory up with at least the 700 MB of image data that your browser is using to show you the image, another 700 MB (along with whatever overhead the clipboard incurs) to store it on the clipboard, and a not insignificant amount of processing power to convert the image into a format that can be stored on the clipboard. Chances are that if you have less than 4 GB of physical RAM, then those copies of the image data are forcing your computer to page memory out to the swap file in an attempt to fulfil both memory demands at the same time. This will cause programs and disk access to be sluggish as they use the disk and try to use the data that may have just been paged out. In short: Do not use the clipboard for huge images unless you have a lot of memory and a bit of time to spare. Like pretty graphs? This is what happens when I load that image in Google Chrome, then copy it to the clipboard on my machine with 12 GB of RAM: It starts off at the lower point using 2.8 GB of RAM, loading the image punches it up to 3.6 GB (approximately the 700 MB), then copying it to the clipboard spikes way up there at 6.3 GB of RAM before settling back down at the 4.5-ish you would expect to see for a program and two copies of a rather large image. That is a whopping 3.7 GB of image data being worked on at the peak, which is probably the initial image, a reserved quantity for the clipboard, and perhaps a couple of conversion buffers. That is enough to bring any machine with less than 8 GB of RAM to its knees. Strangely, doing the same thing in Firefox just copies the image file rather than the image data (without the scary memory surge). Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

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  • What programming languages should every computer science student be taught?

    - by Anto
    What languages (or classes (as in paradigms) of programming languages, plus a recommended language of that class) should every computer science student be taught in college according to you? Motivate your answers; why that language? What use will one have from it? What concepts does it teach (better than language X does)? Note/clarification: This question is about computer science with heavy focus on software engineering, not pure computer science. It is still computer science education and not software engineering education which is the focus.

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  • Physically moving a hard drive from older iMac (c2d) to new iMac (i7) ?

    - by Inshim
    Instead of my usual habit of using superduper to mirror my drive to a new computer, I just physically moved the hard drive from an older iMac to a new one. But... it now doesn't boot, getting stuck at the apple logo screen. Since the hard drive that came with the new iMac works well, and my old drive works well when I return it to the older iMac, I conclude that there is some problem at the system/kernel level due to the different hardware. In the past I did similar things (e.g. starting a C2D machine from a Core Duo in target disk mode), so perhaps the change in architecture to the i5/i7 is too problematic? The main point: do you know of any way to get the system to rebuild for itself the proper versions of the system components when booting? Are there certain directories that I can safely delete to make that happen? Thanks

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  • How does the build quality of laptops compare?

    - by pgwillia
    I'm looking to replace my 5 year old laptop. I want my next laptop to endure at least this long. I typically have Thunderbird, Firefox, Eclipse Java IDE, Skype, a ssh session, and Apache Tomcat running. I'm currently running Karmic Ubuntu, but am agnostic about operating system and would move to Win 7 or OS X. I frequently travel with this computer. I also value battery longevity and power conservation (if possible). Above all I'm looking to minimize cost. I think the hardware that best meets my needs is an Intel i7 processor, 8 GB RAM, 100GB @7200 rpm or SSD hardrive, and about 15 inch monitor. These specs are met by most brands. Does anyone know specific pros/cons and build quality for Macbook Pro, Lenovo Thinkpad (W510 or T510), Sony's VPC-F1190, and ASUS G Series G73JH-X1 NoteBook? Are all i7 processors created equal? Do you have other suggestion that meet my needs?

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  • How to figure out if hardware is slower than it should be?

    - by paldepind
    I'm pretty sure that my computer is slower than it should be and it has been that since a got it. For instance it lags a lot in Counter Strike Source. And yes I've installed all the newest drivers. And it doesn't matter what OS I uses. I've tried both Windows, Linux and FreeBSD and it's slow in all of them. So what could this be? Is there something wrong with the hardware? And if, then what could it be?

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  • Can i create a virtual machine on my laptop to be used with another monitor?

    - by Ranhiru
    OK, the scenario is like this... I have my laptop... and I have another user without a unit. He has only a keyboard, mouse and a monitor. Is there anyway that I can make him use my computer by creating a virtual environment which he will access, BUT, without interfering with my work. I use my laptop and view my OS from the laptop monitor. I create a virtual environment (some OS probably XP) and run it. The virtual environment is displayed in the connected monitor and the other user uses it using the extra keyboard/mouse and the monitor but without interfering my screen! Is this possible? Stupid? Futuristic? Need more hardware?

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  • Big noise from Power Supply Unity Fa? Should I replace it immediately?

    - by EApubs
    Recently, I started to get a large noise from my PC when switched on. After some time, it disappears. I discovered that the issue is with the Power Supply Unit. Does this mean I have a failing PSU? Will it harm the PC if I didn't replace it immediately? Several years ago I bought a new computer casing which is very weird. Its small and compact. Normally, we have the PSU in the top. But in here, the PSU is on the bottom and right below the hard drive. Recently, two of my hard drives started to show problems. Read errors and bad sectors. Can it be the PSU and the design of the casing? Here's an image of the PSU and the hard drive :

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  • HDD not detected whenever first power on (detected at BIOS level)

    - by Alvin Lim
    I am using Asus P8H61-M LX Motherboard with latest version of BIOS: 4401 One SATA-3 Western Digital Black Series 1.5TB is attached to SATA port 0 A Samsung 22x DVDRW SATA drive attached to SATA Port 1. ps/2 Logitech mouse and keyboard. CPU is i3 with DDR3 8Gb RAM. no other devices are installed. My problem is that when I turn on the computer, the WD HDD is not detected. ie cannot be booted. I have to press ctrl+alt+del in order to get it detected. I'd used the WD data lifeguard software to scan the HDD, the smart status is OK, the surface scan does not show any error at all. Where did I do wrong? Any advice is greatly appreciated.

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  • Difference between “system-on-chip” and “CPU”

    - by Tim
    Very confused, in some websites, they have this line: iPhone 5s CPU: Apple A7 other websites saying that: iPhone 5s System-on-chip: Apple 7 CPU: 1.3 GHz 64bit dual core other sources saying that iPhone 5s System-on-chip: Apple 7 CPU: 1.3 GHz 64bit dual core Apple 7 In Wikipedia, it said: The Apple A7 is a 64-bit system on a chip (SoC) designed by Apple Inc. It first appeared in the iPhone 5S, which was introduced on September 10, 2013. Apple states that it is up to twice as fast and has up to twice the graphics power compared to its predecessor, the Apple A6. While not the first 64-bit ARM CPU, it is the first to ship in a consumer smartphone or tablet computer. There are 2 sentences: The Apple A7 is a 64-bit system on a chip (SoC) and While not the first 64-bit ARM CPU Wikipedia also said “The A7 features an Apple-designed 64-bit 1.3–1.4 GHz ARMv8-A dual-core CPU, called Cyclone”. So System on chip is also CPU? very confused

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  • Programmer, software engineer, computer scientist What's the difference? [closed]

    - by ForgottenKahz
    Possible Duplicate: What are the key differences between software engineers and programmers? What's the difference between computer science and programming? Whats the difference between a Software Architect, a Software Engineer, and a Software Developer (Programmer)? What is the actual difference between Computer Programmers and Software Engineers? Is this description accurate? What's the difference between computer science and programming? I want to know the difference between a programmer, a software engineer and a computer scientist. I'm new to the scene and I don't want to step on anybody's toes. I once gloated to a programmer that I was learning MS Access. Boy, was that a mistake. But when my father in law contracted some of his work out to software engineers their code was junk. In the world of software development, who goes by what title? Does it matter?

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  • Slot load DVD burner options for standard desktop case

    - by Michael Kohne
    I need a new DVD burner (internal) for my father-in-law's computer. He's apparently broken the current one - he forgot to push the tray back in after doing something and hit it with his chair. Given this, I'd like to get him a slot-loading DVD burner, so as to avoid the problem entirely. I need an internal device, and I'll be mounting in a 5 1/4" bay. He doesn't need any super-spec device - as long as it can read/write all the standard formats, it's good. I see a few options at newegg.com, but they all have mixed reviews. Are there any out there that are generally seen as reliable? How does one go about mounting slimline devices in a standard 5 1/4" bay? Is there a standard faceplate kit for that?

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  • Any risks in forwarding incoming requests to my computer? [closed]

    - by pimvdb
    I just installed EasyPHP, which is basically a combination of Apache, PHP and MySQL for dummies. I'd like to make my router forward incoming requests to my computer, so that everyone on the Internet could fetch data from my computer using the Apache server. However, I was wondering if there are many risks in this. For example: Could someone get full control of my computer this way? Is my computer more exposed to secutiry risks? Could I (practically) get DDOSed? The last question might be exaggerating, but I'm just curious. Thanks.

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  • The project file has been moved renamed or not on your computer

    - by sineas
    I get this error when i try to load a VS 2008 project from TFS (Source control) The project file has been moved renamed or not on your computer After i click OK the project says "unavailable". What is the problem? how do i resolve this? i never had this problem before. Some blogs said to delete the .suo file. But i cant locate the .suo file. I deleted the entire project on my local computer so that the next time it opens it will create a new one, but i still get same error. any ideas?

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